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Unlucky Emerald

Unlucky Emerald starts with Ragged Man in Morroc Town (143, 63). The steps below are read from the quest's script on this server, in the order the script's quest stage moves through them.

Not confirmed yet: parts of this quest could not be read with certainty from the script; they are marked at their step.

Walkthrough

  1. Ragged Man

    1 Talk to Ragged Man in Morroc Town (143, 63)

    WhenAt the start
    Choose“How may I help you?” then “Umm... So?” then “Why don't you just walk?”

    You know, I had a hot tip

    that I was going to let you

    in on, but if you don't want

    to share, then neither do I!

    Script: npc/quests/quests_nameless.txt:9078 · treasure_nd = 1

  2. Ragged Man

    2 Talk to Ragged Man in Morroc Town (143, 63)

    WhenAt the start
    Choose“How may I help you?” then “Umm... So?” then “I can give you some money.”

    It's a shame, really.

    If you had given me 1,200

    zeny, I would have tipped

    you off to something big...

    Script: npc/quests/quests_nameless.txt:9099 · treasure_nd = 1

  3. Ragged Man

    3 Talk to Ragged Man in Morroc Town (143, 63)

    WhenAt the start
    Choose“How may I help you?” then “Umm... So?” then “I can give you some money.”
    Have with you1,200 zeny
    It takes1,200 zeny

    know the treasure's location

    easily, but who knows? Maybe

    he might slip, and accidentally

    give you some kind of clue.

    Script: npc/quests/quests_nameless.txt:9103 · treasure_nd = 2

  4. Ragged Man

    4 Talk to Ragged Man in Morroc Town (143, 63)

    WhenAfter step 1
    Choose“Give Money”
    Have with you1,200 zeny
    It takes1,200 zeny

    know the treasure's location

    easily, but who knows? Maybe

    he might slip, and accidentally

    give you some kind of clue.

    Script: npc/quests/quests_nameless.txt:9182 · treasure_nd = 2

  5. Man

    5 Talk to Man in Morroc Town (102, 298)

    WhenAfter step 3
    Choose“Tell me about the treasure.” then “No, thanks.”

    There's no reason for

    you to trust me now,

    I suppose. But what can

    you gain by walking away?

    Script: npc/quests/quests_nameless.txt:9326 · treasure_nd = 3

  6. Man

    6 Talk to Man in Morroc Town (102, 298)

    WhenAfter step 3
    Choose“Tell me about the treasure.” then “What'd you have in mind?”

    20 Mementos,

    2 Pearls, and

    2 Zargons, we can talk

    business further. Got it?

    Script: npc/quests/quests_nameless.txt:9359 · treasure_nd = 4

  7. Man

    7 Talk to Man in Morroc Town (102, 298)

    WhenAfter step 5
    Choose“I guess so.”

    20 Mementos,

    2 Pearls, and

    2 Zargons, we can talk

    business further. Got it?

    Script: npc/quests/quests_nameless.txt:9424 · treasure_nd = 4

  8. Man

    8 Talk to Man in Morroc Town (102, 298)

    WhenAfter step 6
    Have with you2 × Pearl, 2 × Zargon, 20 × Memento
    It takes2 × Pearl, 2 × Zargon, 20 × Memento

    Nice. You did your part.

    And now it's time that

    I fulfilled my part of

    this bargain. Listen up.

    Script: npc/quests/quests_nameless.txt:9446 · treasure_nd = 5

  9. 9 Go to the spot at Sograt Desert F18 (108, 116)

    WhenAfter step 8; Room in your inventory for what you get

    out the chest or open it.

    There's some magical

    aura surrounding the chest

    that might be stopping you.

    Script: npc/quests/quests_nameless.txt:9881 · treasure_nd = 6

  10. Man

    10 Talk to Man in Morroc Town (102, 298)

    WhenAfter step 9; By chance (a random roll)
    Choose“Your clients gave you something?”

    that they gave me. It's kind

    of a bit torn, though.

    The torn document

    is labeled ''[Open.''

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/quests/quests_nameless.txt:9574 · treasure_nd = 7

  11. Man

    11 Talk to Man in Morroc Town (102, 298)

    WhenAfter step 9; By chance (a random roll)
    Choose“Your clients gave you something?”

    that they gave me. It's kind

    of a bit torn, though.

    The torn document

    is labeled ''[Unlock.''

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/quests/quests_nameless.txt:9581 · treasure_nd = 8

  12. Man in Hiding

    12 Talk to Man in Hiding in Comodo, the Beach Town (339, 224)

    WhenAfter step 10; Script check: treasure_nd == 7 || treasure_nd == 8; Needs earlier progress: zdan_edq > 12

    treasure itself.

    You received a torn

    document that reads

    ''Seseame].''

    Script: npc/quests/quests_nameless.txt:9708 · treasure_nd = 10

  13. Man in Hiding

    13 Talk to Man in Hiding in Comodo, the Beach Town (339, 224)

    WhenAfter step 10; Script check: treasure_nd == 7 || treasure_nd == 8; Needs earlier progress: zdan_edq > 12

    treasure itself.

    You received a torn

    document that reads

    ''Treasure].''

    Script: npc/quests/quests_nameless.txt:9715 · treasure_nd = 9

  14. 14 Go to the spot at Sograt Desert F18 (108, 116)

    WhenRoom in your inventory for what you get; Script check: treasure_nd == 9 || treasure_nd == 10; Script check: .@partymembercount > 1; Script check: (.@input$ == "OpenSesame" && treasure_nd == 9) || (.@input$ == "UnlockTreasure" && treasure_nd == 10); Needs earlier progress: zdan_edq == 0

    you brought a friend.

    You cast the spell,

    the chest opens, and

    you grab all the loot inside.

    Script: npc/quests/quests_nameless.txt:9924 · treasure_nd = 11

  15. 15 Go to the spot at Sograt Desert F18 (108, 116)

    WhenRoom in your inventory for what you get; Script check: treasure_nd == 9 || treasure_nd == 10; Script check: .@partymembercount > 1; Script check: (.@input$ == "OpenSesame" && treasure_nd == 9) || (.@input$ == "UnlockTreasure" && treasure_nd == 10); Needs earlier progress: zdan_edq != 0

    you brought a friend.

    You cast the spell,

    the chest opens, and

    you grab all the loot inside.

    Script: npc/quests/quests_nameless.txt:9927 · treasure_nd = 12

  16. 16 Go to the spot at Sograt Desert F18 (108, 116)

    WhenRoom in your inventory for what you get; Script check: treasure_nd == 9 || treasure_nd == 10; Script check: .@partymembercount > 1; Script check: (.@input$ == "OpenSesame" && treasure_nd == 9) || (.@input$ == "UnlockTreasure" && treasure_nd == 10)
    You get1 × Unlucky Emerald; 1 × Dead Branch; 1 × Two-Handed Sword [1]

    you brought a friend.

    You cast the spell,

    the chest opens, and

    you grab all the loot inside.

    Script: npc/quests/quests_nameless.txt:9929

  17. 17 Go to the spot at Sograt Desert F18 (108, 116)

    WhenAfter step 14; Room in your inventory for what you get; Needs earlier progress: zdan_edq > 0

    site after you left:

    whoever it was left

    telltale signs of

    his presence.

    Script: npc/quests/quests_nameless.txt:9965 · treasure_nd = 12

Rewards over the whole quest

1 × Unlucky Emerald; 1 × Dead Branch; 1 × Two-Handed Sword [1]

Linked quests

Steps here check progress in: Z Gang Wanted - Wanted Notice.

How this page is made: every step comes from the NPC scripts the server loads for Episode 13.2 (the file and line are under each step). "When" lists the checks the script makes before that branch runs; "Have with you" are the items it counts; experience from getexp is multiplied by the server's 50x quest rate. NPC lines are the script's own text.