Unlucky Emerald starts with Ragged Man in Morroc Town (143, 63). The steps below are read from the quest's script on this server, in the order the script's quest stage moves through them.
Not confirmed yet: parts of this quest could not be read with certainty from the script; they are marked at their step.
Walkthrough

1 Talk to Ragged Man in Morroc Town (143, 63)
When At the start Choose “How may I help you?” then “Umm... So?” then “Why don't you just walk?” You know, I had a hot tip
that I was going to let you
in on, but if you don't want
to share, then neither do I!
Script:
npc/quests/quests_nameless.txt:9078· treasure_nd = 1
2 Talk to Ragged Man in Morroc Town (143, 63)
When At the start Choose “How may I help you?” then “Umm... So?” then “I can give you some money.” It's a shame, really.
If you had given me 1,200
zeny, I would have tipped
you off to something big...
Script:
npc/quests/quests_nameless.txt:9099· treasure_nd = 1
3 Talk to Ragged Man in Morroc Town (143, 63)
When At the start Choose “How may I help you?” then “Umm... So?” then “I can give you some money.” Have with you 1,200 zeny It takes 1,200 zeny know the treasure's location
easily, but who knows? Maybe
he might slip, and accidentally
give you some kind of clue.
Script:
npc/quests/quests_nameless.txt:9103· treasure_nd = 2
4 Talk to Ragged Man in Morroc Town (143, 63)
When After step 1 Choose “Give Money” Have with you 1,200 zeny It takes 1,200 zeny know the treasure's location
easily, but who knows? Maybe
he might slip, and accidentally
give you some kind of clue.
Script:
npc/quests/quests_nameless.txt:9182· treasure_nd = 2
5 Talk to Man in Morroc Town (102, 298)
When After step 3 Choose “Tell me about the treasure.” then “No, thanks.” There's no reason for
you to trust me now,
I suppose. But what can
you gain by walking away?
Script:
npc/quests/quests_nameless.txt:9326· treasure_nd = 3
6 Talk to Man in Morroc Town (102, 298)
When After step 3 Choose “Tell me about the treasure.” then “What'd you have in mind?” 20 Mementos,
2 Pearls, and
2 Zargons, we can talk
business further. Got it?
Script:
npc/quests/quests_nameless.txt:9359· treasure_nd = 4
7 Talk to Man in Morroc Town (102, 298)
When After step 5 Choose “I guess so.” 20 Mementos,
2 Pearls, and
2 Zargons, we can talk
business further. Got it?
Script:
npc/quests/quests_nameless.txt:9424· treasure_nd = 4
8 Talk to Man in Morroc Town (102, 298)
When After step 6 Have with you 2 ×
Pearl, 2 ×
Zargon, 20 ×
MementoIt takes 2 ×
Pearl, 2 ×
Zargon, 20 ×
MementoNice. You did your part.
And now it's time that
I fulfilled my part of
this bargain. Listen up.
Script:
npc/quests/quests_nameless.txt:9446· treasure_nd = 59 Go to the spot at Sograt Desert F18 (108, 116)
When After step 8; Room in your inventory for what you get out the chest or open it.
There's some magical
aura surrounding the chest
that might be stopping you.
Script:
npc/quests/quests_nameless.txt:9881· treasure_nd = 6
10 Talk to Man in Morroc Town (102, 298)
When After step 9; By chance (a random roll) Choose “Your clients gave you something?” that they gave me. It's kind
of a bit torn, though.
The torn document
is labeled ''[Open.''
Not confirmed yet: depends on a random roll in the script.
Script:
npc/quests/quests_nameless.txt:9574· treasure_nd = 7
11 Talk to Man in Morroc Town (102, 298)
When After step 9; By chance (a random roll) Choose “Your clients gave you something?” that they gave me. It's kind
of a bit torn, though.
The torn document
is labeled ''[Unlock.''
Not confirmed yet: depends on a random roll in the script.
Script:
npc/quests/quests_nameless.txt:9581· treasure_nd = 8
12 Talk to Man in Hiding in Comodo, the Beach Town (339, 224)
When After step 10; Script check: treasure_nd == 7 || treasure_nd == 8; Needs earlier progress: zdan_edq > 12 treasure itself.
You received a torn
document that reads
''Seseame].''
Script:
npc/quests/quests_nameless.txt:9708· treasure_nd = 10
13 Talk to Man in Hiding in Comodo, the Beach Town (339, 224)
When After step 10; Script check: treasure_nd == 7 || treasure_nd == 8; Needs earlier progress: zdan_edq > 12 treasure itself.
You received a torn
document that reads
''Treasure].''
Script:
npc/quests/quests_nameless.txt:9715· treasure_nd = 914 Go to the spot at Sograt Desert F18 (108, 116)
When Room in your inventory for what you get; Script check: treasure_nd == 9 || treasure_nd == 10; Script check: .@partymembercount > 1; Script check: (.@input$ == "OpenSesame" && treasure_nd == 9) || (.@input$ == "UnlockTreasure" && treasure_nd == 10); Needs earlier progress: zdan_edq == 0 you brought a friend.
You cast the spell,
the chest opens, and
you grab all the loot inside.
Script:
npc/quests/quests_nameless.txt:9924· treasure_nd = 1115 Go to the spot at Sograt Desert F18 (108, 116)
When Room in your inventory for what you get; Script check: treasure_nd == 9 || treasure_nd == 10; Script check: .@partymembercount > 1; Script check: (.@input$ == "OpenSesame" && treasure_nd == 9) || (.@input$ == "UnlockTreasure" && treasure_nd == 10); Needs earlier progress: zdan_edq != 0 you brought a friend.
You cast the spell,
the chest opens, and
you grab all the loot inside.
Script:
npc/quests/quests_nameless.txt:9927· treasure_nd = 1216 Go to the spot at Sograt Desert F18 (108, 116)
When Room in your inventory for what you get; Script check: treasure_nd == 9 || treasure_nd == 10; Script check: .@partymembercount > 1; Script check: (.@input$ == "OpenSesame" && treasure_nd == 9) || (.@input$ == "UnlockTreasure" && treasure_nd == 10) You get 1 ×
Unlucky Emerald; 1 ×
Dead Branch; 1 ×
Two-Handed Sword [1]you brought a friend.
You cast the spell,
the chest opens, and
you grab all the loot inside.
Script:
npc/quests/quests_nameless.txt:992917 Go to the spot at Sograt Desert F18 (108, 116)
When After step 14; Room in your inventory for what you get; Needs earlier progress: zdan_edq > 0 site after you left:
whoever it was left
telltale signs of
his presence.
Script:
npc/quests/quests_nameless.txt:9965· treasure_nd = 12
Rewards over the whole quest
1 ×
Unlucky Emerald; 1 ×
Dead Branch; 1 ×
Two-Handed Sword [1]
Linked quests
Steps here check progress in: Z Gang Wanted - Wanted Notice.
How this page is made: every step comes from the NPC scripts the server loads for Episode 13.2 (the file and line are under each step). "When" lists the checks the script makes before that branch runs; "Have with you" are the items it counts; experience from getexp is multiplied by the server's 50x quest rate. NPC lines are the script's own text.