Swordman Class Tutorial and Job Specific Quest starts with Shurank in Inside Izlude (82, 163). The steps below are read from the quest's script on this server, in the order the script's quest stage moves through them.
Quest log
| Entry | What it says |
|---|---|
| Shurank's Lecture #8211 | "Have you been learning the art of using Bash? I fervently believe that the Bash skill is the essense of Swordmanship!" Master the skill, Bash, and return to Shurank |
| Shurank's Lecture #8212 | "I see that you understand a little bit about the Bash skill. But still, it's not enough." Master the skill, Bash, and return to Shurank |
| Shurank's Lecture #8213 | "I see that you've gained some proficiency with the Bash skill. But still, it's not enough." Master the skill, Bash, and return to Shurank |
| Shurank's Lecture #8214 | "Those calluses...! Only a master of the Bash skill has those kinds of hands. Great work, Swordman. I'm very impressed." Listen to Shurank's Lecture |
| Shurank's Lecture #8215 | "By now, I believe that you know enough about the Increase HP Recovery skill. Next time, I shall teach you what I know about the Provoke skill." Listen to Shurank's Lecture |
| Shurank's Order #8216 | "I wish for you to find a Knight named Dequ'ee in Geffen. Listen carefully, this is the message: What happened to the murderer? Did you find out who he is? If you did, what are we supposed to do now?" Deliver Shurank's message to Dequ'ee in Geffen |
| Dequ'ee's Message #8217 | "So Shurank is asking, 'What happened to the murderer? Did you find out who he is? If you did, what are we supposed to do now?' We haven't found out who the murderer is for sure. However, we have a list of suspects and we'll figure it out soon.? Deliver Dequ'ee's message to Shurank in Izlude |
| Shurank's Lecture #8218 | You haven't learned Provoke yet? Now I ask that you train yourself in the use of Provoke. Master the skill, Provoke, and return to Shurank |
| Shurank's Lecture #8219 | "Hm. You seem to have a basic understanding of Provoke, but let me give you a few details so that you can better understand the use of that skill." Master the skill, Provoke, and return to Shurank |
| Shurank's Lecture #8220 | "Ah, I see that you have a fairly good understanding of the Provoke skill. Next time we speak, I will tell you what I know about the Endure skill. When you're ready to learn, come back to me." Listen to Shurank's Lecture |
| Shurank's Lecture #8221 | "Activating Endure enables you to shrug off attacks. You'll receive damage, but enemy attacks will not impede you as much. This means you can counter enemy attacks or escape if you need to. Alright. Now I want you to train in the use of the Endure skill. You can become a great Swordman." Master the skill, Endure, and return to Shurank |
| Shurank's order #8222 | "Ah, once again, I have another task for you to perform. Please visit Dequ'ee in Geffen since it seems he has something to ask of you. Hurry and meet with Dequ'ee and return to me when you complete whatever it is that he wishes for you to do." Go to Dequ'ee |
| Dequ'ee's order #8223 | "Now, I want you to go to Morocc and interrogate four suspects. Their names are Muetro, Geil, Hans and Bankley. It shouldn't be too difficult. After you speak to all of them, come back and report to me." Return to Dequ'ee after finding the evidence in Morocc |
| The clue #8224 | TheisWesomeof...,Alright, great. Now all we have to do is figure out what all of this means. This is going to be really difficult. We have to figure this out, it's the only clue that we have.... |
| Dequ'ee's Reasoning #8225 | "Alright! It looks like Bankley is the murderer! Although we can't trust this 100%, this evidence is pretty conclusive. Hurry over to Morocc and monitor Bankley in case he does anything desperate. If something happens, report to me right away!" Watch Bankley closely in Morocc |
| Bankley's Death #8226 | -He's dead! Bankley had a sad, pitiable expression on his face. Since the color is still fresh in his cheeks, he died only a little while ago. Here is a long, deep wound in his chest, and a blood drenched knife is clenched in his right hand.- Report Bankley's Death to Dequ'ee |
| Return to Shurank #8227 | "Suicide...? Something shady's going on here! As for the other three suspects, I'll make sure that they're monitored by members of the Swordman Association. It looks like this case is closed for now. Once again, thanks for your help. Why don't you report back to Shurank now? I guess he still wants to show you the ropes of Swordmanship." Return to Shurank |
| Shurank's Lecture #8228 | "This will be my final lecture to you. Please listen carefully as I tell you all about Magnum Break." Listen to Shurank's Lecture |
Walkthrough

1 Talk to Shurank in Inside Izlude (82, 163)
When Quest stage 12 (set outside the steps listed here); Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: .@chk_endure > 1 You get 63,000 Base EXP (1,260 / 0 × 50, the server's quest rate) So how has your
training for the Endure
skill coming along?
From that gleen of toughness upon your skin, I see now that I was foolish to ask. Well done~
Script:
npc/quests/first_class/tu_sword.txt:237
2 Talk to Shurank in Inside Izlude (82, 163)
When At the start; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: .@chk_bash == 0 which is the Bash skill.
*Gasp*
Those soft, delicate hands! You've never learned how to use Bash, haven't you?! How do you expect to lead battles without knowing Bash?
Now, if you wish to become a true Swordman, you must learn the Bash skill. There's no question about it: You've got to know these basics! Take this, and learn to Bash!
Script:
npc/quests/first_class/tu_sword.txt:911· tu_swordman = 1
3 Talk to Shurank in Inside Izlude (82, 163)
When After step 2; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: .@chk_bash > 0; Script check: .@chk_bash < 5 You get 29,000 Base EXP (580 / 0 × 50, the server's quest rate) Well, that's all I can tell you about Bash for now. As for its subtle nuances, you'll have to experience them for yourself
in battle.
Still, for your training efforts, let me give you a humble reward. But remember, we still have more
of the fundamentals to cover!
Script:
npc/quests/first_class/tu_sword.txt:828
4 Talk to Shurank in Inside Izlude (82, 163)
When After step 2; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: not .@chk_bash > 0 && .@chk_bash < 5; Script check: .@chk_bash > 4; Script check: .@chk_bash < 10 You get 41,500 Base EXP (830 / 0 × 50, the server's quest rate) used. If you're not careful, you'll be out of SP in no time...!
Well, that's all I can tell you about Bash for now. As for its subtle nuances, you'll have to experience them for yourself
in battle.
For your efforts and patience, I offer you this small reward. Please take it and grow even stronger...
Script:
npc/quests/first_class/tu_sword.txt:861
5 Talk to Shurank in Inside Izlude (82, 163)
When After step 2; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: not .@chk_bash > 0 && .@chk_bash < 5; Script check: not .@chk_bash > 4 && .@chk_bash < 10; Script check: .@chk_bash == 10 You get 48,500 Base EXP (970 / 0 × 50, the server's quest rate) Those calluses...!
Only a master of the Bash skill has those kinds of hands. Great work, Swordman. I'm very impressed.
Here's a small prize in recognition of your efforts thus far. But don't relax yet! You still have a long way to go before grasping
all of the basics.
Script:
npc/quests/first_class/tu_sword.txt:879
6 Talk to Shurank in Inside Izlude (82, 163)
When After step 2; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: not .@chk_bash > 0 && .@chk_bash < 5; Script check: not .@chk_bash > 4 && .@chk_bash < 10; Script check: .@chk_bash == 10 You get 1 ×
MufflerThose calluses...!
Only a master of the Bash skill has those kinds of hands. Great work, Swordman. I'm very impressed.
Here's a small prize in recognition of your efforts thus far. But don't relax yet! You still have a long way to go before grasping
all of the basics.
Script:
npc/quests/first_class/tu_sword.txt:880
7 Talk to Shurank in Inside Izlude (82, 163)
When At the start; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: .@chk_bash == 0 You get 24,500 Base EXP (490 / 0 × 50, the server's quest rate) which is the Bash skill.
*Gasp*
Those soft, delicate hands! You've never learned how to use Bash, haven't you?! How do you expect to lead battles without knowing Bash?
Now, if you wish to become a true Swordman, you must learn the Bash skill. There's no question about it: You've got to know these basics! Take this, and learn to Bash!
Script:
npc/quests/first_class/tu_sword.txt:915
8 Talk to Shurank in Inside Izlude (82, 163)
When At the start; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: .@chk_bash == 0 Quest log Starts ‘Shurank's Lecture’ which is the Bash skill.
*Gasp*
Those soft, delicate hands! You've never learned how to use Bash, haven't you?! How do you expect to lead battles without knowing Bash?
Now, if you wish to become a true Swordman, you must learn the Bash skill. There's no question about it: You've got to know these basics! Take this, and learn to Bash!
Script:
npc/quests/first_class/tu_sword.txt:916
9 Talk to Shurank in Inside Izlude (82, 163)
When After step 2; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: .@chk_bash > 0; Script check: .@chk_bash < 5 Quest log Moves on to ‘Shurank's Lecture’ Well, that's all I can tell you about Bash for now. As for its subtle nuances, you'll have to experience them for yourself
in battle.
Still, for your training efforts, let me give you a humble reward. But remember, we still have more
of the fundamentals to cover!
Script:
npc/quests/first_class/tu_sword.txt:823· tu_swordman = 2
10 Talk to Shurank in Inside Izlude (82, 163)
When After step 2; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: not .@chk_bash > 0 && .@chk_bash < 5; Script check: .@chk_bash > 4; Script check: .@chk_bash < 10 Quest log Moves on to ‘Shurank's Lecture’ used. If you're not careful, you'll be out of SP in no time...!
Well, that's all I can tell you about Bash for now. As for its subtle nuances, you'll have to experience them for yourself
in battle.
For your efforts and patience, I offer you this small reward. Please take it and grow even stronger...
Script:
npc/quests/first_class/tu_sword.txt:856· tu_swordman = 3
11 Talk to Shurank in Inside Izlude (82, 163)
When After step 2; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: not .@chk_bash > 0 && .@chk_bash < 5; Script check: not .@chk_bash > 4 && .@chk_bash < 10; Script check: .@chk_bash == 10 Quest log Moves on to ‘Shurank's Lecture’ Those calluses...!
Only a master of the Bash skill has those kinds of hands. Great work, Swordman. I'm very impressed.
Here's a small prize in recognition of your efforts thus far. But don't relax yet! You still have a long way to go before grasping
all of the basics.
Script:
npc/quests/first_class/tu_sword.txt:874· tu_swordman = 4
12 Talk to Shurank in Inside Izlude (82, 163)
When At the start; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: not .@chk_bash == 0; Script check: .@chk_bash > 0; Script check: .@chk_bash < 5 Quest log Starts ‘Shurank's Lecture’ Well, that's all I can tell you about Bash for now. As for its subtle nuances, you'll have to experience them for yourself
in battle.
Still, for your training efforts, let me give you a humble reward. But remember, we still have more
of the fundamentals to cover!
Script:
npc/quests/first_class/tu_sword.txt:938· tu_swordman = 2
13 Talk to Shurank in Inside Izlude (82, 163)
When After step 9; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: .@chk_bash > 4; Script check: .@chk_bash < 10 Quest log Moves on to ‘Shurank's Lecture’ Since it's an active skill, Bash consumes SP each time it is
used. If you're not careful, you'll be out of SP in no time...!
Here's a little reward for all of your hard work. I hope you realize the importance of using Bash as
you grow stronger.
Script:
npc/quests/first_class/tu_sword.txt:769· tu_swordman = 3
14 Talk to Shurank in Inside Izlude (82, 163)
When After step 9; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: .@chk_bash > 4; Script check: .@chk_bash < 10 You get 41,500 Base EXP (830 / 0 × 50, the server's quest rate) Since it's an active skill, Bash consumes SP each time it is
used. If you're not careful, you'll be out of SP in no time...!
Here's a little reward for all of your hard work. I hope you realize the importance of using Bash as
you grow stronger.
Script:
npc/quests/first_class/tu_sword.txt:774
15 Talk to Shurank in Inside Izlude (82, 163)
When After step 9; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: not .@chk_bash > 4 && .@chk_bash < 10; Script check: .@chk_bash == 10 Quest log Moves on to ‘Shurank's Lecture’ Those calluses...!
Only a master of the Bash skill has those kinds of hands. Great work, Swordman. I'm very impressed.
Here's a small prize in recognition of your efforts thus far. But don't relax yet! You still have a long way to go before grasping
all of the basics.
Script:
npc/quests/first_class/tu_sword.txt:784· tu_swordman = 4
16 Talk to Shurank in Inside Izlude (82, 163)
When After step 9; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: not .@chk_bash > 4 && .@chk_bash < 10; Script check: .@chk_bash == 10 You get 48,500 Base EXP (970 / 0 × 50, the server's quest rate) Those calluses...!
Only a master of the Bash skill has those kinds of hands. Great work, Swordman. I'm very impressed.
Here's a small prize in recognition of your efforts thus far. But don't relax yet! You still have a long way to go before grasping
all of the basics.
Script:
npc/quests/first_class/tu_sword.txt:789
17 Talk to Shurank in Inside Izlude (82, 163)
When After step 9; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: not .@chk_bash > 4 && .@chk_bash < 10; Script check: .@chk_bash == 10 You get 1 ×
MufflerThose calluses...!
Only a master of the Bash skill has those kinds of hands. Great work, Swordman. I'm very impressed.
Here's a small prize in recognition of your efforts thus far. But don't relax yet! You still have a long way to go before grasping
all of the basics.
Script:
npc/quests/first_class/tu_sword.txt:790
18 Talk to Shurank in Inside Izlude (82, 163)
When At the start; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: not .@chk_bash == 0; Script check: .@chk_bash > 0; Script check: .@chk_bash < 5 You get 29,000 Base EXP (580 / 0 × 50, the server's quest rate) Well, that's all I can tell you about Bash for now. As for its subtle nuances, you'll have to experience them for yourself
in battle.
Still, for your training efforts, let me give you a humble reward. But remember, we still have more
of the fundamentals to cover!
Script:
npc/quests/first_class/tu_sword.txt:943
19 Talk to Shurank in Inside Izlude (82, 163)
When At the start; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: not .@chk_bash == 0; Script check: not .@chk_bash > 0 && .@chk_bash < 5; Script check: .@chk_bash > 4; Script check: .@chk_bash < 10 Quest log Starts ‘Shurank's Lecture’ Well, that's all I can tell you about Bash for now. As for its subtle nuances, you'll have to experience them for yourself
in battle.
Still, for your training efforts, let me give you a humble reward. But remember, we still have more
of the fundamentals to cover!
Script:
npc/quests/first_class/tu_sword.txt:964· tu_swordman = 3
20 Talk to Shurank in Inside Izlude (82, 163)
When After step 10; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: .@chk_bash == 10 Quest log Moves on to ‘Shurank's Lecture’ Those calluses...!
Only a master of the Bash skill has those kinds of hands. Great work, Swordman. I'm very impressed.
Here's a small prize in recognition of your efforts thus far. But don't relax yet! You still have a long way to go before grasping
all of the basics.
Script:
npc/quests/first_class/tu_sword.txt:730· tu_swordman = 4
21 Talk to Shurank in Inside Izlude (82, 163)
When After step 10; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: .@chk_bash == 10 You get 48,500 Base EXP (970 / 0 × 50, the server's quest rate) Those calluses...!
Only a master of the Bash skill has those kinds of hands. Great work, Swordman. I'm very impressed.
Here's a small prize in recognition of your efforts thus far. But don't relax yet! You still have a long way to go before grasping
all of the basics.
Script:
npc/quests/first_class/tu_sword.txt:735
22 Talk to Shurank in Inside Izlude (82, 163)
When After step 10; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: .@chk_bash == 10 You get 1 ×
MufflerThose calluses...!
Only a master of the Bash skill has those kinds of hands. Great work, Swordman. I'm very impressed.
Here's a small prize in recognition of your efforts thus far. But don't relax yet! You still have a long way to go before grasping
all of the basics.
Script:
npc/quests/first_class/tu_sword.txt:736
23 Talk to Shurank in Inside Izlude (82, 163)
When At the start; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: not .@chk_bash == 0; Script check: not .@chk_bash > 0 && .@chk_bash < 5; Script check: .@chk_bash > 4; Script check: .@chk_bash < 10 You get 41,500 Base EXP (830 / 0 × 50, the server's quest rate) Well, that's all I can tell you about Bash for now. As for its subtle nuances, you'll have to experience them for yourself
in battle.
Still, for your training efforts, let me give you a humble reward. But remember, we still have more
of the fundamentals to cover!
Script:
npc/quests/first_class/tu_sword.txt:969
24 Talk to Shurank in Inside Izlude (82, 163)
When At the start; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: not .@chk_bash == 0; Script check: not .@chk_bash > 0 && .@chk_bash < 5; Script check: not .@chk_bash > 4 && .@chk_bash < 10; Script check: .@chk_bash == 10 Quest log Starts ‘Shurank's Lecture’ Those calluses...!
Only a master of the Bash skill has those kinds of hands. Great work, Swordman. I'm very impressed.
Here's a small prize in recognition of your efforts thus far. But don't relax yet! You still have a long way to go before grasping
all of the basics.
Script:
npc/quests/first_class/tu_sword.txt:982· tu_swordman = 4
25 Talk to Shurank in Inside Izlude (82, 163)
When After step 11; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: .@chk_hp == 0 any of your SP.
It enables you to regenerate your health twice as fast. This might not seem like a big deal, but it will reduce the time you need to rest from battles.
I strongly suggest that you
learn this skill! Of course, there are other Swordman skills that are just as important, though...
Script:
npc/quests/first_class/tu_sword.txt:680· tu_swordman = 5
26 Talk to Shurank in Inside Izlude (82, 163)
When After step 11; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: not .@chk_hp == 0; Script check: .@chk_hp == 10 You get 56,000 Base EXP (1,120 / 0 × 50, the server's quest rate) it comes to damage, you must be
able to both take it and dish it out.
Ah! That healthy glow!
I see that you've mastered this skill already. Let me give you a little reward for your hard training!
Script:
npc/quests/first_class/tu_sword.txt:690
27 Talk to Shurank in Inside Izlude (82, 163)
When After step 11; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman Quest log Starts ‘Shurank's Lecture’ any of your SP.
It enables you to regenerate your health twice as fast. This might not seem like a big deal, but it will reduce the time you need to rest from battles.
I strongly suggest that you
learn this skill! Of course, there are other Swordman skills that are just as important, though...
Script:
npc/quests/first_class/tu_sword.txt:709
28 Talk to Shurank in Inside Izlude (82, 163)
When After step 25; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman Quest log Moves on to ‘Shurank's Order’ you're talking about. Remember his response and let me know his answer.
It shouldn't be too hard fighting the monsters on the way to Geffen, but if you encounter any that are too strong, there's no shame in running away.
Although there's a Warp service,
I recommend traveling by foot. You cannot grow strong without testing your strength and practicing your skills!
Script:
npc/quests/first_class/tu_sword.txt:650· tu_swordman = 6
29 Talk to Shurank in Inside Izlude (82, 163)
When After step 28; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman Then Sends you to Geffen Field 7 (35, 192) If you use those exact words, Dequ'ee will understand what
you're talking about. Remember his response and let me know his answer.
It shouldn't be too hard fighting the monsters on the way to Geffen, but if you encounter any that are too strong, there's no shame in running away.
But now that I think about it, it may take you a while to travel to Geffen. I shall send you there myself! Good luck!
Script:
npc/quests/first_class/tu_sword.txt:623
30 Talk to Shurank in Inside Izlude (82, 163)
When At the start; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: not .@chk_bash == 0; Script check: not .@chk_bash > 0 && .@chk_bash < 5; Script check: not .@chk_bash > 4 && .@chk_bash < 10; Script check: .@chk_bash == 10 You get 48,500 Base EXP (970 / 0 × 50, the server's quest rate) Those calluses...!
Only a master of the Bash skill has those kinds of hands. Great work, Swordman. I'm very impressed.
Here's a small prize in recognition of your efforts thus far. But don't relax yet! You still have a long way to go before grasping
all of the basics.
Script:
npc/quests/first_class/tu_sword.txt:990
31 Talk to Shurank in Inside Izlude (82, 163)
When At the start; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: not .@chk_bash == 0; Script check: not .@chk_bash > 0 && .@chk_bash < 5; Script check: not .@chk_bash > 4 && .@chk_bash < 10; Script check: .@chk_bash == 10 You get 1 ×
MufflerThose calluses...!
Only a master of the Bash skill has those kinds of hands. Great work, Swordman. I'm very impressed.
Here's a small prize in recognition of your efforts thus far. But don't relax yet! You still have a long way to go before grasping
all of the basics.
Script:
npc/quests/first_class/tu_sword.txt:991
32 Talk to Dequ'ee in Geffen, the Magic City (154, 143)
When Base class is not Novice; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER); Base class is Swordman; Script check: tu_swordman == 17 || tu_swordman == 18 Choose “Bankley” You get 81,000 Base EXP (1,620 / 0 × 50, the server's quest rate) Yeah, when you take out Bankley's password from the rest of them and read it all in the right order...
Alright! It looks like Bankley is the murderer! Although we can't trust this 100%, this evidence is pretty conclusive.
Hurry over to Morocc and monitor Bankley in case he does anything desperate. If something happens, report to me right away!
Script:
npc/quests/first_class/tu_sword.txt:1146
33 Talk to Dequ'ee in Geffen, the Magic City (154, 143)
When After step 28; Base class is not Novice; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER); Base class is Swordman; Script check: not tu_swordman > 7 && tu_swordman < 13 Choose “Murderer...” then “Who he is...” then “What are we...” Quest log Moves on to ‘Dequ'ee's Message’ is for sure. However,
we have a list of suspects
and we'll figure it out soon.
Thank you for taking the trouble to come this far. Let me reward you with some experience points.
Script:
npc/quests/first_class/tu_sword.txt:2190· tu_swordman = 7
34 Talk to Shurank in Inside Izlude (82, 163)
When After step 33; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: .@chk_provoke == 0 Quest log Moves on to ‘Shurank's Lecture’ Also, the higher the level of Provoke that is used, the higher the attack increase and defense decrease of your target.
As an Active Skill, Provoke will consume a small amount of SP, just like Bash. So be careful not to run out of SP when using this skill.
Now I ask that you train yourself in the use of Provoke. Come back
to me when you have a sufficient understanding of the use of the Provoke skill.
Script:
npc/quests/first_class/tu_sword.txt:539· tu_swordman = 8
35 Talk to Shurank in Inside Izlude (82, 163)
When After step 34; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: .@chk_provoke > 0; Script check: .@chk_provoke < 5 Also, the higher the level of Provoke that is used, the higher the attack increase and defense decrease of your target.
As an Active Skill, Provoke will consume a small amount of SP, just like Bash. So be careful not to run out of SP when using this skill.
Alright, come back to me when you become sufficiently skilled in the use of Provoke. In the meantime, keep training.
Script:
npc/quests/first_class/tu_sword.txt:466· tu_swordman = 9
36 Talk to Shurank in Inside Izlude (82, 163)
When After step 34; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: not .@chk_provoke > 0 && .@chk_provoke < 5; Script check: .@chk_provoke > 4; Script check: .@chk_provoke < 10 So how has your training
in the use of the Provoke
skill been progressing?
Ah, I see that you have a fairly good understanding of the Provoke skill. Let me reward you in this small way for your efforts.
Script:
npc/quests/first_class/tu_sword.txt:471· tu_swordman = 10
37 Talk to Shurank in Inside Izlude (82, 163)
When After step 34; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: not .@chk_provoke > 0 && .@chk_provoke < 5; Script check: .@chk_provoke > 4; Script check: .@chk_provoke < 10 You get 56,000 Base EXP (1,120 / 0 × 50, the server's quest rate) So how has your training
in the use of the Provoke
skill been progressing?
Ah, I see that you have a fairly good understanding of the Provoke skill. Let me reward you in this small way for your efforts.
Script:
npc/quests/first_class/tu_sword.txt:475
38 Talk to Shurank in Inside Izlude (82, 163)
When After step 34; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: not .@chk_provoke > 0 && .@chk_provoke < 5; Script check: not .@chk_provoke > 4 && .@chk_provoke < 10; Script check: .@chk_provoke == 10 You get 63,000 Base EXP (1,260 / 0 × 50, the server's quest rate) I see that you've made
up your mind to become
an outstanding Swordman.
Here is a small reward...
Script:
npc/quests/first_class/tu_sword.txt:492
39 Talk to Shurank in Inside Izlude (82, 163)
When After step 33; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: not .@chk_provoke == 0; Script check: .@chk_provoke > 0; Script check: .@chk_provoke < 5 Quest log Moves on to ‘Shurank's Lecture’ Also, the higher the level of Provoke that is used, the higher the attack increase and defense decrease of your target.
As an Active Skill, Provoke will consume a small amount of SP, just like Bash. So be careful not to run out of SP when using this skill.
Now I ask that you train yourself in the use of Provoke. Come back
to me when you have a sufficient understanding of the use of the Provoke skill.
Script:
npc/quests/first_class/tu_sword.txt:566· tu_swordman = 9
40 Talk to Shurank in Inside Izlude (82, 163)
When After step 35; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: .@chk_provoke > 4; Script check: .@chk_provoke < 10 So have you been
learning more about
the use of the Provoke skill?
Ah, I see that you have a fairly good understanding of the Provoke skill. Let me reward you in this small way for your efforts.
Script:
npc/quests/first_class/tu_sword.txt:402· tu_swordman = 10
41 Talk to Shurank in Inside Izlude (82, 163)
When After step 35; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: .@chk_provoke > 4; Script check: .@chk_provoke < 10 You get 56,000 Base EXP (1,120 / 0 × 50, the server's quest rate) So have you been
learning more about
the use of the Provoke skill?
Ah, I see that you have a fairly good understanding of the Provoke skill. Let me reward you in this small way for your efforts.
Script:
npc/quests/first_class/tu_sword.txt:406
42 Talk to Shurank in Inside Izlude (82, 163)
When After step 35; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: not .@chk_provoke > 4 && .@chk_provoke < 10; Script check: .@chk_provoke == 10 You get 63,000 Base EXP (1,260 / 0 × 50, the server's quest rate) I see that you've made
up your mind to become
an outstanding Swordman.
Here is a small reward...
Script:
npc/quests/first_class/tu_sword.txt:423
43 Talk to Shurank in Inside Izlude (82, 163)
When After step 33; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: not .@chk_provoke == 0; Script check: not .@chk_provoke > 0 && .@chk_provoke < 5; Script check: .@chk_provoke > 4; Script check: .@chk_provoke < 10 Quest log Moves on to ‘Shurank's Lecture’ I see...
Well, now that we taken care
of that, let me continue your instruction on Swordman skills. This time, we'll cover Provoke.
Ah, I see that you have a fairly good understanding of the Provoke skill. Let me reward you in this small way for your efforts.
Script:
npc/quests/first_class/tu_sword.txt:572· tu_swordman = 10
44 Talk to Shurank in Inside Izlude (82, 163)
When After step 33; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: not .@chk_provoke == 0; Script check: not .@chk_provoke > 0 && .@chk_provoke < 5; Script check: .@chk_provoke > 4; Script check: .@chk_provoke < 10 You get 56,000 Base EXP (1,120 / 0 × 50, the server's quest rate) I see...
Well, now that we taken care
of that, let me continue your instruction on Swordman skills. This time, we'll cover Provoke.
Ah, I see that you have a fairly good understanding of the Provoke skill. Let me reward you in this small way for your efforts.
Script:
npc/quests/first_class/tu_sword.txt:577
45 Talk to Shurank in Inside Izlude (82, 163)
When After step 33; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: not .@chk_provoke == 0; Script check: not .@chk_provoke > 0 && .@chk_provoke < 5; Script check: not .@chk_provoke > 4 && .@chk_provoke < 10; Script check: .@chk_provoke == 10 Quest log Finishes ‘Shurank's Lecture’; finishes ‘Shurank's Lecture’; finishes ‘Shurank's Lecture’; starts ‘Shurank's Lecture’ I see that you've made
up your mind to become
an outstanding Swordman.
Here is a small reward...
Script:
npc/quests/first_class/tu_sword.txt:590· tu_swordman = 10
46 Talk to Shurank in Inside Izlude (82, 163)
When After step 36; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: not .@chk_endure == 0; Script check: not .@chk_endure > 0 && .@chk_endure < 2; Script check: not .@chk_endure > 1; Script check: .@chk_provoke > 4; Script check: .@chk_provoke < 10 So have you been
learning more about
the use of the Provoke skill?
Ah, I see that you have a fairly good understanding of the Provoke skill. Let me reward you in this small way for your efforts.
Script:
npc/quests/first_class/tu_sword.txt:402· tu_swordman = 10
47 Talk to Shurank in Inside Izlude (82, 163)
When After step 36; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: .@chk_endure == 0 Quest log Moves on to ‘Shurank's Lecture’ skill, the longer Endure's effect will last. Also, remember that Endure also has a skill delay.
Alright. Now I want you to train in the use of the Endure skill. You can become a great Swordman
if you can endure attacks
from your enemies!
Script:
npc/quests/first_class/tu_sword.txt:340· tu_swordman = 11
48 Talk to Shurank in Inside Izlude (82, 163)
When Quest stage 12 (set outside the steps listed here); Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: .@chk_endure > 1 Quest log Removes ‘Shurank's Lecture’; starts ‘Shurank's order’ So how has your
training for the Endure
skill coming along?
From that gleen of toughness upon your skin, I see now that I was foolish to ask. Well done~
Script:
npc/quests/first_class/tu_sword.txt:231· tu_swordman = 13
49 Talk to Shurank in Inside Izlude (82, 163)
When After step 47; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: .@chk_endure > 0; Script check: .@chk_endure < 2 Quest log Removes ‘Shurank's Lecture’; starts ‘Shurank's order’ Activating Endure enables you to shrug off attacks. You'll receive damage, but enemy attacks will not impede you as much. This means you can counter enemy attacks or escape if you need to.
Of course, you can't use Endure forever. However, the more you increase the level of the Endure
skill, the longer Endure's effect will last. Also, remember that Endure also has a skill delay.
Since you've learned the Endure skill already, I don't think I need to explain it any further. You've done well.
Script:
npc/quests/first_class/tu_sword.txt:280· tu_swordman = 13
50 Talk to Shurank in Inside Izlude (82, 163)
When After step 47; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: not .@chk_endure > 0 && .@chk_endure < 2; Script check: .@chk_endure > 1 You get 63,000 Base EXP (1,260 / 0 × 50, the server's quest rate) So have you
learned how to use
the Endure skill yet?
From that gleen of toughness upon your skin, I see now that I was foolish to ask. Well done~
Script:
npc/quests/first_class/tu_sword.txt:302
51 Talk to Shurank in Inside Izlude (82, 163)
When After step 36; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: not .@chk_endure == 0; Script check: .@chk_endure > 0; Script check: .@chk_endure < 2 Quest log Removes ‘Shurank's Lecture’; starts ‘Shurank's order’ Activating Endure enables you to shrug off attacks. You'll receive damage, but enemy attacks will not impede you as much. This means you can counter enemy attacks or escape if you need to.
Of course, you can't use Endure forever. However, the more you increase the level of the Endure
skill, the longer Endure's effect will last. Also, remember that Endure also has a skill delay.
Since you've learned the Endure skill already, I don't think I need to explain it any further. You've done well.
Script:
npc/quests/first_class/tu_sword.txt:361· tu_swordman = 13
52 Talk to Shurank in Inside Izlude (82, 163)
When After step 36; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: not .@chk_endure == 0; Script check: not .@chk_endure > 0 && .@chk_endure < 2; Script check: .@chk_endure > 1 You get 63,000 Base EXP (1,260 / 0 × 50, the server's quest rate) for me to tell you
all I know about
the Endure skill.
Hm. But judging from the gleen of toughness on your skin, I suppose teaching you about Endure would be a waste of your time. Well done!
Script:
npc/quests/first_class/tu_sword.txt:382
53 Talk to Shurank in Inside Izlude (82, 163)
When After step 36; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: not .@chk_endure == 0; Script check: not .@chk_endure > 0 && .@chk_endure < 2; Script check: not .@chk_endure > 1; Script check: .@chk_provoke > 4; Script check: .@chk_provoke < 10 You get 56,000 Base EXP (1,120 / 0 × 50, the server's quest rate) So have you been
learning more about
the use of the Provoke skill?
Ah, I see that you have a fairly good understanding of the Provoke skill. Let me reward you in this small way for your efforts.
Script:
npc/quests/first_class/tu_sword.txt:406
54 Talk to Shurank in Inside Izlude (82, 163)
When After step 33; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: not .@chk_provoke == 0; Script check: not .@chk_provoke > 0 && .@chk_provoke < 5; Script check: not .@chk_provoke > 4 && .@chk_provoke < 10; Script check: .@chk_provoke == 10 You get 63,000 Base EXP (1,260 / 0 × 50, the server's quest rate) I see that you've made
up your mind to become
an outstanding Swordman.
Here is a small reward...
Script:
npc/quests/first_class/tu_sword.txt:598
55 Talk to Shurank in Inside Izlude (82, 163)
When After step 33; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: not .@chk_provoke == 0; Script check: not .@chk_provoke > 0 && .@chk_provoke < 5; Script check: not .@chk_provoke > 4 && .@chk_provoke < 10; Script check: not .@chk_provoke == 10 Then Sends you to Geffen Field 7 (35, 192) If you use those exact words, Dequ'ee will understand what
you're talking about. Remember his response and let me know his answer.
It shouldn't be too hard fighting the monsters on the way to Geffen, but if you encounter any that are too strong, there's no shame in running away.
But now that I think about it, it may take you a while to travel to Geffen. I shall send you there myself! Good luck!
Script:
npc/quests/first_class/tu_sword.txt:623
56 Talk to Dequ'ee in Geffen, the Magic City (154, 143)
When After step 48; Base class is not Novice; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER); Base class is Swordman Quest log Moves on to ‘Dequ'ee's order’ Then Sends you to Sograt Desert F7 (359, 201) Now go and see if you can learn anything from Muetro, Geil, Hans and Bankley. We've got to figure out the killer's identity as soon as we can!
Oh wait...
Morocc is a little far. Alright, I'll drop you off somewhere
near that city.
Script:
npc/quests/first_class/tu_sword.txt:1997· tu_swordman = 14
57 Talk to Dequ'ee in Geffen, the Magic City (154, 143)
When After step 28; Base class is not Novice; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER); Base class is Swordman; Script check: not tu_swordman > 7 && tu_swordman < 13 Choose “Murderer...” then “Who he is...” then “What are we...” You get 56,000 Base EXP (1,120 / 0 × 50, the server's quest rate) is for sure. However,
we have a list of suspects
and we'll figure it out soon.
Thank you for taking the trouble to come this far. Let me reward you with some experience points.
Script:
npc/quests/first_class/tu_sword.txt:2195
58 Talk to Dequ'ee in Geffen, the Magic City (154, 143)
When After step 28; Base class is not Novice; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER); Base class is Swordman; Script check: not tu_swordman > 7 && tu_swordman < 13 Choose “Murderer...” then “Who he is...” then “What are we...” Then Sends you to Izlude, the Satellite City (35, 78) Thank you for taking the trouble to come this far. Let me reward you with some experience points.
Take care
of yourself,
brave Swordman.
Script:
npc/quests/first_class/tu_sword.txt:2205
59 Talk to Geil in Inside Morroc (51, 101)
When After step 56 That's the code. I can't believe that I'm unable to forget this.
I mean, I think I was drunk
when that guy told me.
What's so important about this code, and why do you guys keep hounding me about the murder?!
Script:
npc/quests/first_class/tu_sword.txt:2302· tu_swordman = 15
60 Talk to Muetro in Morroc Town (82, 292)
When After step 56 ConBanfoevidehi
Happy now? Now
leave me alone and
catch the murderer.
Script:
npc/quests/first_class/tu_sword.txt:2343· tu_swordman = 15
61 Talk to Hans in Morroc Town (240, 72)
When After step 56 would save my life. First,
I thought he was crazy, but for
some reason I can't forget it.
It's like he used magic or something to make it stick out in my brain. Please leave me alone, this is all I know!
Script:
npc/quests/first_class/tu_sword.txt:2406· tu_swordman = 15
62 Talk to Bankley in Inside Morroc (12, 156)
When After step 56 Stop bothering me
and wasting your time.
You're better off hunting
for the real culprit!
Script:
npc/quests/first_class/tu_sword.txt:2488· tu_swordman = 15
63 Talk to Dequ'ee in Geffen, the Magic City (154, 143)
When After step 59; Base class is not Novice; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER); Base class is Swordman; Script check: .@inputstr$ == .@hans$; Script check: .@inputstr$ == .@bang$; Script check: .@inputstr$ == .@mutr$; Script check: .@inputstr$ == .@geil$ Quest log Moves on to ‘The clue’ Do you have any ideas?
We have to figure this
out, it's the only clue
that we have...
Script:
npc/quests/first_class/tu_sword.txt:1921· tu_swordman = 16
64 Talk to Dequ'ee in Geffen, the Magic City (154, 143)
When Base class is not Novice; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER); Base class is Swordman; Script check: tu_swordman == 17 || tu_swordman == 18 Choose “Bankley” Quest log Moves on to ‘Dequ'ee's Reasoning’ Yeah, when you take out Bankley's password from the rest of them and read it all in the right order...
Alright! It looks like Bankley is the murderer! Although we can't trust this 100%, this evidence is pretty conclusive.
Hurry over to Morocc and monitor Bankley in case he does anything desperate. If something happens, report to me right away!
Script:
npc/quests/first_class/tu_sword.txt:1141· tu_swordman = 19
65 Talk to Dequ'ee in Geffen, the Magic City (154, 143)
When After step 63; Base class is not Novice; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER); Base class is Swordman Choose “Geil” then “Muetro” then “Hans” I think that we
can make sense of this
thing! Give me a while
to formulate an algorithm!
Script:
npc/quests/first_class/tu_sword.txt:1556· tu_swordman = 17
66 Talk to Dequ'ee in Geffen, the Magic City (154, 143)
When After step 63; Base class is not Novice; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER); Base class is Swordman Choose “Bankley” then “Muetro” then “Muetro” I think that we
can make sense of this
thing! Give me a while
to formulate an algorithm!
Script:
npc/quests/first_class/tu_sword.txt:1832· tu_swordman = 18
67 Talk to Dequ'ee in Geffen, the Magic City (154, 143)
When After step 63; Base class is not Novice; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER); Base class is Swordman Choose “Bankley” then “Hans” then “Muetro” I think that we
can make sense of this
thing! Give me a while
to formulate an algorithm!
Script:
npc/quests/first_class/tu_sword.txt:1832· tu_swordman = 18
68 Talk to Dequ'ee in Geffen, the Magic City (154, 143)
When After step 63; Base class is not Novice; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER); Base class is Swordman Choose “Bankley” then “Geil” then “Muetro” I think that we
can make sense of this
thing! Give me a while
to formulate an algorithm!
Script:
npc/quests/first_class/tu_sword.txt:1832· tu_swordman = 18
69 Talk to Bankley in Inside Morroc (12, 156)
When After step 64 Quest log Moves on to ‘Bankley's Death’ ......
He's dead!
Bankley had a sad, pitiable expression on his face. Since the color is still fresh in his cheeks, he died only a little while ago.
There is a long, deep wound in his chest, and a blood drenched knife is clenched in his right hand.
Script:
npc/quests/first_class/tu_sword.txt:2431· tu_swordman = 20
70 Talk to Dequ'ee in Geffen, the Magic City (154, 143)
When After step 69; Base class is not Novice; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER); Base class is Swordman Quest log Moves on to ‘Return to Shurank’ Still, I don't think we'll learn anything new from those three.
It looks like this case is closed for now. Once again, thanks for your help.
Why don't you report back to Shurank now? I guess he still
wants to show you the ropes of Swordmanship.
Script:
npc/quests/first_class/tu_sword.txt:1080· tu_swordman = 21
71 Talk to Shurank in Inside Izlude (82, 163)
When After step 70; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: .@chk_hanson > 9 || .@chk_yangson > 9 Quest log Moves on to ‘Shurank's Lecture’ Let me give you
this small reward
in recognition of
your accomplishment.
Script:
npc/quests/first_class/tu_sword.txt:202· tu_swordman = 22
72 Talk to Shurank in Inside Izlude (82, 163)
When After step 70; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: .@chk_hanson > 9 || .@chk_yangson > 9 You get 93,000 Base EXP (1,860 / 0 × 50, the server's quest rate) Let me give you
this small reward
in recognition of
your accomplishment.
Script:
npc/quests/first_class/tu_sword.txt:207
73 Talk to Shurank in Inside Izlude (82, 163)
When After step 70; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: not .@chk_hanson > 9; Script check: not .@chk_yangson > 9 One Handed Sword Mastery
increases the damage of Daggers and One Handed Swords while Two Handed Sword Mastery increases the damage of Two Handed Swords.
Next time, I will tell you more about the Magnum Break skill.
I'll be here when you're ready to learn more.
Script:
npc/quests/first_class/tu_sword.txt:217· tu_swordman = 22
74 Talk to Shurank in Inside Izlude (82, 163)
When After step 71; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: .@chk_magnum > 5 Quest log Finishes ‘Shurank's Lecture’ when surrounded by foes, but also keep in mind that it also inflicts a little damage on its caster.
I see that you've been training in the use of Magnum Break. Although it is an awesome skill, it's not for every Swordman. Still, there's no harm in learning it.
Here is a humble reward for
your great efforts. But do not let your talents allow you to grow arrogant!
Script:
npc/quests/first_class/tu_sword.txt:111· tu_swordman = 23
75 Talk to Shurank in Inside Izlude (82, 163)
When After step 71; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: .@chk_magnum > 5 You get 93,000 Base EXP (1,860 / 0 × 50, the server's quest rate) when surrounded by foes, but also keep in mind that it also inflicts a little damage on its caster.
I see that you've been training in the use of Magnum Break. Although it is an awesome skill, it's not for every Swordman. Still, there's no harm in learning it.
Here is a humble reward for
your great efforts. But do not let your talents allow you to grow arrogant!
Script:
npc/quests/first_class/tu_sword.txt:116
76 Talk to Shurank in Inside Izlude (82, 163)
When After step 71; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: .@chk_magnum > 5 You get 1 ×
Scimitar [2]when surrounded by foes, but also keep in mind that it also inflicts a little damage on its caster.
I see that you've been training in the use of Magnum Break. Although it is an awesome skill, it's not for every Swordman. Still, there's no harm in learning it.
Here is a humble reward for
your great efforts. But do not let your talents allow you to grow arrogant!
Script:
npc/quests/first_class/tu_sword.txt:117
77 Talk to Shurank in Inside Izlude (82, 163)
When After step 71; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: not .@chk_magnum > 5 You get 1 ×
Scimitar [2]Quest log Finishes ‘Shurank's Lecture’ Well...
We Swordmen typically aren't prone to being sentimental, but I'm glad to have met you. Do your best and become a splendid Swordman.
Before you go, please take this.
I hope that you make good use of it as you train to become stronger and stronger. Good luck out there.
Script:
npc/quests/first_class/tu_sword.txt:170· tu_swordman = 23
78 Talk to Dequ'ee in Geffen, the Magic City (154, 143)
When After step 69; Base class is not Novice; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER); Base class is Swordman Then Sends you to Izlude, the Satellite City (35, 78) Still, I don't think we'll learn anything new from those three.
It looks like this case is closed for now. Once again, thanks for your help.
Why don't you report back to Shurank now? I guess he still
wants to show you the ropes of Swordmanship.
Script:
npc/quests/first_class/tu_sword.txt:1086
79 Talk to 1st Job Quest Reset in Inside Valhalla (17, 156)
When Script check: not getgmlevel() < 99 Choose “Swordsman” Which would you like to reset?
Script:
npc/quests/first_class/tu_acolyte.txt:1770· tu_swordman = 0
Rewards over the whole quest
63,000 Base EXP (1,260 / 0 × 50, the server's quest rate); 29,000 Base EXP (580 / 0 × 50, the server's quest rate); 41,500 Base EXP (830 / 0 × 50, the server's quest rate); 48,500 Base EXP (970 / 0 × 50, the server's quest rate); 1 ×
Muffler; 24,500 Base EXP (490 / 0 × 50, the server's quest rate); 56,000 Base EXP (1,120 / 0 × 50, the server's quest rate); 81,000 Base EXP (1,620 / 0 × 50, the server's quest rate); 93,000 Base EXP (1,860 / 0 × 50, the server's quest rate); 1 ×
Scimitar [2]
How this page is made: every step comes from the NPC scripts the server loads for Episode 13.2 (the file and line are under each step). "When" lists the checks the script makes before that branch runs; "Have with you" are the items it counts; experience from getexp is multiplied by the server's 50x quest rate. NPC lines are the script's own text.