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Swordman Class Tutorial and Job Specific Quest

Swordman Class Tutorial and Job Specific Quest starts with Shurank in Inside Izlude (82, 163). The steps below are read from the quest's script on this server, in the order the script's quest stage moves through them.

Quest log

EntryWhat it says
Shurank's Lecture #8211"Have you been learning the art of using Bash? I fervently believe that the Bash skill is the essense of Swordmanship!"
Master the skill, Bash, and return to Shurank
Shurank's Lecture #8212"I see that you understand a little bit about the Bash skill. But still, it's not enough."
Master the skill, Bash, and return to Shurank
Shurank's Lecture #8213"I see that you've gained some proficiency with the Bash skill. But still, it's not enough."
Master the skill, Bash, and return to Shurank
Shurank's Lecture #8214"Those calluses...! Only a master of the Bash skill has those kinds of hands. Great work, Swordman. I'm very impressed."
Listen to Shurank's Lecture
Shurank's Lecture #8215"By now, I believe that you know enough about the Increase HP Recovery skill. Next time, I shall teach you what I know about the Provoke skill."
Listen to Shurank's Lecture
Shurank's Order #8216"I wish for you to find a Knight named Dequ'ee in Geffen. Listen carefully, this is the message: What happened to the murderer? Did you find out who he is? If you did, what are we supposed to do now?"
Deliver Shurank's message to Dequ'ee in Geffen
Dequ'ee's Message #8217"So Shurank is asking, 'What happened to the murderer? Did you find out who he is? If you did, what are we supposed to do now?' We haven't found out who the murderer is for sure. However, we have a list of suspects and we'll figure it out soon.?
Deliver Dequ'ee's message to Shurank in Izlude
Shurank's Lecture #8218You haven't learned Provoke yet? Now I ask that you train yourself in the use of Provoke.
Master the skill, Provoke, and return to Shurank
Shurank's Lecture #8219"Hm. You seem to have a basic understanding of Provoke, but let me give you a few details so that you can better understand the use of that skill."
Master the skill, Provoke, and return to Shurank
Shurank's Lecture #8220"Ah, I see that you have a fairly good understanding of the Provoke skill. Next time we speak, I will tell you what I know about the Endure skill. When you're ready to learn, come back to me."
Listen to Shurank's Lecture
Shurank's Lecture #8221"Activating Endure enables you to shrug off attacks. You'll receive damage, but enemy attacks will not impede you as much. This means you can counter enemy attacks or escape if you need to. Alright. Now I want you to train in the use of the Endure skill. You can become a great Swordman."
Master the skill, Endure, and return to Shurank
Shurank's order #8222"Ah, once again, I have another task for you to perform. Please visit Dequ'ee in Geffen since it seems he has something to ask of you. Hurry and meet with Dequ'ee and return to me when you complete whatever it is that he wishes for you to do."
Go to Dequ'ee
Dequ'ee's order #8223"Now, I want you to go to Morocc and interrogate four suspects. Their names are Muetro, Geil, Hans and Bankley. It shouldn't be too difficult. After you speak to all of them, come back and report to me."
Return to Dequ'ee after finding the evidence in Morocc
The clue #8224TheisWesomeof...,Alright, great. Now all we have to do is figure out what all of this means. This is going to be really difficult. We have to figure this out, it's the only clue that we have....
Dequ'ee's Reasoning #8225"Alright! It looks like Bankley is the murderer! Although we can't trust this 100%, this evidence is pretty conclusive. Hurry over to Morocc and monitor Bankley in case he does anything desperate. If something happens, report to me right away!"
Watch Bankley closely in Morocc
Bankley's Death #8226-He's dead! Bankley had a sad, pitiable expression on his face. Since the color is still fresh in his cheeks, he died only a little while ago. Here is a long, deep wound in his chest, and a blood drenched knife is clenched in his right hand.-
Report Bankley's Death to Dequ'ee
Return to Shurank #8227"Suicide...? Something shady's going on here! As for the other three suspects, I'll make sure that they're monitored by members of the Swordman Association. It looks like this case is closed for now. Once again, thanks for your help. Why don't you report back to Shurank now? I guess he still wants to show you the ropes of Swordmanship."
Return to Shurank
Shurank's Lecture #8228"This will be my final lecture to you. Please listen carefully as I tell you all about Magnum Break."
Listen to Shurank's Lecture

Walkthrough

  1. Shurank

    1 Talk to Shurank in Inside Izlude (82, 163)

    WhenQuest stage 12 (set outside the steps listed here); Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: .@chk_endure > 1
    You get63,000 Base EXP (1,260 / 0 × 50, the server's quest rate)

    So how has your

    training for the Endure

    skill coming along?

    From that gleen of toughness upon your skin, I see now that I was foolish to ask. Well done~

    Script: npc/quests/first_class/tu_sword.txt:237

  2. Shurank

    2 Talk to Shurank in Inside Izlude (82, 163)

    WhenAt the start; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: .@chk_bash == 0

    which is the Bash skill.

    *Gasp*

    Those soft, delicate hands! You've never learned how to use Bash, haven't you?! How do you expect to lead battles without knowing Bash?

    Now, if you wish to become a true Swordman, you must learn the Bash skill. There's no question about it: You've got to know these basics! Take this, and learn to Bash!

    Script: npc/quests/first_class/tu_sword.txt:911 · tu_swordman = 1

  3. Shurank

    3 Talk to Shurank in Inside Izlude (82, 163)

    WhenAfter step 2; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: .@chk_bash > 0; Script check: .@chk_bash < 5
    You get29,000 Base EXP (580 / 0 × 50, the server's quest rate)

    Well, that's all I can tell you about Bash for now. As for its subtle nuances, you'll have to experience them for yourself

    in battle.

    Still, for your training efforts, let me give you a humble reward. But remember, we still have more

    of the fundamentals to cover!

    Script: npc/quests/first_class/tu_sword.txt:828

  4. Shurank

    4 Talk to Shurank in Inside Izlude (82, 163)

    WhenAfter step 2; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: not .@chk_bash > 0 && .@chk_bash < 5; Script check: .@chk_bash > 4; Script check: .@chk_bash < 10
    You get41,500 Base EXP (830 / 0 × 50, the server's quest rate)

    used. If you're not careful, you'll be out of SP in no time...!

    Well, that's all I can tell you about Bash for now. As for its subtle nuances, you'll have to experience them for yourself

    in battle.

    For your efforts and patience, I offer you this small reward. Please take it and grow even stronger...

    Script: npc/quests/first_class/tu_sword.txt:861

  5. Shurank

    5 Talk to Shurank in Inside Izlude (82, 163)

    WhenAfter step 2; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: not .@chk_bash > 0 && .@chk_bash < 5; Script check: not .@chk_bash > 4 && .@chk_bash < 10; Script check: .@chk_bash == 10
    You get48,500 Base EXP (970 / 0 × 50, the server's quest rate)

    Those calluses...!

    Only a master of the Bash skill has those kinds of hands. Great work, Swordman. I'm very impressed.

    Here's a small prize in recognition of your efforts thus far. But don't relax yet! You still have a long way to go before grasping

    all of the basics.

    Script: npc/quests/first_class/tu_sword.txt:879

  6. Shurank

    6 Talk to Shurank in Inside Izlude (82, 163)

    WhenAfter step 2; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: not .@chk_bash > 0 && .@chk_bash < 5; Script check: not .@chk_bash > 4 && .@chk_bash < 10; Script check: .@chk_bash == 10
    You get1 × Muffler

    Those calluses...!

    Only a master of the Bash skill has those kinds of hands. Great work, Swordman. I'm very impressed.

    Here's a small prize in recognition of your efforts thus far. But don't relax yet! You still have a long way to go before grasping

    all of the basics.

    Script: npc/quests/first_class/tu_sword.txt:880

  7. Shurank

    7 Talk to Shurank in Inside Izlude (82, 163)

    WhenAt the start; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: .@chk_bash == 0
    You get24,500 Base EXP (490 / 0 × 50, the server's quest rate)

    which is the Bash skill.

    *Gasp*

    Those soft, delicate hands! You've never learned how to use Bash, haven't you?! How do you expect to lead battles without knowing Bash?

    Now, if you wish to become a true Swordman, you must learn the Bash skill. There's no question about it: You've got to know these basics! Take this, and learn to Bash!

    Script: npc/quests/first_class/tu_sword.txt:915

  8. Shurank

    8 Talk to Shurank in Inside Izlude (82, 163)

    WhenAt the start; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: .@chk_bash == 0
    Quest logStarts ‘Shurank's Lecture’

    which is the Bash skill.

    *Gasp*

    Those soft, delicate hands! You've never learned how to use Bash, haven't you?! How do you expect to lead battles without knowing Bash?

    Now, if you wish to become a true Swordman, you must learn the Bash skill. There's no question about it: You've got to know these basics! Take this, and learn to Bash!

    Script: npc/quests/first_class/tu_sword.txt:916

  9. Shurank

    9 Talk to Shurank in Inside Izlude (82, 163)

    WhenAfter step 2; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: .@chk_bash > 0; Script check: .@chk_bash < 5
    Quest logMoves on to ‘Shurank's Lecture’

    Well, that's all I can tell you about Bash for now. As for its subtle nuances, you'll have to experience them for yourself

    in battle.

    Still, for your training efforts, let me give you a humble reward. But remember, we still have more

    of the fundamentals to cover!

    Script: npc/quests/first_class/tu_sword.txt:823 · tu_swordman = 2

  10. Shurank

    10 Talk to Shurank in Inside Izlude (82, 163)

    WhenAfter step 2; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: not .@chk_bash > 0 && .@chk_bash < 5; Script check: .@chk_bash > 4; Script check: .@chk_bash < 10
    Quest logMoves on to ‘Shurank's Lecture’

    used. If you're not careful, you'll be out of SP in no time...!

    Well, that's all I can tell you about Bash for now. As for its subtle nuances, you'll have to experience them for yourself

    in battle.

    For your efforts and patience, I offer you this small reward. Please take it and grow even stronger...

    Script: npc/quests/first_class/tu_sword.txt:856 · tu_swordman = 3

  11. Shurank

    11 Talk to Shurank in Inside Izlude (82, 163)

    WhenAfter step 2; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: not .@chk_bash > 0 && .@chk_bash < 5; Script check: not .@chk_bash > 4 && .@chk_bash < 10; Script check: .@chk_bash == 10
    Quest logMoves on to ‘Shurank's Lecture’

    Those calluses...!

    Only a master of the Bash skill has those kinds of hands. Great work, Swordman. I'm very impressed.

    Here's a small prize in recognition of your efforts thus far. But don't relax yet! You still have a long way to go before grasping

    all of the basics.

    Script: npc/quests/first_class/tu_sword.txt:874 · tu_swordman = 4

  12. Shurank

    12 Talk to Shurank in Inside Izlude (82, 163)

    WhenAt the start; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: not .@chk_bash == 0; Script check: .@chk_bash > 0; Script check: .@chk_bash < 5
    Quest logStarts ‘Shurank's Lecture’

    Well, that's all I can tell you about Bash for now. As for its subtle nuances, you'll have to experience them for yourself

    in battle.

    Still, for your training efforts, let me give you a humble reward. But remember, we still have more

    of the fundamentals to cover!

    Script: npc/quests/first_class/tu_sword.txt:938 · tu_swordman = 2

  13. Shurank

    13 Talk to Shurank in Inside Izlude (82, 163)

    WhenAfter step 9; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: .@chk_bash > 4; Script check: .@chk_bash < 10
    Quest logMoves on to ‘Shurank's Lecture’

    Since it's an active skill, Bash consumes SP each time it is

    used. If you're not careful, you'll be out of SP in no time...!

    Here's a little reward for all of your hard work. I hope you realize the importance of using Bash as

    you grow stronger.

    Script: npc/quests/first_class/tu_sword.txt:769 · tu_swordman = 3

  14. Shurank

    14 Talk to Shurank in Inside Izlude (82, 163)

    WhenAfter step 9; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: .@chk_bash > 4; Script check: .@chk_bash < 10
    You get41,500 Base EXP (830 / 0 × 50, the server's quest rate)

    Since it's an active skill, Bash consumes SP each time it is

    used. If you're not careful, you'll be out of SP in no time...!

    Here's a little reward for all of your hard work. I hope you realize the importance of using Bash as

    you grow stronger.

    Script: npc/quests/first_class/tu_sword.txt:774

  15. Shurank

    15 Talk to Shurank in Inside Izlude (82, 163)

    WhenAfter step 9; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: not .@chk_bash > 4 && .@chk_bash < 10; Script check: .@chk_bash == 10
    Quest logMoves on to ‘Shurank's Lecture’

    Those calluses...!

    Only a master of the Bash skill has those kinds of hands. Great work, Swordman. I'm very impressed.

    Here's a small prize in recognition of your efforts thus far. But don't relax yet! You still have a long way to go before grasping

    all of the basics.

    Script: npc/quests/first_class/tu_sword.txt:784 · tu_swordman = 4

  16. Shurank

    16 Talk to Shurank in Inside Izlude (82, 163)

    WhenAfter step 9; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: not .@chk_bash > 4 && .@chk_bash < 10; Script check: .@chk_bash == 10
    You get48,500 Base EXP (970 / 0 × 50, the server's quest rate)

    Those calluses...!

    Only a master of the Bash skill has those kinds of hands. Great work, Swordman. I'm very impressed.

    Here's a small prize in recognition of your efforts thus far. But don't relax yet! You still have a long way to go before grasping

    all of the basics.

    Script: npc/quests/first_class/tu_sword.txt:789

  17. Shurank

    17 Talk to Shurank in Inside Izlude (82, 163)

    WhenAfter step 9; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: not .@chk_bash > 4 && .@chk_bash < 10; Script check: .@chk_bash == 10
    You get1 × Muffler

    Those calluses...!

    Only a master of the Bash skill has those kinds of hands. Great work, Swordman. I'm very impressed.

    Here's a small prize in recognition of your efforts thus far. But don't relax yet! You still have a long way to go before grasping

    all of the basics.

    Script: npc/quests/first_class/tu_sword.txt:790

  18. Shurank

    18 Talk to Shurank in Inside Izlude (82, 163)

    WhenAt the start; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: not .@chk_bash == 0; Script check: .@chk_bash > 0; Script check: .@chk_bash < 5
    You get29,000 Base EXP (580 / 0 × 50, the server's quest rate)

    Well, that's all I can tell you about Bash for now. As for its subtle nuances, you'll have to experience them for yourself

    in battle.

    Still, for your training efforts, let me give you a humble reward. But remember, we still have more

    of the fundamentals to cover!

    Script: npc/quests/first_class/tu_sword.txt:943

  19. Shurank

    19 Talk to Shurank in Inside Izlude (82, 163)

    WhenAt the start; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: not .@chk_bash == 0; Script check: not .@chk_bash > 0 && .@chk_bash < 5; Script check: .@chk_bash > 4; Script check: .@chk_bash < 10
    Quest logStarts ‘Shurank's Lecture’

    Well, that's all I can tell you about Bash for now. As for its subtle nuances, you'll have to experience them for yourself

    in battle.

    Still, for your training efforts, let me give you a humble reward. But remember, we still have more

    of the fundamentals to cover!

    Script: npc/quests/first_class/tu_sword.txt:964 · tu_swordman = 3

  20. Shurank

    20 Talk to Shurank in Inside Izlude (82, 163)

    WhenAfter step 10; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: .@chk_bash == 10
    Quest logMoves on to ‘Shurank's Lecture’

    Those calluses...!

    Only a master of the Bash skill has those kinds of hands. Great work, Swordman. I'm very impressed.

    Here's a small prize in recognition of your efforts thus far. But don't relax yet! You still have a long way to go before grasping

    all of the basics.

    Script: npc/quests/first_class/tu_sword.txt:730 · tu_swordman = 4

  21. Shurank

    21 Talk to Shurank in Inside Izlude (82, 163)

    WhenAfter step 10; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: .@chk_bash == 10
    You get48,500 Base EXP (970 / 0 × 50, the server's quest rate)

    Those calluses...!

    Only a master of the Bash skill has those kinds of hands. Great work, Swordman. I'm very impressed.

    Here's a small prize in recognition of your efforts thus far. But don't relax yet! You still have a long way to go before grasping

    all of the basics.

    Script: npc/quests/first_class/tu_sword.txt:735

  22. Shurank

    22 Talk to Shurank in Inside Izlude (82, 163)

    WhenAfter step 10; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: .@chk_bash == 10
    You get1 × Muffler

    Those calluses...!

    Only a master of the Bash skill has those kinds of hands. Great work, Swordman. I'm very impressed.

    Here's a small prize in recognition of your efforts thus far. But don't relax yet! You still have a long way to go before grasping

    all of the basics.

    Script: npc/quests/first_class/tu_sword.txt:736

  23. Shurank

    23 Talk to Shurank in Inside Izlude (82, 163)

    WhenAt the start; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: not .@chk_bash == 0; Script check: not .@chk_bash > 0 && .@chk_bash < 5; Script check: .@chk_bash > 4; Script check: .@chk_bash < 10
    You get41,500 Base EXP (830 / 0 × 50, the server's quest rate)

    Well, that's all I can tell you about Bash for now. As for its subtle nuances, you'll have to experience them for yourself

    in battle.

    Still, for your training efforts, let me give you a humble reward. But remember, we still have more

    of the fundamentals to cover!

    Script: npc/quests/first_class/tu_sword.txt:969

  24. Shurank

    24 Talk to Shurank in Inside Izlude (82, 163)

    WhenAt the start; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: not .@chk_bash == 0; Script check: not .@chk_bash > 0 && .@chk_bash < 5; Script check: not .@chk_bash > 4 && .@chk_bash < 10; Script check: .@chk_bash == 10
    Quest logStarts ‘Shurank's Lecture’

    Those calluses...!

    Only a master of the Bash skill has those kinds of hands. Great work, Swordman. I'm very impressed.

    Here's a small prize in recognition of your efforts thus far. But don't relax yet! You still have a long way to go before grasping

    all of the basics.

    Script: npc/quests/first_class/tu_sword.txt:982 · tu_swordman = 4

  25. Shurank

    25 Talk to Shurank in Inside Izlude (82, 163)

    WhenAfter step 11; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: .@chk_hp == 0

    any of your SP.

    It enables you to regenerate your health twice as fast. This might not seem like a big deal, but it will reduce the time you need to rest from battles.

    I strongly suggest that you

    learn this skill! Of course, there are other Swordman skills that are just as important, though...

    Script: npc/quests/first_class/tu_sword.txt:680 · tu_swordman = 5

  26. Shurank

    26 Talk to Shurank in Inside Izlude (82, 163)

    WhenAfter step 11; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: not .@chk_hp == 0; Script check: .@chk_hp == 10
    You get56,000 Base EXP (1,120 / 0 × 50, the server's quest rate)

    it comes to damage, you must be

    able to both take it and dish it out.

    Ah! That healthy glow!

    I see that you've mastered this skill already. Let me give you a little reward for your hard training!

    Script: npc/quests/first_class/tu_sword.txt:690

  27. Shurank

    27 Talk to Shurank in Inside Izlude (82, 163)

    WhenAfter step 11; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman
    Quest logStarts ‘Shurank's Lecture’

    any of your SP.

    It enables you to regenerate your health twice as fast. This might not seem like a big deal, but it will reduce the time you need to rest from battles.

    I strongly suggest that you

    learn this skill! Of course, there are other Swordman skills that are just as important, though...

    Script: npc/quests/first_class/tu_sword.txt:709

  28. Shurank

    28 Talk to Shurank in Inside Izlude (82, 163)

    WhenAfter step 25; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman
    Quest logMoves on to ‘Shurank's Order’

    you're talking about. Remember his response and let me know his answer.

    It shouldn't be too hard fighting the monsters on the way to Geffen, but if you encounter any that are too strong, there's no shame in running away.

    Although there's a Warp service,

    I recommend traveling by foot. You cannot grow strong without testing your strength and practicing your skills!

    Script: npc/quests/first_class/tu_sword.txt:650 · tu_swordman = 6

  29. Shurank

    29 Talk to Shurank in Inside Izlude (82, 163)

    WhenAfter step 28; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman
    ThenSends you to Geffen Field 7 (35, 192)

    If you use those exact words, Dequ'ee will understand what

    you're talking about. Remember his response and let me know his answer.

    It shouldn't be too hard fighting the monsters on the way to Geffen, but if you encounter any that are too strong, there's no shame in running away.

    But now that I think about it, it may take you a while to travel to Geffen. I shall send you there myself! Good luck!

    Script: npc/quests/first_class/tu_sword.txt:623

  30. Shurank

    30 Talk to Shurank in Inside Izlude (82, 163)

    WhenAt the start; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: not .@chk_bash == 0; Script check: not .@chk_bash > 0 && .@chk_bash < 5; Script check: not .@chk_bash > 4 && .@chk_bash < 10; Script check: .@chk_bash == 10
    You get48,500 Base EXP (970 / 0 × 50, the server's quest rate)

    Those calluses...!

    Only a master of the Bash skill has those kinds of hands. Great work, Swordman. I'm very impressed.

    Here's a small prize in recognition of your efforts thus far. But don't relax yet! You still have a long way to go before grasping

    all of the basics.

    Script: npc/quests/first_class/tu_sword.txt:990

  31. Shurank

    31 Talk to Shurank in Inside Izlude (82, 163)

    WhenAt the start; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: not .@chk_bash == 0; Script check: not .@chk_bash > 0 && .@chk_bash < 5; Script check: not .@chk_bash > 4 && .@chk_bash < 10; Script check: .@chk_bash == 10
    You get1 × Muffler

    Those calluses...!

    Only a master of the Bash skill has those kinds of hands. Great work, Swordman. I'm very impressed.

    Here's a small prize in recognition of your efforts thus far. But don't relax yet! You still have a long way to go before grasping

    all of the basics.

    Script: npc/quests/first_class/tu_sword.txt:991

  32. Dequ'ee

    32 Talk to Dequ'ee in Geffen, the Magic City (154, 143)

    WhenBase class is not Novice; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER); Base class is Swordman; Script check: tu_swordman == 17 || tu_swordman == 18
    Choose“Bankley”
    You get81,000 Base EXP (1,620 / 0 × 50, the server's quest rate)

    Yeah, when you take out Bankley's password from the rest of them and read it all in the right order...

    Alright! It looks like Bankley is the murderer! Although we can't trust this 100%, this evidence is pretty conclusive.

    Hurry over to Morocc and monitor Bankley in case he does anything desperate. If something happens, report to me right away!

    Script: npc/quests/first_class/tu_sword.txt:1146

  33. Dequ'ee

    33 Talk to Dequ'ee in Geffen, the Magic City (154, 143)

    WhenAfter step 28; Base class is not Novice; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER); Base class is Swordman; Script check: not tu_swordman > 7 && tu_swordman < 13
    Choose“Murderer...” then “Who he is...” then “What are we...”
    Quest logMoves on to ‘Dequ'ee's Message’

    is for sure. However,

    we have a list of suspects

    and we'll figure it out soon.

    Thank you for taking the trouble to come this far. Let me reward you with some experience points.

    Script: npc/quests/first_class/tu_sword.txt:2190 · tu_swordman = 7

  34. Shurank

    34 Talk to Shurank in Inside Izlude (82, 163)

    WhenAfter step 33; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: .@chk_provoke == 0
    Quest logMoves on to ‘Shurank's Lecture’

    Also, the higher the level of Provoke that is used, the higher the attack increase and defense decrease of your target.

    As an Active Skill, Provoke will consume a small amount of SP, just like Bash. So be careful not to run out of SP when using this skill.

    Now I ask that you train yourself in the use of Provoke. Come back

    to me when you have a sufficient understanding of the use of the Provoke skill.

    Script: npc/quests/first_class/tu_sword.txt:539 · tu_swordman = 8

  35. Shurank

    35 Talk to Shurank in Inside Izlude (82, 163)

    WhenAfter step 34; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: .@chk_provoke > 0; Script check: .@chk_provoke < 5

    Also, the higher the level of Provoke that is used, the higher the attack increase and defense decrease of your target.

    As an Active Skill, Provoke will consume a small amount of SP, just like Bash. So be careful not to run out of SP when using this skill.

    Alright, come back to me when you become sufficiently skilled in the use of Provoke. In the meantime, keep training.

    Script: npc/quests/first_class/tu_sword.txt:466 · tu_swordman = 9

  36. Shurank

    36 Talk to Shurank in Inside Izlude (82, 163)

    WhenAfter step 34; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: not .@chk_provoke > 0 && .@chk_provoke < 5; Script check: .@chk_provoke > 4; Script check: .@chk_provoke < 10

    So how has your training

    in the use of the Provoke

    skill been progressing?

    Ah, I see that you have a fairly good understanding of the Provoke skill. Let me reward you in this small way for your efforts.

    Script: npc/quests/first_class/tu_sword.txt:471 · tu_swordman = 10

  37. Shurank

    37 Talk to Shurank in Inside Izlude (82, 163)

    WhenAfter step 34; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: not .@chk_provoke > 0 && .@chk_provoke < 5; Script check: .@chk_provoke > 4; Script check: .@chk_provoke < 10
    You get56,000 Base EXP (1,120 / 0 × 50, the server's quest rate)

    So how has your training

    in the use of the Provoke

    skill been progressing?

    Ah, I see that you have a fairly good understanding of the Provoke skill. Let me reward you in this small way for your efforts.

    Script: npc/quests/first_class/tu_sword.txt:475

  38. Shurank

    38 Talk to Shurank in Inside Izlude (82, 163)

    WhenAfter step 34; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: not .@chk_provoke > 0 && .@chk_provoke < 5; Script check: not .@chk_provoke > 4 && .@chk_provoke < 10; Script check: .@chk_provoke == 10
    You get63,000 Base EXP (1,260 / 0 × 50, the server's quest rate)

    I see that you've made

    up your mind to become

    an outstanding Swordman.

    Here is a small reward...

    Script: npc/quests/first_class/tu_sword.txt:492

  39. Shurank

    39 Talk to Shurank in Inside Izlude (82, 163)

    WhenAfter step 33; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: not .@chk_provoke == 0; Script check: .@chk_provoke > 0; Script check: .@chk_provoke < 5
    Quest logMoves on to ‘Shurank's Lecture’

    Also, the higher the level of Provoke that is used, the higher the attack increase and defense decrease of your target.

    As an Active Skill, Provoke will consume a small amount of SP, just like Bash. So be careful not to run out of SP when using this skill.

    Now I ask that you train yourself in the use of Provoke. Come back

    to me when you have a sufficient understanding of the use of the Provoke skill.

    Script: npc/quests/first_class/tu_sword.txt:566 · tu_swordman = 9

  40. Shurank

    40 Talk to Shurank in Inside Izlude (82, 163)

    WhenAfter step 35; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: .@chk_provoke > 4; Script check: .@chk_provoke < 10

    So have you been

    learning more about

    the use of the Provoke skill?

    Ah, I see that you have a fairly good understanding of the Provoke skill. Let me reward you in this small way for your efforts.

    Script: npc/quests/first_class/tu_sword.txt:402 · tu_swordman = 10

  41. Shurank

    41 Talk to Shurank in Inside Izlude (82, 163)

    WhenAfter step 35; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: .@chk_provoke > 4; Script check: .@chk_provoke < 10
    You get56,000 Base EXP (1,120 / 0 × 50, the server's quest rate)

    So have you been

    learning more about

    the use of the Provoke skill?

    Ah, I see that you have a fairly good understanding of the Provoke skill. Let me reward you in this small way for your efforts.

    Script: npc/quests/first_class/tu_sword.txt:406

  42. Shurank

    42 Talk to Shurank in Inside Izlude (82, 163)

    WhenAfter step 35; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: not .@chk_provoke > 4 && .@chk_provoke < 10; Script check: .@chk_provoke == 10
    You get63,000 Base EXP (1,260 / 0 × 50, the server's quest rate)

    I see that you've made

    up your mind to become

    an outstanding Swordman.

    Here is a small reward...

    Script: npc/quests/first_class/tu_sword.txt:423

  43. Shurank

    43 Talk to Shurank in Inside Izlude (82, 163)

    WhenAfter step 33; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: not .@chk_provoke == 0; Script check: not .@chk_provoke > 0 && .@chk_provoke < 5; Script check: .@chk_provoke > 4; Script check: .@chk_provoke < 10
    Quest logMoves on to ‘Shurank's Lecture’

    I see...

    Well, now that we taken care

    of that, let me continue your instruction on Swordman skills. This time, we'll cover Provoke.

    Ah, I see that you have a fairly good understanding of the Provoke skill. Let me reward you in this small way for your efforts.

    Script: npc/quests/first_class/tu_sword.txt:572 · tu_swordman = 10

  44. Shurank

    44 Talk to Shurank in Inside Izlude (82, 163)

    WhenAfter step 33; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: not .@chk_provoke == 0; Script check: not .@chk_provoke > 0 && .@chk_provoke < 5; Script check: .@chk_provoke > 4; Script check: .@chk_provoke < 10
    You get56,000 Base EXP (1,120 / 0 × 50, the server's quest rate)

    I see...

    Well, now that we taken care

    of that, let me continue your instruction on Swordman skills. This time, we'll cover Provoke.

    Ah, I see that you have a fairly good understanding of the Provoke skill. Let me reward you in this small way for your efforts.

    Script: npc/quests/first_class/tu_sword.txt:577

  45. Shurank

    45 Talk to Shurank in Inside Izlude (82, 163)

    WhenAfter step 33; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: not .@chk_provoke == 0; Script check: not .@chk_provoke > 0 && .@chk_provoke < 5; Script check: not .@chk_provoke > 4 && .@chk_provoke < 10; Script check: .@chk_provoke == 10
    Quest logFinishes ‘Shurank's Lecture’; finishes ‘Shurank's Lecture’; finishes ‘Shurank's Lecture’; starts ‘Shurank's Lecture’

    I see that you've made

    up your mind to become

    an outstanding Swordman.

    Here is a small reward...

    Script: npc/quests/first_class/tu_sword.txt:590 · tu_swordman = 10

  46. Shurank

    46 Talk to Shurank in Inside Izlude (82, 163)

    WhenAfter step 36; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: not .@chk_endure == 0; Script check: not .@chk_endure > 0 && .@chk_endure < 2; Script check: not .@chk_endure > 1; Script check: .@chk_provoke > 4; Script check: .@chk_provoke < 10

    So have you been

    learning more about

    the use of the Provoke skill?

    Ah, I see that you have a fairly good understanding of the Provoke skill. Let me reward you in this small way for your efforts.

    Script: npc/quests/first_class/tu_sword.txt:402 · tu_swordman = 10

  47. Shurank

    47 Talk to Shurank in Inside Izlude (82, 163)

    WhenAfter step 36; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: .@chk_endure == 0
    Quest logMoves on to ‘Shurank's Lecture’

    skill, the longer Endure's effect will last. Also, remember that Endure also has a skill delay.

    Alright. Now I want you to train in the use of the Endure skill. You can become a great Swordman

    if you can endure attacks

    from your enemies!

    Script: npc/quests/first_class/tu_sword.txt:340 · tu_swordman = 11

  48. Shurank

    48 Talk to Shurank in Inside Izlude (82, 163)

    WhenQuest stage 12 (set outside the steps listed here); Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: .@chk_endure > 1
    Quest logRemoves ‘Shurank's Lecture’; starts ‘Shurank's order’

    So how has your

    training for the Endure

    skill coming along?

    From that gleen of toughness upon your skin, I see now that I was foolish to ask. Well done~

    Script: npc/quests/first_class/tu_sword.txt:231 · tu_swordman = 13

  49. Shurank

    49 Talk to Shurank in Inside Izlude (82, 163)

    WhenAfter step 47; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: .@chk_endure > 0; Script check: .@chk_endure < 2
    Quest logRemoves ‘Shurank's Lecture’; starts ‘Shurank's order’

    Activating Endure enables you to shrug off attacks. You'll receive damage, but enemy attacks will not impede you as much. This means you can counter enemy attacks or escape if you need to.

    Of course, you can't use Endure forever. However, the more you increase the level of the Endure

    skill, the longer Endure's effect will last. Also, remember that Endure also has a skill delay.

    Since you've learned the Endure skill already, I don't think I need to explain it any further. You've done well.

    Script: npc/quests/first_class/tu_sword.txt:280 · tu_swordman = 13

  50. Shurank

    50 Talk to Shurank in Inside Izlude (82, 163)

    WhenAfter step 47; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: not .@chk_endure > 0 && .@chk_endure < 2; Script check: .@chk_endure > 1
    You get63,000 Base EXP (1,260 / 0 × 50, the server's quest rate)

    So have you

    learned how to use

    the Endure skill yet?

    From that gleen of toughness upon your skin, I see now that I was foolish to ask. Well done~

    Script: npc/quests/first_class/tu_sword.txt:302

  51. Shurank

    51 Talk to Shurank in Inside Izlude (82, 163)

    WhenAfter step 36; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: not .@chk_endure == 0; Script check: .@chk_endure > 0; Script check: .@chk_endure < 2
    Quest logRemoves ‘Shurank's Lecture’; starts ‘Shurank's order’

    Activating Endure enables you to shrug off attacks. You'll receive damage, but enemy attacks will not impede you as much. This means you can counter enemy attacks or escape if you need to.

    Of course, you can't use Endure forever. However, the more you increase the level of the Endure

    skill, the longer Endure's effect will last. Also, remember that Endure also has a skill delay.

    Since you've learned the Endure skill already, I don't think I need to explain it any further. You've done well.

    Script: npc/quests/first_class/tu_sword.txt:361 · tu_swordman = 13

  52. Shurank

    52 Talk to Shurank in Inside Izlude (82, 163)

    WhenAfter step 36; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: not .@chk_endure == 0; Script check: not .@chk_endure > 0 && .@chk_endure < 2; Script check: .@chk_endure > 1
    You get63,000 Base EXP (1,260 / 0 × 50, the server's quest rate)

    for me to tell you

    all I know about

    the Endure skill.

    Hm. But judging from the gleen of toughness on your skin, I suppose teaching you about Endure would be a waste of your time. Well done!

    Script: npc/quests/first_class/tu_sword.txt:382

  53. Shurank

    53 Talk to Shurank in Inside Izlude (82, 163)

    WhenAfter step 36; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: not .@chk_endure == 0; Script check: not .@chk_endure > 0 && .@chk_endure < 2; Script check: not .@chk_endure > 1; Script check: .@chk_provoke > 4; Script check: .@chk_provoke < 10
    You get56,000 Base EXP (1,120 / 0 × 50, the server's quest rate)

    So have you been

    learning more about

    the use of the Provoke skill?

    Ah, I see that you have a fairly good understanding of the Provoke skill. Let me reward you in this small way for your efforts.

    Script: npc/quests/first_class/tu_sword.txt:406

  54. Shurank

    54 Talk to Shurank in Inside Izlude (82, 163)

    WhenAfter step 33; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: not .@chk_provoke == 0; Script check: not .@chk_provoke > 0 && .@chk_provoke < 5; Script check: not .@chk_provoke > 4 && .@chk_provoke < 10; Script check: .@chk_provoke == 10
    You get63,000 Base EXP (1,260 / 0 × 50, the server's quest rate)

    I see that you've made

    up your mind to become

    an outstanding Swordman.

    Here is a small reward...

    Script: npc/quests/first_class/tu_sword.txt:598

  55. Shurank

    55 Talk to Shurank in Inside Izlude (82, 163)

    WhenAfter step 33; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: not .@chk_provoke == 0; Script check: not .@chk_provoke > 0 && .@chk_provoke < 5; Script check: not .@chk_provoke > 4 && .@chk_provoke < 10; Script check: not .@chk_provoke == 10
    ThenSends you to Geffen Field 7 (35, 192)

    If you use those exact words, Dequ'ee will understand what

    you're talking about. Remember his response and let me know his answer.

    It shouldn't be too hard fighting the monsters on the way to Geffen, but if you encounter any that are too strong, there's no shame in running away.

    But now that I think about it, it may take you a while to travel to Geffen. I shall send you there myself! Good luck!

    Script: npc/quests/first_class/tu_sword.txt:623

  56. Dequ'ee

    56 Talk to Dequ'ee in Geffen, the Magic City (154, 143)

    WhenAfter step 48; Base class is not Novice; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER); Base class is Swordman
    Quest logMoves on to ‘Dequ'ee's order’
    ThenSends you to Sograt Desert F7 (359, 201)

    Now go and see if you can learn anything from Muetro, Geil, Hans and Bankley. We've got to figure out the killer's identity as soon as we can!

    Oh wait...

    Morocc is a little far. Alright, I'll drop you off somewhere

    near that city.

    Script: npc/quests/first_class/tu_sword.txt:1997 · tu_swordman = 14

  57. Dequ'ee

    57 Talk to Dequ'ee in Geffen, the Magic City (154, 143)

    WhenAfter step 28; Base class is not Novice; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER); Base class is Swordman; Script check: not tu_swordman > 7 && tu_swordman < 13
    Choose“Murderer...” then “Who he is...” then “What are we...”
    You get56,000 Base EXP (1,120 / 0 × 50, the server's quest rate)

    is for sure. However,

    we have a list of suspects

    and we'll figure it out soon.

    Thank you for taking the trouble to come this far. Let me reward you with some experience points.

    Script: npc/quests/first_class/tu_sword.txt:2195

  58. Dequ'ee

    58 Talk to Dequ'ee in Geffen, the Magic City (154, 143)

    WhenAfter step 28; Base class is not Novice; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER); Base class is Swordman; Script check: not tu_swordman > 7 && tu_swordman < 13
    Choose“Murderer...” then “Who he is...” then “What are we...”
    ThenSends you to Izlude, the Satellite City (35, 78)

    Thank you for taking the trouble to come this far. Let me reward you with some experience points.

    Take care

    of yourself,

    brave Swordman.

    Script: npc/quests/first_class/tu_sword.txt:2205

  59. Geil

    59 Talk to Geil in Inside Morroc (51, 101)

    WhenAfter step 56

    That's the code. I can't believe that I'm unable to forget this.

    I mean, I think I was drunk

    when that guy told me.

    What's so important about this code, and why do you guys keep hounding me about the murder?!

    Script: npc/quests/first_class/tu_sword.txt:2302 · tu_swordman = 15

  60. Muetro

    60 Talk to Muetro in Morroc Town (82, 292)

    WhenAfter step 56

    ConBanfoevidehi

    Happy now? Now

    leave me alone and

    catch the murderer.

    Script: npc/quests/first_class/tu_sword.txt:2343 · tu_swordman = 15

  61. Hans

    61 Talk to Hans in Morroc Town (240, 72)

    WhenAfter step 56

    would save my life. First,

    I thought he was crazy, but for

    some reason I can't forget it.

    It's like he used magic or something to make it stick out in my brain. Please leave me alone, this is all I know!

    Script: npc/quests/first_class/tu_sword.txt:2406 · tu_swordman = 15

  62. Bankley

    62 Talk to Bankley in Inside Morroc (12, 156)

    WhenAfter step 56

    Stop bothering me

    and wasting your time.

    You're better off hunting

    for the real culprit!

    Script: npc/quests/first_class/tu_sword.txt:2488 · tu_swordman = 15

  63. Dequ'ee

    63 Talk to Dequ'ee in Geffen, the Magic City (154, 143)

    WhenAfter step 59; Base class is not Novice; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER); Base class is Swordman; Script check: .@inputstr$ == .@hans$; Script check: .@inputstr$ == .@bang$; Script check: .@inputstr$ == .@mutr$; Script check: .@inputstr$ == .@geil$
    Quest logMoves on to ‘The clue’

    Do you have any ideas?

    We have to figure this

    out, it's the only clue

    that we have...

    Script: npc/quests/first_class/tu_sword.txt:1921 · tu_swordman = 16

  64. Dequ'ee

    64 Talk to Dequ'ee in Geffen, the Magic City (154, 143)

    WhenBase class is not Novice; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER); Base class is Swordman; Script check: tu_swordman == 17 || tu_swordman == 18
    Choose“Bankley”
    Quest logMoves on to ‘Dequ'ee's Reasoning’

    Yeah, when you take out Bankley's password from the rest of them and read it all in the right order...

    Alright! It looks like Bankley is the murderer! Although we can't trust this 100%, this evidence is pretty conclusive.

    Hurry over to Morocc and monitor Bankley in case he does anything desperate. If something happens, report to me right away!

    Script: npc/quests/first_class/tu_sword.txt:1141 · tu_swordman = 19

  65. Dequ'ee

    65 Talk to Dequ'ee in Geffen, the Magic City (154, 143)

    WhenAfter step 63; Base class is not Novice; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER); Base class is Swordman
    Choose“Geil” then “Muetro” then “Hans”

    I think that we

    can make sense of this

    thing! Give me a while

    to formulate an algorithm!

    Script: npc/quests/first_class/tu_sword.txt:1556 · tu_swordman = 17

  66. Dequ'ee

    66 Talk to Dequ'ee in Geffen, the Magic City (154, 143)

    WhenAfter step 63; Base class is not Novice; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER); Base class is Swordman
    Choose“Bankley” then “Muetro” then “Muetro”

    I think that we

    can make sense of this

    thing! Give me a while

    to formulate an algorithm!

    Script: npc/quests/first_class/tu_sword.txt:1832 · tu_swordman = 18

  67. Dequ'ee

    67 Talk to Dequ'ee in Geffen, the Magic City (154, 143)

    WhenAfter step 63; Base class is not Novice; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER); Base class is Swordman
    Choose“Bankley” then “Hans” then “Muetro”

    I think that we

    can make sense of this

    thing! Give me a while

    to formulate an algorithm!

    Script: npc/quests/first_class/tu_sword.txt:1832 · tu_swordman = 18

  68. Dequ'ee

    68 Talk to Dequ'ee in Geffen, the Magic City (154, 143)

    WhenAfter step 63; Base class is not Novice; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER); Base class is Swordman
    Choose“Bankley” then “Geil” then “Muetro”

    I think that we

    can make sense of this

    thing! Give me a while

    to formulate an algorithm!

    Script: npc/quests/first_class/tu_sword.txt:1832 · tu_swordman = 18

  69. Bankley

    69 Talk to Bankley in Inside Morroc (12, 156)

    WhenAfter step 64
    Quest logMoves on to ‘Bankley's Death’

    ......

    He's dead!

    Bankley had a sad, pitiable expression on his face. Since the color is still fresh in his cheeks, he died only a little while ago.

    There is a long, deep wound in his chest, and a blood drenched knife is clenched in his right hand.

    Script: npc/quests/first_class/tu_sword.txt:2431 · tu_swordman = 20

  70. Dequ'ee

    70 Talk to Dequ'ee in Geffen, the Magic City (154, 143)

    WhenAfter step 69; Base class is not Novice; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER); Base class is Swordman
    Quest logMoves on to ‘Return to Shurank’

    Still, I don't think we'll learn anything new from those three.

    It looks like this case is closed for now. Once again, thanks for your help.

    Why don't you report back to Shurank now? I guess he still

    wants to show you the ropes of Swordmanship.

    Script: npc/quests/first_class/tu_sword.txt:1080 · tu_swordman = 21

  71. Shurank

    71 Talk to Shurank in Inside Izlude (82, 163)

    WhenAfter step 70; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: .@chk_hanson > 9 || .@chk_yangson > 9
    Quest logMoves on to ‘Shurank's Lecture’

    Let me give you

    this small reward

    in recognition of

    your accomplishment.

    Script: npc/quests/first_class/tu_sword.txt:202 · tu_swordman = 22

  72. Shurank

    72 Talk to Shurank in Inside Izlude (82, 163)

    WhenAfter step 70; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: .@chk_hanson > 9 || .@chk_yangson > 9
    You get93,000 Base EXP (1,860 / 0 × 50, the server's quest rate)

    Let me give you

    this small reward

    in recognition of

    your accomplishment.

    Script: npc/quests/first_class/tu_sword.txt:207

  73. Shurank

    73 Talk to Shurank in Inside Izlude (82, 163)

    WhenAfter step 70; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: not .@chk_hanson > 9; Script check: not .@chk_yangson > 9

    One Handed Sword Mastery

    increases the damage of Daggers and One Handed Swords while Two Handed Sword Mastery increases the damage of Two Handed Swords.

    Next time, I will tell you more about the Magnum Break skill.

    I'll be here when you're ready to learn more.

    Script: npc/quests/first_class/tu_sword.txt:217 · tu_swordman = 22

  74. Shurank

    74 Talk to Shurank in Inside Izlude (82, 163)

    WhenAfter step 71; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: .@chk_magnum > 5
    Quest logFinishes ‘Shurank's Lecture’

    when surrounded by foes, but also keep in mind that it also inflicts a little damage on its caster.

    I see that you've been training in the use of Magnum Break. Although it is an awesome skill, it's not for every Swordman. Still, there's no harm in learning it.

    Here is a humble reward for

    your great efforts. But do not let your talents allow you to grow arrogant!

    Script: npc/quests/first_class/tu_sword.txt:111 · tu_swordman = 23

  75. Shurank

    75 Talk to Shurank in Inside Izlude (82, 163)

    WhenAfter step 71; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: .@chk_magnum > 5
    You get93,000 Base EXP (1,860 / 0 × 50, the server's quest rate)

    when surrounded by foes, but also keep in mind that it also inflicts a little damage on its caster.

    I see that you've been training in the use of Magnum Break. Although it is an awesome skill, it's not for every Swordman. Still, there's no harm in learning it.

    Here is a humble reward for

    your great efforts. But do not let your talents allow you to grow arrogant!

    Script: npc/quests/first_class/tu_sword.txt:116

  76. Shurank

    76 Talk to Shurank in Inside Izlude (82, 163)

    WhenAfter step 71; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: .@chk_magnum > 5
    You get1 × Scimitar [2]

    when surrounded by foes, but also keep in mind that it also inflicts a little damage on its caster.

    I see that you've been training in the use of Magnum Break. Although it is an awesome skill, it's not for every Swordman. Still, there's no harm in learning it.

    Here is a humble reward for

    your great efforts. But do not let your talents allow you to grow arrogant!

    Script: npc/quests/first_class/tu_sword.txt:117

  77. Shurank

    77 Talk to Shurank in Inside Izlude (82, 163)

    WhenAfter step 71; Class is not Novice; Class is not Baby; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER | EAJL_THIRD); Base class is Swordman; Script check: not .@chk_magnum > 5
    You get1 × Scimitar [2]
    Quest logFinishes ‘Shurank's Lecture’

    Well...

    We Swordmen typically aren't prone to being sentimental, but I'm glad to have met you. Do your best and become a splendid Swordman.

    Before you go, please take this.

    I hope that you make good use of it as you train to become stronger and stronger. Good luck out there.

    Script: npc/quests/first_class/tu_sword.txt:170 · tu_swordman = 23

  78. Dequ'ee

    78 Talk to Dequ'ee in Geffen, the Magic City (154, 143)

    WhenAfter step 69; Base class is not Novice; Script check: not BaseClass == Job_Swordman && eaclass() & (EAJL_2 | EAJL_UPPER); Base class is Swordman
    ThenSends you to Izlude, the Satellite City (35, 78)

    Still, I don't think we'll learn anything new from those three.

    It looks like this case is closed for now. Once again, thanks for your help.

    Why don't you report back to Shurank now? I guess he still

    wants to show you the ropes of Swordmanship.

    Script: npc/quests/first_class/tu_sword.txt:1086

  79. 1st Job Quest Reset

    79 Talk to 1st Job Quest Reset in Inside Valhalla (17, 156)

    WhenScript check: not getgmlevel() < 99
    Choose“Swordsman”

    Which would you like to reset?

    Script: npc/quests/first_class/tu_acolyte.txt:1770 · tu_swordman = 0

Rewards over the whole quest

63,000 Base EXP (1,260 / 0 × 50, the server's quest rate); 29,000 Base EXP (580 / 0 × 50, the server's quest rate); 41,500 Base EXP (830 / 0 × 50, the server's quest rate); 48,500 Base EXP (970 / 0 × 50, the server's quest rate); 1 × Muffler; 24,500 Base EXP (490 / 0 × 50, the server's quest rate); 56,000 Base EXP (1,120 / 0 × 50, the server's quest rate); 81,000 Base EXP (1,620 / 0 × 50, the server's quest rate); 93,000 Base EXP (1,860 / 0 × 50, the server's quest rate); 1 × Scimitar [2]

How this page is made: every step comes from the NPC scripts the server loads for Episode 13.2 (the file and line are under each step). "When" lists the checks the script makes before that branch runs; "Have with you" are the items it counts; experience from getexp is multiplied by the server's 50x quest rate. NPC lines are the script's own text.

Categories: QuestsStarting out