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Moved all non-related NPCs to their repsective files

Moved all non-related NPCs to their repsective files starts with Ghatu in Inside Prontera (162, 11). The steps below are read from the quest's script on this server, in the order the script's quest stage moves through them.

Walkthrough

  1. Ghatu

    1 Talk to Ghatu in Inside Prontera (162, 11)

    WhenAt the start; Script check: dmdswrd_Q2 & 1 || dmdswrd_Q2 & 2 || dmdswrd_Q2 & 4 || dmdswrd_Q2 & 8 || dmdswrd_Q2 & 16 || dmdswrd_Q2 & 32

    Rumor has it that he's

    hiding in the mountains

    since too many people want to use his talents for the wrong

    purposes. Apparently, there is a godly quality to his weapons...

    Script: npc/quests/doomed_swords.txt:42 · event_magum = 1

  2. Ghatu

    2 Talk to Ghatu in Inside Prontera (162, 11)

    WhenAt the start; Script check: not dmdswrd_Q2 & 1; Script check: not dmdswrd_Q2 & 2; Script check: not dmdswrd_Q2 & 4; Script check: not dmdswrd_Q2 & 8; Script check: not dmdswrd_Q2 & 16; Script check: not dmdswrd_Q2 & 32

    can never really give up the

    hammer. If you can manage to

    find him, perhaps you can ask

    him to forge something for you?

    Script: npc/quests/doomed_swords.txt:74 · event_magum = 5

  3. Ghatu

    3 Talk to Ghatu in Inside Prontera (162, 11)

    WhenAfter step 1

    can never really give up the

    hammer. If you can manage to

    find him, perhaps you can ask

    him to forge something for you?

    Script: npc/quests/doomed_swords.txt:108 · event_magum = 5

  4. Veeyop

    4 Talk to Veeyop in Prontera, Capital of Rune Midgard (197, 188)

    WhenAfter step 1; Script check: not dmdswrd_Q2 & 1

    that Mysteltainn sword. I...

    I think he used to live in

    Prontera, but then he moved

    away for some weird reason.

    Script: npc/quests/doomed_swords.txt:156 · event_magum = 5

  5. Cetsu

    5 Talk to Cetsu in Morroc Town (281, 178)

    WhenAfter step 1; Script check: not dmdswrd_Q2 & 2

    Did he go into

    hiding? His weapons

    did seem to be pretty

    high in demand back then...

    Script: npc/quests/doomed_swords.txt:208 · event_magum = 5

  6. Nain

    6 Talk to Nain in Inside Izlude (173, 88)

    WhenAfter step 1; Needs earlier progress: dmdswrd_Q2 != 4

    city of Prontera, but rumor has

    it that if you can find him, he

    can forge that accursed

    Executioner anew...

    Script: npc/quests/doomed_swords.txt:252 · event_magum = 5

  7. Mysterious Man

    7 Talk to Mysterious Man in Payon Forest F8 (218, 283)

    WhenAfter step 2; Room in your inventory for what you get; Script check: dmdswrd_Q2 & 1
    Choose“I want you to make me a Doomed Sword.” then “Mysteltainn.”

    materials to forge the sword,

    and an Emperium to prove your

    worthiness to me. I will wait

    for your return, adventurer.

    Script: npc/quests/doomed_swords.txt:463 · dmdswrd_Q2 = dmdswrd_Q2 | 8, event_magum = 6

  8. Mysterious Man

    8 Talk to Mysterious Man in Payon Forest F8 (218, 283)

    WhenAfter step 2; Room in your inventory for what you get; Script check: dmdswrd_Q2 & 2
    Choose“I want you to make me a Doomed Sword.” then “Grimtooth.”

    the accursed sword, but I do

    require you to prove that you

    are worthy of the Grimtooth's

    power. Can you truly handle it?

    Script: npc/quests/doomed_swords.txt:528 · dmdswrd_Q2 = dmdswrd_Q2 | 16, event_magum = 6

  9. Mysterious Man

    9 Talk to Mysterious Man in Payon Forest F8 (218, 283)

    WhenAfter step 2; Room in your inventory for what you get; Script check: dmdswrd_Q2 & 4
    Choose“I want you to make me a Doomed Sword.” then “Executioner.”

    to create a sword imbued with

    evil power. As for the Emperium, consider it my test to see if you

    are truly capable of wielding

    the accursed Executioner...

    Script: npc/quests/doomed_swords.txt:584 · dmdswrd_Q2 = dmdswrd_Q2 | 32, event_magum = 6

  10. Mysterious Man

    10 Talk to Mysterious Man in Payon Forest F8 (218, 283)

    WhenAfter step 7; Room in your inventory for what you get; Script check: dmdswrd_Q2 & 8
    Choose“Er, what were the items again?” then “Mysteltainn”
    Have with you1 × Young Twig, 1 × Loki's Whispers, 1 × Mother's Nightmare, 1 × Foolishness of the Blind, 1 × Emperium
    It takes1 × Young Twig, 1 × Loki's Whispers, 1 × Mother's Nightmare, 1 × Foolishness of the Blind, 1 × Emperium
    You get1 × Mysteltainn

    I would ever see this

    sword again. Take it,

    quickly! I d-don't want

    to touch it if I can avoid it.

    Script: npc/quests/doomed_swords.txt:757

  11. Mysterious Man

    11 Talk to Mysterious Man in Payon Forest F8 (218, 283)

    WhenAfter step 7; Room in your inventory for what you get; Script check: dmdswrd_Q2 & 8
    Choose“Yes, I brought all the required items.” then “Mysteltainn”
    Have with you1 × Young Twig, 1 × Loki's Whispers, 1 × Mother's Nightmare, 1 × Foolishness of the Blind, 1 × Emperium
    It takes1 × Young Twig, 1 × Loki's Whispers, 1 × Mother's Nightmare, 1 × Foolishness of the Blind, 1 × Emperium
    You get1 × Mysteltainn

    I would ever see this

    sword again. Take it,

    quickly! I d-don't want

    to touch it if I can avoid it.

    Script: npc/quests/doomed_swords.txt:757

  12. Mysterious Man

    12 Talk to Mysterious Man in Payon Forest F8 (218, 283)

    WhenAfter step 7; Room in your inventory for what you get; Script check: not dmdswrd_Q2 & 8; Script check: dmdswrd_Q2 & 1
    Choose“Er, what were the items again?” then “Mysteltainn”

    materials to forge the sword,

    and an Emperium to prove your

    worthiness to me. I will wait

    for your return, adventurer.

    Script: npc/quests/doomed_swords.txt:879 · dmdswrd_Q2 = dmdswrd_Q2 | 8

  13. Mysterious Man

    13 Talk to Mysterious Man in Payon Forest F8 (218, 283)

    WhenAfter step 7; Room in your inventory for what you get; Script check: not dmdswrd_Q2 & 8; Script check: dmdswrd_Q2 & 1
    Choose“Yes, I brought all the required items.” then “Mysteltainn”

    materials to forge the sword,

    and an Emperium to prove your

    worthiness to me. I will wait

    for your return, adventurer.

    Script: npc/quests/doomed_swords.txt:879 · dmdswrd_Q2 = dmdswrd_Q2 | 8

  14. Mysterious Man

    14 Talk to Mysterious Man in Payon Forest F8 (218, 283)

    WhenAfter step 7; Room in your inventory for what you get; Script check: dmdswrd_Q2 & 16
    Choose“Er, what were the items again?” then “Grimtooth”
    Have with you100 × Ogre Tooth, 5 × Cursed Ruby, 10 × Blade Lost in Darkness, 1 × Old Hilt, 1 × Emperium
    It takes100 × Ogre Tooth, 5 × Cursed Ruby, 10 × Blade Lost in Darkness, 1 × Old Hilt, 1 × Emperium
    You get1 × Grimtooth

    I, I don't want to handle

    the Grimtooth longer than

    I have to! You'll understand

    soon enough once you use it...

    Script: npc/quests/doomed_swords.txt:962

  15. Mysterious Man

    15 Talk to Mysterious Man in Payon Forest F8 (218, 283)

    WhenAfter step 7; Room in your inventory for what you get; Script check: dmdswrd_Q2 & 16
    Choose“Yes, I brought all the required items.” then “Grimtooth”
    Have with you100 × Ogre Tooth, 5 × Cursed Ruby, 10 × Blade Lost in Darkness, 1 × Old Hilt, 1 × Emperium
    It takes100 × Ogre Tooth, 5 × Cursed Ruby, 10 × Blade Lost in Darkness, 1 × Old Hilt, 1 × Emperium
    You get1 × Grimtooth

    I, I don't want to handle

    the Grimtooth longer than

    I have to! You'll understand

    soon enough once you use it...

    Script: npc/quests/doomed_swords.txt:962

  16. Mysterious Man

    16 Talk to Mysterious Man in Payon Forest F8 (218, 283)

    WhenAfter step 7; Room in your inventory for what you get; Script check: not dmdswrd_Q2 & 16; Script check: dmdswrd_Q2 & 2
    Choose“Er, what were the items again?” then “Grimtooth”

    the accursed sword, but I do

    require you to prove that you

    are worthy of the Grimtooth's

    power. Can you truly handle it?

    Script: npc/quests/doomed_swords.txt:1024 · dmdswrd_Q2 = dmdswrd_Q2 | 16

  17. Mysterious Man

    17 Talk to Mysterious Man in Payon Forest F8 (218, 283)

    WhenAfter step 7; Room in your inventory for what you get; Script check: not dmdswrd_Q2 & 16; Script check: dmdswrd_Q2 & 2
    Choose“Yes, I brought all the required items.” then “Grimtooth”

    the accursed sword, but I do

    require you to prove that you

    are worthy of the Grimtooth's

    power. Can you truly handle it?

    Script: npc/quests/doomed_swords.txt:1024 · dmdswrd_Q2 = dmdswrd_Q2 | 16

  18. Mysterious Man

    18 Talk to Mysterious Man in Payon Forest F8 (218, 283)

    WhenAfter step 7; Room in your inventory for what you get; Script check: dmdswrd_Q2 & 32
    Choose“Er, what were the items again?” then “Executioner”
    Have with you2 × Executioner's Mitten, 10 × Bloody Edge, 3 × Necklace of Oblivion, 50 × Amulet, 1 × Emperium
    It takes2 × Executioner's Mitten, 10 × Bloody Edge, 3 × Necklace of Oblivion, 50 × Amulet
    You get1 × Executioner

    since I've seen this

    terrifying sword. Now

    take it! Be wary, and don't

    let its bloodlust consume you!

    Script: npc/quests/doomed_swords.txt:1105

  19. Mysterious Man

    19 Talk to Mysterious Man in Payon Forest F8 (218, 283)

    WhenAfter step 7; Room in your inventory for what you get; Script check: dmdswrd_Q2 & 32
    Choose“Yes, I brought all the required items.” then “Executioner”
    Have with you2 × Executioner's Mitten, 10 × Bloody Edge, 3 × Necklace of Oblivion, 50 × Amulet, 1 × Emperium
    It takes2 × Executioner's Mitten, 10 × Bloody Edge, 3 × Necklace of Oblivion, 50 × Amulet
    You get1 × Executioner

    since I've seen this

    terrifying sword. Now

    take it! Be wary, and don't

    let its bloodlust consume you!

    Script: npc/quests/doomed_swords.txt:1105

Rewards over the whole quest

1 × Mysteltainn; 1 × Grimtooth; 1 × Executioner

How this page is made: every step comes from the NPC scripts the server loads for Episode 13.2 (the file and line are under each step). "When" lists the checks the script makes before that branch runs; "Have with you" are the items it counts; experience from getexp is multiplied by the server's 50x quest rate. NPC lines are the script's own text.