More missions starts with Fishbone in Lighthalzen, the City-State of Prosperity (341, 224). The steps below are read from the quest's script on this server, in the order the script's quest stage moves through them.
Not confirmed yet: parts of this quest could not be read with certainty from the script; they are marked at their step.
Quest log
| Entry | What it says |
|---|---|
| More missions #12014 | Lyozien says that his brother Kazien may have another job for you. Kazien |
Walkthrough

1 Talk to Fishbone in Lighthalzen, the City-State of Prosperity (341, 224)
When After step 1; Script check: not MISC_QUEST & 512; Script check: lhz_boss == 6 || BaseLevel >= 60 What...?
Is there something
on my face? Quit looking
at me and let me do my work.
Script:
npc/quests/quests_lighthalzen.txt:216, 225, 319, 335· lhz_sincube = 1
2 Talk to Fishbone in Lighthalzen, the City-State of Prosperity (341, 224)
When After step 1; Script check: not MISC_QUEST & 512; Script check: lhz_boss == 6 || BaseLevel >= 60 Choose “Okay.” Quest log Starts ‘More missions’ total of 20 Jellopy.
But you gotta have
exactly 20 Jellopy on
you, okay? Seeya pal~
Script:
npc/quests/quests_lighthalzen.txt:410· lhz_sincube = 5
3 Talk to Fishbone in Lighthalzen, the City-State of Prosperity (341, 224)
When After step 2; Script check: not MISC_QUEST & 512; Script check: lhz_boss == 6 || BaseLevel >= 60 Choose “Here you go!” Have with you 20 ×
JellopyIt takes 20 ×
Jellopyis good in my book. Let me
get some stuff ready and
then I'll tell you what you
really need to know.
Script:
npc/quests/quests_lighthalzen.txt:472· lhz_sincube = 6
4 Talk to Fishbone in Lighthalzen, the City-State of Prosperity (341, 224)
When After step 3; Script check: not MISC_QUEST & 512; Script check: lhz_boss == 6 || BaseLevel >= 60 Choose “Yes.” willing and ready to go...
Great!
Okay then,
here we go!
Script:
npc/quests/quests_lighthalzen.txt:515· lhz_sincube = 7
5 Talk to Fishbone in Lighthalzen, the City-State of Prosperity (341, 224)
When After step 3; Script check: not MISC_QUEST & 512; Script check: lhz_boss == 6 || BaseLevel >= 60; By chance (a random roll) Choose “Yes.” Then Sends you to Cube Room (67, 193) willing and ready to go...
Great!
Okay then,
here we go!
Not confirmed yet: depends on a random roll in the script.
Script:
npc/quests/quests_lighthalzen.txt:517
6 Talk to Fishbone in Lighthalzen, the City-State of Prosperity (341, 224)
When After step 3; Script check: not MISC_QUEST & 512; Script check: lhz_boss == 6 || BaseLevel >= 60; By chance (a random roll) Choose “Yes.” Then Sends you to Cube Room (66, 136) willing and ready to go...
Great!
Okay then,
here we go!
Not confirmed yet: depends on a random roll in the script.
Script:
npc/quests/quests_lighthalzen.txt:518
7 Talk to Fishbone in Lighthalzen, the City-State of Prosperity (341, 224)
When After step 3; Script check: not MISC_QUEST & 512; Script check: lhz_boss == 6 || BaseLevel >= 60; By chance (a random roll) Choose “Yes.” Then Sends you to Cube Room (66, 74) willing and ready to go...
Great!
Okay then,
here we go!
Not confirmed yet: depends on a random roll in the script.
Script:
npc/quests/quests_lighthalzen.txt:519
8 Talk to Fishbone in Lighthalzen, the City-State of Prosperity (341, 224)
When Script check: not MISC_QUEST & 512; Script check: lhz_boss == 6 || BaseLevel >= 60 Choose “Yes.” don't you? Heh!
I like you style~
Get ready, 'cuz
here we go...!
Script:
npc/quests/quests_lighthalzen.txt:555· lhz_sincube = 79 Go to the spot at Cube Room (237, 198) (Bundle of Files)
When After step 4; Quest progress: lhz_secret01 < 1 Choose “Rummage through the files.” the files, a Red Key
drops to the ground
with a clink. You decide
to keep this Red Key.
Script:
npc/quests/quests_lighthalzen.txt:672· lhz_secret01 = 110 Go to the spot at Cube Room (242, 201) (Drawer)
When Quest progress: lhz_secret01 >= 1; Quest progress: lhz_secret01 == 1; Script check: .@input$ == "Red Key" drawer. Inside, you find a
Jackknife that you decide
to take. After all, it might
be handy sometime.
Script:
npc/quests/quests_lighthalzen.txt:806· lhz_secret01 = 211 Go to the spot at Cube Room (234, 202) (Picture)
When Quest progress: lhz_secret01 >= 2; Quest progress: lhz_secret01 == 2; Script check: .@input$ == "Jackknife"; Script check: .@number_rand == 1 Choose “Look behind picture.” Behind the picture, you
find that the following
numbers are written:
4 3 2 9 1 6 8 2 7
Script:
npc/quests/quests_lighthalzen.txt:736· lhz_secret01 = 312 Go to the spot at Cube Room (234, 202) (Picture)
When Quest progress: lhz_secret01 >= 2; Quest progress: lhz_secret01 == 2; Script check: .@input$ == "Jackknife"; Script check: not .@number_rand == 1; Script check: .@number_rand == 2 Choose “Look behind picture.” Behind the picture, you
find that the following
numbers are written:
3 6 4 1 2 8 7 1 5
Script:
npc/quests/quests_lighthalzen.txt:740· lhz_secret01 = 413 Go to the spot at Cube Room (234, 202) (Picture)
When Quest progress: lhz_secret01 >= 2; Quest progress: lhz_secret01 == 2; Script check: .@input$ == "Jackknife"; Script check: not .@number_rand == 1; Script check: not .@number_rand == 2 Choose “Look behind picture.” Behind the picture, you
find that the following
numbers are written:
4 9 3 7 6 2 8 6 6
Script:
npc/quests/quests_lighthalzen.txt:744· lhz_secret01 = 514 Go to the spot at Cube Room (248, 179) (Chest)
When After step 4 Choose “Take the utility Axe.” Without shame or
an ounce of guilt, you
pick up the utility Axe
and claim it as your own.
Script:
npc/quests/quests_lighthalzen.txt:844· lhz_sincube = 815 Go to the spot at Cube Room (237, 183) (Barrel)
When After step 14; Script check: .@input$ == "Axe" etched on the surface
of the metal plate on
top of the box you found,
like some kind of keypad...
Script:
npc/quests/quests_lighthalzen.txt:886· lhz_sincube = 916 Go to the spot at Cube Room (237, 183) (Barrel)
When After step 15; Quest progress: lhz_secret01 >= 3; Quest progress: lhz_secret01 <= 5; Script check: .@number_line == 9 The metal plate slides
open and you find a key
Key inside the box. You
to keep this Yellow Key.
Script:
npc/quests/quests_lighthalzen.txt:930· lhz_secret01 = 617 Go to the spot at Cube Room (224, 192) (Power Generator)
When Quest progress: lhz_secret01 >= 6; Quest progress: lhz_secret01 == 6; Script check: .@input$ == "Yellow Key" to sputter and deactivate.
You notice that the
Status Light next to the
bed has now turned off.
Script:
npc/quests/quests_lighthalzen.txt:987· lhz_secret01 = 718 Go to the spot at Cube Room (244, 201) (Status Light)
When Quest progress: lhz_secret01 >= 7; Quest progress: lhz_secret01 == 7 Choose “Smash the light bulb.” You smash the
Status Light's bulb
and discover another key.
You obtained a Black Key.
Script:
npc/quests/quests_lighthalzen.txt:1027· lhz_secret01 = 819 Go to the spot at Cube Room (234, 200) (Desk)
When Quest progress: lhz_secret02 < 2; Quest progress: lhz_secret02 < 1 Choose “Under the desk” you find a Short Stick
that you decide to keep.
You never know when
you'll need one of those.
Script:
npc/quests/quests_lighthalzen.txt:1058· lhz_secret02 = 120 Go to the spot at Cube Room (247, 198) (Bed)
When Quest progress: lhz_secret02 == 0 Choose “Under the bed” which you decide to
keep. You never know
when certain, seemingly
useless objects will save you.
Script:
npc/quests/quests_lighthalzen.txt:1193· lhz_secret02 = 221 Go to the spot at Cube Room (234, 200) (Desk)
When Quest progress: lhz_secret02 == 2 Choose “Under the desk” a stick that is superior
to the sum of its parts.
You are now the proud
bearer of a Long Stick.
Script:
npc/quests/quests_lighthalzen.txt:1123· lhz_secret02 = 322 Go to the spot at Cube Room (247, 198) (Bed)
When Quest progress: lhz_secret02 != 0; Quest progress: lhz_secret02 == 1 Choose “Under the bed” a stick that is superior
to the sum of its parts.
You are now the proud
bearer of a Long Stick.
Script:
npc/quests/quests_lighthalzen.txt:1222· lhz_secret02 = 323 Go to the spot at Cube Room (247, 198) (Bed)
When Quest progress: lhz_secret02 != 0; Quest progress: lhz_secret02 != 1; Quest progress: lhz_secret02 != 2; Quest progress: lhz_secret02 == 3; Script check: .@input$ == "Long Stick" Choose “Under the bed” reach the object and drag
it under the bed towards you.
You now possess the Cube
that was under the bed.
Script:
npc/quests/quests_lighthalzen.txt:1291· lhz_secret02 = 424 Go to the spot at Cube Room (229, 184) (Goblet)
When Quest progress: lhz_secret03 == 0 Choose “Examine the goblet.” However, you'll need to get
rid of that rust somehow.
Perhaps you can dip the key
in some corrosive chemical?
Script:
npc/quests/quests_lighthalzen.txt:1337· lhz_secret03 = 125 Go to the spot at Cube Room (231, 202) (Chemicals)
When Quest progress: lhz_secret03 >= 1; Quest progress: lhz_secret03 == 1; Script check: .@input$ == "Rusty Key" the rust, making it usable
again. Now that it is clean,
the Rusty Key has become
a sparkling Green Key.
Script:
npc/quests/quests_lighthalzen.txt:1379· lhz_secret03 = 226 Go to the spot at Cube Room (249, 191) (Cabinet)
When Quest progress: lhz_secret03 >= 2; Quest progress: lhz_secret03 == 2; Script check: .@input$ == "Green Key" and finds that it fits into
one of the drawer keyholes.
You open the drawer and
obtain a strange Polygon.
Script:
npc/quests/quests_lighthalzen.txt:1427· lhz_secret03 = 327 Go to the spot at Cube Room (224, 197) (Experiment Tube)
When Quest progress: lhz_secret01 >= 8; Quest progress: lhz_secret01 == 8; Script check: .@input$ == "Black Key" into the keyhole, causing
the experiment tube to open
and reveal an Oval which you
you choose to take with you.
Script:
npc/quests/quests_lighthalzen.txt:1482· lhz_secret01 = 928 Go to the spot at Cube Room (248, 193) (Box)
When Script check: not lhz_secret01 < 9 && lhz_secret02 < 4 && lhz_secret03 < 3; Script check: lhz_secret01 != 10 || lhz_secret02 != 5 || lhz_secret03 != 4; Quest progress: lhz_secret01 == 9; Script check: .@input$ == "Oval" Choose “Oval Hole” shaped holes.
You insert the Oval
into the Oval shaped
hole where it fits perfectly.
Script:
npc/quests/quests_lighthalzen.txt:1573· lhz_secret01 = 1029 Go to the spot at Cube Room (248, 193) (Box)
When Script check: not lhz_secret01 < 9 && lhz_secret02 < 4 && lhz_secret03 < 3; Script check: lhz_secret01 != 10 || lhz_secret02 != 5 || lhz_secret03 != 4; Quest progress: lhz_secret02 == 4; Script check: .@input$ == "Cube" Choose “Cube Hole” into the Cubic hole
and it clicks into place.
Your formal Kindergarten
training is finally justified.
Script:
npc/quests/quests_lighthalzen.txt:1598· lhz_secret02 = 530 Go to the spot at Cube Room (248, 193) (Box)
When Script check: not lhz_secret01 < 9 && lhz_secret02 < 4 && lhz_secret03 < 3; Script check: lhz_secret01 != 10 || lhz_secret02 != 5 || lhz_secret03 != 4; Quest progress: lhz_secret03 == 3; Script check: .@input$ == "Polygon" Choose “Polygon Hole” the same shape as this
nondescript Polygonal hole.
The Polygon fits perfectly,
almost as if it were destiny.
Script:
npc/quests/quests_lighthalzen.txt:1627· lhz_secret03 = 431 Go to the spot at Cube Room (248, 193) (Box)
When Script check: not lhz_secret01 < 9 && lhz_secret02 < 4 && lhz_secret03 < 3; Quest progress: lhz_secret01 == 10; Quest progress: lhz_secret02 == 5; Quest progress: lhz_secret03 == 4 Choose “Open the box.” You get 1 ×
Laboratory Permit''Laboratory Permit'' inside.
You pocket this Laboratory
Permit, knowing that you
will be needing it later.
Script:
npc/quests/quests_lighthalzen.txt:1660· lhz_sincube = 10
32 Talk to Fishbone in Lighthalzen, the City-State of Prosperity (341, 224)
When After step 31; Script check: not MISC_QUEST & 512; Script check: lhz_boss == 6 || BaseLevel >= 60; Quest log 'More missions' is in progress Quest log Finishes ‘More missions’ to get a little worried
about what happened to
you. So did you get what
you wanted over there?
Script:
npc/quests/quests_lighthalzen.txt:572
33 Talk to Fishbone in Lighthalzen, the City-State of Prosperity (341, 224)
When After step 31; Script check: not MISC_QUEST & 512; Script check: lhz_boss == 6 || BaseLevel >= 60; By chance (a random roll) Choose “Sure” Then Sends you to Cube Room (67, 193) what do you say?
Okay then, here
we go! Good luck
to you, buddy.
Not confirmed yet: depends on a random roll in the script.
Script:
npc/quests/quests_lighthalzen.txt:609
34 Talk to Fishbone in Lighthalzen, the City-State of Prosperity (341, 224)
When After step 31; Script check: not MISC_QUEST & 512; Script check: lhz_boss == 6 || BaseLevel >= 60; By chance (a random roll) Choose “Sure” Then Sends you to Cube Room (66, 136) what do you say?
Okay then, here
we go! Good luck
to you, buddy.
Not confirmed yet: depends on a random roll in the script.
Script:
npc/quests/quests_lighthalzen.txt:610
35 Talk to Fishbone in Lighthalzen, the City-State of Prosperity (341, 224)
When After step 31; Script check: not MISC_QUEST & 512; Script check: lhz_boss == 6 || BaseLevel >= 60; By chance (a random roll) Choose “Sure” Then Sends you to Cube Room (66, 74) what do you say?
Okay then, here
we go! Good luck
to you, buddy.
Not confirmed yet: depends on a random roll in the script.
Script:
npc/quests/quests_lighthalzen.txt:61136 Go to the spot at Cube Room (224, 197) (Experiment Tube)
When After step 31; Quest progress: lhz_secret01 >= 8; Quest progress: lhz_secret01 != 8; Quest progress: lhz_secret01 != 9; Script check: .@input$ == "Laboratory Permit"; Have at least one of: Laboratory Permit Choose “Go downstairs” Then Sends you to Cube Room (177, 13) an underground staircase.
You walk down
the long flight
of winding stairs...
Script:
npc/quests/quests_lighthalzen.txt:1521· lhz_sincube = 0, lhz_secret01 = 0, lhz_secret02 = 0, lhz_secret03 = 0, MISC_QUEST = MISC_QUEST | 512
Rewards over the whole quest
How this page is made: every step comes from the NPC scripts the server loads for Episode 13.2 (the file and line are under each step). "When" lists the checks the script makes before that branch runs; "Have with you" are the items it counts; experience from getexp is multiplied by the server's 50x quest rate. NPC lines are the script's own text.