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More missions

More missions starts with Fishbone in Lighthalzen, the City-State of Prosperity (341, 224). The steps below are read from the quest's script on this server, in the order the script's quest stage moves through them.

Not confirmed yet: parts of this quest could not be read with certainty from the script; they are marked at their step.

Quest log

EntryWhat it says
More missions #12014Lyozien says that his brother Kazien may have another job for you.
Kazien

Walkthrough

  1. Fishbone

    1 Talk to Fishbone in Lighthalzen, the City-State of Prosperity (341, 224)

    WhenAfter step 1; Script check: not MISC_QUEST & 512; Script check: lhz_boss == 6 || BaseLevel >= 60

    What...?

    Is there something

    on my face? Quit looking

    at me and let me do my work.

    Script: npc/quests/quests_lighthalzen.txt:216, 225, 319, 335 · lhz_sincube = 1

  2. Fishbone

    2 Talk to Fishbone in Lighthalzen, the City-State of Prosperity (341, 224)

    WhenAfter step 1; Script check: not MISC_QUEST & 512; Script check: lhz_boss == 6 || BaseLevel >= 60
    Choose“Okay.”
    Quest logStarts ‘More missions’

    total of 20 Jellopy.

    But you gotta have

    exactly 20 Jellopy on

    you, okay? Seeya pal~

    Script: npc/quests/quests_lighthalzen.txt:410 · lhz_sincube = 5

  3. Fishbone

    3 Talk to Fishbone in Lighthalzen, the City-State of Prosperity (341, 224)

    WhenAfter step 2; Script check: not MISC_QUEST & 512; Script check: lhz_boss == 6 || BaseLevel >= 60
    Choose“Here you go!”
    Have with you20 × Jellopy
    It takes20 × Jellopy

    is good in my book. Let me

    get some stuff ready and

    then I'll tell you what you

    really need to know.

    Script: npc/quests/quests_lighthalzen.txt:472 · lhz_sincube = 6

  4. Fishbone

    4 Talk to Fishbone in Lighthalzen, the City-State of Prosperity (341, 224)

    WhenAfter step 3; Script check: not MISC_QUEST & 512; Script check: lhz_boss == 6 || BaseLevel >= 60
    Choose“Yes.”

    willing and ready to go...

    Great!

    Okay then,

    here we go!

    Script: npc/quests/quests_lighthalzen.txt:515 · lhz_sincube = 7

  5. Fishbone

    5 Talk to Fishbone in Lighthalzen, the City-State of Prosperity (341, 224)

    WhenAfter step 3; Script check: not MISC_QUEST & 512; Script check: lhz_boss == 6 || BaseLevel >= 60; By chance (a random roll)
    Choose“Yes.”
    ThenSends you to Cube Room (67, 193)

    willing and ready to go...

    Great!

    Okay then,

    here we go!

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/quests/quests_lighthalzen.txt:517

  6. Fishbone

    6 Talk to Fishbone in Lighthalzen, the City-State of Prosperity (341, 224)

    WhenAfter step 3; Script check: not MISC_QUEST & 512; Script check: lhz_boss == 6 || BaseLevel >= 60; By chance (a random roll)
    Choose“Yes.”
    ThenSends you to Cube Room (66, 136)

    willing and ready to go...

    Great!

    Okay then,

    here we go!

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/quests/quests_lighthalzen.txt:518

  7. Fishbone

    7 Talk to Fishbone in Lighthalzen, the City-State of Prosperity (341, 224)

    WhenAfter step 3; Script check: not MISC_QUEST & 512; Script check: lhz_boss == 6 || BaseLevel >= 60; By chance (a random roll)
    Choose“Yes.”
    ThenSends you to Cube Room (66, 74)

    willing and ready to go...

    Great!

    Okay then,

    here we go!

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/quests/quests_lighthalzen.txt:519

  8. Fishbone

    8 Talk to Fishbone in Lighthalzen, the City-State of Prosperity (341, 224)

    WhenScript check: not MISC_QUEST & 512; Script check: lhz_boss == 6 || BaseLevel >= 60
    Choose“Yes.”

    don't you? Heh!

    I like you style~

    Get ready, 'cuz

    here we go...!

    Script: npc/quests/quests_lighthalzen.txt:555 · lhz_sincube = 7

  9. 9 Go to the spot at Cube Room (237, 198) (Bundle of Files)

    WhenAfter step 4; Quest progress: lhz_secret01 < 1
    Choose“Rummage through the files.”

    the files, a Red Key

    drops to the ground

    with a clink. You decide

    to keep this Red Key.

    Script: npc/quests/quests_lighthalzen.txt:672 · lhz_secret01 = 1

  10. 10 Go to the spot at Cube Room (242, 201) (Drawer)

    WhenQuest progress: lhz_secret01 >= 1; Quest progress: lhz_secret01 == 1; Script check: .@input$ == "Red Key"

    drawer. Inside, you find a

    Jackknife that you decide

    to take. After all, it might

    be handy sometime.

    Script: npc/quests/quests_lighthalzen.txt:806 · lhz_secret01 = 2

  11. 11 Go to the spot at Cube Room (234, 202) (Picture)

    WhenQuest progress: lhz_secret01 >= 2; Quest progress: lhz_secret01 == 2; Script check: .@input$ == "Jackknife"; Script check: .@number_rand == 1
    Choose“Look behind picture.”

    Behind the picture, you

    find that the following

    numbers are written:

    4 3 2 9 1 6 8 2 7

    Script: npc/quests/quests_lighthalzen.txt:736 · lhz_secret01 = 3

  12. 12 Go to the spot at Cube Room (234, 202) (Picture)

    WhenQuest progress: lhz_secret01 >= 2; Quest progress: lhz_secret01 == 2; Script check: .@input$ == "Jackknife"; Script check: not .@number_rand == 1; Script check: .@number_rand == 2
    Choose“Look behind picture.”

    Behind the picture, you

    find that the following

    numbers are written:

    3 6 4 1 2 8 7 1 5

    Script: npc/quests/quests_lighthalzen.txt:740 · lhz_secret01 = 4

  13. 13 Go to the spot at Cube Room (234, 202) (Picture)

    WhenQuest progress: lhz_secret01 >= 2; Quest progress: lhz_secret01 == 2; Script check: .@input$ == "Jackknife"; Script check: not .@number_rand == 1; Script check: not .@number_rand == 2
    Choose“Look behind picture.”

    Behind the picture, you

    find that the following

    numbers are written:

    4 9 3 7 6 2 8 6 6

    Script: npc/quests/quests_lighthalzen.txt:744 · lhz_secret01 = 5

  14. 14 Go to the spot at Cube Room (248, 179) (Chest)

    WhenAfter step 4
    Choose“Take the utility Axe.”

    Without shame or

    an ounce of guilt, you

    pick up the utility Axe

    and claim it as your own.

    Script: npc/quests/quests_lighthalzen.txt:844 · lhz_sincube = 8

  15. 15 Go to the spot at Cube Room (237, 183) (Barrel)

    WhenAfter step 14; Script check: .@input$ == "Axe"

    etched on the surface

    of the metal plate on

    top of the box you found,

    like some kind of keypad...

    Script: npc/quests/quests_lighthalzen.txt:886 · lhz_sincube = 9

  16. 16 Go to the spot at Cube Room (237, 183) (Barrel)

    WhenAfter step 15; Quest progress: lhz_secret01 >= 3; Quest progress: lhz_secret01 <= 5; Script check: .@number_line == 9

    The metal plate slides

    open and you find a key

    Key inside the box. You

    to keep this Yellow Key.

    Script: npc/quests/quests_lighthalzen.txt:930 · lhz_secret01 = 6

  17. 17 Go to the spot at Cube Room (224, 192) (Power Generator)

    WhenQuest progress: lhz_secret01 >= 6; Quest progress: lhz_secret01 == 6; Script check: .@input$ == "Yellow Key"

    to sputter and deactivate.

    You notice that the

    Status Light next to the

    bed has now turned off.

    Script: npc/quests/quests_lighthalzen.txt:987 · lhz_secret01 = 7

  18. 18 Go to the spot at Cube Room (244, 201) (Status Light)

    WhenQuest progress: lhz_secret01 >= 7; Quest progress: lhz_secret01 == 7
    Choose“Smash the light bulb.”

    You smash the

    Status Light's bulb

    and discover another key.

    You obtained a Black Key.

    Script: npc/quests/quests_lighthalzen.txt:1027 · lhz_secret01 = 8

  19. 19 Go to the spot at Cube Room (234, 200) (Desk)

    WhenQuest progress: lhz_secret02 < 2; Quest progress: lhz_secret02 < 1
    Choose“Under the desk”

    you find a Short Stick

    that you decide to keep.

    You never know when

    you'll need one of those.

    Script: npc/quests/quests_lighthalzen.txt:1058 · lhz_secret02 = 1

  20. 20 Go to the spot at Cube Room (247, 198) (Bed)

    WhenQuest progress: lhz_secret02 == 0
    Choose“Under the bed”

    which you decide to

    keep. You never know

    when certain, seemingly

    useless objects will save you.

    Script: npc/quests/quests_lighthalzen.txt:1193 · lhz_secret02 = 2

  21. 21 Go to the spot at Cube Room (234, 200) (Desk)

    WhenQuest progress: lhz_secret02 == 2
    Choose“Under the desk”

    a stick that is superior

    to the sum of its parts.

    You are now the proud

    bearer of a Long Stick.

    Script: npc/quests/quests_lighthalzen.txt:1123 · lhz_secret02 = 3

  22. 22 Go to the spot at Cube Room (247, 198) (Bed)

    WhenQuest progress: lhz_secret02 != 0; Quest progress: lhz_secret02 == 1
    Choose“Under the bed”

    a stick that is superior

    to the sum of its parts.

    You are now the proud

    bearer of a Long Stick.

    Script: npc/quests/quests_lighthalzen.txt:1222 · lhz_secret02 = 3

  23. 23 Go to the spot at Cube Room (247, 198) (Bed)

    WhenQuest progress: lhz_secret02 != 0; Quest progress: lhz_secret02 != 1; Quest progress: lhz_secret02 != 2; Quest progress: lhz_secret02 == 3; Script check: .@input$ == "Long Stick"
    Choose“Under the bed”

    reach the object and drag

    it under the bed towards you.

    You now possess the Cube

    that was under the bed.

    Script: npc/quests/quests_lighthalzen.txt:1291 · lhz_secret02 = 4

  24. 24 Go to the spot at Cube Room (229, 184) (Goblet)

    WhenQuest progress: lhz_secret03 == 0
    Choose“Examine the goblet.”

    However, you'll need to get

    rid of that rust somehow.

    Perhaps you can dip the key

    in some corrosive chemical?

    Script: npc/quests/quests_lighthalzen.txt:1337 · lhz_secret03 = 1

  25. 25 Go to the spot at Cube Room (231, 202) (Chemicals)

    WhenQuest progress: lhz_secret03 >= 1; Quest progress: lhz_secret03 == 1; Script check: .@input$ == "Rusty Key"

    the rust, making it usable

    again. Now that it is clean,

    the Rusty Key has become

    a sparkling Green Key.

    Script: npc/quests/quests_lighthalzen.txt:1379 · lhz_secret03 = 2

  26. 26 Go to the spot at Cube Room (249, 191) (Cabinet)

    WhenQuest progress: lhz_secret03 >= 2; Quest progress: lhz_secret03 == 2; Script check: .@input$ == "Green Key"

    and finds that it fits into

    one of the drawer keyholes.

    You open the drawer and

    obtain a strange Polygon.

    Script: npc/quests/quests_lighthalzen.txt:1427 · lhz_secret03 = 3

  27. 27 Go to the spot at Cube Room (224, 197) (Experiment Tube)

    WhenQuest progress: lhz_secret01 >= 8; Quest progress: lhz_secret01 == 8; Script check: .@input$ == "Black Key"

    into the keyhole, causing

    the experiment tube to open

    and reveal an Oval which you

    you choose to take with you.

    Script: npc/quests/quests_lighthalzen.txt:1482 · lhz_secret01 = 9

  28. 28 Go to the spot at Cube Room (248, 193) (Box)

    WhenScript check: not lhz_secret01 < 9 && lhz_secret02 < 4 && lhz_secret03 < 3; Script check: lhz_secret01 != 10 || lhz_secret02 != 5 || lhz_secret03 != 4; Quest progress: lhz_secret01 == 9; Script check: .@input$ == "Oval"
    Choose“Oval Hole”

    shaped holes.

    You insert the Oval

    into the Oval shaped

    hole where it fits perfectly.

    Script: npc/quests/quests_lighthalzen.txt:1573 · lhz_secret01 = 10

  29. 29 Go to the spot at Cube Room (248, 193) (Box)

    WhenScript check: not lhz_secret01 < 9 && lhz_secret02 < 4 && lhz_secret03 < 3; Script check: lhz_secret01 != 10 || lhz_secret02 != 5 || lhz_secret03 != 4; Quest progress: lhz_secret02 == 4; Script check: .@input$ == "Cube"
    Choose“Cube Hole”

    into the Cubic hole

    and it clicks into place.

    Your formal Kindergarten

    training is finally justified.

    Script: npc/quests/quests_lighthalzen.txt:1598 · lhz_secret02 = 5

  30. 30 Go to the spot at Cube Room (248, 193) (Box)

    WhenScript check: not lhz_secret01 < 9 && lhz_secret02 < 4 && lhz_secret03 < 3; Script check: lhz_secret01 != 10 || lhz_secret02 != 5 || lhz_secret03 != 4; Quest progress: lhz_secret03 == 3; Script check: .@input$ == "Polygon"
    Choose“Polygon Hole”

    the same shape as this

    nondescript Polygonal hole.

    The Polygon fits perfectly,

    almost as if it were destiny.

    Script: npc/quests/quests_lighthalzen.txt:1627 · lhz_secret03 = 4

  31. 31 Go to the spot at Cube Room (248, 193) (Box)

    WhenScript check: not lhz_secret01 < 9 && lhz_secret02 < 4 && lhz_secret03 < 3; Quest progress: lhz_secret01 == 10; Quest progress: lhz_secret02 == 5; Quest progress: lhz_secret03 == 4
    Choose“Open the box.”
    You get1 × Laboratory Permit

    ''Laboratory Permit'' inside.

    You pocket this Laboratory

    Permit, knowing that you

    will be needing it later.

    Script: npc/quests/quests_lighthalzen.txt:1660 · lhz_sincube = 10

  32. Fishbone

    32 Talk to Fishbone in Lighthalzen, the City-State of Prosperity (341, 224)

    WhenAfter step 31; Script check: not MISC_QUEST & 512; Script check: lhz_boss == 6 || BaseLevel >= 60; Quest log 'More missions' is in progress
    Quest logFinishes ‘More missions’

    to get a little worried

    about what happened to

    you. So did you get what

    you wanted over there?

    Script: npc/quests/quests_lighthalzen.txt:572

  33. Fishbone

    33 Talk to Fishbone in Lighthalzen, the City-State of Prosperity (341, 224)

    WhenAfter step 31; Script check: not MISC_QUEST & 512; Script check: lhz_boss == 6 || BaseLevel >= 60; By chance (a random roll)
    Choose“Sure”
    ThenSends you to Cube Room (67, 193)

    what do you say?

    Okay then, here

    we go! Good luck

    to you, buddy.

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/quests/quests_lighthalzen.txt:609

  34. Fishbone

    34 Talk to Fishbone in Lighthalzen, the City-State of Prosperity (341, 224)

    WhenAfter step 31; Script check: not MISC_QUEST & 512; Script check: lhz_boss == 6 || BaseLevel >= 60; By chance (a random roll)
    Choose“Sure”
    ThenSends you to Cube Room (66, 136)

    what do you say?

    Okay then, here

    we go! Good luck

    to you, buddy.

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/quests/quests_lighthalzen.txt:610

  35. Fishbone

    35 Talk to Fishbone in Lighthalzen, the City-State of Prosperity (341, 224)

    WhenAfter step 31; Script check: not MISC_QUEST & 512; Script check: lhz_boss == 6 || BaseLevel >= 60; By chance (a random roll)
    Choose“Sure”
    ThenSends you to Cube Room (66, 74)

    what do you say?

    Okay then, here

    we go! Good luck

    to you, buddy.

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/quests/quests_lighthalzen.txt:611

  36. 36 Go to the spot at Cube Room (224, 197) (Experiment Tube)

    WhenAfter step 31; Quest progress: lhz_secret01 >= 8; Quest progress: lhz_secret01 != 8; Quest progress: lhz_secret01 != 9; Script check: .@input$ == "Laboratory Permit"; Have at least one of: Laboratory Permit
    Choose“Go downstairs”
    ThenSends you to Cube Room (177, 13)

    an underground staircase.

    You walk down

    the long flight

    of winding stairs...

    Script: npc/quests/quests_lighthalzen.txt:1521 · lhz_sincube = 0, lhz_secret01 = 0, lhz_secret02 = 0, lhz_secret03 = 0, MISC_QUEST = MISC_QUEST | 512

Rewards over the whole quest

1 × Laboratory Permit

How this page is made: every step comes from the NPC scripts the server loads for Episode 13.2 (the file and line are under each step). "When" lists the checks the script makes before that branch runs; "Have with you" are the items it counts; experience from getexp is multiplied by the server's 50x quest rate. NPC lines are the script's own text.