Merchant Class Tutorial and Job Specific Quest starts with Guarnien in Inside Alberta (70, 51). The steps below are read from the quest's script on this server, in the order the script's quest stage moves through them.
Not confirmed yet: parts of this quest could not be read with certainty from the script; they are marked at their step.
Quest log
| Entry | What it says |
|---|---|
| Guarnien's Lecture #8229 | "You can't really be a Merchant if you can't even carry around goods to sell. Increase Weight Limit skill up to Level 4. After that, we can talk more about becoming a true Merchant." Return to Guarnien after mastering the skill, Increase Weight Limit |
| Guarnien's Lecture #8230 | "I'll talk about the Mammonite skill, just a basic skill as Item Appraisal. For now, let me take a little bit of a break from all of this arduous lecture." Listen to Guarnien's Lecture |
| Guarnien's Lecture #8231 | "Now, I was going to tell you about Discount skill, right?" Listen to Guarnien's Lecture |
| Guarnien's Lecture #8232 | "Alright! Now, in order to become closer towards becoming a true Merchant, I want you to learn the Discount skill up to Level 4." Return to Guarnien after mastering the skill, Discount |
| Guarnien's Lecture #8233 | "Alright, my next lesson will hopefully offer you a bit more of a challenge. Come back when you think you're ready, alright?" Listen to Guarnien's Lecture |
| Prontera Market Research #8234 | "You'll find some NPCs selling 10 Red Potions in Prontera. Your task is to buy the potions for the cheapest price." Buy 10 bottles of the cheapeast Red Potion in Prontera and return to Guarnien |
| Guarnien's Lecture #8235 | "Let me tell you about Over Charge." Listen to Guarnien's Lecture |
| Guarnien's Lecture #8236 | "Like Discount, Over Charge is a Passive skill that can be mastered at Skill Level 10. Personally, I think you should learn this skill for sure! For your next assignment, learn Over Charge up to Level 4. It shouldn't be too difficult to do." Return to Guarnien after mastering the skill, Over Charge |
| Guarnien's Lecture #8237 | "Push Cart skill. Be ready for this lecture, as Push Cart is one of the more important skills for a Merchant." Listen to Guarnien's Lecture |
| Guarnien's Lecture #8238 | "First off, you need to know Level 5 Increase Weight Limit before you can even learn the Push Cart skill. As you can see, this skill is an advanced form of the Increase Weight Limit skill. You can procure a PushCart from most Kafra Ladies for a certain fee. For now, why don't you learn the Push Cart skill up to Level 4?" Return to Guarnien after mastering the Cart Skill |
| Guarnien's Lecture #8239 | "I believe it's time for my final lecture. I'll discuss the definitive skill of the Merchant: Vending." Listen to Guarnien's Lecture |
| Guarnien's Lecture #8240 | "For your final assignment, I will ask you to learn the Vending skill up to Skill Level 4. Of course, once you do, I'll give you a little reward. I'll be waiting, so do your best~" Return to Guarnien after mastering the Vending Skill |
Walkthrough

1 Talk to Guarnien in Inside Alberta (70, 51)
When Quest stage 10 (set outside the steps listed here); Class is Merchant D-don't worry, though,
I won't tell anybody.
Oh well, it happens even to the best of us. Just think of this as an invaluable learning experience.
Now, why don't you go to Prontera and try to buy 10 Red Potions from an NPC for the cheapest price again?
Not confirmed yet: the quest stage is set to a computed value (rand(6, 8)).
Script:
npc/quests/first_class/tu_merchant.txt:316· tu_merchant = rand(6, 8)
2 Talk to Guarnien in Inside Alberta (70, 51)
When Class is Merchant; Skill Enlarge Weight Limit < 4 Choose “Sure!” Quest log Starts ‘Guarnien's Lecture’ You've just started out as a Merchant, haven't you? How would you like to learn the fundamentals of business from an experienced colleague?
Script:
npc/quests/first_class/tu_merchant.txt:521· tu_merchant = 1
3 Talk to Guarnien in Inside Alberta (70, 51)
When After step 2; Class is Merchant; Script check: .@chk_soji > 3; Script check: .@chk_soji < 10; Knows Item Appraisal You get 2,900 Base EXP and 550 Job EXP (58 / 11 × 50, the server's quest rate); 1 ×
Battle Axe [3]Quest log Removes ‘Guarnien's Lecture’; starts ‘Guarnien's Lecture’ First, there's the Item Appraisal skill. This ability, once you've learned it, allows you to identify unknown items.
This skill works exactly like a Magnifier, so you won't have to spend any Zeny on them. Also, this skill is mastered at Level 1.
I see in your eyes that you've already learned to appraise items. Haha, although having that knowledge is reward in itself, let me give you something extra!
Script:
npc/quests/first_class/tu_merchant.txt:493· tu_merchant = 2
4 Talk to Guarnien in Inside Alberta (70, 51)
When After step 2; Class is Merchant; Script check: .@chk_soji > 3; Script check: .@chk_soji < 10; Skill Item Appraisal == 0 Quest log Removes ‘Guarnien's Lecture’; starts ‘Guarnien's Lecture’ First, there's the Item Appraisal skill. This ability, once you've learned it, allows you to identify unknown items.
This skill works exactly like a Magnifier, so you won't have to spend any Zeny on them. Also, this skill is mastered at Level 1.
Alright, next time
I'll talk about the Mammonite skill. For now, let me take a little bit of a break from all of this arduous lecture. *Whew!*
Script:
npc/quests/first_class/tu_merchant.txt:512· tu_merchant = 2
5 Talk to Guarnien in Inside Alberta (70, 51)
When Class is Merchant; Skill Enlarge Weight Limit >= 4; Knows Item Appraisal Choose “Sure!” You get 2,900 Base EXP and 550 Job EXP (58 / 11 × 50, the server's quest rate); 1 ×
Battle Axe [3]Quest log Removes ‘Guarnien's Lecture’; starts ‘Guarnien's Lecture’ First, there's the Item Appraisal skill. This ability, once you've learned it, allows you to identify unknown items.
This skill works exactly like a Magnifier, so you won't have to spend any Zeny on them. Also, this skill is mastered at Level 1.
I see in your eyes that you've already learned to appraise items. Haha, although having that knowledge is reward in itself, let me give you something extra!
Script:
npc/quests/first_class/tu_merchant.txt:557· tu_merchant = 2
6 Talk to Guarnien in Inside Alberta (70, 51)
When Class is Merchant; Skill Enlarge Weight Limit >= 4; Skill Item Appraisal == 0 Choose “Sure!” Quest log Removes ‘Guarnien's Lecture’; starts ‘Guarnien's Lecture’ And I'll tell you
more about the Discount
skill later. I always manage
to forget about that!
Script:
npc/quests/first_class/tu_merchant.txt:577· tu_merchant = 2
7 Talk to Guarnien in Inside Alberta (70, 51)
When After step 3; Class is Merchant; Script check: .@chk_mam > 3; Script check: .@chk_mam < 10 You get 3,500 Base EXP and 600 Job EXP (70 / 12 × 50, the server's quest rate) Quest log Removes ‘Guarnien's Lecture’; starts ‘Guarnien's Lecture’ So if you use this skill too often, you might end up bankrupt! So be really careful. Also, as the Skill Level for Mammonite increases, so does the attack strength and Zeny consumption.
Ah, I see that you've already tried this skill. How much money have you wasted using Mammonite? Not too much, I hope.
Well, since you're still green, I feel awfully sorry if you've wasted Zeny. Why don't you take this as compensation?
Script:
npc/quests/first_class/tu_merchant.txt:454· tu_merchant = 3
8 Talk to Guarnien in Inside Alberta (70, 51)
When After step 3; Class is Merchant; Script check: not .@chk_mam > 3 && .@chk_mam < 10 Quest log Removes ‘Guarnien's Lecture’; starts ‘Guarnien's Lecture’ The upside is that it inflicts great damage and only uses a little SP. However, the downside is that it will also consume your Zeny!
So if you use this skill too often, you might end up bankrupt! So be really careful. Also, as the Skill Level for Mammonite increases, so does the attack strength and Zeny consumption.
Okay. Now I think we're ready for me to discuss the Discount skill. Come back when you'd like me to tell you more about it, okay?
Script:
npc/quests/first_class/tu_merchant.txt:464· tu_merchant = 3
9 Talk to Guarnien in Inside Alberta (70, 51)
When After step 7; Class is Merchant; Script check: .@chk_disc > 3; Script check: .@chk_disc < 10 You get 4,150 Base EXP and 550 Job EXP (83 / 11 × 50, the server's quest rate) raised your Discount
to Level 4 already.
Here, take this
small reward~
Script:
npc/quests/first_class/tu_merchant.txt:387
10 Talk to Guarnien in Inside Alberta (70, 51)
When After step 7; Class is Merchant; Script check: not .@chk_disc > 3 && .@chk_disc < 10; Script check: .@chk_disc == 10 You get 4,850 Base EXP and 900 Job EXP (97 / 18 × 50, the server's quest rate) The Discount skill is
mastered at Level 10. The higher the skill level, the less you have to pay for items at NPC shops.
Incredible!
You've actually mastered the Discount skill! You're such a great student. You deserve a bit of a reward!
Script:
npc/quests/first_class/tu_merchant.txt:391
11 Talk to Guarnien in Inside Alberta (70, 51)
When After step 7; Class is Merchant; Script check: not .@chk_disc > 3 && .@chk_disc < 10; Script check: not .@chk_disc == 10 Quest log Removes ‘Guarnien's Lecture’; starts ‘Guarnien's Lecture’ Alright! Now, in order to become closer towards becoming a true Merchant, I want you to learn the Discount skill up to Level 4.
It'd be nicer if you could
master it, but you might be more interested in devoting your time to other skills.
Still, you can't ignore the fact that bargaining is an essential skill for a Merchant! Come back to me when you're ready~
Script:
npc/quests/first_class/tu_merchant.txt:401· tu_merchant = 4
12 Talk to Guarnien in Inside Alberta (70, 51)
When After step 7; Class is Merchant Quest log Removes ‘Guarnien's Lecture’; starts ‘Guarnien's Lecture’ raised your Discount
to Level 4 already.
Here, take this
small reward~
Script:
npc/quests/first_class/tu_merchant.txt:406
13 Talk to Guarnien in Inside Alberta (70, 51)
When After step 11; Class is Merchant; Script check: .@chk_disc > 3; Script check: .@chk_disc < 10 You get 4,150 Base EXP and 550 Job EXP (83 / 11 × 50, the server's quest rate) So, how is it going with learning the Discount skill? Like I always say, if you can't make a bargain, you can't be a Merchant!
Ah, you've learned
how to use the Discount skill
well enough. Good, here's a little reward for your hard work~
Script:
npc/quests/first_class/tu_merchant.txt:417
14 Talk to Guarnien in Inside Alberta (70, 51)
When After step 11; Class is Merchant; Script check: not .@chk_disc > 3 && .@chk_disc < 10; Script check: .@chk_disc == 10 You get 4,850 Base EXP and 900 Job EXP (97 / 18 × 50, the server's quest rate) So, how is it going with learning the Discount skill? Like I always say, if you can't make a bargain, you can't be a Merchant!
Incredible!
You've actually mastered the Discount skill! You're such a great student. You deserve a bit of a reward!
Script:
npc/quests/first_class/tu_merchant.txt:421
15 Talk to Guarnien in Inside Alberta (70, 51)
When After step 7; Class is Merchant Quest log Removes ‘Guarnien's Lecture’; starts ‘Guarnien's Lecture’ So, how is it going with learning the Discount skill? Like I always say, if you can't make a bargain, you can't be a Merchant!
Ah, you've learned
how to use the Discount skill
well enough. Good, here's a little reward for your hard work~
Script:
npc/quests/first_class/tu_merchant.txt:427, 427
16 Talk to Guarnien in Inside Alberta (70, 51)
When After step 7; Class is Merchant raised your Discount
to Level 4 already.
Here, take this
small reward~
Script:
npc/quests/first_class/tu_merchant.txt:430, 430· tu_merchant = 5
17 Talk to Guarnien in Inside Alberta (70, 51)
When After step 16; Class is Merchant Quest log Moves on to ‘Prontera Market Research’ Then Sends you to Prontera, Capital of Rune Midgard (155, 46) So first, you'll need to research the market price for Red Potions. Also, be careful of scammers! If the price is too good to be true, it usually is.
Ha ha ha, let me make your goal a bit less confusing. You will need to buy 10 Red Potions from an NPC in Prontera.
Prontera's a bit far from here, isn't it? I'll just use this Kafra Warp-- Mahnsoo has a bunch for
some reason --to send you there right now. Get ready...!
Not confirmed yet: the quest stage is set to a computed value (rand(6, 8)).
Script:
npc/quests/first_class/tu_merchant.txt:359· tu_merchant = rand(6, 8)
18 Talk to Guarnien in Inside Alberta (70, 51)
When Quest stage 9 (set outside the steps listed here); Class is Merchant You get 5,600 Base EXP and 1,100 Job EXP (112 / 22 × 50, the server's quest rate) Quest log Moves on to ‘Guarnien's Lecture’ Let me see those
Red Potions. Ah, it seems you researched the market and bought the cheapest ones! Great work!
Script:
npc/quests/first_class/tu_merchant.txt:321· tu_merchant = 11
19 Talk to Guarnien in Inside Alberta (70, 51)
When After step 18; Class is Merchant Quest log Removes ‘Guarnien's Lecture’ about Over Charge.
Like Discount, Over Charge is a Passive skill that can be mastered at Skill Level 10. Therefore, it doesn't require SP to use it.
Over Charge allows you to sell items to NPC shops for more Zeny. The higher your Over Charge Skill Level, the more Zeny you'll receive for items sold to NPCs.
Script:
npc/quests/first_class/tu_merchant.txt:240
20 Talk to Guarnien in Inside Alberta (70, 51)
When After step 18; Class is Merchant; Script check: .@chk_over > 3; Script check: .@chk_over < 10 You get 6,300 Base EXP and 1,350 Job EXP (126 / 27 × 50, the server's quest rate) Like Discount, Over Charge is a Passive skill that can be mastered at Skill Level 10. Therefore, it doesn't require SP to use it.
Over Charge allows you to sell items to NPC shops for more Zeny. The higher your Over Charge Skill Level, the more Zeny you'll receive for items sold to NPCs.
Ah, you've already learned Level 4 Over Charge. Perfect! Let me give you a little reward~
Script:
npc/quests/first_class/tu_merchant.txt:244
21 Talk to Guarnien in Inside Alberta (70, 51)
When After step 18; Class is Merchant; Script check: not .@chk_over > 3 && .@chk_over < 10; Script check: .@chk_over == 10 You get 7,100 Base EXP and 1,650 Job EXP (142 / 33 × 50, the server's quest rate) Like Discount, Over Charge is a Passive skill that can be mastered at Skill Level 10. Therefore, it doesn't require SP to use it.
Over Charge allows you to sell items to NPC shops for more Zeny. The higher your Over Charge Skill Level, the more Zeny you'll receive for items sold to NPCs.
Amazing! You've already mastered the Over Charge skill! You must have wanted this reward badly~
Script:
npc/quests/first_class/tu_merchant.txt:247
22 Talk to Guarnien in Inside Alberta (70, 51)
When After step 18; Class is Merchant; Script check: not .@chk_over > 3 && .@chk_over < 10; Script check: not .@chk_over == 10 Quest log Starts ‘Guarnien's Lecture’ Like Discount, Over Charge is a Passive skill that can be mastered at Skill Level 10. Therefore, it doesn't require SP to use it.
Over Charge allows you to sell items to NPC shops for more Zeny. The higher your Over Charge Skill Level, the more Zeny you'll receive for items sold to NPCs.
Personally, I think you should learn this skill for sure! For your next assignment, learn Over Charge up to Level 4. It shouldn't be too difficult to do.
Script:
npc/quests/first_class/tu_merchant.txt:250· tu_merchant = 12
23 Talk to Guarnien in Inside Alberta (70, 51)
When After step 18; Class is Merchant Quest log Starts ‘Guarnien's Lecture’ Like Discount, Over Charge is a Passive skill that can be mastered at Skill Level 10. Therefore, it doesn't require SP to use it.
Over Charge allows you to sell items to NPC shops for more Zeny. The higher your Over Charge Skill Level, the more Zeny you'll receive for items sold to NPCs.
Ah, you've already learned Level 4 Over Charge. Perfect! Let me give you a little reward~
Script:
npc/quests/first_class/tu_merchant.txt:260
24 Talk to Guarnien in Inside Alberta (70, 51)
When After step 22; Class is Merchant; Script check: .@chk_over > 3; Script check: .@chk_over < 10 You get 6,300 Base EXP and 1,350 Job EXP (126 / 27 × 50, the server's quest rate) I can tell that
you've done just
as I asked. Please,
take this little reward~
Script:
npc/quests/first_class/tu_merchant.txt:275
25 Talk to Guarnien in Inside Alberta (70, 51)
When After step 22; Class is Merchant; Script check: not .@chk_over > 3 && .@chk_over < 10; Script check: .@chk_over == 10 You get 7,100 Base EXP and 1,650 Job EXP (142 / 33 × 50, the server's quest rate) Whoa...
You actually
mastered Over Charge?
Most impressive! You deserve a small reward for your work!
Script:
npc/quests/first_class/tu_merchant.txt:281
26 Talk to Guarnien in Inside Alberta (70, 51)
When After step 18; Class is Merchant Quest log Removes ‘Guarnien's Lecture’; starts ‘Guarnien's Lecture’ I can tell that
you've done just
as I asked. Please,
take this little reward~
Script:
npc/quests/first_class/tu_merchant.txt:289, 289
27 Talk to Guarnien in Inside Alberta (70, 51)
When After step 18; Class is Merchant Like Discount, Over Charge is a Passive skill that can be mastered at Skill Level 10. Therefore, it doesn't require SP to use it.
Over Charge allows you to sell items to NPC shops for more Zeny. The higher your Over Charge Skill Level, the more Zeny you'll receive for items sold to NPCs.
Ah, you've already learned Level 4 Over Charge. Perfect! Let me give you a little reward~
Script:
npc/quests/first_class/tu_merchant.txt:292, 292· tu_merchant = 13
28 Talk to Guarnien in Inside Alberta (70, 51)
When After step 27; Class is Merchant Quest log Removes ‘Guarnien's Lecture’ almost half! Horrible, isn't it?
Fortunately, when you increase
the level of the Push Cart skill, your movement speed will slowly be restored. With Push Cart Level 10, a PushCart won't slow you
down at all!
Script:
npc/quests/first_class/tu_merchant.txt:166
29 Talk to Guarnien in Inside Alberta (70, 51)
When After step 27; Class is Merchant; Script check: .@chk_cart > 3; Script check: .@chk_cart < 10 You get 8,100 Base EXP and 2,600 Job EXP (162 / 52 × 50, the server's quest rate) down at all!
Ah, and I see that you've been focusing on learning Push Cart. Although you might still have a problem with your movement
speed, it shouldn't be a big deal.
Well done~
Script:
npc/quests/first_class/tu_merchant.txt:173
30 Talk to Guarnien in Inside Alberta (70, 51)
When After step 27; Class is Merchant; Script check: not .@chk_cart > 3 && .@chk_cart < 10; Script check: .@chk_cart == 10 You get 9,300 Base EXP and 3,000 Job EXP (186 / 60 × 50, the server's quest rate) down at all!
Wonderful! You've already
mastered the Push Cart skill.
You truly deserve a little bit of a reward~
Script:
npc/quests/first_class/tu_merchant.txt:178
31 Talk to Guarnien in Inside Alberta (70, 51)
When After step 27; Class is Merchant; Script check: not .@chk_cart > 3 && .@chk_cart < 10; Script check: not .@chk_cart == 10 Quest log Starts ‘Guarnien's Lecture’ you learn the Push Cart
skill up to Level 4? Once
you do that, I can go on to
my next lecture.
Script:
npc/quests/first_class/tu_merchant.txt:185· tu_merchant = 14
32 Talk to Guarnien in Inside Alberta (70, 51)
When After step 27; Class is Merchant Quest log Starts ‘Guarnien's Lecture’ down at all!
Ah, and I see that you've been focusing on learning Push Cart. Although you might still have a problem with your movement
speed, it shouldn't be a big deal.
Well done~
Script:
npc/quests/first_class/tu_merchant.txt:189
33 Talk to Guarnien in Inside Alberta (70, 51)
When After step 31; Class is Merchant; Script check: .@chk_cart > 3; Script check: .@chk_cart < 10 You get 8,100 Base EXP and 2,600 Job EXP (162 / 52 × 50, the server's quest rate) You've been a very
cooperative student.
You deserve a little
reward for your effort~
Script:
npc/quests/first_class/tu_merchant.txt:203
34 Talk to Guarnien in Inside Alberta (70, 51)
When After step 31; Class is Merchant; Script check: not .@chk_cart > 3 && .@chk_cart < 10; Script check: .@chk_cart == 10 You get 9,300 Base EXP and 3,000 Job EXP (186 / 60 × 50, the server's quest rate) learned Push Cart up
to Level 4 like I asked?
Excellent!
You've actually went above and beyond mastered the Push Cart skill. Great work!
Script:
npc/quests/first_class/tu_merchant.txt:207
35 Talk to Guarnien in Inside Alberta (70, 51)
When After step 27; Class is Merchant Quest log Removes ‘Guarnien's Lecture’; starts ‘Guarnien's Lecture’ You've been a very
cooperative student.
You deserve a little
reward for your effort~
Script:
npc/quests/first_class/tu_merchant.txt:215, 215
36 Talk to Guarnien in Inside Alberta (70, 51)
When After step 27; Class is Merchant down at all!
Ah, and I see that you've been focusing on learning Push Cart. Although you might still have a problem with your movement
speed, it shouldn't be a big deal.
Well done~
Script:
npc/quests/first_class/tu_merchant.txt:218, 218· tu_merchant = 15
37 Talk to Guarnien in Inside Alberta (70, 51)
When After step 36; Class is Merchant; Script check: .@chk_vend > 3; Script check: .@chk_vend < 10 You get 9,300 Base EXP and 3,000 Job EXP (186 / 60 × 50, the server's quest rate) Level 1 Vending allows you
to vend a total of 3 items at one time. Each time you level up the Vending skill, the total number of items you can vend will
increase by one.
But I see that you must already know that, huh? Well, seeing as you're so clever, I think you've earned this little prize~
Script:
npc/quests/first_class/tu_merchant.txt:84
38 Talk to Guarnien in Inside Alberta (70, 51)
When After step 36; Class is Merchant; Script check: not .@chk_vend > 3 && .@chk_vend < 10; Script check: .@chk_vend == 10 You get 9,950 Base EXP and 3,450 Job EXP (199 / 69 × 50, the server's quest rate) excellent student!
Please, take this
little reward for
all your efforts~
Script:
npc/quests/first_class/tu_merchant.txt:94
39 Talk to Guarnien in Inside Alberta (70, 51)
When After step 36; Class is Merchant; Script check: not .@chk_vend > 3 && .@chk_vend < 10; Script check: not .@chk_vend == 10 Quest log Removes ‘Guarnien's Lecture’; starts ‘Guarnien's Lecture’ Level 1 Vending allows you
to vend a total of 3 items at one time. Each time you level up the Vending skill, the total number of items you can vend will
increase by one.
For your final assignment, I will ask you to learn the Vending skill up to Skill Level 4. Of course, once you do, I'll give you a little reward. I'll be waiting, so do your best~
Script:
npc/quests/first_class/tu_merchant.txt:97· tu_merchant = 16
40 Talk to Guarnien in Inside Alberta (70, 51)
When After step 36; Class is Merchant Quest log Finishes ‘Guarnien's Lecture’ Level 1 Vending allows you
to vend a total of 3 items at one time. Each time you level up the Vending skill, the total number of items you can vend will
increase by one.
But I see that you must already know that, huh? Well, seeing as you're so clever, I think you've earned this little prize~
Script:
npc/quests/first_class/tu_merchant.txt:102
41 Talk to Guarnien in Inside Alberta (70, 51)
When After step 36; Class is Merchant; Script check: .@chk_vend > 3; Script check: .@chk_vend < 10 Depends on - stage 15: 9,300 Base EXP and 2,150 Job EXP (186 / 43 × 50, the server's quest rate)
- stage 16: 9,300 Base EXP and 2,150 Job EXP (186 / 43 × 50, the server's quest rate)
you learned
about Vending?
Excellent!
You've taught yourself well. Here, you've earned this little reward~
Script:
npc/quests/first_class/tu_merchant.txt:114, 114
42 Talk to Guarnien in Inside Alberta (70, 51)
When After step 39; Class is Merchant; Script check: not .@chk_vend > 3 && .@chk_vend < 10; Script check: .@chk_vend == 10 You get 9,950 Base EXP and 3,450 Job EXP (199 / 69 × 50, the server's quest rate) How much have
you learned
about Vending?
Oh, I see that you're very serious about being a Merchant. I'm proud that you've managed to master this skill! Here, you deserve this reward!
Script:
npc/quests/first_class/tu_merchant.txt:117
43 Talk to Guarnien in Inside Alberta (70, 51)
When After step 36; Class is Merchant Quest log Finishes ‘Guarnien's Lecture’ you learned
about Vending?
Excellent!
You've taught yourself well. Here, you've earned this little reward~
Script:
npc/quests/first_class/tu_merchant.txt:124, 124
44 Talk to Guarnien in Inside Alberta (70, 51)
When After step 36; Class is Merchant Level 1 Vending allows you
to vend a total of 3 items at one time. Each time you level up the Vending skill, the total number of items you can vend will
increase by one.
But I see that you must already know that, huh? Well, seeing as you're so clever, I think you've earned this little prize~
Script:
npc/quests/first_class/tu_merchant.txt:126, 126· tu_merchant = 17
45 Talk to Sagle in Prontera, Capital of Rune Midgard (66, 111)
When Quest stage 6, 7, 8 (set outside the steps listed here); Script check: not Zeny < .@cost; Script check: not (MaxWeight - Weight) < 71 Choose “Buy” You get 10 ×
Red PotionThey're essential for travel, and these Red Potions are the best for newer adventurers~
I will sell you 10 Red Potions for … zeny. You'd better get them now while they're still here!
Excellent!
You certainly have an eye for bargains. Here you go, 10 Red Potions fresh from the... Potioner...
Not confirmed yet: zeny changes by a computed amount (.@cost); the quest stage is set to a computed value (getarg(1)).
Script:
npc/quests/first_class/tu_merchant.txt:648, 648, 648· tu_merchant = getarg(1)
46 Talk to Kellion in Prontera, Capital of Rune Midgard (93, 330)
When Quest stage 6, 7, 8 (set outside the steps listed here); Script check: not Zeny < .@cost; Script check: not (MaxWeight - Weight) < 71 Choose “Buy” You get 10 ×
Red PotionWould you like some?
Good choice~
Thank you for
using my shop.
Not confirmed yet: zeny changes by a computed amount (.@cost); the quest stage is set to a computed value (getarg(1)).
Script:
npc/quests/first_class/tu_merchant.txt:711, 711, 711· tu_merchant = getarg(1)
47 Talk to Aigie in Inside Prontera (169, 11)
When Quest stage 6, 7, 8 (set outside the steps listed here); Script check: not Zeny < .@cost; Script check: not (MaxWeight - Weight) < 71 Choose “Buy” You get 10 ×
Red Potionfor … Zeny, kind adventurer?
Thank you so much.
Now I can finally
afford food again...
Not confirmed yet: zeny changes by a computed amount (.@cost); the quest stage is set to a computed value (getarg(1)).
Script:
npc/quests/first_class/tu_merchant.txt:771, 771, 771· tu_merchant = getarg(1)
48 Talk to Jayon in Prontera, Capital of Rune Midgard (247, 129)
When Quest stage 6, 7, 8 (set outside the steps listed here); Script check: not Zeny < .@cost; Script check: not (MaxWeight - Weight) < 71 Choose “Buy” You get 10 ×
Red Potionyou know your
stuff. You're a
Merchant yourself,
aren't you?
Not confirmed yet: zeny changes by a computed amount (.@cost); the quest stage is set to a computed value (getarg(1)).
Script:
npc/quests/first_class/tu_merchant.txt:833, 833, 833· tu_merchant = getarg(1)
49 Talk to Maos in Inside Prontera (251, 129)
When Quest stage 6, 7, 8 (set outside the steps listed here); Script check: not Zeny < .@cost; Script check: not (MaxWeight - Weight) < 71 Choose “Buy” You get 10 ×
Red PotionI'll sell them to you
for the low price of … Zeny~
Excellent choice!
Good products at affordable prices! That's my ethic as a merchant.
Not confirmed yet: zeny changes by a computed amount (.@cost); the quest stage is set to a computed value (getarg(1)).
Script:
npc/quests/first_class/tu_merchant.txt:897, 897, 897· tu_merchant = getarg(1)
50 Talk to 1st Job Quest Reset in Inside Valhalla (17, 156)
When Script check: not getgmlevel() < 99 Choose “Merchant” Which would you like to reset?
Script:
npc/quests/first_class/tu_acolyte.txt:1773· tu_merchant = 0
Rewards over the whole quest
2,900 Base EXP and 550 Job EXP (58 / 11 × 50, the server's quest rate); 1 ×
Battle Axe [3]; 3,500 Base EXP and 600 Job EXP (70 / 12 × 50, the server's quest rate); 4,150 Base EXP and 550 Job EXP (83 / 11 × 50, the server's quest rate); 4,850 Base EXP and 900 Job EXP (97 / 18 × 50, the server's quest rate); 5,600 Base EXP and 1,100 Job EXP (112 / 22 × 50, the server's quest rate); 6,300 Base EXP and 1,350 Job EXP (126 / 27 × 50, the server's quest rate); 7,100 Base EXP and 1,650 Job EXP (142 / 33 × 50, the server's quest rate); 8,100 Base EXP and 2,600 Job EXP (162 / 52 × 50, the server's quest rate); 9,300 Base EXP and 3,000 Job EXP (186 / 60 × 50, the server's quest rate); 9,950 Base EXP and 3,450 Job EXP (199 / 69 × 50, the server's quest rate); 10 ×
Red Potion
How this page is made: every step comes from the NPC scripts the server loads for Episode 13.2 (the file and line are under each step). "When" lists the checks the script makes before that branch runs; "Have with you" are the items it counts; experience from getexp is multiplied by the server's 50x quest rate. NPC lines are the script's own text.