Legends from Moscovia starts with Berbayeff in Moscovia (171, 71). The steps below are read from the quest's script on this server, in the order the script's quest stage moves through them.
Not confirmed yet: parts of this quest could not be read with certainty from the script; they are marked at their step.
Quest log
| Entry | What it says |
|---|---|
| Legends from Moscovia #18100 | Learn stories and legends from the ancestors of Moscovia. Berbayeff |
| The Moving Island #18101 | Investigate the legend of The Moving Island. Berbayeff |
| In Search of The Moving Island #18102 | Find Ibanoff, to ask about acquiring a boat that can take you to The Moving Island. Mr. Ibanoff |
| In Search of The Moving Island #18103 | Listen to the stories of an old sailor, in order to acquire a boat that can take you to The Moving Island. Mr. Ibanoff |
| Mr. Ibanoff's New Friend #18104 | Ask your new friend, Ibanoff, about borrowing his boat to go to The Moving Island. Mr. Ibanoff |
| Repairing Charabel #18105 | Gather materials to repair Mr. Ibanoff's boat. 10 Strange Steel Pieces, 10 Rusty Screws, 5 Flexible Tubes, 10 Jubilees |
| As the Tide Turns #18106 | Ask Mr. Ibanoff to set sail to find the Moving Island... But you must do it before the tide rises! Mr. Ibanoff |
| Departing #18107 | While the tide is still low... hoist the sails! Navigate your way to the Moving Island! Find the ship's rudder. |
| The Moving Island? #18108 | Have you found the Moving Island? What is that??? Walk around the deck of the ship, to find a spot where you can get a better look... On deck... |
| The Moving Island??? #18109 | What is that? What have you found??? Investigate... |
| The Aged Stranger #18110 | Could this all be true?!? Are you truly riding on the back of a... Whale Island!?! ... Talk to the old man if you want to return safely to the mainland. Aged Stranger |
| Whale Island! #18111 | You have found Whale Island! Talk to Mr. Ibanoff if you ever want to go out to sea to find it again! Mr. Ibanoff |
| A Story for the Csar #18112 | Go meet with the Csar of Moscovia. Surely, he would appreciate the grandiose tale of Whale Island! Csar Aleksay III |
| Evidence for the Csar #18113 | Csar Aleksay III has asked for evidence of the Whale Island. It looks like you may have to return to the moving island... Find your ride back to Whale Island! |
| Before Sunset #18114 | Ask Mr. Ibanoff to set sail to find Whale Island... But you must do it before the sun has set! Mr. Ibanoff |
| Departing #18115 | While the sun is still out... hoist the sails! Navigate your way to Whale Island! Use the ship's rudder. |
| Whale Island! #18116 | You have found Whale Island! Investigate! Explore! See if you can find evidence for the Csar. Aged Stranger |
| Materials for Evidence #18117 | Talk to Mr. Ibanoff as soon as you have gathered all of the materials. 30 Log, 20 Tough Vines, 20 Antelope Horn, 10 Sea-otter Fur |
| Mysterious Musical Instrument #18118 | Wait patiently, as the old man creates your musical instrument. Aged Stranger |
| Gusli #18119 | You now have a Gusli! You should really learn to play it before showing it to the Csar as evidence! Aged Stranger |
| Gusli #18120 | Beautiful! You can play the Gusli! Now it's time to show off your musical skills to the Csar of Moscovia, thereby letting him see evidence of the existence of Whale Island! Csar Aleksay III |
Walkthrough

1 Talk to Berbayeff in Moscovia (171, 71)
When At the start; Quest log 'Legends from Moscovia' is not started Quest log Starts ‘Legends from Moscovia’ I'm sure you'll probably
be interested in my story.
All the villagers are blockheads,
so they treat me like an idiot.
Script:
npc/quests/quests_moscovia.txt:62
2 Talk to Berbayeff in Moscovia (171, 71)
When At the start Choose “Tell me.” Quest log Moves on to ‘The Moving Island’ right in front of us!
And on that day,
I'll definitely go up to that
island... and verify it with my own eyes!
Script:
npc/quests/quests_moscovia.txt:181· mos_whale_edq = 1
3 Talk to Berbayeff in Moscovia (171, 71)
When After step 2; Script check: not .@speak < 3 Quest log Moves on to ‘In Search of The Moving Island’ your sentiments well.
If you want to find the island
by ship, go to Mr. Ibanoff
and ask for a favor.
Script:
npc/quests/quests_moscovia.txt:229
4 Talk to Mr. Ibanoff in Moscovia (135, 49)
When Script check: mos_whale_edq == 1 || mos_whale_edq == 2; Quest log 'In Search of The Moving Island' is not not started Choose “Tell me an adventure story.” Quest log Moves on to ‘In Search of The Moving Island’ able to get back safely.
What did you think?
Next... Let's talk about
the haunting of a Goblin mob...!
Script:
npc/quests/quests_moscovia.txt:351
5 Talk to Mr. Ibanoff in Moscovia (135, 49)
When Script check: mos_whale_edq == 1 || mos_whale_edq == 2; Quest log 'In Search of The Moving Island' is not started; Quest log 'The Moving Island' is not not started Choose “Tell me an adventure story.” Quest log Moves on to ‘In Search of The Moving Island’ able to get back safely.
What did you think?
Next... Let's talk about
the haunting of a Goblin mob...!
Script:
npc/quests/quests_moscovia.txt:353
6 Talk to Mr. Ibanoff in Moscovia (135, 49)
When Script check: mos_whale_edq == 1 || mos_whale_edq == 2 Choose “Tell me an adventure story.” then “Interesting. Keep talking.” Next time, we talk about your
adventure story... eh? ~
If you ever need anything,
come talk to me whenever, hahaha!
Script:
npc/quests/quests_moscovia.txt:401· mos_whale_edq = 2
7 Talk to Mr. Ibanoff in Moscovia (135, 49)
When Script check: mos_whale_edq == 1 || mos_whale_edq == 2; Quest log 'In Search of The Moving Island' is not not started Choose “Lend me your ship.” Quest log Moves on to ‘In Search of The Moving Island’ I don't know, how you know
that I have a ship...
Anyway, I can't lend my ship
willingly to strangers.
Script:
npc/quests/quests_moscovia.txt:473
8 Talk to Mr. Ibanoff in Moscovia (135, 49)
When Script check: mos_whale_edq == 1 || mos_whale_edq == 2; Quest log 'In Search of The Moving Island' is not started; Quest log 'The Moving Island' is not not started Choose “Lend me your ship.” Quest log Moves on to ‘In Search of The Moving Island’ I don't know, how you know
that I have a ship...
Anyway, I can't lend my ship
willingly to strangers.
Script:
npc/quests/quests_moscovia.txt:475
9 Talk to Mr. Ibanoff in Moscovia (135, 49)
When Script check: mos_whale_edq == 1 || mos_whale_edq == 2; Quest log 'In Search of The Moving Island' is not not started Choose “Tell me an adventure story.” then “Interesting. Keep talking.” Quest log Moves on to ‘Mr. Ibanoff's New Friend’ Next time, we talk about your
adventure story... eh? ~
If you ever need anything,
come talk to me whenever, hahaha!
Script:
npc/quests/quests_moscovia.txt:403
10 Talk to Mr. Ibanoff in Moscovia (135, 49)
When After step 6; Script check: mos_whale_edq == 1 || mos_whale_edq == 2 Choose “Lend me your ship.” Quest log Moves on to ‘Repairing Charabel’ Strange Steel Piece 10, Rusty Screw 10, Flexible Tube 5, Jubilee 10.
When you've prepared all the
materials, bring them to me. I'll
repair the ship.
Script:
npc/quests/quests_moscovia.txt:456· mos_whale_edq = 3
11 Talk to Mr. Ibanoff in Moscovia (135, 49)
When After step 10 Have with you 10 ×
Strange Steel Piece, 10 ×
Rusty Screw, 5 ×
Flexible Tube, 10 ×
JubileeIt takes 10 ×
Strange Steel Piece, 10 ×
Rusty Screw, 5 ×
Flexible Tube, 10 ×
JubileeQuest log Moves on to ‘As the Tide Turns’ attempting to plow through the
raging waves.
If you are ready to depart, tell
me, and we can check the tides.
Script:
npc/quests/quests_moscovia.txt:488· mos_whale_edq = 4
12 Talk to Mr. Ibanoff in Moscovia (135, 49)
When Script check: (gettime(DT_HOUR) >= 0 && gettime(DT_HOUR) < 3) || (gettime(DT_HOUR) >= 6 && gettime(DT_HOUR) < 9) || (gettime(DT_HOUR) >= 12 && gettime(DT_HOUR) < 15) || (gettime(DT_HOUR) >= 18 && gettime(DT_HOUR) < 21) Choose “Let's go.” Then Sends you to Charabel (94, 110) while the tides are low.
The ship is prepared already
at a dock nearby, so we can depart
right away.
Script:
npc/quests/quests_moscovia.txt:567· mos_whale_edq = 4
13 Talk to Mr. Ibanoff in Charabel (98, 110)
When Script check: mos_whale_edq == 6 || mos_whale_edq == 21; By chance (a random roll) Hm. The sea currents have changed.
Adjust the rudder forward to the
North, to follow the currents.
Not confirmed yet: depends on a random roll in the script; the quest stage is set to a computed value (1).
Script:
npc/quests/quests_moscovia.txt:892· mos_whale_edq += 1
14 Talk to Mr. Ibanoff in Charabel (98, 110)
When Quest stage 11 (set outside the steps listed here); Script check: not $@mos1_edq; Script check: not mos_whale_edq >= 91 && mos_whale_edq <= 94 Heheh... What is...
that... Hey! You...
Go around the deck to look more
carefully! Go!
Script:
npc/quests/quests_moscovia.txt:930· mos_whale_edq = 12
15 Talk to Mr. Ibanoff in Charabel (98, 110)
When Quest stage 26 (set outside the steps listed here); Script check: not $@mos1_edq; Script check: not mos_whale_edq >= 91 && mos_whale_edq <= 94; Script check: not mos_whale_edq >= 241 && mos_whale_edq <= 244 Then Sends you to Okrestnosti Of Moscovia (93, 94) Good luck. I hope you
can return without problems.
I will pray for you.
See you next time.
Script:
npc/quests/quests_moscovia.txt:1011· mos_whale_edq = 30
16 Talk to Mr. Ibanoff in Charabel (98, 110)
When Script check: not $@mos1_edq; Script check: mos_whale_edq == 8 || mos_whale_edq == 10; By chance (a random roll) Hm. The sea currents have changed.
Adjust the rudder forward to the
…, to follow the currents.
Not confirmed yet: depends on a random roll in the script; the quest stage is set to a computed value (getarg(.@ship2 + 1)).
Script:
npc/quests/quests_moscovia.txt:1035· mos_whale_edq = getarg(.@ship2 + 1)17 Go to the spot at Charabel (101, 111) (rudder)
When Quest stage 7, 91 (set outside the steps listed here); Script check: not $@mos1_edq > 0; Script check: .@j == .@direction Monsters!!!
These monsters are like none I have
ever encountered! Be careful! We
must repulse these monsters!
Not confirmed yet: the quest stage is set to a computed value (.@monster_setting == 2 ? mos_whale_edq >= 241 ? .@r != 3 ? 26 : 25 : .@r != 3 ? 10 : 11 : mos_whale_edq + 1).
Script:
npc/quests/quests_moscovia.txt:1165, 1165· mos_whale_edq = .@monster_setting == 2 ? mos_whale_edq >= 241 ? .@r != 3 ? 26 : 25 : .@r != 3 ? 10 : 11 : mos_whale_edq + 118 Go to the spot at Charabel (101, 111) (rudder)
When Quest stage 22, 241 (set outside the steps listed here); Script check: not $@mos1_edq > 0; Script check: not mos_whale_edq >= 91 && mos_whale_edq <= 94; Script check: not mos_whale_edq > 10 && mos_whale_edq < 13; Script check: .@j == .@direction Monsters!!!
These monsters are like none I have
ever encountered! Be careful! We
must repulse these monsters!
Not confirmed yet: the quest stage is set to a computed value (.@monster_setting == 2 ? mos_whale_edq >= 241 ? .@r != 3 ? 26 : 25 : .@r != 3 ? 10 : 11 : mos_whale_edq + 1).
Script:
npc/quests/quests_moscovia.txt:1165, 1165· mos_whale_edq = .@monster_setting == 2 ? mos_whale_edq >= 241 ? .@r != 3 ? 26 : 25 : .@r != 3 ? 10 : 11 : mos_whale_edq + 119 Go to the spot at Charabel (101, 111) (rudder)
When Quest stage 244 (set outside the steps listed here); Script check: not $@mos1_edq > 0; Script check: not mos_whale_edq >= 91 && mos_whale_edq <= 94; Script check: not mos_whale_edq > 10 && mos_whale_edq < 13; Script check: not mos_whale_edq >= 241 && mos_whale_edq <= 243; Script check: .@j == .@direction Monsters!!!
These monsters are like none I have
ever encountered! Be careful! We
must repulse these monsters!
Not confirmed yet: the quest stage is set to a computed value (.@monster_setting == 2 ? mos_whale_edq >= 241 ? .@r != 3 ? 26 : 25 : .@r != 3 ? 10 : 11 : mos_whale_edq + 1).
Script:
npc/quests/quests_moscovia.txt:1165· mos_whale_edq = .@monster_setting == 2 ? mos_whale_edq >= 241 ? .@r != 3 ? 26 : 25 : .@r != 3 ? 10 : 11 : mos_whale_edq + 1
20 Talk to Aged Stranger in Okrestnosti Of Moscovia (86, 104)
When After step 15; Script check: not (MaxWeight - Weight) < 2000 Choose “Don't you have a way?” materials.
Tell me whenever you're ready, and
I'll send you back to the
mainland.
Script:
npc/quests/quests_moscovia.txt:1427· mos_whale_edq = 31
21 Talk to Aged Stranger in Okrestnosti Of Moscovia (86, 104)
When After step 20; Script check: not (MaxWeight - Weight) < 2000 Choose “I am ready.” Then Sends you to Moscovia (162, 56) his instrument, with eyes closed.
He is unresponsive...
like having fallen into a world
only his own.-
Script:
npc/quests/quests_moscovia.txt:1445· mos_whale_edq = 32
22 Talk to Aged Stranger in Okrestnosti Of Moscovia (86, 104)
When Script check: not (MaxWeight - Weight) < 2000; Script check: mos_whale_edq == 34 || mos_whale_edq == 35; Script check: select("How would I get back here?:" + getarg(0) ? "I want to learn the Gusli" : "" + ":Go back to the mainland.") == 2 I can't be too sure, though
because I have never taught others.
Okay. If you are ready to play the
Gusli, let me know.
Script:
npc/quests/quests_moscovia.txt:1797· mos_whale_edq = 3623 Go to the spot at Charabel (81, 110)
When After step 14 That... that is...
Something... something is rising...
Watch out! …!
Ah... That... That is... What...
Script:
npc/quests/quests_moscovia.txt:2681· mos_whale_edq = 13
24 Talk to Aged Stranger in Okrestnosti Of Moscovia (86, 104)
When After step 23; Script check: not (MaxWeight - Weight) < 2000 his instrument, with eyes closed.
He is unresponsive...
like having fallen into a world
only his own.-
Script:
npc/quests/quests_moscovia.txt:1280· mos_whale_edq = 14
25 Talk to Aged Stranger in Okrestnosti Of Moscovia (86, 104)
When After step 23; Script check: not (MaxWeight - Weight) < 2000 his instrument, with eyes closed.
He is unresponsive...
like having fallen into a world
only his own.-
Script:
npc/quests/quests_moscovia.txt:1285, 1289· mos_whale_edq = 15
26 Talk to Mr. Ibanoff in Moscovia (135, 49)
When After step 25 you a prize...
And if you have any plans to go
back to the island, I want to go
together with you! Eh? Hahaha!
Script:
npc/quests/quests_moscovia.txt:639· mos_whale_edq = 16
27 Talk to Prime Minister Dmitree in Inside Moscovia (127, 89)
When After step 26; Script check: not mos_nowinter > 11 && mos_nowinter < 14; Needs earlier progress: mos_nowinter != 14; Needs earlier progress: mos_nowinter != 20 Choose “To see the dear Csar.” then “I have an adventure story for him.” Did you come to see our dear Csar? If so, tell me your business with him in advance.
I wonder what sort of things have happened to you... The Csar will be very pleased to hear your stories.
I will admit you. If our dear Csar is satisfied with your story, he will give you a big prize.
Script:
npc/quests/quests_moscovia.txt:2556· mos_whale_edq = 17
28 Talk to Csar Alexsay III in Inside Moscovia (131, 92)
When After step 27; Script check: not (MaxWeight - Weight) < 2000; Needs earlier progress: mos_nowinter != 12; Needs earlier progress: mos_nowinter != 13; Needs earlier progress: mos_nowinter != 14; Needs earlier progress: mos_nowinter != 20 ......
You got it, traveler?
You have a heavy responsibility.
Bring evidence of this whale island to me, to provide me with some relief. Now go.
Script:
npc/quests/quests_moscovia.txt:2145· mos_whale_edq = 18
29 Talk to Mr. Ibanoff in Moscovia (135, 49)
When After step 28 Choose “Try again to find Whale Island.” you find Whale Island!
That does it! I expected it.
I knew you weren't the type to give up an adventure!
Again, let's get the ship ready and sail before the sun sets!
Script:
npc/quests/quests_moscovia.txt:678· mos_whale_edq = 19
30 Talk to Mr. Ibanoff in Moscovia (135, 49)
When After step 25 disappeared forever!
I don't care... Wherever you have
been, it's very good to see you
again.
Script:
npc/quests/quests_moscovia.txt:730· mos_whale_edq = 19
31 Talk to Mr. Ibanoff in Moscovia (135, 49)
When After step 29; Script check: (gettime(DT_HOUR) >= 0 && gettime(DT_HOUR) < 3) || (gettime(DT_HOUR) >= 6 && gettime(DT_HOUR) < 9) || (gettime(DT_HOUR) >= 12 && gettime(DT_HOUR) < 15) || (gettime(DT_HOUR) >= 18 && gettime(DT_HOUR) < 21) Choose “Let's go.” Then Sends you to Charabel (94, 110) while the tides are low.
The ship is prepared already
at a dock nearby, so we can depart
right away.
Script:
npc/quests/quests_moscovia.txt:716
32 Talk to Mr. Ibanoff in Moscovia (135, 49)
When After step 25; Script check: (gettime(DT_HOUR) >= 0 && gettime(DT_HOUR) < 3) || (gettime(DT_HOUR) >= 6 && gettime(DT_HOUR) < 9) || (gettime(DT_HOUR) >= 12 && gettime(DT_HOUR) < 15) || (gettime(DT_HOUR) >= 18 && gettime(DT_HOUR) < 21) Then Sends you to Charabel (94, 110) while the tides are low.
The ship is prepared already
at a dock nearby, so we can depart
right away.
Script:
npc/quests/quests_moscovia.txt:746
33 Talk to Mr. Ibanoff in Moscovia (135, 49)
When After step 21 I see. I remember the exact
directions. Let's leave
immediately, as soon as you are
ready.
Script:
npc/quests/quests_moscovia.txt:769· mos_whale_edq = 33
34 Talk to Mr. Ibanoff in Moscovia (135, 49)
When After step 25 Choose “Let's go.” Then Sends you to Okrestnosti Of Moscovia (93, 94) Oh. Did you get all the
materials you needed?
If so, do you want to go now?
Ok, let's go!
Script:
npc/quests/quests_moscovia.txt:787
35 Talk to Mr. Ibanoff in Charabel (98, 110)
When After step 29; Script check: not $@mos1_edq; Script check: not mos_whale_edq >= 91 && mos_whale_edq <= 94 You just adjust the direction of
the rudder by following my orders.
At first, hold the rudder to go
forward, to the east.
Script:
npc/quests/quests_moscovia.txt:962· mos_whale_edq = 2036 Go to the spot at Charabel (101, 111) (rudder)
When After step 35; Script check: not $@mos1_edq > 0; Script check: not mos_whale_edq >= 91 && mos_whale_edq <= 94; Script check: not mos_whale_edq > 10 && mos_whale_edq < 13; Script check: .@j == .@direction Monsters!!!
These monsters are like none I have
ever encountered! Be careful! We
must repulse these monsters!
Not confirmed yet: the quest stage is set to a computed value (.@monster_setting == 2 ? mos_whale_edq >= 241 ? .@r != 3 ? 26 : 25 : .@r != 3 ? 10 : 11 : mos_whale_edq + 1).
Script:
npc/quests/quests_moscovia.txt:1165· mos_whale_edq = .@monster_setting == 2 ? mos_whale_edq >= 241 ? .@r != 3 ? 26 : 25 : .@r != 3 ? 10 : 11 : mos_whale_edq + 1
37 Talk to Aged Stranger in Okrestnosti Of Moscovia (86, 104)
When After step 33; Script check: not (MaxWeight - Weight) < 2000 Have with you 30 ×
Log, 20 ×
Tough Vines, 20 ×
Antelope Horn, 10 ×
Sea-Otter FurIt takes 30 ×
Log, 20 ×
Tough Vines, 20 ×
Antelope Horn, 10 ×
Sea-Otter Furmaterials?
You found the right materials.
Okay, I will start to make the
instrument.
Script:
npc/quests/quests_moscovia.txt:1461· mos_whale_edq = 34
38 Talk to Aged Stranger in Okrestnosti Of Moscovia (86, 104)
When After step 33; Script check: not (MaxWeight - Weight) < 2000; Script check: not countitem(7201) > 29 && countitem(7197) > 19 && countitem(7106) > 19 && countitem(7065) > 9 Choose “I am ready.” Then Sends you to Moscovia (162, 56) his instrument, with eyes closed.
He is unresponsive...
like having fallen into a world
only his own.-
Script:
npc/quests/quests_moscovia.txt:1496
39 Talk to Aged Stranger in Okrestnosti Of Moscovia (86, 104)
When After step 37; Script check: not (MaxWeight - Weight) < 2000; Script check: mos_whale_edq == 34 || mos_whale_edq == 35; By chance (a random roll) You get 1 ×
GUSLIThen Sends you to Moscovia (162, 56) A old man started to play a instrument
closing his eyes.
And then he didn't any answer so, looks like
falling down to only his world.
Not confirmed yet: depends on a random roll in the script.
Script:
npc/quests/quests_moscovia.txt:1512· mos_whale_edq = 35
40 Talk to Csar Alexsay III in Inside Moscovia (131, 92)
When After step 39; Script check: not (MaxWeight - Weight) < 2000; Needs earlier progress: mos_nowinter != 12; Needs earlier progress: mos_nowinter != 13; Needs earlier progress: mos_nowinter != 14; Needs earlier progress: mos_nowinter != 20; Script check: not mos_whale_edq > 17 && mos_whale_edq < 35 Choose “I can play.” Have with you 1 ×
GUSLIYou get 1 ×
Old Navy BoxYou should be grateful for the
Csar's mercy... impudent
traveler...
Even though I regard as your effort for the time so, award you. Take it and go out.
Not confirmed yet: gives experience the script computes (checkre(3) ? 50000 : 500000, 0).
Script:
npc/quests/quests_moscovia.txt:2231· mos_whale_edq = 39
41 Talk to Aged Stranger in Okrestnosti Of Moscovia (86, 104)
When After step 40; Script check: not (MaxWeight - Weight) < 2000 Choose “Go back to the mainland.” Then Sends you to Moscovia (162, 56) his instrument, with eyes closed.
He is unresponsive...
like having fallen into a world
only his own.-
Script:
npc/quests/quests_moscovia.txt:1645
42 Talk to Aged Stranger in Okrestnosti Of Moscovia (86, 104)
When After step 40; Script check: not (MaxWeight - Weight) < 2000 Choose “Venture into the unknown.” then “Ok, please send me there.” Then Sends you to Okrestnosti Of Moscovia (204, 54) his instrument, with eyes closed.
He is unresponsive...
like having fallen into a world
only his own.-
Script:
npc/quests/quests_moscovia.txt:1671
43 Talk to Csar Alexsay III in Inside Moscovia (131, 92)
When After step 39; Script check: not (MaxWeight - Weight) < 2000; Needs earlier progress: mos_nowinter != 12; Needs earlier progress: mos_nowinter != 13; Needs earlier progress: mos_nowinter != 14; Needs earlier progress: mos_nowinter != 20; Script check: not mos_whale_edq > 17 && mos_whale_edq < 35 Choose “I can't play it.” Have with you 1 ×
GUSLIYou get 1 ×
Old Navy Boxrest.
The Csar didn't take pleasure in
your story, as I expected.
Even though I regard as your effort for the time so, award you. Take it.
Not confirmed yet: gives experience the script computes (checkre(3) ? 70000 : 700000, 0).
Script:
npc/quests/quests_moscovia.txt:2262· mos_whale_edq = 4044 Go to the spot at Moscovia (136, 46) (Find)
When After step 39; Wearing GUSLI Choose “Go to Whale Island.” Then Sends you to Okrestnosti Of Moscovia (95, 93) So...something is rising from the sea!!!
What...What is that...??
Ohohoh!... That's the whale
island...!!! Someday, I hope to go there! Hahaha.
Script:
npc/quests/quests_moscovia.txt:262945 Go to the spot at Charabel (81, 110)
When After step 14 Then Sends you to Okrestnosti Of Moscovia (95, 93) That... that is...
Something... something is rising...
Watch out! …!
Ah... That... That is... What...
Script:
npc/quests/quests_moscovia.txt:2685
46 Talk to Mr. Ibanoff in Moscovia (135, 49)
When After step 11; Script check: (gettime(DT_HOUR) >= 0 && gettime(DT_HOUR) < 3) || (gettime(DT_HOUR) >= 6 && gettime(DT_HOUR) < 9) || (gettime(DT_HOUR) >= 12 && gettime(DT_HOUR) < 15) || (gettime(DT_HOUR) >= 18 && gettime(DT_HOUR) < 21) Then Sends you to Charabel (94, 110) while the tides are low.
The ship is prepared already
at a dock nearby, so we can depart
right away.
Script:
npc/quests/quests_moscovia.txt:543
47 Talk to Mr. Ibanoff in Moscovia (135, 49)
When After step 25; Quest log 'Whale Island!' is not not started Quest log Moves on to ‘A Story for the Csar’ you a prize...
And if you have any plans to go
back to the island, I want to go
together with you! Eh? Hahaha!
Script:
npc/quests/quests_moscovia.txt:641
48 Talk to Csar Alexsay III in Inside Moscovia (131, 92)
When After step 27; Script check: not (MaxWeight - Weight) < 2000; Needs earlier progress: mos_nowinter != 12; Needs earlier progress: mos_nowinter != 13; Needs earlier progress: mos_nowinter != 14; Needs earlier progress: mos_nowinter != 20; Quest log 'A Story for the Csar' is not not started Quest log Moves on to ‘Evidence for the Csar’ ......
You got it, traveler?
You have a heavy responsibility.
Bring evidence of this whale island to me, to provide me with some relief. Now go.
Script:
npc/quests/quests_moscovia.txt:2147
49 Talk to Mr. Ibanoff in Moscovia (135, 49)
When After step 28; Quest log 'Evidence for the Csar' is not not started Choose “Try again to find Whale Island.” Quest log Moves on to ‘Before Sunset’ you find Whale Island!
That does it! I expected it.
I knew you weren't the type to give up an adventure!
Again, let's get the ship ready and sail before the sun sets!
Script:
npc/quests/quests_moscovia.txt:680
50 Talk to Mr. Ibanoff in Charabel (98, 110)
When After step 29; Script check: not $@mos1_edq; Script check: not mos_whale_edq >= 91 && mos_whale_edq <= 94; Quest log 'Before Sunset' is not not started Quest log Moves on to ‘Departing’ You just adjust the direction of
the rudder by following my orders.
At first, hold the rudder to go
forward, to the east.
Script:
npc/quests/quests_moscovia.txt:964
51 Talk to Mr. Ibanoff in Charabel (98, 110)
When Quest stage 26 (set outside the steps listed here); Script check: not $@mos1_edq; Script check: not mos_whale_edq >= 91 && mos_whale_edq <= 94; Script check: not mos_whale_edq >= 241 && mos_whale_edq <= 244; Quest log 'Departing' is not not started Quest log Moves on to ‘Whale Island!’ Good luck. I hope you
can return without problems.
I will pray for you.
See you next time.
Script:
npc/quests/quests_moscovia.txt:1015
52 Talk to Aged Stranger in Okrestnosti Of Moscovia (86, 104)
When After step 15; Script check: not (MaxWeight - Weight) < 2000; Quest log 'Whale Island!' is not not started Choose “Don't you have a way?” Quest log Moves on to ‘Materials for Evidence’ materials.
Tell me whenever you're ready, and
I'll send you back to the
mainland.
Script:
npc/quests/quests_moscovia.txt:1426
53 Talk to Aged Stranger in Okrestnosti Of Moscovia (86, 104)
When After step 33; Script check: not (MaxWeight - Weight) < 2000; Quest log 'Materials for Evidence' is not not started Have with you 30 ×
Log, 20 ×
Tough Vines, 20 ×
Antelope Horn, 10 ×
Sea-Otter FurQuest log Moves on to ‘Mysterious Musical Instrument’ materials?
You found the right materials.
Okay, I will start to make the
instrument.
Script:
npc/quests/quests_moscovia.txt:1467
54 Talk to Aged Stranger in Okrestnosti Of Moscovia (86, 104)
When After step 37; Script check: not (MaxWeight - Weight) < 2000; Script check: mos_whale_edq == 34 || mos_whale_edq == 35; By chance (a random roll); Quest log 'Mysterious Musical Instrument' is not not started Quest log Moves on to ‘Gusli’ If you show this to the good Csar,
he can believe your story about the
island. Everything is going to be
well.
Not confirmed yet: depends on a random roll in the script.
Script:
npc/quests/quests_moscovia.txt:1531
55 Talk to Csar Alexsay III in Inside Moscovia (131, 92)
When After step 39; Script check: not (MaxWeight - Weight) < 2000; Needs earlier progress: mos_nowinter != 12; Needs earlier progress: mos_nowinter != 13; Needs earlier progress: mos_nowinter != 14; Needs earlier progress: mos_nowinter != 20; Script check: not mos_whale_edq > 17 && mos_whale_edq < 35; Quest log 'Mysterious Musical Instrument' is not not started Choose “I can play.” Have with you 1 ×
GUSLIQuest log Moves on to ‘Gusli’ You should be grateful for the
Csar's mercy... impudent
traveler...
Even though I regard as your effort for the time so, award you. Take it and go out.
Script:
npc/quests/quests_moscovia.txt:2235
56 Talk to Csar Alexsay III in Inside Moscovia (131, 92)
When After step 39; Script check: not (MaxWeight - Weight) < 2000; Needs earlier progress: mos_nowinter != 12; Needs earlier progress: mos_nowinter != 13; Needs earlier progress: mos_nowinter != 14; Needs earlier progress: mos_nowinter != 20; Script check: not mos_whale_edq > 17 && mos_whale_edq < 35; Quest log 'Mysterious Musical Instrument' is not not started Choose “I can't play it.” Have with you 1 ×
GUSLIQuest log Moves on to ‘Gusli’ rest.
The Csar didn't take pleasure in
your story, as I expected.
Even though I regard as your effort for the time so, award you. Take it.
Script:
npc/quests/quests_moscovia.txt:2266
57 Talk to Csar Alexsay III in Inside Moscovia (131, 92)
When After step 39; Script check: not (MaxWeight - Weight) < 2000; Needs earlier progress: mos_nowinter != 12; Needs earlier progress: mos_nowinter != 13; Needs earlier progress: mos_nowinter != 14; Needs earlier progress: mos_nowinter != 20; Script check: not mos_whale_edq > 17 && mos_whale_edq < 35 Choose “I can play.” Have with you 1 ×
GUSLIQuest log Finishes ‘Gusli’ You should be grateful for the
Csar's mercy... impudent
traveler...
Even though I regard as your effort for the time so, award you. Take it and go out.
Script:
npc/quests/quests_moscovia.txt:2236
58 Talk to Csar Alexsay III in Inside Moscovia (131, 92)
When After step 39; Script check: not (MaxWeight - Weight) < 2000; Needs earlier progress: mos_nowinter != 12; Needs earlier progress: mos_nowinter != 13; Needs earlier progress: mos_nowinter != 14; Needs earlier progress: mos_nowinter != 20; Script check: not mos_whale_edq > 17 && mos_whale_edq < 35 Choose “I can't play it.” Have with you 1 ×
GUSLIQuest log Finishes ‘Gusli’ rest.
The Csar didn't take pleasure in
your story, as I expected.
Even though I regard as your effort for the time so, award you. Take it.
Script:
npc/quests/quests_moscovia.txt:2267
59 Talk to Mr. Ibanoff in Moscovia (135, 49)
When After step 25 What's going on?
You should ride a ship now? Let's ready to leave hurry up.
Script:
npc/quests/quests_moscovia.txt:821· mos_whale_edq = 4
60 Talk to Mr. Ibanoff in Charabel (98, 110)
When After step 11 You just adjust the direction of
the rudder by following my orders.
At first, hold the rudder to go
forward, to the east.
Script:
npc/quests/quests_moscovia.txt:875· mos_whale_edq = 5
61 Talk to Mr. Ibanoff in Charabel (98, 110)
When After step 11; Quest log 'As the Tide Turns' is not not started Quest log Moves on to ‘Departing’ You just adjust the direction of
the rudder by following my orders.
At first, hold the rudder to go
forward, to the east.
Script:
npc/quests/quests_moscovia.txt:877
62 Talk to Mr. Ibanoff in Charabel (98, 110)
When Quest stage 11 (set outside the steps listed here); Script check: not $@mos1_edq; Script check: not mos_whale_edq >= 91 && mos_whale_edq <= 94; Quest log 'Departing' is not not started Quest log Moves on to ‘The Moving Island?’ Heheh... What is...
that... Hey! You...
Go around the deck to look more
carefully! Go!
Script:
npc/quests/quests_moscovia.txt:93263 Go to the spot at Charabel (101, 111) (rudder)
When After step 60; Script check: .@j == .@direction Monsters!!!
These monsters are like none I have
ever encountered! Be careful! We
must repulse these monsters!
Not confirmed yet: the quest stage is set to a computed value (.@monster_setting == 2 ? mos_whale_edq >= 241 ? .@r != 3 ? 26 : 25 : .@r != 3 ? 10 : 11 : mos_whale_edq + 1).
Script:
npc/quests/quests_moscovia.txt:1165· mos_whale_edq = .@monster_setting == 2 ? mos_whale_edq >= 241 ? .@r != 3 ? 26 : 25 : .@r != 3 ? 10 : 11 : mos_whale_edq + 164 Go to the spot at Charabel (81, 110)
When After step 14; Quest log 'The Moving Island?' is not not started Quest log Moves on to ‘The Moving Island???’ That... that is...
Something... something is rising...
Watch out! …!
Ah... That... That is... What...
Script:
npc/quests/quests_moscovia.txt:2683
65 Talk to Aged Stranger in Okrestnosti Of Moscovia (86, 104)
When After step 23; Script check: not (MaxWeight - Weight) < 2000; Quest log 'The Moving Island???' is not not started Quest log Moves on to ‘The Aged Stranger’ his instrument, with eyes closed.
He is unresponsive...
like having fallen into a world
only his own.-
Script:
npc/quests/quests_moscovia.txt:1282
66 Talk to Aged Stranger in Okrestnosti Of Moscovia (86, 104)
When After step 25; Script check: not (MaxWeight - Weight) < 2000 Quest log Moves on to ‘Whale Island!’ Then Sends you to Moscovia (163, 54) go back safely. Someday, if you
want to come again to meet me, you
can endure the same seas as last
time. I won't stop you. Hehehe.
Script:
npc/quests/quests_moscovia.txt:1318
67 Talk to Aged Stranger in Okrestnosti Of Moscovia (86, 104)
When After step 22; Script check: not (MaxWeight - Weight) < 2000; Wearing GUSLI; Class is Bard or Clown; By chance (a random roll) Now go back to the mainland and
play the Gusli for our dear Csar.
With your ability to play, surely
you can win the admiration of all.
Not confirmed yet: depends on a random roll in the script.
Script:
npc/quests/quests_moscovia.txt:1725, 1725· mos_whale_edq = 38
68 Talk to Aged Stranger in Okrestnosti Of Moscovia (86, 104)
When After step 67; Script check: not (MaxWeight - Weight) < 2000; Script check: select("How would I get back here?:" + getarg(0) ? "I want to learn the Gusli" : "" + ":Go back to the mainland.") == 2 I can't be too sure, though
because I have never taught others.
Okay. If you are ready to play the
Gusli, let me know.
Script:
npc/quests/quests_moscovia.txt:1797· mos_whale_edq = 36
69 Talk to Aged Stranger in Okrestnosti Of Moscovia (86, 104)
When After step 22; Script check: not (MaxWeight - Weight) < 2000; Wearing GUSLI; Class is Bard or Clown; By chance (a random roll); Quest log 'Gusli' is not not started Quest log Moves on to ‘Gusli’ Now go back to the mainland and
play the Gusli for our dear Csar.
With your ability to play, surely
you can win the admiration of all.
Not confirmed yet: depends on a random roll in the script.
Script:
npc/quests/quests_moscovia.txt:1727
70 Talk to Aged Stranger in Okrestnosti Of Moscovia (86, 104)
When After step 22; Script check: not (MaxWeight - Weight) < 2000; Wearing GUSLI; Class is Bard or Clown; By chance (a random roll); Quest log 'Gusli' is not started; Quest log 'Mysterious Musical Instrument' is not not started Quest log Moves on to ‘Gusli’ Now go back to the mainland and
play the Gusli for our dear Csar.
With your ability to play, surely
you can win the admiration of all.
Not confirmed yet: depends on a random roll in the script.
Script:
npc/quests/quests_moscovia.txt:1729
71 Talk to Aged Stranger in Okrestnosti Of Moscovia (86, 104)
When After step 22; Script check: not (MaxWeight - Weight) < 2000; Wearing GUSLI; Class is Bard or Clown; By chance (a random roll) Practice more on your own.
I will check on you again.
If you practice, you will be good
at it in no time.
Not confirmed yet: depends on a random roll in the script.
Script:
npc/quests/quests_moscovia.txt:1743, 1743· mos_whale_edq = 37
72 Talk to Aged Stranger in Okrestnosti Of Moscovia (86, 104)
When After step 71; Script check: not (MaxWeight - Weight) < 2000; Wearing GUSLI; Class is Bard or Clown; By chance (a random roll); Quest log 'Gusli' is not not started Quest log Moves on to ‘Gusli’ Now go back to the mainland and
play the Gusli for our dear Csar.
With your ability to play, surely
you can win the admiration of all.
Not confirmed yet: depends on a random roll in the script.
Script:
npc/quests/quests_moscovia.txt:1727
73 Talk to Aged Stranger in Okrestnosti Of Moscovia (86, 104)
When After step 71; Script check: not (MaxWeight - Weight) < 2000; Wearing GUSLI; Class is Bard or Clown; By chance (a random roll); Quest log 'Gusli' is not started; Quest log 'Mysterious Musical Instrument' is not not started Quest log Moves on to ‘Gusli’ Now go back to the mainland and
play the Gusli for our dear Csar.
With your ability to play, surely
you can win the admiration of all.
Not confirmed yet: depends on a random roll in the script.
Script:
npc/quests/quests_moscovia.txt:1729
74 Talk to Aged Stranger in Okrestnosti Of Moscovia (86, 104)
When After step 67; Script check: not (MaxWeight - Weight) < 2000; Script check: select("How would I get back here?:" + getarg(0) ? "I want to learn the Gusli" : "" + ":Go back to the mainland.") == 3 Then Sends you to Moscovia (162, 56) his instrument, with eyes closed.
He is unresponsive...
like having fallen into a world
only his own.-
Script:
npc/quests/quests_moscovia.txt:1827
75 Talk to Csar Alexsay III in Inside Moscovia (131, 92)
When After step 67; Script check: not (MaxWeight - Weight) < 2000; Needs earlier progress: mos_nowinter != 12; Needs earlier progress: mos_nowinter != 13; Needs earlier progress: mos_nowinter != 14; Needs earlier progress: mos_nowinter != 20; Script check: not mos_whale_edq > 17 && mos_whale_edq < 35; Have at least one of: GUSLI You get 1 ×
Old Purple BoxQuest log Finishes ‘Gusli’ I express thanks to you on behalf
of our dear Csar and all the people
in his palace. I will reward your
efforts, in the name of the Csar.
Not confirmed yet: gives experience the script computes (checkre(3) ? 100000 : 1200000, 0).
Script:
npc/quests/quests_moscovia.txt:2347· mos_whale_edq = 41
Rewards over the whole quest
1 ×
GUSLI; 1 ×
Old Navy Box; 1 ×
Old Purple Box
Linked quests
Steps here check progress in: Banishing Winter.
How this page is made: every step comes from the NPC scripts the server loads for Episode 13.2 (the file and line are under each step). "When" lists the checks the script makes before that branch runs; "Have with you" are the items it counts; experience from getexp is multiplied by the server's 50x quest rate. NPC lines are the script's own text.