Knight job change starts with Chivalry Captain in Inside Prontera (88, 101). The steps below are read from the quest's script on this server, in the order the script's quest stage moves through them.
Not confirmed yet: parts of this quest could not be read with certainty from the script; they are marked at their step.
Quest log
| Entry | What it says |
|---|---|
| Job Change to Knight #9000 | The Chivalry Captain 'Herman' says you need to get approvals by other Knights in order to become a Knight. Talk to other members of Chivalry. |
| Loyalty of a Knight #9001 | The first test by Sir Andrew! Bring 5 of each Elder Pixie's Moustache, Wing of Red Bat, Orcish Voucher, Moth Dust, Reptile Tongue and Mane. Bring the required materials |
| Loyalty of a Knight #9002 | The first test by Sir Andrew! Bring 5 of each Bug Leg, Heart of Mermaid, Maneater Blossom, Clam Flesh, Old Frying Pan and Snail's Shell. Bring the required materials |
| The Honor of a Knight #9003 | Sir Andrew tells you to visit Sir Siracuse to continue the tests. Speak to Sir Siracuse |
| The Honor of a Knight #9004 | 'James Siracuse' tells you to visit Sir Windsor to continue the tests. Speak to Sir Windsor |
| Tenacity of a Knight #9005 | 'Sir Windsor' only orders you to follow him.... Speak to Sir Windsor |
| Tenacity of a Knight #9006 | 'Sir Windsor' never talks much. He orders you to kill all the monsters inside the testing hall. Kill all monsters in 3 minutes |
| The Honor of a Knight #9007 | 'Sir Windsor' tells you to visit 'Amy Beatrice' for the next test. Speak to Amy Beatrice |
| Etiquette as a Knight #9008 | A proud Lady Knight of the Prontera Chivalry, 'Amy' tells you to answer her questions as a Knight. Speak to Amy Beatrice |
| Life as a Knight #9009 | 'Amy Beatrice' tells you to visit 'Sir Edmond' for the next test. Speak to Sir Edmond |
| Quality of reverence #9010 | 'Sir Edmond' gives you advice on the attitude of mind and tells you to be patient. Meditation |
| Life as a Knight #9011 | 'Sir Edmond' tells you to find 'Sir Gray' for the final test. Speak to Sir Gray |
| Glory of a Knight! #9012 | 'Sir Gray' tells you to change your job by seeing the captain, since you've talked to every other member. It is finally the time to become a Knight! Speak to Captain Herman |
Walkthrough

1 Talk to Chivalry Captain in Inside Prontera (88, 101)
When At the start; Not a reborn (High / transcendent) character; Job level 40 or higher; All skill points spent Choose “I want to change my job to a Knight.” then “Yes, I would like to apply.” Quest log Starts ‘Job Change to Knight’ We cannot consider applicants that are not yet experienced enough to become Knights.
Once you apply, and we find
you eligible, we will begin the job change procedure. Would you
like to apply now?
Script:
npc/jobs/2-1/knight.txt:138· KNIGHT_Q = 1
2 Talk to Sir Andrew in Inside Prontera (75, 107)
When After step 1; Base class is Swordman; Job level 50 Choose “I would like to take the test.” Quest log Moves on to ‘The Honor of a Knight’ I don't think your
loyalty needs to
be tested.
Please go to my fellow Knight, Sir Siracuse, as he will give you your next test. Well done in mastering the Swordman job.
Script:
npc/jobs/2-1/knight.txt:564· KNIGHT_Q = 4
3 Talk to Sir Andrew in Inside Prontera (75, 107)
When After step 1; Base class is Swordman; Job level != 50 Choose “I would like to take the test.” further ado,
let's begin!
Go and gather the
following items...
Not confirmed yet: the quest stage is set to a computed value (.@items[12]).
Script:
npc/jobs/2-1/knight.txt:582· KNIGHT_Q = .@items[12]
4 Talk to Sir Andrew in Inside Prontera (75, 107)
When Quest stage 2 (set outside the steps listed here); Base class is Swordman; Job level != 50 Choose “I would like to take the test.” Quest log Moves on to ‘Loyalty of a Knight’ further ado,
let's begin!
Go and gather the
following items...
Script:
npc/jobs/2-1/knight.txt:583
5 Talk to Sir Andrew in Inside Prontera (75, 107)
When After step 1; Base class is Swordman; Job level != 50 Choose “I would like to take the test.” Quest log Moves on to ‘Loyalty of a Knight’ further ado,
let's begin!
Go and gather the
following items...
Script:
npc/jobs/2-1/knight.txt:584
6 Talk to Sir Andrew in Inside Prontera (75, 107)
When Quest stage 2 (set outside the steps listed here); Base class is Swordman; Script check: KNIGHT_Q == 2 || KNIGHT_Q == 3; Script check: countitem(.@items[0]) >= .@items[1]; Script check: countitem(.@items[2]) >= .@items[3]; Script check: countitem(.@items[4]) >= .@items[5]; Script check: countitem(.@items[6]) >= .@items[7]; Script check: countitem(.@items[8]) >= .@items[9]; Script check: countitem(.@items[10]) >= .@items[11] Quest log Moves on to ‘The Honor of a Knight’ Did you gather
all the items?
Let's check and see...
Perfect! We appreciate your effort in gathering these items. Thesee will be used to support the Chivalry's finances.
Script:
npc/jobs/2-1/knight.txt:629
7 Talk to Sir Andrew in Inside Prontera (75, 107)
When Base class is Swordman; Script check: KNIGHT_Q == 2 || KNIGHT_Q == 3; Script check: countitem(.@items[0]) >= .@items[1]; Script check: countitem(.@items[2]) >= .@items[3]; Script check: countitem(.@items[4]) >= .@items[5]; Script check: countitem(.@items[6]) >= .@items[7]; Script check: countitem(.@items[8]) >= .@items[9]; Script check: countitem(.@items[10]) >= .@items[11] Quest log Moves on to ‘The Honor of a Knight’ Did you gather
all the items?
Let's check and see...
Perfect! We appreciate your effort in gathering these items. Thesee will be used to support the Chivalry's finances.
Script:
npc/jobs/2-1/knight.txt:630
8 Talk to Sir Andrew in Inside Prontera (75, 107)
When Base class is Swordman; Script check: KNIGHT_Q == 2 || KNIGHT_Q == 3; Script check: countitem(.@items[0]) >= .@items[1]; Script check: countitem(.@items[2]) >= .@items[3]; Script check: countitem(.@items[4]) >= .@items[5]; Script check: countitem(.@items[6]) >= .@items[7]; Script check: countitem(.@items[8]) >= .@items[9]; Script check: countitem(.@items[10]) >= .@items[11] Did you gather
all the items?
Let's check and see...
Perfect! We appreciate your effort in gathering these items. Thesee will be used to support the Chivalry's finances.
Script:
npc/jobs/2-1/knight.txt:631· KNIGHT_Q = 4
9 Talk to Sir Siracuse in Inside Prontera (71, 91)
When Base class is Swordman; Script check: KNIGHT_Q == 4 || KNIGHT_Q == 5 Choose “Katana / Slayer / Broadsword” let's begin.
Please answer
promptly.
A Knight must possess great strength, defense, speed, and the skill to wield a Two-Handed Sword. Which of the following weapons are not affected by the Two Hand Quicken skill?
Script:
npc/jobs/2-1/knight.txt:867· KNIGHT_Q = 5
10 Talk to Sir Siracuse in Inside Prontera (71, 91)
When Base class is Swordman; Script check: KNIGHT_Q == 4 || KNIGHT_Q == 5 Choose “Flamberge” then “Two Handed Sword Mastery Lv.5 / Magnum Break Lv.3 / Bash Lv.10” Please answer
promptly.
A Knight must possess great strength, defense, speed, and the skill to wield a Two-Handed Sword. Which of the following weapons are not affected by the Two Hand Quicken skill?
Good, now let me ask about some skills. Which of the following is not necessary to learn Bowling Bash?
Script:
npc/jobs/2-1/knight.txt:881· KNIGHT_Q = 5
11 Talk to Sir Siracuse in Inside Prontera (71, 91)
When Base class is Swordman; Script check: KNIGHT_Q == 4 || KNIGHT_Q == 5 Choose “Flamberge” then “Provoke Lv.10” then “Pierce Lv.5 / Spear Stab Lv.3 / Peco Peco Ride Lv.1” A Knight must possess great strength, defense, speed, and the skill to wield a Two-Handed Sword. Which of the following weapons are not affected by the Two Hand Quicken skill?
Good, now let me ask about some skills. Which of the following is not necessary to learn Bowling Bash?
Knights can also use Spears, unlike other jobs, and have skills related to Spears as well. What skills are not necessary to learn the skill Brandish Spear?
Script:
npc/jobs/2-1/knight.txt:891· KNIGHT_Q = 5
12 Talk to Sir Siracuse in Inside Prontera (71, 91)
When Base class is Swordman; Script check: KNIGHT_Q == 4 || KNIGHT_Q == 5 Choose “Flamberge” then “Provoke Lv.10” then “Spear Boomerang Lv.3” then “Lance / Bill Guisarme / Crescent Scythe” Good, now let me ask about some skills. Which of the following is not necessary to learn Bowling Bash?
Knights can also use Spears, unlike other jobs, and have skills related to Spears as well. What skills are not necessary to learn the skill Brandish Spear?
Some Spears also have magical attributes, just like spells. Of the following, which can attack a Nightmare, which has the Ghost attribute?
Script:
npc/jobs/2-1/knight.txt:904· KNIGHT_Q = 5
13 Talk to Sir Siracuse in Inside Prontera (71, 91)
When Base class is Swordman; Script check: KNIGHT_Q == 4 || KNIGHT_Q == 5 Choose “Flamberge” then “Provoke Lv.10” then “Spear Boomerang Lv.3” then “Zephyrus” then “70 % of normal attack speed / 90 % of normal attack speed / 100 % of normal attack speed” Some Spears also have magical attributes, just like spells. Of the following, which can attack a Nightmare, which has the Ghost attribute?
When you become a Knight you can ride a Peco Peco. However, your attack speed decreases once you're mounted on a Peco Peco.
But, you can counter this speed decrease as you learn the Cavalier Mastery skill. What percentage of your normal attack speed will you have after learning Level 3 Cavalier Mastery?
Script:
npc/jobs/2-1/knight.txt:919· KNIGHT_Q = 5
14 Talk to Sir Siracuse in Inside Prontera (71, 91)
When Base class is Swordman; Script check: KNIGHT_Q == 4 || KNIGHT_Q == 5 Choose “Flamberge” then “Provoke Lv.10” then “Spear Boomerang Lv.3” then “Zephyrus” then “80 % of normal attack speed” then “Let the Novice fight while you take the damage.” But, you can counter this speed decrease as you learn the Cavalier Mastery skill. What percentage of your normal attack speed will you have after learning Level 3 Cavalier Mastery?
Good, good...
I'm pretty sure you know a decent amount about Knights. Now, let me ask you some personal questions about Knights.
What should you do when you run into a Novice asking for help in town?
Script:
npc/jobs/2-1/knight.txt:942· KNIGHT_Q = 5
15 Talk to Sir Siracuse in Inside Prontera (71, 91)
When Base class is Swordman; Script check: KNIGHT_Q == 4 || KNIGHT_Q == 5 Choose “Flamberge” then “Provoke Lv.10” then “Spear Boomerang Lv.3” then “Zephyrus” then “80 % of normal attack speed” then “Give the Novice a bunch of Zeny and items.” But, you can counter this speed decrease as you learn the Cavalier Mastery skill. What percentage of your normal attack speed will you have after learning Level 3 Cavalier Mastery?
Good, good...
I'm pretty sure you know a decent amount about Knights. Now, let me ask you some personal questions about Knights.
What should you do when you run into a Novice asking for help in town?
Script:
npc/jobs/2-1/knight.txt:947· KNIGHT_Q = 5
16 Talk to Sir Siracuse in Inside Prontera (71, 91)
When Base class is Swordman; Script check: KNIGHT_Q == 4 || KNIGHT_Q == 5 Choose “Flamberge” then “Provoke Lv.10” then “Spear Boomerang Lv.3” then “Zephyrus” then “80 % of normal attack speed” then “Gather monsters and destroy them at once.” Alright...
Now, how should
you act within
a party?
Script:
npc/jobs/2-1/knight.txt:965· KNIGHT_Q = 5
17 Talk to Sir Siracuse in Inside Prontera (71, 91)
When Base class is Swordman; Script check: KNIGHT_Q == 4 || KNIGHT_Q == 5 Choose “Flamberge” then “Provoke Lv.10” then “Spear Boomerang Lv.3” then “Zephyrus” then “80 % of normal attack speed” then “Get as many items possible, at all cost.” Alright...
Now, how should
you act within
a party?
Script:
npc/jobs/2-1/knight.txt:970· KNIGHT_Q = 5
18 Talk to Sir Siracuse in Inside Prontera (71, 91)
When Base class is Swordman; Script check: KNIGHT_Q == 4 || KNIGHT_Q == 5 Choose “Flamberge” then “Provoke Lv.10” then “Spear Boomerang Lv.3” then “Zephyrus” then “80 % of normal attack speed” then “Wealth” Lastly...
what's the most
important value
a Knight must have?
Script:
npc/jobs/2-1/knight.txt:989· KNIGHT_Q = 5
19 Talk to Sir Siracuse in Inside Prontera (71, 91)
When Base class is Swordman; Script check: KNIGHT_Q == 4 || KNIGHT_Q == 5 Choose “Flamberge” then “Provoke Lv.10” then “Spear Boomerang Lv.3” then “Zephyrus” then “80 % of normal attack speed” then “Status” Lastly...
what's the most
important value
a Knight must have?
Script:
npc/jobs/2-1/knight.txt:994· KNIGHT_Q = 5
20 Talk to Sir Siracuse in Inside Prontera (71, 91)
When Base class is Swordman; Script check: KNIGHT_Q == 4 || KNIGHT_Q == 5 Choose “Flamberge” then “Provoke Lv.10” then “Spear Boomerang Lv.3” then “Zephyrus” then “80 % of normal attack speed” Quest log Moves on to ‘The Honor of a Knight’ Lastly...
what's the most
important value
a Knight must have?
Script:
npc/jobs/2-1/knight.txt:999· KNIGHT_Q = 6
21 Talk to Sir Windsor in Inside Prontera (79, 94)
When Base class is Swordman; Script check: not KNIGHT_Q >= 1 && KNIGHT_Q <= 5; Script check: KNIGHT_Q == 6 || KNIGHT_Q == 7 Choose “option 1” ...
......
.....What?
...
Script:
npc/jobs/2-1/knight.txt:1113· KNIGHT_Q = 7
22 Talk to Sir Windsor in Inside Prontera (79, 94)
When Base class is Swordman; Script check: not KNIGHT_Q >= 1 && KNIGHT_Q <= 5; Script check: KNIGHT_Q == 6 || KNIGHT_Q == 7; Quest log 'The Honor of a Knight' is not not in your quest log Choose “option 1” Quest log Moves on to ‘Tenacity of a Knight’ ...
......
.....What?
...
Script:
npc/jobs/2-1/knight.txt:1115
23 Talk to Sir Windsor in Inside Prontera (79, 94)
When Base class is Swordman; Script check: not KNIGHT_Q >= 1 && KNIGHT_Q <= 5; Script check: KNIGHT_Q == 6 || KNIGHT_Q == 7; Quest log 'Tenacity of a Knight' is not in your quest log Choose “option 1” Quest log Moves on to ‘Tenacity of a Knight’ ...
...
......
...Follow me.
Script:
npc/jobs/2-1/knight.txt:1131
24 Talk to Lady Amy in Inside Prontera (69, 107)
When Quest stage 8 (set outside the steps listed here); Base class is Swordman; Script check: not KNIGHT_Q >= 1 && KNIGHT_Q <= 7; Script check: KNIGHT_Q == 8 || KNIGHT_Q == 9; Quest log 'Etiquette as a Knight' is not in your quest log Choose “Sir Windsor told me to--” Quest log Moves on to ‘Etiquette as a Knight’ Hmmm?
Why did you
come to Amy?
Script:
npc/jobs/2-1/knight.txt:1550
25 Talk to Lady Amy in Inside Prontera (69, 107)
When Base class is Swordman; Script check: not KNIGHT_Q >= 1 && KNIGHT_Q <= 7; Script check: KNIGHT_Q == 8 || KNIGHT_Q == 9; Script check: .@knight_t == 100 Quest log Moves on to ‘Life as a Knight’ you do?
Okay,
that was the
end of my test!
Script:
npc/jobs/2-1/knight.txt:1719· KNIGHT_Q = 10
26 Talk to Lady Amy in Inside Prontera (69, 107)
When Base class is Swordman; Script check: not KNIGHT_Q >= 1 && KNIGHT_Q <= 7; Script check: KNIGHT_Q == 8 || KNIGHT_Q == 9; Script check: not .@knight_t == 100; Script check: not .@knight_t == 90 you do?
Okay,
that was the
end of my test!
Script:
npc/jobs/2-1/knight.txt:1739· KNIGHT_Q = 9
27 Talk to Sir Edmond in Inside Prontera (70, 99)
When After step 25; Base class is Swordman; Script check: not KNIGHT_Q >= 1 && KNIGHT_Q <= 9 Choose “Lady Amy sent me.” Quest log Moves on to ‘Quality of reverence’ Then Sends you to Knight Realm (143, 57) begin the test.
Keep in mind
the quality of
reverence.
Script:
npc/jobs/2-1/knight.txt:1888· KNIGHT_Q = 11
28 Talk to Sir Edmond in Inside Prontera (70, 99)
When After step 27; Base class is Swordman; Script check: not KNIGHT_Q >= 1 && KNIGHT_Q <= 9 Choose “I'm sorry, I didn't mean to...” Then Sends you to Knight Realm (143, 57) The test
shall begin.
Show me your
patience...
Script:
npc/jobs/2-1/knight.txt:1916
29 Walk up to Warp in Knight Realm (143, 57)
Quest log Moves on to ‘Life as a Knight’ Then Sends you to Inside Prontera (80, 100) Script:
npc/jobs/2-1/knight.txt:1998· KNIGHT_Q = 12
30 Talk to Sir Gray in Inside Prontera (87, 92)
When Base class is Swordman; Script check: KNIGHT_Q == 12 || KNIGHT_Q == 13; Script check: .@knight_t == 0 Quest log Moves on to ‘Glory of a Knight!’ talking too much...
I apologize for
keeping you here
for so long.
Script:
npc/jobs/2-1/knight.txt:2412· KNIGHT_Q = 14
31 Talk to Chivalry Captain in Inside Prontera (88, 101)
When After step 30; Not a reborn (High / transcendent) character; All skill points spent You get Job change to Knight; 7 ×
Awakening PotionQuest log Finishes ‘Glory of a Knight!’ you a member of
the Prontera Chivalry.
Protect the weak and
live with honor.
Not confirmed yet: calls F_ClearJobVar, which the wiki does not follow.
Script:
npc/jobs/2-1/knight.txt:429
32 Talk to Sir Gray in Inside Prontera (87, 92)
When Base class is Swordman; Script check: KNIGHT_Q == 12 || KNIGHT_Q == 13; Script check: not .@knight_t == 0; Script check: not .@knight_t == 5; Script check: not .@knight_t == 10 talking too much...
I apologize for
keeping you here
for so long.
Script:
npc/jobs/2-1/knight.txt:2454· KNIGHT_Q = 13
Rewards over the whole quest
Job change to Knight; 7 ×
Awakening Potion
How this page is made: every step comes from the NPC scripts the server loads for Episode 13.2 (the file and line are under each step). "When" lists the checks the script makes before that branch runs; "Have with you" are the items it counts; experience from getexp is multiplied by the server's 50x quest rate. NPC lines are the script's own text.