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Knight job change

Knight job change starts with Chivalry Captain in Inside Prontera (88, 101). The steps below are read from the quest's script on this server, in the order the script's quest stage moves through them.

Not confirmed yet: parts of this quest could not be read with certainty from the script; they are marked at their step.

Quest log

EntryWhat it says
Job Change to Knight #9000The Chivalry Captain 'Herman' says you need to get approvals by other Knights in order to become a Knight.
Talk to other members of Chivalry.
Loyalty of a Knight #9001The first test by Sir Andrew! Bring 5 of each Elder Pixie's Moustache, Wing of Red Bat, Orcish Voucher, Moth Dust, Reptile Tongue and Mane.
Bring the required materials
Loyalty of a Knight #9002The first test by Sir Andrew! Bring 5 of each Bug Leg, Heart of Mermaid, Maneater Blossom, Clam Flesh, Old Frying Pan and Snail's Shell.
Bring the required materials
The Honor of a Knight #9003Sir Andrew tells you to visit Sir Siracuse to continue the tests.
Speak to Sir Siracuse
The Honor of a Knight #9004'James Siracuse' tells you to visit Sir Windsor to continue the tests.
Speak to Sir Windsor
Tenacity of a Knight #9005'Sir Windsor' only orders you to follow him....
Speak to Sir Windsor
Tenacity of a Knight #9006'Sir Windsor' never talks much. He orders you to kill all the monsters inside the testing hall.
Kill all monsters in 3 minutes
The Honor of a Knight #9007'Sir Windsor' tells you to visit 'Amy Beatrice' for the next test.
Speak to Amy Beatrice
Etiquette as a Knight #9008A proud Lady Knight of the Prontera Chivalry, 'Amy' tells you to answer her questions as a Knight.
Speak to Amy Beatrice
Life as a Knight #9009'Amy Beatrice' tells you to visit 'Sir Edmond' for the next test.
Speak to Sir Edmond
Quality of reverence #9010'Sir Edmond' gives you advice on the attitude of mind and tells you to be patient.
Meditation
Life as a Knight #9011'Sir Edmond' tells you to find 'Sir Gray' for the final test.
Speak to Sir Gray
Glory of a Knight! #9012'Sir Gray' tells you to change your job by seeing the captain, since you've talked to every other member. It is finally the time to become a Knight!
Speak to Captain Herman

Walkthrough

  1. Chivalry Captain

    1 Talk to Chivalry Captain in Inside Prontera (88, 101)

    WhenAt the start; Not a reborn (High / transcendent) character; Job level 40 or higher; All skill points spent
    Choose“I want to change my job to a Knight.” then “Yes, I would like to apply.”
    Quest logStarts ‘Job Change to Knight’

    We cannot consider applicants that are not yet experienced enough to become Knights.

    Once you apply, and we find

    you eligible, we will begin the job change procedure. Would you

    like to apply now?

    Script: npc/jobs/2-1/knight.txt:138 · KNIGHT_Q = 1

  2. Sir Andrew

    2 Talk to Sir Andrew in Inside Prontera (75, 107)

    WhenAfter step 1; Base class is Swordman; Job level 50
    Choose“I would like to take the test.”
    Quest logMoves on to ‘The Honor of a Knight’

    I don't think your

    loyalty needs to

    be tested.

    Please go to my fellow Knight, Sir Siracuse, as he will give you your next test. Well done in mastering the Swordman job.

    Script: npc/jobs/2-1/knight.txt:564 · KNIGHT_Q = 4

  3. Sir Andrew

    3 Talk to Sir Andrew in Inside Prontera (75, 107)

    WhenAfter step 1; Base class is Swordman; Job level != 50
    Choose“I would like to take the test.”

    further ado,

    let's begin!

    Go and gather the

    following items...

    Not confirmed yet: the quest stage is set to a computed value (.@items[12]).

    Script: npc/jobs/2-1/knight.txt:582 · KNIGHT_Q = .@items[12]

  4. Sir Andrew

    4 Talk to Sir Andrew in Inside Prontera (75, 107)

    WhenQuest stage 2 (set outside the steps listed here); Base class is Swordman; Job level != 50
    Choose“I would like to take the test.”
    Quest logMoves on to ‘Loyalty of a Knight’

    further ado,

    let's begin!

    Go and gather the

    following items...

    Script: npc/jobs/2-1/knight.txt:583

  5. Sir Andrew

    5 Talk to Sir Andrew in Inside Prontera (75, 107)

    WhenAfter step 1; Base class is Swordman; Job level != 50
    Choose“I would like to take the test.”
    Quest logMoves on to ‘Loyalty of a Knight’

    further ado,

    let's begin!

    Go and gather the

    following items...

    Script: npc/jobs/2-1/knight.txt:584

  6. Sir Andrew

    6 Talk to Sir Andrew in Inside Prontera (75, 107)

    WhenQuest stage 2 (set outside the steps listed here); Base class is Swordman; Script check: KNIGHT_Q == 2 || KNIGHT_Q == 3; Script check: countitem(.@items[0]) >= .@items[1]; Script check: countitem(.@items[2]) >= .@items[3]; Script check: countitem(.@items[4]) >= .@items[5]; Script check: countitem(.@items[6]) >= .@items[7]; Script check: countitem(.@items[8]) >= .@items[9]; Script check: countitem(.@items[10]) >= .@items[11]
    Quest logMoves on to ‘The Honor of a Knight’

    Did you gather

    all the items?

    Let's check and see...

    Perfect! We appreciate your effort in gathering these items. Thesee will be used to support the Chivalry's finances.

    Script: npc/jobs/2-1/knight.txt:629

  7. Sir Andrew

    7 Talk to Sir Andrew in Inside Prontera (75, 107)

    WhenBase class is Swordman; Script check: KNIGHT_Q == 2 || KNIGHT_Q == 3; Script check: countitem(.@items[0]) >= .@items[1]; Script check: countitem(.@items[2]) >= .@items[3]; Script check: countitem(.@items[4]) >= .@items[5]; Script check: countitem(.@items[6]) >= .@items[7]; Script check: countitem(.@items[8]) >= .@items[9]; Script check: countitem(.@items[10]) >= .@items[11]
    Quest logMoves on to ‘The Honor of a Knight’

    Did you gather

    all the items?

    Let's check and see...

    Perfect! We appreciate your effort in gathering these items. Thesee will be used to support the Chivalry's finances.

    Script: npc/jobs/2-1/knight.txt:630

  8. Sir Andrew

    8 Talk to Sir Andrew in Inside Prontera (75, 107)

    WhenBase class is Swordman; Script check: KNIGHT_Q == 2 || KNIGHT_Q == 3; Script check: countitem(.@items[0]) >= .@items[1]; Script check: countitem(.@items[2]) >= .@items[3]; Script check: countitem(.@items[4]) >= .@items[5]; Script check: countitem(.@items[6]) >= .@items[7]; Script check: countitem(.@items[8]) >= .@items[9]; Script check: countitem(.@items[10]) >= .@items[11]

    Did you gather

    all the items?

    Let's check and see...

    Perfect! We appreciate your effort in gathering these items. Thesee will be used to support the Chivalry's finances.

    Script: npc/jobs/2-1/knight.txt:631 · KNIGHT_Q = 4

  9. Sir Siracuse

    9 Talk to Sir Siracuse in Inside Prontera (71, 91)

    WhenBase class is Swordman; Script check: KNIGHT_Q == 4 || KNIGHT_Q == 5
    Choose“Katana / Slayer / Broadsword”

    let's begin.

    Please answer

    promptly.

    A Knight must possess great strength, defense, speed, and the skill to wield a Two-Handed Sword. Which of the following weapons are not affected by the Two Hand Quicken skill?

    Script: npc/jobs/2-1/knight.txt:867 · KNIGHT_Q = 5

  10. Sir Siracuse

    10 Talk to Sir Siracuse in Inside Prontera (71, 91)

    WhenBase class is Swordman; Script check: KNIGHT_Q == 4 || KNIGHT_Q == 5
    Choose“Flamberge” then “Two Handed Sword Mastery Lv.5 / Magnum Break Lv.3 / Bash Lv.10”

    Please answer

    promptly.

    A Knight must possess great strength, defense, speed, and the skill to wield a Two-Handed Sword. Which of the following weapons are not affected by the Two Hand Quicken skill?

    Good, now let me ask about some skills. Which of the following is not necessary to learn Bowling Bash?

    Script: npc/jobs/2-1/knight.txt:881 · KNIGHT_Q = 5

  11. Sir Siracuse

    11 Talk to Sir Siracuse in Inside Prontera (71, 91)

    WhenBase class is Swordman; Script check: KNIGHT_Q == 4 || KNIGHT_Q == 5
    Choose“Flamberge” then “Provoke Lv.10” then “Pierce Lv.5 / Spear Stab Lv.3 / Peco Peco Ride Lv.1”

    A Knight must possess great strength, defense, speed, and the skill to wield a Two-Handed Sword. Which of the following weapons are not affected by the Two Hand Quicken skill?

    Good, now let me ask about some skills. Which of the following is not necessary to learn Bowling Bash?

    Knights can also use Spears, unlike other jobs, and have skills related to Spears as well. What skills are not necessary to learn the skill Brandish Spear?

    Script: npc/jobs/2-1/knight.txt:891 · KNIGHT_Q = 5

  12. Sir Siracuse

    12 Talk to Sir Siracuse in Inside Prontera (71, 91)

    WhenBase class is Swordman; Script check: KNIGHT_Q == 4 || KNIGHT_Q == 5
    Choose“Flamberge” then “Provoke Lv.10” then “Spear Boomerang Lv.3” then “Lance / Bill Guisarme / Crescent Scythe”

    Good, now let me ask about some skills. Which of the following is not necessary to learn Bowling Bash?

    Knights can also use Spears, unlike other jobs, and have skills related to Spears as well. What skills are not necessary to learn the skill Brandish Spear?

    Some Spears also have magical attributes, just like spells. Of the following, which can attack a Nightmare, which has the Ghost attribute?

    Script: npc/jobs/2-1/knight.txt:904 · KNIGHT_Q = 5

  13. Sir Siracuse

    13 Talk to Sir Siracuse in Inside Prontera (71, 91)

    WhenBase class is Swordman; Script check: KNIGHT_Q == 4 || KNIGHT_Q == 5
    Choose“Flamberge” then “Provoke Lv.10” then “Spear Boomerang Lv.3” then “Zephyrus” then “70 % of normal attack speed / 90 % of normal attack speed / 100 % of normal attack speed”

    Some Spears also have magical attributes, just like spells. Of the following, which can attack a Nightmare, which has the Ghost attribute?

    When you become a Knight you can ride a Peco Peco. However, your attack speed decreases once you're mounted on a Peco Peco.

    But, you can counter this speed decrease as you learn the Cavalier Mastery skill. What percentage of your normal attack speed will you have after learning Level 3 Cavalier Mastery?

    Script: npc/jobs/2-1/knight.txt:919 · KNIGHT_Q = 5

  14. Sir Siracuse

    14 Talk to Sir Siracuse in Inside Prontera (71, 91)

    WhenBase class is Swordman; Script check: KNIGHT_Q == 4 || KNIGHT_Q == 5
    Choose“Flamberge” then “Provoke Lv.10” then “Spear Boomerang Lv.3” then “Zephyrus” then “80 % of normal attack speed” then “Let the Novice fight while you take the damage.”

    But, you can counter this speed decrease as you learn the Cavalier Mastery skill. What percentage of your normal attack speed will you have after learning Level 3 Cavalier Mastery?

    Good, good...

    I'm pretty sure you know a decent amount about Knights. Now, let me ask you some personal questions about Knights.

    What should you do when you run into a Novice asking for help in town?

    Script: npc/jobs/2-1/knight.txt:942 · KNIGHT_Q = 5

  15. Sir Siracuse

    15 Talk to Sir Siracuse in Inside Prontera (71, 91)

    WhenBase class is Swordman; Script check: KNIGHT_Q == 4 || KNIGHT_Q == 5
    Choose“Flamberge” then “Provoke Lv.10” then “Spear Boomerang Lv.3” then “Zephyrus” then “80 % of normal attack speed” then “Give the Novice a bunch of Zeny and items.”

    But, you can counter this speed decrease as you learn the Cavalier Mastery skill. What percentage of your normal attack speed will you have after learning Level 3 Cavalier Mastery?

    Good, good...

    I'm pretty sure you know a decent amount about Knights. Now, let me ask you some personal questions about Knights.

    What should you do when you run into a Novice asking for help in town?

    Script: npc/jobs/2-1/knight.txt:947 · KNIGHT_Q = 5

  16. Sir Siracuse

    16 Talk to Sir Siracuse in Inside Prontera (71, 91)

    WhenBase class is Swordman; Script check: KNIGHT_Q == 4 || KNIGHT_Q == 5
    Choose“Flamberge” then “Provoke Lv.10” then “Spear Boomerang Lv.3” then “Zephyrus” then “80 % of normal attack speed” then “Gather monsters and destroy them at once.”

    Alright...

    Now, how should

    you act within

    a party?

    Script: npc/jobs/2-1/knight.txt:965 · KNIGHT_Q = 5

  17. Sir Siracuse

    17 Talk to Sir Siracuse in Inside Prontera (71, 91)

    WhenBase class is Swordman; Script check: KNIGHT_Q == 4 || KNIGHT_Q == 5
    Choose“Flamberge” then “Provoke Lv.10” then “Spear Boomerang Lv.3” then “Zephyrus” then “80 % of normal attack speed” then “Get as many items possible, at all cost.”

    Alright...

    Now, how should

    you act within

    a party?

    Script: npc/jobs/2-1/knight.txt:970 · KNIGHT_Q = 5

  18. Sir Siracuse

    18 Talk to Sir Siracuse in Inside Prontera (71, 91)

    WhenBase class is Swordman; Script check: KNIGHT_Q == 4 || KNIGHT_Q == 5
    Choose“Flamberge” then “Provoke Lv.10” then “Spear Boomerang Lv.3” then “Zephyrus” then “80 % of normal attack speed” then “Wealth”

    Lastly...

    what's the most

    important value

    a Knight must have?

    Script: npc/jobs/2-1/knight.txt:989 · KNIGHT_Q = 5

  19. Sir Siracuse

    19 Talk to Sir Siracuse in Inside Prontera (71, 91)

    WhenBase class is Swordman; Script check: KNIGHT_Q == 4 || KNIGHT_Q == 5
    Choose“Flamberge” then “Provoke Lv.10” then “Spear Boomerang Lv.3” then “Zephyrus” then “80 % of normal attack speed” then “Status”

    Lastly...

    what's the most

    important value

    a Knight must have?

    Script: npc/jobs/2-1/knight.txt:994 · KNIGHT_Q = 5

  20. Sir Siracuse

    20 Talk to Sir Siracuse in Inside Prontera (71, 91)

    WhenBase class is Swordman; Script check: KNIGHT_Q == 4 || KNIGHT_Q == 5
    Choose“Flamberge” then “Provoke Lv.10” then “Spear Boomerang Lv.3” then “Zephyrus” then “80 % of normal attack speed”
    Quest logMoves on to ‘The Honor of a Knight’

    Lastly...

    what's the most

    important value

    a Knight must have?

    Script: npc/jobs/2-1/knight.txt:999 · KNIGHT_Q = 6

  21. Sir Windsor

    21 Talk to Sir Windsor in Inside Prontera (79, 94)

    WhenBase class is Swordman; Script check: not KNIGHT_Q >= 1 && KNIGHT_Q <= 5; Script check: KNIGHT_Q == 6 || KNIGHT_Q == 7
    Choose“option 1”

    ...

    ......

    .....What?

    ...

    Script: npc/jobs/2-1/knight.txt:1113 · KNIGHT_Q = 7

  22. Sir Windsor

    22 Talk to Sir Windsor in Inside Prontera (79, 94)

    WhenBase class is Swordman; Script check: not KNIGHT_Q >= 1 && KNIGHT_Q <= 5; Script check: KNIGHT_Q == 6 || KNIGHT_Q == 7; Quest log 'The Honor of a Knight' is not not in your quest log
    Choose“option 1”
    Quest logMoves on to ‘Tenacity of a Knight’

    ...

    ......

    .....What?

    ...

    Script: npc/jobs/2-1/knight.txt:1115

  23. Sir Windsor

    23 Talk to Sir Windsor in Inside Prontera (79, 94)

    WhenBase class is Swordman; Script check: not KNIGHT_Q >= 1 && KNIGHT_Q <= 5; Script check: KNIGHT_Q == 6 || KNIGHT_Q == 7; Quest log 'Tenacity of a Knight' is not in your quest log
    Choose“option 1”
    Quest logMoves on to ‘Tenacity of a Knight’

    ...

    ...

    ......

    ...Follow me.

    Script: npc/jobs/2-1/knight.txt:1131

  24. Lady Amy

    24 Talk to Lady Amy in Inside Prontera (69, 107)

    WhenQuest stage 8 (set outside the steps listed here); Base class is Swordman; Script check: not KNIGHT_Q >= 1 && KNIGHT_Q <= 7; Script check: KNIGHT_Q == 8 || KNIGHT_Q == 9; Quest log 'Etiquette as a Knight' is not in your quest log
    Choose“Sir Windsor told me to--”
    Quest logMoves on to ‘Etiquette as a Knight’

    Hmmm?

    Why did you

    come to Amy?

    Script: npc/jobs/2-1/knight.txt:1550

  25. Lady Amy

    25 Talk to Lady Amy in Inside Prontera (69, 107)

    WhenBase class is Swordman; Script check: not KNIGHT_Q >= 1 && KNIGHT_Q <= 7; Script check: KNIGHT_Q == 8 || KNIGHT_Q == 9; Script check: .@knight_t == 100
    Quest logMoves on to ‘Life as a Knight’

    you do?

    Okay,

    that was the

    end of my test!

    Script: npc/jobs/2-1/knight.txt:1719 · KNIGHT_Q = 10

  26. Lady Amy

    26 Talk to Lady Amy in Inside Prontera (69, 107)

    WhenBase class is Swordman; Script check: not KNIGHT_Q >= 1 && KNIGHT_Q <= 7; Script check: KNIGHT_Q == 8 || KNIGHT_Q == 9; Script check: not .@knight_t == 100; Script check: not .@knight_t == 90

    you do?

    Okay,

    that was the

    end of my test!

    Script: npc/jobs/2-1/knight.txt:1739 · KNIGHT_Q = 9

  27. Sir Edmond

    27 Talk to Sir Edmond in Inside Prontera (70, 99)

    WhenAfter step 25; Base class is Swordman; Script check: not KNIGHT_Q >= 1 && KNIGHT_Q <= 9
    Choose“Lady Amy sent me.”
    Quest logMoves on to ‘Quality of reverence’
    ThenSends you to Knight Realm (143, 57)

    begin the test.

    Keep in mind

    the quality of

    reverence.

    Script: npc/jobs/2-1/knight.txt:1888 · KNIGHT_Q = 11

  28. Sir Edmond

    28 Talk to Sir Edmond in Inside Prontera (70, 99)

    WhenAfter step 27; Base class is Swordman; Script check: not KNIGHT_Q >= 1 && KNIGHT_Q <= 9
    Choose“I'm sorry, I didn't mean to...”
    ThenSends you to Knight Realm (143, 57)

    The test

    shall begin.

    Show me your

    patience...

    Script: npc/jobs/2-1/knight.txt:1916

  29. Warp

    29 Walk up to Warp in Knight Realm (143, 57)

    Quest logMoves on to ‘Life as a Knight’
    ThenSends you to Inside Prontera (80, 100)

    Script: npc/jobs/2-1/knight.txt:1998 · KNIGHT_Q = 12

  30. Sir Gray

    30 Talk to Sir Gray in Inside Prontera (87, 92)

    WhenBase class is Swordman; Script check: KNIGHT_Q == 12 || KNIGHT_Q == 13; Script check: .@knight_t == 0
    Quest logMoves on to ‘Glory of a Knight!’

    talking too much...

    I apologize for

    keeping you here

    for so long.

    Script: npc/jobs/2-1/knight.txt:2412 · KNIGHT_Q = 14

  31. Chivalry Captain

    31 Talk to Chivalry Captain in Inside Prontera (88, 101)

    WhenAfter step 30; Not a reborn (High / transcendent) character; All skill points spent
    You getJob change to Knight; 7 × Awakening Potion
    Quest logFinishes ‘Glory of a Knight!’

    you a member of

    the Prontera Chivalry.

    Protect the weak and

    live with honor.

    Not confirmed yet: calls F_ClearJobVar, which the wiki does not follow.

    Script: npc/jobs/2-1/knight.txt:429

  32. Sir Gray

    32 Talk to Sir Gray in Inside Prontera (87, 92)

    WhenBase class is Swordman; Script check: KNIGHT_Q == 12 || KNIGHT_Q == 13; Script check: not .@knight_t == 0; Script check: not .@knight_t == 5; Script check: not .@knight_t == 10

    talking too much...

    I apologize for

    keeping you here

    for so long.

    Script: npc/jobs/2-1/knight.txt:2454 · KNIGHT_Q = 13

Rewards over the whole quest

Job change to Knight; 7 × Awakening Potion

How this page is made: every step comes from the NPC scripts the server loads for Episode 13.2 (the file and line are under each step). "When" lists the checks the script makes before that branch runs; "Have with you" are the items it counts; experience from getexp is multiplied by the server's 50x quest rate. NPC lines are the script's own text.

Categories: QuestsJob changes