Hunter job change starts with Hunter Guildsman in Inside Hugel (386, 373). The steps below are read from the quest's script on this server, in the order the script's quest stage moves through them.
Not confirmed yet: parts of this quest could not be read with certainty from the script; they are marked at their step.
Quest log
| Entry | What it says |
|---|---|
| Sherin's Job Interview #4000 | You've got to pass Sherin's test to take a step forward. |
| Job Chage to Hunter #4001 | Meet the Hunter Guildsman to continue the test. Meet the Hunter Guildsman |
| Job Chage to Hunter #4002 | Collect the items that the Demon Hunter says: 5 Wolf Claw, 5 Trunk, 3 White Herb Bring the required materials |
| Job Change to Hunter #4003 | Collect the items that the Demon Hunter says: 3 Bill of Birds, 5 Skel-bone, 3 Green Herbs Bring the required materials |
| Job Change to Hunter #4004 | Collect the items that the Demon Hunter says: 3 Venom Canine, 3 Animal Skin, 5 Red Herb Bring the required materials |
| Job Change to Hunter #4005 | Collect the items that the Demon Hunter says: 3 Dokkaebi Horn, 3 Pieces of Egg Shell, 10 Fluff Bring the required materials |
| Job Change to Hunter #4006 | Collect the items that the Demon Hunter says: 9 Shell, 9 Worm Peeling, 9 Yellow Herb Bring the required materials |
| Job Change to Hunter #4007 | Collect the items that the Demon Hunter says: 3 Tooth of Bat, 1 Sticky Mucus, 1 Bear's Footskin Bring the required materials |
| Job Change to Hunter #4008 | Collect the items that the Demon Hunter says: 2 Porcupine Quill, 1 Yoyo Tail, 1 Acorn Bring the required materials |
| Job Chages to Hunter #4009 | Go to the Guildmaster who is in Payon Central Palace Meet the Guildmaster in Payon |
| Job Chages to Hunter #4010 | Go talk to our Guildmaster who is at the Archer Guild. Meet the Guildmaster in Archer Guild |
| Job Chages to Hunter - Test #4011 | Kill all Job change monsters and the switch will appear. Destroy the switch and escape through the exit in the direction of 12 o'clock. Eliminate 'Job Change Monster' |
| Job Chages to Hunter #4012 | Report to the Hunter Guild Master that you've passed the exam. Report to Hunter Guild Master |
| Job Chages to Hunter #4013 | Go back to the Hunter Guild and report that you've passed the exam. Report to Hunter Guild |
Walkthrough

1 Talk to Hunter Guildsman in Inside Hugel (386, 373)
When At the start; Not a reborn (High / transcendent) character; Script check: not BaseJob == Job_Archer && JobLevel < 40; All skill points spent; Base class is not Novice; Base class is not Swordman; Base class is not Mage; Base class is not Acolyte; Base class is not Merchant; Base class is not Thief; Base class is not Dancer; Base class is not Bard; Base class is not Hunter; Base class is Archer; Script check: not HNTR_Q == 17 && countitem(1007) == 0; Script check: not HNTR_Q == 17 && countitem(1007) > 0; Script check: HNTR_Q == 0 || HNTR_Q == 1; Quest log 'Sherin's Job Interview' is not started Choose “Yes. That's what I'm here for.” then “Yes~ Let's start now.” Quest log Starts ‘Sherin's Job Interview’ Ah!
Here they are: the interview questions~ First of all, my name is 'Sherin.' Nice to meet you!
Well then,
shall we begin?
Script:
npc/jobs/2-1/hunter.txt:230
2 Talk to Hunter Guildsman in Inside Hugel (386, 373)
When Not a reborn (High / transcendent) character; Script check: not BaseJob == Job_Archer && JobLevel < 40; All skill points spent; Base class is not Novice; Base class is not Swordman; Base class is not Mage; Base class is not Acolyte; Base class is not Merchant; Base class is not Thief; Base class is not Dancer; Base class is not Bard; Base class is not Hunter; Base class is Archer; Script check: not HNTR_Q == 17 && countitem(1007) == 0; Script check: not HNTR_Q == 17 && countitem(1007) > 0; Script check: HNTR_Q == 0 || HNTR_Q == 1; Script check: .@hunter_t == 100 Quest log Moves on to ‘Job Chage to Hunter’ You are now very exhausted after your day of hunting. It's time to go back to town.
But what's this!? You find an expensive item lying on the floor! What should you do with it?
Okay, this is the end of the test!
Script:
npc/jobs/2-1/hunter.txt:388· HNTR_Q = 2
3 Talk to Hunter Guildsman in Inside Hugel (386, 373)
When Not a reborn (High / transcendent) character; Script check: not BaseJob == Job_Archer && JobLevel < 40; All skill points spent; Base class is not Novice; Base class is not Swordman; Base class is not Mage; Base class is not Acolyte; Base class is not Merchant; Base class is not Thief; Base class is not Dancer; Base class is not Bard; Base class is not Hunter; Base class is Archer; Script check: not HNTR_Q == 17 && countitem(1007) == 0; Script check: not HNTR_Q == 17 && countitem(1007) > 0; Script check: HNTR_Q == 0 || HNTR_Q == 1; Script check: not .@hunter_t == 100; Script check: not .@hunter_t == 90 You are now very exhausted after your day of hunting. It's time to go back to town.
But what's this!? You find an expensive item lying on the floor! What should you do with it?
Okay, this is the end of the test!
Script:
npc/jobs/2-1/hunter.txt:407· HNTR_Q = 1
4 Talk to Guild Receptionist in Inside Hugel (382, 382)
When After step 2 Choose “Nope~~(heeheehee)” then “Hehehe. I keep telling you, it's not~~” Then Sends you to Hugel, the Quaint Garden Village (208, 223) Greetings. They call me... The Demon Hunter. I am the one in charge of processing applications. Your name is ... …, correct?
Hey, stop messing around.
Your name is …, right?
Leave if you plan to trifle me your petty tricks. Do you not realize that you are toying with The Demon Hunter?!'
Script:
npc/jobs/2-1/hunter.txt:469
5 Talk to Guild Receptionist in Inside Hugel (382, 382)
When After step 2; By chance (a random roll) Quest log Moves on to ‘Job Chage to Hunter’ Hey, stop messing around.
Your name is …, right?
Okay. These are the items you need for the test. Since we provide all the arrows you will be using for this test, we need you to get the materials to make them.
You see, we're having some financial problems. Let's see, we're short on these items...
Not confirmed yet: depends on a random roll in the script.
Script:
npc/jobs/2-1/hunter.txt:485
6 Talk to Guild Receptionist in Inside Hugel (382, 382)
When After step 2; By chance (a random roll) Quest log Moves on to ‘Job Change to Hunter’ Hey, stop messing around.
Your name is …, right?
Okay. These are the items you need for the test. Since we provide all the arrows you will be using for this test, we need you to get the materials to make them.
You see, we're having some financial problems. Let's see, we're short on these items...
Not confirmed yet: depends on a random roll in the script.
Script:
npc/jobs/2-1/hunter.txt:490
7 Talk to Guild Receptionist in Inside Hugel (382, 382)
When After step 2; By chance (a random roll) Quest log Moves on to ‘Job Change to Hunter’ Hey, stop messing around.
Your name is …, right?
Okay. These are the items you need for the test. Since we provide all the arrows you will be using for this test, we need you to get the materials to make them.
You see, we're having some financial problems. Let's see, we're short on these items...
Not confirmed yet: depends on a random roll in the script.
Script:
npc/jobs/2-1/hunter.txt:495
8 Talk to Guild Receptionist in Inside Hugel (382, 382)
When After step 2; By chance (a random roll) Quest log Moves on to ‘Job Change to Hunter’ Hey, stop messing around.
Your name is …, right?
Okay. These are the items you need for the test. Since we provide all the arrows you will be using for this test, we need you to get the materials to make them.
You see, we're having some financial problems. Let's see, we're short on these items...
Not confirmed yet: depends on a random roll in the script.
Script:
npc/jobs/2-1/hunter.txt:500
9 Talk to Guild Receptionist in Inside Hugel (382, 382)
When After step 2; By chance (a random roll) Quest log Moves on to ‘Job Change to Hunter’ Hey, stop messing around.
Your name is …, right?
Okay. These are the items you need for the test. Since we provide all the arrows you will be using for this test, we need you to get the materials to make them.
You see, we're having some financial problems. Let's see, we're short on these items...
Not confirmed yet: depends on a random roll in the script.
Script:
npc/jobs/2-1/hunter.txt:505
10 Talk to Guild Receptionist in Inside Hugel (382, 382)
When After step 2; By chance (a random roll) Quest log Moves on to ‘Job Change to Hunter’ Hey, stop messing around.
Your name is …, right?
Okay. These are the items you need for the test. Since we provide all the arrows you will be using for this test, we need you to get the materials to make them.
You see, we're having some financial problems. Let's see, we're short on these items...
Not confirmed yet: depends on a random roll in the script.
Script:
npc/jobs/2-1/hunter.txt:510
11 Talk to Guild Receptionist in Inside Hugel (382, 382)
When After step 2; By chance (a random roll) Quest log Moves on to ‘Job Change to Hunter’ Hey, stop messing around.
Your name is …, right?
Okay. These are the items you need for the test. Since we provide all the arrows you will be using for this test, we need you to get the materials to make them.
You see, we're having some financial problems. Let's see, we're short on these items...
Not confirmed yet: depends on a random roll in the script.
Script:
npc/jobs/2-1/hunter.txt:515
12 Talk to Guild Receptionist in Inside Hugel (382, 382)
When After step 2 Okay. These are the items you need for the test. Since we provide all the arrows you will be using for this test, we need you to get the materials to make them.
You see, we're having some financial problems. Let's see, we're short on these items...
Hmm. … … to use for arrow tips. … … to use here and there. And … … please.
Not confirmed yet: the quest stage is set to a computed value (.@items[6]).
Script:
npc/jobs/2-1/hunter.txt:520· HNTR_Q = .@items[6]
13 Talk to Guild Receptionist in Inside Hugel (382, 382)
When Quest stage 3 (set outside the steps listed here); Script check: countitem(.@items[0]) >= .@items[1]; Script check: countitem(.@items[2]) >= .@items[3]; Script check: countitem(.@items[4]) >= .@items[5] Hmm?
Not confirmed yet: the quest stage is set to a computed value (.@items[6]).
Script:
npc/jobs/2-1/hunter.txt:571· HNTR_Q = .@items[6]
14 Talk to Guild Receptionist in Inside Hugel (382, 382)
When Quest stage 3 (set outside the steps listed here); Script check: countitem(.@items[0]) >= .@items[1]; Script check: countitem(.@items[2]) >= .@items[3]; Script check: countitem(.@items[4]) >= .@items[5]; Quest log 'Job Chage to Hunter' is in progress Quest log Moves on to ‘Job Chages to Hunter’ Hmm?
Script:
npc/jobs/2-1/hunter.txt:573
15 Talk to Guild Receptionist in Inside Hugel (382, 382)
When Quest stage 3 (set outside the steps listed here); Script check: countitem(.@items[0]) >= .@items[1]; Script check: countitem(.@items[2]) >= .@items[3]; Script check: countitem(.@items[4]) >= .@items[5]; Quest log 'Job Chage to Hunter' is not in progress; Quest log 'Job Change to Hunter' is in progress Quest log Moves on to ‘Job Chages to Hunter’ Hmm?
Script:
npc/jobs/2-1/hunter.txt:575
16 Talk to Guild Receptionist in Inside Hugel (382, 382)
When Quest stage 3 (set outside the steps listed here); Script check: countitem(.@items[0]) >= .@items[1]; Script check: countitem(.@items[2]) >= .@items[3]; Script check: countitem(.@items[4]) >= .@items[5]; Quest log 'Job Chage to Hunter' is not in progress; Quest log 'Job Change to Hunter' is not in progress; Quest log 'Job Change to Hunter' is in progress Quest log Moves on to ‘Job Chages to Hunter’ Hmm?
Script:
npc/jobs/2-1/hunter.txt:577
17 Talk to Guild Receptionist in Inside Hugel (382, 382)
When Quest stage 3 (set outside the steps listed here); Script check: countitem(.@items[0]) >= .@items[1]; Script check: countitem(.@items[2]) >= .@items[3]; Script check: countitem(.@items[4]) >= .@items[5]; Quest log 'Job Chage to Hunter' is not in progress; Quest log 'Job Change to Hunter' is not in progress; Quest log 'Job Change to Hunter' is not in progress; Quest log 'Job Change to Hunter' is in progress Quest log Moves on to ‘Job Chages to Hunter’ Hmm?
Script:
npc/jobs/2-1/hunter.txt:579
18 Talk to Guild Receptionist in Inside Hugel (382, 382)
When Quest stage 3 (set outside the steps listed here); Script check: countitem(.@items[0]) >= .@items[1]; Script check: countitem(.@items[2]) >= .@items[3]; Script check: countitem(.@items[4]) >= .@items[5]; Quest log 'Job Chage to Hunter' is not in progress; Quest log 'Job Change to Hunter' is not in progress; Quest log 'Job Change to Hunter' is not in progress; Quest log 'Job Change to Hunter' is not in progress; Quest log 'Job Change to Hunter' is in progress Quest log Moves on to ‘Job Chages to Hunter’ Hmm?
Script:
npc/jobs/2-1/hunter.txt:581
19 Talk to Guild Receptionist in Inside Hugel (382, 382)
When Quest stage 3 (set outside the steps listed here); Script check: countitem(.@items[0]) >= .@items[1]; Script check: countitem(.@items[2]) >= .@items[3]; Script check: countitem(.@items[4]) >= .@items[5]; Quest log 'Job Chage to Hunter' is not in progress; Quest log 'Job Change to Hunter' is not in progress; Quest log 'Job Change to Hunter' is not in progress; Quest log 'Job Change to Hunter' is not in progress; Quest log 'Job Change to Hunter' is not in progress; Quest log 'Job Change to Hunter' is in progress Quest log Moves on to ‘Job Chages to Hunter’ Hmm?
Script:
npc/jobs/2-1/hunter.txt:583
20 Talk to Guild Receptionist in Inside Hugel (382, 382)
When Quest stage 3 (set outside the steps listed here); Script check: countitem(.@items[0]) >= .@items[1]; Script check: countitem(.@items[2]) >= .@items[3]; Script check: countitem(.@items[4]) >= .@items[5]; Quest log 'Job Chage to Hunter' is not in progress; Quest log 'Job Change to Hunter' is not in progress; Quest log 'Job Change to Hunter' is not in progress; Quest log 'Job Change to Hunter' is not in progress; Quest log 'Job Change to Hunter' is not in progress; Quest log 'Job Change to Hunter' is not in progress Quest log Moves on to ‘Job Chages to Hunter’ Hmm?
Script:
npc/jobs/2-1/hunter.txt:585
21 Talk to Hunter in Inside Payon (131, 7)
When Quest stage 10 (set outside the steps listed here) You get 200 ×
Silver ArrowQuest log Moves on to ‘Job Chages to Hunter - Test’ Then Sends you to Hunter Job Change Place (176, 22) Hmpf. You must be here for the Hunter job test. Let me tell you about the testing process. What would you like to know?
Well, then. Your arrows are probably still being made, so you can use mine to take the test.
Script:
npc/jobs/2-1/hunter.txt:673· HNTR_Q = 12
22 Talk to Hunter in Inside Payon (21, 31)
When Quest stage 11 (set outside the steps listed here) You get 200 ×
Silver ArrowQuest log Moves on to ‘Job Chages to Hunter - Test’ Then Sends you to Hunter Job Change Place (176, 22) Mmm. I see you're here for the Hunter job test. Let me explain the testing process. What would you like to know?
Well, your arrows are probably still being made, so you can use mine to take the test.
Good luck.
Script:
npc/jobs/2-1/hunter.txt:833· HNTR_Q = 12
23 Talk to Switch in Hunter Job Change Place (93, 101)
There are 3 buttons
on the escape switch.
Script:
npc/jobs/2-1/hunter.txt:1205· HNTR_Q = 15
24 Talk to Switch in Hunter Job Change Place (93, 101)
Choose “Re-test” Then Sends you to Hunter Job Change Place (176, 22) on the escape switch.
You will soon be
returned to the
waiting room.
Script:
npc/jobs/2-1/hunter.txt:1227· HNTR_Q = 1325 Walk up to exit in Hunter Job Change Place (89, 139)
Quest log Moves on to ‘Job Chages to Hunter’ Script:
npc/jobs/2-1/hunter.txt:1253· HNTR_Q = 16
26 Talk to Hunter in Inside Payon (131, 7)
When After step 25; Script check: not HNTR_Q > 1 && HNTR_Q < 10; Script check: not HNTR_Q > 11 && HNTR_Q < 16 You get 1 ×
Necklace of WisdomQuest log Moves on to ‘Job Chages to Hunter’ Wow, you came back in one piece!
I mean, good job. I'll give you the item which proves that you have passed the test.
Script:
npc/jobs/2-1/hunter.txt:758· HNTR_Q = 17
27 Talk to Hunter in Inside Payon (21, 31)
When After step 25; Script check: not HNTR_Q > 1 && HNTR_Q < 10; Script check: not HNTR_Q > 11 && HNTR_Q < 16 You get 1 ×
Necklace of WisdomQuest log Moves on to ‘Job Chages to Hunter’ Wow. You're back in one piece!
I mean, good job. Well then, I'll give you the item which serves as proof that you passed the test.
Script:
npc/jobs/2-1/hunter.txt:937· HNTR_Q = 17
28 Talk to Hunter Guildsman in Inside Hugel (386, 373)
When After step 26; Not a reborn (High / transcendent) character; Script check: not BaseJob == Job_Archer && JobLevel < 40; All skill points spent; Base class is not Novice; Base class is not Swordman; Base class is not Mage; Base class is not Acolyte; Base class is not Merchant; Base class is not Thief; Base class is not Dancer; Base class is not Bard; Base class is not Hunter; Base class is Archer; Script check: not HNTR_Q == 17 && countitem(1007) == 0 Have with you 1 ×
Necklace of WisdomIt takes 1 ×
Necklace of WisdomYou get Job change to Hunter Quest log Finishes ‘Job Chages to Hunter’ I will now change
your job to a Hunter~
Tada~ Congratulations!
You look great as a Hunter!!
Not confirmed yet: calls F_ClearJobVar, which the wiki does not follow.
Script:
npc/jobs/2-1/hunter.txt:176
29 Talk to Hunter Guildsman in Inside Hugel (386, 373)
When After step 26; Not a reborn (High / transcendent) character; Script check: not BaseJob == Job_Archer && JobLevel < 40; All skill points spent; Base class is not Novice; Base class is not Swordman; Base class is not Mage; Base class is not Acolyte; Base class is not Merchant; Base class is not Thief; Base class is not Dancer; Base class is not Bard; Base class is not Hunter; Base class is Archer; Script check: not HNTR_Q == 17 && countitem(1007) == 0; Script check: .@joblvl > 49 Have with you 1 ×
Necklace of WisdomYou get 1 ×
Hunter BowTada~ Congratulations!
You look great as a Hunter!!
Become a noble person and become a worthy representative of our Hunter Guild. Show your love of nature as a Hunter~
And also, here is a little reward for all the effort you put in. It's from me, of course~
Script:
npc/jobs/2-1/hunter.txt:191
30 Talk to Hunter Guildsman in Inside Hugel (386, 373)
When After step 26; Not a reborn (High / transcendent) character; Script check: not BaseJob == Job_Archer && JobLevel < 40; All skill points spent; Base class is not Novice; Base class is not Swordman; Base class is not Mage; Base class is not Acolyte; Base class is not Merchant; Base class is not Thief; Base class is not Dancer; Base class is not Bard; Base class is not Hunter; Base class is Archer; Script check: not HNTR_Q == 17 && countitem(1007) == 0; Script check: not .@joblvl > 49 Have with you 1 ×
Necklace of WisdomYou get 1 ×
Crossbow [2]Tada~ Congratulations!
You look great as a Hunter!!
Become a noble person and become a worthy representative of our Hunter Guild. Show your love of nature as a Hunter~
And also, here is a little reward for all the effort you put in. It's from me, of course~
Script:
npc/jobs/2-1/hunter.txt:193
31 Talk to Guide in Hunter Job Change Place (178, 32)
When After step 25; Script check: not HNTR_Q > 12 && HNTR_Q < 16 Then Sends you to Inside Payon (21, 27) You shouldn't be here. How about finding the required job change item first?
Script:
npc/jobs/2-1/hunter.txt:101532 Go to the spot at Hunter Job Change Place (52, 140) (1-1) (also at Hunter Job Change Place (53, 140), Hunter Job Change Place (54, 141), Hunter Job Change Place (55, 141), Hunter Job Change Place (55, 140), Hunter Job Change Place (54, 140))
Then Sends you to Hunter Job Change Place (176, 22) Script:
npc/jobs/2-1/hunter.txt:1401· HNTR_Q = 1333 Go to the spot at Hunter Job Change Place (65, 93) (57-4) (also at Hunter Job Change Place (76, 94), Hunter Job Change Place (76, 95), Hunter Job Change Place (77, 94), Hunter Job Change Place (77, 95), Hunter Job Change Place (78, 92))
Then Sends you to Hunter Job Change Place (176, 22) Script:
npc/jobs/2-1/hunter.txt:1637· HNTR_Q = 13
34 Talk to Guide in Hunter Job Change Place (178, 32)
When After step 24 Choose “Resign.” Then Sends you to Inside Payon (21, 27) I'll recover some
of your HP and SP for now.
If it's too hard, it wouldn't hurt to try again next time. Would you like to resign for now?
Very well. I'll send you to Payon. Hope to see you next time. Don't forget to save when you leave.
Script:
npc/jobs/2-1/hunter.txt:1007· HNTR_Q = 13
35 Talk to Hunter in Inside Payon (131, 7)
When After step 21; Script check: not HNTR_Q > 1 && HNTR_Q < 10 Choose “Okay. Let's start...” Then Sends you to Hunter Job Change Place (176, 22) Eh? Why won't I give you Silver Arrows? Don't expect anything when you don't bring any materials.
Anyway, I believe you've prepared it yourself. Let's begin now.
Okay!! I hope
you will pass this time!
Script:
npc/jobs/2-1/hunter.txt:745· HNTR_Q = 12
36 Talk to Hunter in Inside Payon (21, 31)
When After step 21; Script check: not HNTR_Q > 1 && HNTR_Q < 10 Choose “Yes, let's start.” Then Sends you to Hunter Job Change Place (176, 22) you're ready.
Let's begin.
Okay!! Now...
Pass this time!
Script:
npc/jobs/2-1/hunter.txt:922· HNTR_Q = 12
Rewards over the whole quest
200 ×
Silver Arrow; 1 ×
Necklace of Wisdom; Job change to Hunter; 1 ×
Hunter Bow; 1 ×
Crossbow [2]
How this page is made: every step comes from the NPC scripts the server loads for Episode 13.2 (the file and line are under each step). "When" lists the checks the script makes before that branch runs; "Have with you" are the items it counts; experience from getexp is multiplied by the server's 50x quest rate. NPC lines are the script's own text.