God Item Quest - Sleipnir Seal: Researcher starts with Researcher in Quest Map (66, 125). The steps below are read from the quest's script on this server, in the order the script's quest stage moves through them.
Not confirmed yet: parts of this quest could not be read with certainty from the script; they are marked at their step.
Walkthrough

1 Talk to Researcher in Quest Map (66, 125)
When At the start; Script check: $God1 < $@god_check2; Script check: god_sl_1 == 11 || god_sl_1 == 22 || god_sl_1 == 33 || god_sl_1 == 44 Let me think...
I got it!
Why don't you go and visit Metto for me? Please bring me any news that he'd like to report.
Since he's working on a project similar to mine, he might be in a position to help me. Metto lives in Juno, so you can easily find me.
Script:
npc/quests/seals/sleipnir_seal.txt:539· god_sl_2 = 1
2 Talk to Researcher in Quest Map (66, 125)
When After step 1; Script check: $God1 < $@god_check2; Script check: god_sl_1 == 11 || god_sl_1 == 22 || god_sl_1 == 33 || god_sl_1 == 44; Needs earlier progress: metto_q != 0; Needs earlier progress: metto_q >= 9 A mad scientist?
That doesn't sound right. In my wildest dreams, I never would have suspected Metto of turning out that way...
Huh. That's...
That's too bad. I don't know what to say. We used to go watch movies and celebrate our birthdays together. P-please give me a moment...
Script:
npc/quests/seals/sleipnir_seal.txt:576· god_sl_2 = 2
3 Talk to Researcher in Quest Map (55, 47)
When After step 1; Script check: $God1 < $@god_check2; Script check: god_sl_1 == 31 || god_sl_1 == 42 || god_sl_1 == 13 || god_sl_1 == 24; Script check: .@count_sl_1 > 14 Have with you 9 ×
Sticky WebfootIt takes 9 ×
Sticky WebfootNow, there may be
other researchers
who might need your help in completing their projects. Why don't you ask around to see if
they need anything?
Script:
npc/quests/seals/sleipnir_seal.txt:1034
4 Talk to Researcher in Quest Map (55, 47)
When After step 1; Script check: $God1 < $@god_check2; Script check: god_sl_1 == 31 || god_sl_1 == 42 || god_sl_1 == 13 || god_sl_1 == 24; Script check: .@count_sl_1 > 14 Have with you 9 ×
Heart of MermaidIt takes 9 ×
Heart of MermaidNow, there may be
other researchers
who might need your help in completing their projects. Why don't you ask around to see if
they need anything?
Script:
npc/quests/seals/sleipnir_seal.txt:1037
5 Talk to Researcher in Quest Map (55, 47)
When After step 1; Script check: $God1 < $@god_check2; Script check: god_sl_1 == 31 || god_sl_1 == 42 || god_sl_1 == 13 || god_sl_1 == 24; Script check: .@count_sl_1 > 14 Have with you 9 ×
FinIt takes 9 ×
FinNow, there may be
other researchers
who might need your help in completing their projects. Why don't you ask around to see if
they need anything?
Script:
npc/quests/seals/sleipnir_seal.txt:1040
6 Talk to Researcher in Quest Map (55, 47)
When After step 1; Script check: $God1 < $@god_check2; Script check: god_sl_1 == 31 || god_sl_1 == 42 || god_sl_1 == 13 || god_sl_1 == 24; Script check: .@count_sl_1 > 14 Have with you 9 ×
GillIt takes 9 ×
GillNow, there may be
other researchers
who might need your help in completing their projects. Why don't you ask around to see if
they need anything?
Script:
npc/quests/seals/sleipnir_seal.txt:1043
7 Talk to Researcher in Quest Map (55, 47)
When After step 1; Script check: $God1 < $@god_check2; Script check: god_sl_1 == 31 || god_sl_1 == 42 || god_sl_1 == 13 || god_sl_1 == 24; Script check: .@count_sl_1 > 14 Have with you 9 ×
Stinky ScaleIt takes 9 ×
Stinky ScaleNow, there may be
other researchers
who might need your help in completing their projects. Why don't you ask around to see if
they need anything?
Script:
npc/quests/seals/sleipnir_seal.txt:1046
8 Talk to Researcher in Quest Map (55, 47)
When After step 1; Script check: $God1 < $@god_check2; Script check: god_sl_1 == 31 || god_sl_1 == 42 || god_sl_1 == 13 || god_sl_1 == 24; Script check: .@count_sl_1 > 14 Have with you 9 ×
NipperIt takes 9 ×
NipperNow, there may be
other researchers
who might need your help in completing their projects. Why don't you ask around to see if
they need anything?
Script:
npc/quests/seals/sleipnir_seal.txt:1049
9 Talk to Researcher in Quest Map (55, 47)
When After step 1; Script check: $God1 < $@god_check2; Script check: god_sl_1 == 31 || god_sl_1 == 42 || god_sl_1 == 13 || god_sl_1 == 24; Script check: .@count_sl_1 > 14 Have with you 9 ×
ConchIt takes 9 ×
ConchNow, there may be
other researchers
who might need your help in completing their projects. Why don't you ask around to see if
they need anything?
Script:
npc/quests/seals/sleipnir_seal.txt:1052
10 Talk to Researcher in Quest Map (55, 47)
When After step 1; Script check: $God1 < $@god_check2; Script check: god_sl_1 == 31 || god_sl_1 == 42 || god_sl_1 == 13 || god_sl_1 == 24; Script check: .@count_sl_1 > 14 Have with you 9 ×
TentacleIt takes 9 ×
TentacleNow, there may be
other researchers
who might need your help in completing their projects. Why don't you ask around to see if
they need anything?
Script:
npc/quests/seals/sleipnir_seal.txt:1055
11 Talk to Researcher in Quest Map (55, 47)
When After step 1; Script check: $God1 < $@god_check2; Script check: god_sl_1 == 31 || god_sl_1 == 42 || god_sl_1 == 13 || god_sl_1 == 24; Script check: .@count_sl_1 > 14 Have with you 9 ×
Sharp ScaleIt takes 9 ×
Sharp ScaleNow, there may be
other researchers
who might need your help in completing their projects. Why don't you ask around to see if
they need anything?
Script:
npc/quests/seals/sleipnir_seal.txt:1058
12 Talk to Researcher in Quest Map (55, 47)
When After step 1; Script check: $God1 < $@god_check2; Script check: god_sl_1 == 31 || god_sl_1 == 42 || god_sl_1 == 13 || god_sl_1 == 24; Script check: .@count_sl_1 > 14 Have with you 9 ×
Crab ShellIt takes 9 ×
Crab ShellNow, there may be
other researchers
who might need your help in completing their projects. Why don't you ask around to see if
they need anything?
Script:
npc/quests/seals/sleipnir_seal.txt:1061
13 Talk to Researcher in Quest Map (55, 47)
When After step 1; Script check: $God1 < $@god_check2; Script check: god_sl_1 == 31 || god_sl_1 == 42 || god_sl_1 == 13 || god_sl_1 == 24; Script check: .@count_sl_1 > 14 Have with you 9 ×
Clam ShellIt takes 9 ×
Clam ShellNow, there may be
other researchers
who might need your help in completing their projects. Why don't you ask around to see if
they need anything?
Script:
npc/quests/seals/sleipnir_seal.txt:1064
14 Talk to Researcher in Quest Map (55, 47)
When After step 1; Script check: $God1 < $@god_check2; Script check: god_sl_1 == 31 || god_sl_1 == 42 || god_sl_1 == 13 || god_sl_1 == 24; Script check: .@count_sl_1 > 14 Have with you 9 ×
Clam FleshIt takes 9 ×
Clam FleshNow, there may be
other researchers
who might need your help in completing their projects. Why don't you ask around to see if
they need anything?
Script:
npc/quests/seals/sleipnir_seal.txt:1067
15 Talk to Researcher in Quest Map (55, 47)
When After step 1; Script check: $God1 < $@god_check2; Script check: god_sl_1 == 31 || god_sl_1 == 42 || god_sl_1 == 13 || god_sl_1 == 24; Script check: .@count_sl_1 > 14 Have with you 9 ×
Fish TailIt takes 9 ×
Fish TailNow, there may be
other researchers
who might need your help in completing their projects. Why don't you ask around to see if
they need anything?
Script:
npc/quests/seals/sleipnir_seal.txt:1070
16 Talk to Researcher in Quest Map (55, 47)
When After step 1; Script check: $God1 < $@god_check2; Script check: god_sl_1 == 31 || god_sl_1 == 42 || god_sl_1 == 13 || god_sl_1 == 24; Script check: .@count_sl_1 > 14 Have with you 9 ×
Squid InkIt takes 9 ×
Squid InkNow, there may be
other researchers
who might need your help in completing their projects. Why don't you ask around to see if
they need anything?
Script:
npc/quests/seals/sleipnir_seal.txt:1073
17 Talk to Researcher in Quest Map (55, 47)
When After step 1; Script check: $God1 < $@god_check2; Script check: god_sl_1 == 31 || god_sl_1 == 42 || god_sl_1 == 13 || god_sl_1 == 24; Script check: .@count_sl_1 > 14 Have with you 9 ×
TendonIt takes 9 ×
TendonNow, there may be
other researchers
who might need your help in completing their projects. Why don't you ask around to see if
they need anything?
Script:
npc/quests/seals/sleipnir_seal.txt:1076
18 Talk to Researcher in Quest Map (55, 47)
When After step 1; Script check: $God1 < $@god_check2; Script check: god_sl_1 == 31 || god_sl_1 == 42 || god_sl_1 == 13 || god_sl_1 == 24; Script check: .@count_sl_1 > 14 Have with you 9 ×
DetonatorIt takes 9 ×
DetonatorNow, there may be
other researchers
who might need your help in completing their projects. Why don't you ask around to see if
they need anything?
Script:
npc/quests/seals/sleipnir_seal.txt:1079
19 Talk to Researcher in Quest Map (55, 47)
When After step 1; Script check: $God1 < $@god_check2; Script check: god_sl_1 == 31 || god_sl_1 == 42 || god_sl_1 == 13 || god_sl_1 == 24; Script check: .@count_sl_1 > 14 Have with you 9 ×
Single CellIt takes 9 ×
Single CellNow, there may be
other researchers
who might need your help in completing their projects. Why don't you ask around to see if
they need anything?
Script:
npc/quests/seals/sleipnir_seal.txt:1082
20 Talk to Researcher in Quest Map (55, 47)
When After step 1; Script check: $God1 < $@god_check2; Script check: god_sl_1 == 31 || god_sl_1 == 42 || god_sl_1 == 13 || god_sl_1 == 24; Script check: .@count_sl_1 > 14 Have with you 9 ×
Ancient ToothIt takes 9 ×
Ancient ToothNow, there may be
other researchers
who might need your help in completing their projects. Why don't you ask around to see if
they need anything?
Script:
npc/quests/seals/sleipnir_seal.txt:1085
21 Talk to Researcher in Quest Map (55, 47)
When After step 1; Script check: $God1 < $@god_check2; Script check: god_sl_1 == 31 || god_sl_1 == 42 || god_sl_1 == 13 || god_sl_1 == 24; Script check: .@count_sl_1 > 14 Have with you 9 ×
Ancient LipsIt takes 9 ×
Ancient LipsNow, there may be
other researchers
who might need your help in completing their projects. Why don't you ask around to see if
they need anything?
Script:
npc/quests/seals/sleipnir_seal.txt:1088
22 Talk to Researcher in Quest Map (55, 47)
When After step 1; Script check: $God1 < $@god_check2; Script check: god_sl_1 == 31 || god_sl_1 == 42 || god_sl_1 == 13 || god_sl_1 == 24; Script check: .@count_sl_1 > 14 Have with you 9 ×
Coral ReefIt takes 9 ×
Coral ReefNow, there may be
other researchers
who might need your help in completing their projects. Why don't you ask around to see if
they need anything?
Script:
npc/quests/seals/sleipnir_seal.txt:109123 Go to the spot at Quest Map (20, 48) (Slab)
When Script check: $God1 < $@god_check2; Script check: god_sl_1 == 41 || god_sl_1 == 12 || god_sl_1 == 23 || god_sl_1 == 34; Script check: god_sl_2 == 1 || god_sl_2 == 2 .......whsjs rhf tk dmqsjs rj ehddjfn
wkdusgks tkaryfdnl durjfflrhsjs wkrdjswhgks ......
wkrdjswhgks shfh wkrdjswhgks wkdus wkr...
ghswkagks ........fusjs tmld.........
Script:
npc/quests/seals/sleipnir_seal.txt:1277· god_sl_2 = 2
24 Talk to Friar in Payon Town (79, 171)
When After step 1; Script check: $God1 < $@god_check2; Script check: god_sl_1 == 21 || god_sl_1 == 32 || god_sl_1 == 43 || god_sl_1 == 14; Script check: god_sl_2 == 1 || god_sl_2 == 3 Choose “Umm...” then “Sleipnir's story.” I don't usually get to practice storytelling, and I'm not too confident of the authenticity of my version of Sleipnir's tale.
But I hope you will understand that I did my best. It was the most that I could do to help you.
If you wish to listen to this story again, you're always welcome.
Be safe on your adventures~
Script:
npc/quests/seals/sleipnir_seal.txt:1777· god_sl_2 = 2
25 Talk to Researcher in Quest Map (11, 136)
When After step 2; Script check: $God1 < $@god_check2; Script check: god_sl_1 == 21 || god_sl_1 == 32 || god_sl_1 == 43 || god_sl_1 == 14 However, I'm sure
you've missed some
important detail.
Are you sure you've listened to the tale in its entirety? I'm sorry to ask this of you, but would you go to Payon and listen to this story once more?
Script:
npc/quests/seals/sleipnir_seal.txt:781· god_sl_2 = 326 Go to the spot at Quest Map (20, 48) (Slab)
When After step 25; Script check: $God1 < $@god_check2; Script check: god_sl_1 == 41 || god_sl_1 == 12 || god_sl_1 == 23 || god_sl_1 == 34; Script check: .@input$ == "dirdnl"; Script check: .@input$ == "tkaryf"; Script check: .@input$ == "ghswka" ghswkagks tkatnfusjs tmldaldgks akrnl
You still don't
understand what is
written on the slab.
Script:
npc/quests/seals/sleipnir_seal.txt:1374· god_sl_2 = 4
27 Talk to Friar in Payon Town (79, 171)
When After step 25; Script check: $God1 < $@god_check2; Script check: god_sl_1 == 21 || god_sl_1 == 32 || god_sl_1 == 43 || god_sl_1 == 14; Script check: god_sl_2 == 1 || god_sl_2 == 3 Choose “Umm...” then “Sleipnir's story.” I don't usually get to practice storytelling, and I'm not too confident of the authenticity of my version of Sleipnir's tale.
But I hope you will understand that I did my best. It was the most that I could do to help you.
If you wish to listen to this story again, you're always welcome.
Be safe on your adventures~
Script:
npc/quests/seals/sleipnir_seal.txt:1779· god_sl_2 = 4
28 Talk to Researcher in Quest Map (66, 125)
When After step 2; Script check: $God1 < $@god_check2; Script check: god_sl_1 == 11 || god_sl_1 == 22 || god_sl_1 == 33 || god_sl_1 == 44; By chance (a random roll) Sometimes, I find that the Wheel of the Unknown resonates with certain objects, but I haven't got it to occur all of the time.
I'm guessing that I'm missing some sort of special condition that will make the Wheel of the Unknown resonate with specific materials.
Anyway, I thank you for helping me out earlier. That's basically all I needed, so please talk to the other researchers and see if they need any assistance.
Not confirmed yet: depends on a random roll in the script.
Script:
npc/quests/seals/sleipnir_seal.txt:610· god_sl_2 = 0
29 Talk to Researcher in Quest Map (11, 136)
When After step 26; Script check: $God1 < $@god_check2; Script check: god_sl_1 == 21 || god_sl_1 == 32 || god_sl_1 == 43 || god_sl_1 == 14 Yes, it seems that the story you've just told me should be authentic. Of course, it's understandable if little changes are made, depending on the storyteller.
Surely, I'll be able to answer some of my most important questions with the information you've brought to me, though it still won't be easy.
After all, finding answers tends to cause new questions to arise. Nonetheless, I thank you for your help.
Script:
npc/quests/seals/sleipnir_seal.txt:860· god_sl_2 = 0
30 Talk to Researcher in Quest Map (55, 47)
When After step 1; Script check: $God1 < $@god_check2; Script check: god_sl_1 == 31 || god_sl_1 == 42 || god_sl_1 == 13 || god_sl_1 == 24; Script check: .@count_sl_1 > 14 Now, there may be
other researchers
who might need your help in completing their projects. Why don't you ask around to see if
they need anything?
Script:
npc/quests/seals/sleipnir_seal.txt:1093· god_sl_2 = 0
Linked quests
Steps here check progress in: Metto Quest.
How this page is made: every step comes from the NPC scripts the server loads for Episode 13.2 (the file and line are under each step). "When" lists the checks the script makes before that branch runs; "Have with you" are the items it counts; experience from getexp is multiplied by the server's 50x quest rate. NPC lines are the script's own text.