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God Item Quest - Sleipnir Seal: Researcher

God Item Quest - Sleipnir Seal: Researcher starts with Researcher in Quest Map (66, 125). The steps below are read from the quest's script on this server, in the order the script's quest stage moves through them.

Not confirmed yet: parts of this quest could not be read with certainty from the script; they are marked at their step.

Walkthrough

  1. Researcher

    1 Talk to Researcher in Quest Map (66, 125)

    WhenAt the start; Script check: $God1 < $@god_check2; Script check: god_sl_1 == 11 || god_sl_1 == 22 || god_sl_1 == 33 || god_sl_1 == 44

    Let me think...

    I got it!

    Why don't you go and visit Metto for me? Please bring me any news that he'd like to report.

    Since he's working on a project similar to mine, he might be in a position to help me. Metto lives in Juno, so you can easily find me.

    Script: npc/quests/seals/sleipnir_seal.txt:539 · god_sl_2 = 1

  2. Researcher

    2 Talk to Researcher in Quest Map (66, 125)

    WhenAfter step 1; Script check: $God1 < $@god_check2; Script check: god_sl_1 == 11 || god_sl_1 == 22 || god_sl_1 == 33 || god_sl_1 == 44; Needs earlier progress: metto_q != 0; Needs earlier progress: metto_q >= 9

    A mad scientist?

    That doesn't sound right. In my wildest dreams, I never would have suspected Metto of turning out that way...

    Huh. That's...

    That's too bad. I don't know what to say. We used to go watch movies and celebrate our birthdays together. P-please give me a moment...

    Script: npc/quests/seals/sleipnir_seal.txt:576 · god_sl_2 = 2

  3. Researcher

    3 Talk to Researcher in Quest Map (55, 47)

    WhenAfter step 1; Script check: $God1 < $@god_check2; Script check: god_sl_1 == 31 || god_sl_1 == 42 || god_sl_1 == 13 || god_sl_1 == 24; Script check: .@count_sl_1 > 14
    Have with you9 × Sticky Webfoot
    It takes9 × Sticky Webfoot

    Now, there may be

    other researchers

    who might need your help in completing their projects. Why don't you ask around to see if

    they need anything?

    Script: npc/quests/seals/sleipnir_seal.txt:1034

  4. Researcher

    4 Talk to Researcher in Quest Map (55, 47)

    WhenAfter step 1; Script check: $God1 < $@god_check2; Script check: god_sl_1 == 31 || god_sl_1 == 42 || god_sl_1 == 13 || god_sl_1 == 24; Script check: .@count_sl_1 > 14
    Have with you9 × Heart of Mermaid
    It takes9 × Heart of Mermaid

    Now, there may be

    other researchers

    who might need your help in completing their projects. Why don't you ask around to see if

    they need anything?

    Script: npc/quests/seals/sleipnir_seal.txt:1037

  5. Researcher

    5 Talk to Researcher in Quest Map (55, 47)

    WhenAfter step 1; Script check: $God1 < $@god_check2; Script check: god_sl_1 == 31 || god_sl_1 == 42 || god_sl_1 == 13 || god_sl_1 == 24; Script check: .@count_sl_1 > 14
    Have with you9 × Fin
    It takes9 × Fin

    Now, there may be

    other researchers

    who might need your help in completing their projects. Why don't you ask around to see if

    they need anything?

    Script: npc/quests/seals/sleipnir_seal.txt:1040

  6. Researcher

    6 Talk to Researcher in Quest Map (55, 47)

    WhenAfter step 1; Script check: $God1 < $@god_check2; Script check: god_sl_1 == 31 || god_sl_1 == 42 || god_sl_1 == 13 || god_sl_1 == 24; Script check: .@count_sl_1 > 14
    Have with you9 × Gill
    It takes9 × Gill

    Now, there may be

    other researchers

    who might need your help in completing their projects. Why don't you ask around to see if

    they need anything?

    Script: npc/quests/seals/sleipnir_seal.txt:1043

  7. Researcher

    7 Talk to Researcher in Quest Map (55, 47)

    WhenAfter step 1; Script check: $God1 < $@god_check2; Script check: god_sl_1 == 31 || god_sl_1 == 42 || god_sl_1 == 13 || god_sl_1 == 24; Script check: .@count_sl_1 > 14
    Have with you9 × Stinky Scale
    It takes9 × Stinky Scale

    Now, there may be

    other researchers

    who might need your help in completing their projects. Why don't you ask around to see if

    they need anything?

    Script: npc/quests/seals/sleipnir_seal.txt:1046

  8. Researcher

    8 Talk to Researcher in Quest Map (55, 47)

    WhenAfter step 1; Script check: $God1 < $@god_check2; Script check: god_sl_1 == 31 || god_sl_1 == 42 || god_sl_1 == 13 || god_sl_1 == 24; Script check: .@count_sl_1 > 14
    Have with you9 × Nipper
    It takes9 × Nipper

    Now, there may be

    other researchers

    who might need your help in completing their projects. Why don't you ask around to see if

    they need anything?

    Script: npc/quests/seals/sleipnir_seal.txt:1049

  9. Researcher

    9 Talk to Researcher in Quest Map (55, 47)

    WhenAfter step 1; Script check: $God1 < $@god_check2; Script check: god_sl_1 == 31 || god_sl_1 == 42 || god_sl_1 == 13 || god_sl_1 == 24; Script check: .@count_sl_1 > 14
    Have with you9 × Conch
    It takes9 × Conch

    Now, there may be

    other researchers

    who might need your help in completing their projects. Why don't you ask around to see if

    they need anything?

    Script: npc/quests/seals/sleipnir_seal.txt:1052

  10. Researcher

    10 Talk to Researcher in Quest Map (55, 47)

    WhenAfter step 1; Script check: $God1 < $@god_check2; Script check: god_sl_1 == 31 || god_sl_1 == 42 || god_sl_1 == 13 || god_sl_1 == 24; Script check: .@count_sl_1 > 14
    Have with you9 × Tentacle
    It takes9 × Tentacle

    Now, there may be

    other researchers

    who might need your help in completing their projects. Why don't you ask around to see if

    they need anything?

    Script: npc/quests/seals/sleipnir_seal.txt:1055

  11. Researcher

    11 Talk to Researcher in Quest Map (55, 47)

    WhenAfter step 1; Script check: $God1 < $@god_check2; Script check: god_sl_1 == 31 || god_sl_1 == 42 || god_sl_1 == 13 || god_sl_1 == 24; Script check: .@count_sl_1 > 14
    Have with you9 × Sharp Scale
    It takes9 × Sharp Scale

    Now, there may be

    other researchers

    who might need your help in completing their projects. Why don't you ask around to see if

    they need anything?

    Script: npc/quests/seals/sleipnir_seal.txt:1058

  12. Researcher

    12 Talk to Researcher in Quest Map (55, 47)

    WhenAfter step 1; Script check: $God1 < $@god_check2; Script check: god_sl_1 == 31 || god_sl_1 == 42 || god_sl_1 == 13 || god_sl_1 == 24; Script check: .@count_sl_1 > 14
    Have with you9 × Crab Shell
    It takes9 × Crab Shell

    Now, there may be

    other researchers

    who might need your help in completing their projects. Why don't you ask around to see if

    they need anything?

    Script: npc/quests/seals/sleipnir_seal.txt:1061

  13. Researcher

    13 Talk to Researcher in Quest Map (55, 47)

    WhenAfter step 1; Script check: $God1 < $@god_check2; Script check: god_sl_1 == 31 || god_sl_1 == 42 || god_sl_1 == 13 || god_sl_1 == 24; Script check: .@count_sl_1 > 14
    Have with you9 × Clam Shell
    It takes9 × Clam Shell

    Now, there may be

    other researchers

    who might need your help in completing their projects. Why don't you ask around to see if

    they need anything?

    Script: npc/quests/seals/sleipnir_seal.txt:1064

  14. Researcher

    14 Talk to Researcher in Quest Map (55, 47)

    WhenAfter step 1; Script check: $God1 < $@god_check2; Script check: god_sl_1 == 31 || god_sl_1 == 42 || god_sl_1 == 13 || god_sl_1 == 24; Script check: .@count_sl_1 > 14
    Have with you9 × Clam Flesh
    It takes9 × Clam Flesh

    Now, there may be

    other researchers

    who might need your help in completing their projects. Why don't you ask around to see if

    they need anything?

    Script: npc/quests/seals/sleipnir_seal.txt:1067

  15. Researcher

    15 Talk to Researcher in Quest Map (55, 47)

    WhenAfter step 1; Script check: $God1 < $@god_check2; Script check: god_sl_1 == 31 || god_sl_1 == 42 || god_sl_1 == 13 || god_sl_1 == 24; Script check: .@count_sl_1 > 14
    Have with you9 × Fish Tail
    It takes9 × Fish Tail

    Now, there may be

    other researchers

    who might need your help in completing their projects. Why don't you ask around to see if

    they need anything?

    Script: npc/quests/seals/sleipnir_seal.txt:1070

  16. Researcher

    16 Talk to Researcher in Quest Map (55, 47)

    WhenAfter step 1; Script check: $God1 < $@god_check2; Script check: god_sl_1 == 31 || god_sl_1 == 42 || god_sl_1 == 13 || god_sl_1 == 24; Script check: .@count_sl_1 > 14
    Have with you9 × Squid Ink
    It takes9 × Squid Ink

    Now, there may be

    other researchers

    who might need your help in completing their projects. Why don't you ask around to see if

    they need anything?

    Script: npc/quests/seals/sleipnir_seal.txt:1073

  17. Researcher

    17 Talk to Researcher in Quest Map (55, 47)

    WhenAfter step 1; Script check: $God1 < $@god_check2; Script check: god_sl_1 == 31 || god_sl_1 == 42 || god_sl_1 == 13 || god_sl_1 == 24; Script check: .@count_sl_1 > 14
    Have with you9 × Tendon
    It takes9 × Tendon

    Now, there may be

    other researchers

    who might need your help in completing their projects. Why don't you ask around to see if

    they need anything?

    Script: npc/quests/seals/sleipnir_seal.txt:1076

  18. Researcher

    18 Talk to Researcher in Quest Map (55, 47)

    WhenAfter step 1; Script check: $God1 < $@god_check2; Script check: god_sl_1 == 31 || god_sl_1 == 42 || god_sl_1 == 13 || god_sl_1 == 24; Script check: .@count_sl_1 > 14
    Have with you9 × Detonator
    It takes9 × Detonator

    Now, there may be

    other researchers

    who might need your help in completing their projects. Why don't you ask around to see if

    they need anything?

    Script: npc/quests/seals/sleipnir_seal.txt:1079

  19. Researcher

    19 Talk to Researcher in Quest Map (55, 47)

    WhenAfter step 1; Script check: $God1 < $@god_check2; Script check: god_sl_1 == 31 || god_sl_1 == 42 || god_sl_1 == 13 || god_sl_1 == 24; Script check: .@count_sl_1 > 14
    Have with you9 × Single Cell
    It takes9 × Single Cell

    Now, there may be

    other researchers

    who might need your help in completing their projects. Why don't you ask around to see if

    they need anything?

    Script: npc/quests/seals/sleipnir_seal.txt:1082

  20. Researcher

    20 Talk to Researcher in Quest Map (55, 47)

    WhenAfter step 1; Script check: $God1 < $@god_check2; Script check: god_sl_1 == 31 || god_sl_1 == 42 || god_sl_1 == 13 || god_sl_1 == 24; Script check: .@count_sl_1 > 14
    Have with you9 × Ancient Tooth
    It takes9 × Ancient Tooth

    Now, there may be

    other researchers

    who might need your help in completing their projects. Why don't you ask around to see if

    they need anything?

    Script: npc/quests/seals/sleipnir_seal.txt:1085

  21. Researcher

    21 Talk to Researcher in Quest Map (55, 47)

    WhenAfter step 1; Script check: $God1 < $@god_check2; Script check: god_sl_1 == 31 || god_sl_1 == 42 || god_sl_1 == 13 || god_sl_1 == 24; Script check: .@count_sl_1 > 14
    Have with you9 × Ancient Lips
    It takes9 × Ancient Lips

    Now, there may be

    other researchers

    who might need your help in completing their projects. Why don't you ask around to see if

    they need anything?

    Script: npc/quests/seals/sleipnir_seal.txt:1088

  22. Researcher

    22 Talk to Researcher in Quest Map (55, 47)

    WhenAfter step 1; Script check: $God1 < $@god_check2; Script check: god_sl_1 == 31 || god_sl_1 == 42 || god_sl_1 == 13 || god_sl_1 == 24; Script check: .@count_sl_1 > 14
    Have with you9 × Coral Reef
    It takes9 × Coral Reef

    Now, there may be

    other researchers

    who might need your help in completing their projects. Why don't you ask around to see if

    they need anything?

    Script: npc/quests/seals/sleipnir_seal.txt:1091

  23. 23 Go to the spot at Quest Map (20, 48) (Slab)

    WhenScript check: $God1 < $@god_check2; Script check: god_sl_1 == 41 || god_sl_1 == 12 || god_sl_1 == 23 || god_sl_1 == 34; Script check: god_sl_2 == 1 || god_sl_2 == 2

    .......whsjs rhf tk dmqsjs rj ehddjfn

    wkdusgks tkaryfdnl durjfflrhsjs wkrdjswhgks ......

    wkrdjswhgks shfh wkrdjswhgks wkdus wkr...

    ghswkagks ........fusjs tmld.........

    Script: npc/quests/seals/sleipnir_seal.txt:1277 · god_sl_2 = 2

  24. Friar

    24 Talk to Friar in Payon Town (79, 171)

    WhenAfter step 1; Script check: $God1 < $@god_check2; Script check: god_sl_1 == 21 || god_sl_1 == 32 || god_sl_1 == 43 || god_sl_1 == 14; Script check: god_sl_2 == 1 || god_sl_2 == 3
    Choose“Umm...” then “Sleipnir's story.”

    I don't usually get to practice storytelling, and I'm not too confident of the authenticity of my version of Sleipnir's tale.

    But I hope you will understand that I did my best. It was the most that I could do to help you.

    If you wish to listen to this story again, you're always welcome.

    Be safe on your adventures~

    Script: npc/quests/seals/sleipnir_seal.txt:1777 · god_sl_2 = 2

  25. Researcher

    25 Talk to Researcher in Quest Map (11, 136)

    WhenAfter step 2; Script check: $God1 < $@god_check2; Script check: god_sl_1 == 21 || god_sl_1 == 32 || god_sl_1 == 43 || god_sl_1 == 14

    However, I'm sure

    you've missed some

    important detail.

    Are you sure you've listened to the tale in its entirety? I'm sorry to ask this of you, but would you go to Payon and listen to this story once more?

    Script: npc/quests/seals/sleipnir_seal.txt:781 · god_sl_2 = 3

  26. 26 Go to the spot at Quest Map (20, 48) (Slab)

    WhenAfter step 25; Script check: $God1 < $@god_check2; Script check: god_sl_1 == 41 || god_sl_1 == 12 || god_sl_1 == 23 || god_sl_1 == 34; Script check: .@input$ == "dirdnl"; Script check: .@input$ == "tkaryf"; Script check: .@input$ == "ghswka"

    ghswkagks tkatnfusjs tmldaldgks akrnl

    You still don't

    understand what is

    written on the slab.

    Script: npc/quests/seals/sleipnir_seal.txt:1374 · god_sl_2 = 4

  27. Friar

    27 Talk to Friar in Payon Town (79, 171)

    WhenAfter step 25; Script check: $God1 < $@god_check2; Script check: god_sl_1 == 21 || god_sl_1 == 32 || god_sl_1 == 43 || god_sl_1 == 14; Script check: god_sl_2 == 1 || god_sl_2 == 3
    Choose“Umm...” then “Sleipnir's story.”

    I don't usually get to practice storytelling, and I'm not too confident of the authenticity of my version of Sleipnir's tale.

    But I hope you will understand that I did my best. It was the most that I could do to help you.

    If you wish to listen to this story again, you're always welcome.

    Be safe on your adventures~

    Script: npc/quests/seals/sleipnir_seal.txt:1779 · god_sl_2 = 4

  28. Researcher

    28 Talk to Researcher in Quest Map (66, 125)

    WhenAfter step 2; Script check: $God1 < $@god_check2; Script check: god_sl_1 == 11 || god_sl_1 == 22 || god_sl_1 == 33 || god_sl_1 == 44; By chance (a random roll)

    Sometimes, I find that the Wheel of the Unknown resonates with certain objects, but I haven't got it to occur all of the time.

    I'm guessing that I'm missing some sort of special condition that will make the Wheel of the Unknown resonate with specific materials.

    Anyway, I thank you for helping me out earlier. That's basically all I needed, so please talk to the other researchers and see if they need any assistance.

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/quests/seals/sleipnir_seal.txt:610 · god_sl_2 = 0

  29. Researcher

    29 Talk to Researcher in Quest Map (11, 136)

    WhenAfter step 26; Script check: $God1 < $@god_check2; Script check: god_sl_1 == 21 || god_sl_1 == 32 || god_sl_1 == 43 || god_sl_1 == 14

    Yes, it seems that the story you've just told me should be authentic. Of course, it's understandable if little changes are made, depending on the storyteller.

    Surely, I'll be able to answer some of my most important questions with the information you've brought to me, though it still won't be easy.

    After all, finding answers tends to cause new questions to arise. Nonetheless, I thank you for your help.

    Script: npc/quests/seals/sleipnir_seal.txt:860 · god_sl_2 = 0

  30. Researcher

    30 Talk to Researcher in Quest Map (55, 47)

    WhenAfter step 1; Script check: $God1 < $@god_check2; Script check: god_sl_1 == 31 || god_sl_1 == 42 || god_sl_1 == 13 || god_sl_1 == 24; Script check: .@count_sl_1 > 14

    Now, there may be

    other researchers

    who might need your help in completing their projects. Why don't you ask around to see if

    they need anything?

    Script: npc/quests/seals/sleipnir_seal.txt:1093 · god_sl_2 = 0

Linked quests

Steps here check progress in: Metto Quest.

How this page is made: every step comes from the NPC scripts the server loads for Episode 13.2 (the file and line are under each step). "When" lists the checks the script makes before that branch runs; "Have with you" are the items it counts; experience from getexp is multiplied by the server's 50x quest rate. NPC lines are the script's own text.

Categories: QuestsGod item quests