Yanis Online Wiki Back to the Yanis website

Blacksmith job change

Blacksmith job change starts with Guildsman in Inside Einbroch (18, 28). The steps below are read from the quest's script on this server, in the order the script's quest stage moves through them.

Not confirmed yet: parts of this quest could not be read with certainty from the script; they are marked at their step.

Quest log

EntryWhat it says
Job Change to Blacksmith #2000We want to check the dedication and eagerness of Merchants who apply to us to become Blacksmiths. For the first test, go to Einbech and help one of our guild members Geschupenschte.
Meet Geschupenschte, Blacksmith of Einbech.
Job Change to Blacksmith #2001It pains me to say this, but it seems you need to study a little more. You can never be a Blacksmith with this score!
Study a bit more about becoming a Blacksmith and try again.
Job Change to Blacksmith #2002You'll have no problem with this score! I will entrust you with a job! Give me a little time to make the necessary arrangements. When you get back, I'll be ready!
Talk with Geschupenschte
Job Change to Blacksmith #2003I need some materials to manage so many orders. Could you bring 2 Steel, 1 Rotten Bandage, 2 Blue Gemstone and an Arc Wand from the shop? This is just for a test, don't even think Blacksmiths are poor. Hum.
Bring the required materials
Job Change to Blacksmith #2004I need some materials to manage so many orders. Could you bring 2 Star Dust, 1 Skel Bone, 1 Zargon and a Gladius from the shop? This is just for a test, don't even think Blacksmiths are poor. Hum.
Bring the required materials
Job Change to Blacksmith #2005I need some materials to manage so many orders. Could you bring 2 Coal, 2 Shell, 2 Red Blood and a Tsurugi from the shop? This is just for a test, don't even think Blacksmiths are poor. Hum.
Bring the required materials
Job Change to Blacksmith #2006I need some materials to manage so many orders. Could you bring 8 Iron Ore, 1 Eye Patch, 2 Blue Gemstone and an Arbalest from the shop? This is just for a test, don't even think Blacksmiths are poor. Hum.
Bring the required materials
Job Change to Blacksmith #2007I need some materials to manage so many orders. Could you bring 8 Iron, 20 Green Herb, 2 Animal's Skin and a Ring Pommel Saber from the shop? This is just for a test, don't even think Blacksmiths are poor. Hum.
Bring the required materials
Job Change to Blacksmith #2008All done! Okay. Give this Arc Wand to Baisulist who is currently in Geffen of Rune-Midgarts Kingdom. Be sure to bring the reciept back to me.
Deliver Arc Wand to Baisulist in Geffen.
Job Change to Blacksmith #2009All done! Okay. Give this Gladius to Wickebine in Morocc of Rune-Midgarts Kingdom. Be sure to bring the reciept back to me.
Deliver Gladius to Wickebine in Morocc.
Job Change to Blacksmith #2010All done! Okay. Give this Tsurugi to Krongast who is in Lighthalzen. Be sure to bring the reciept back to me.
Deliver Tsurugi to Krongast in Lighthalzen.
Job Change to Blacksmith #2011All done! Okay. Give this Arbalest to Talpiz who is in Payon of Rune-Midgarts Kingdom. Be sure to bring the reciept back to me.
Deliver Arbalest to Talpiz in Payon.
Job Change to Blacksmith #2012All done! Okay. Give this Ring Pommel Saber to Bismarc who is in Hugel. Be sure to bring the reciept back to me.
Deliver Ring Pommel Saber to Bismarc in Hugel.
Job Change to Blacksmith #2013Well done! You're a great merchant indeed! Okay, go to Altiregen in Einbroch!
Go back to Altiregen
Job Change to Blacksmith #2014Some other Blacksmiths have ill manners and are scammers and overpricers. They bring us shame! So we make the Job changing test more difficult. You should talk with inside Guildsman
Talk with Mitehmaeeuh, Guildsman of Blacksmith.
Job Change to Blacksmith #2015Congratulations! You passed the second test! I'll give you this Hammer of Blacksmith as a certificate.
Go back to Altiregen
Job Change to Blacksmith #2016Congratulations! You passed all the test! I give permission to use the art of Fire Craftsmanship.

Walkthrough

  1. Guildsman

    1 Talk to Guildsman in Inside Einbroch (18, 28)

    WhenAt the start; Not a reborn (High / transcendent) character; Script check: not BaseClass >= Job_Thief; Script check: not Class >= Job_Rune_Knight && Class <= Job_Baby_Mechanic2; Base class is not Novice; Base class is not Swordman; Base class is not Archer; Base class is not Mage; Base class is not Acolyte; Base class is not Thief; Base class is not Alchemist; Base class is not Blacksmith; Base class is Merchant; All skill points spent; All skill points spent; Job level 40 or higher
    Choose“Fill out Application.”
    Quest logStarts ‘Job Change to Blacksmith’

    You see, we don't accept just anybody into our guild. First, we only accept experienced Merchants with a true desire to become great Blacksmiths. Let's see...

    *Shuffling of papers*

    Hmmm...

    One of our Blacksmiths in Einbech, Geschupenschte has sent us word that he's short on help. Your first test of character will be to help him out.

    Script: npc/jobs/2-1/blacksmith.txt:177 · BSMITH_Q = 1

  2. Guildsman

    2 Talk to Guildsman in Inside Einbroch (201, 27)

    WhenBase class is Merchant; Script check: BSMITH_Q == 1 || BSMITH_Q == 2; Script check: .@black_q == 100
    Choose“Yes.”

    10. The most important

    part of being a Merchant is...?

    Umm. You did a good job!

    Let's see...your score is...… points.

    Script: npc/jobs/2-1/blacksmith.txt:502 · BSMITH_Q = 3

  3. Guildsman

    3 Talk to Guildsman in Inside Einbroch (201, 27)

    WhenBase class is Merchant; Script check: BSMITH_Q == 1 || BSMITH_Q == 2; Script check: .@black_q == 100; Quest log 'Job Change to Blacksmith' is not in your quest log
    Choose“Yes.”
    Quest logMoves on to ‘Job Change to Blacksmith’

    10. The most important

    part of being a Merchant is...?

    Umm. You did a good job!

    Let's see...your score is...… points.

    Script: npc/jobs/2-1/blacksmith.txt:506

  4. Guildsman

    4 Talk to Guildsman in Inside Einbroch (201, 27)

    WhenBase class is Merchant; Script check: BSMITH_Q == 1 || BSMITH_Q == 2; Script check: not .@black_q == 100
    Choose“Yes.”

    10. The most important

    part of being a Merchant is...?

    Umm. You did a good job!

    Let's see...your score is...… points.

    Script: npc/jobs/2-1/blacksmith.txt:519 · BSMITH_Q = 2

  5. Guildsman

    5 Talk to Guildsman in Inside Einbroch (201, 27)

    WhenBase class is Merchant; Script check: BSMITH_Q == 1 || BSMITH_Q == 2; Script check: not .@black_q == 100; Quest log 'Job Change to Blacksmith' is not in your quest log
    Choose“Yes.”
    Quest logMoves on to ‘Job Change to Blacksmith’

    10. The most important

    part of being a Merchant is...?

    Umm. You did a good job!

    Let's see...your score is...… points.

    Script: npc/jobs/2-1/blacksmith.txt:521

  6. Guildsman

    6 Talk to Guildsman in Inside Einbroch (201, 27)

    WhenBase class is Merchant; Script check: BSMITH_Q == 1 || BSMITH_Q == 2; Script check: .@black_q == 100; Quest log 'Job Change to Blacksmith' is not not in your quest log
    Choose“Yes.”
    Quest logMoves on to ‘Job Change to Blacksmith’

    10. The most important

    part of being a Merchant is...?

    Umm. You did a good job!

    Let's see...your score is...… points.

    Script: npc/jobs/2-1/blacksmith.txt:504

  7. Guildsman

    7 Talk to Guildsman in Inside Einbroch (201, 27)

    WhenQuest stage 4 (set outside the steps listed here); Base class is Merchant; Script check: countitem(.@items[0]) >= .@items[1]; Script check: countitem(.@items[2]) >= .@items[3]; Script check: countitem(.@items[4]) >= .@items[5]; Script check: countitem(.@items[6]) >= .@items[7]
    Choose“Oh, I brought what you asked for.”

    Okay.

    Great~!!

    *Clang...!*

    *Crash Crash!*

    Not confirmed yet: takes an item the script computes (.@items[0] x .@items[1]); takes an item the script computes (.@items[2] x .@items[3]); takes an item the script computes (.@items[4] x .@items[5]); takes an item the script computes (.@items[6] x .@items[7]); the quest stage is set to a computed value (.@items[8]).

    Script: npc/jobs/2-1/blacksmith.txt:661 · BSMITH_Q = .@items[8]

  8. Guildsman

    8 Talk to Guildsman in Inside Einbroch (201, 27)

    WhenQuest stage 9 (set outside the steps listed here); Base class is Merchant; Script check: countitem(.@items[0]) >= .@items[1]; Script check: countitem(.@items[2]) >= .@items[3]; Script check: countitem(.@items[4]) >= .@items[5]; Script check: countitem(.@items[6]) >= .@items[7]
    Choose“Oh, I brought what you asked for.”
    You get1 × Arc Wand [1]

    *Crash Crash!*

    Wooooo~~~

    All done...

    Okay, now take this to Baisulist in Geffen of Rune-Midgarts Kingdom. Simply deliver it and bring me the receipt.

    Script: npc/jobs/2-1/blacksmith.txt:672

  9. Guildsman

    9 Talk to Guildsman in Inside Einbroch (201, 27)

    WhenQuest stage 10 (set outside the steps listed here); Base class is Merchant; Script check: countitem(.@items[0]) >= .@items[1]; Script check: countitem(.@items[2]) >= .@items[3]; Script check: countitem(.@items[4]) >= .@items[5]; Script check: countitem(.@items[6]) >= .@items[7]
    Choose“Oh, I brought what you asked for.”
    You get1 × Gladius [2]

    *Crash Crash!*

    Wooooo~~~

    All done...

    Okay, now take this to Wickebine in Morocc of Rune-Midgarts Kingdom. Simply deliver it and bring me the receipt.

    Script: npc/jobs/2-1/blacksmith.txt:697

  10. Guildsman

    10 Talk to Guildsman in Inside Einbroch (201, 27)

    WhenQuest stage 11 (set outside the steps listed here); Base class is Merchant; Script check: countitem(.@items[0]) >= .@items[1]; Script check: countitem(.@items[2]) >= .@items[3]; Script check: countitem(.@items[4]) >= .@items[5]; Script check: countitem(.@items[6]) >= .@items[7]
    Choose“Oh, I brought what you asked for.”
    You get1 × Tsurugi [1]

    *Crash Crash!*

    Wooooo~~~

    All done...

    Okay, now take this to Krongast in Lighthalzen. Simply deliver it and bring me the receipt.

    Script: npc/jobs/2-1/blacksmith.txt:722

  11. Guildsman

    11 Talk to Guildsman in Inside Einbroch (201, 27)

    WhenQuest stage 12 (set outside the steps listed here); Base class is Merchant; Script check: countitem(.@items[0]) >= .@items[1]; Script check: countitem(.@items[2]) >= .@items[3]; Script check: countitem(.@items[4]) >= .@items[5]; Script check: countitem(.@items[6]) >= .@items[7]
    Choose“Oh, I brought what you asked for.”
    You get1 × Arbalest [1]

    *Crash Crash!*

    Wooooo~~~

    All done...

    Okay, now take this to Talpiz in Payon of Rune-Midgarts Kingdom. Simply deliver this and bring me the receipt.

    Script: npc/jobs/2-1/blacksmith.txt:748

  12. Guildsman

    12 Talk to Guildsman in Inside Einbroch (201, 27)

    WhenQuest stage 13 (set outside the steps listed here); Base class is Merchant; Script check: countitem(.@items[0]) >= .@items[1]; Script check: countitem(.@items[2]) >= .@items[3]; Script check: countitem(.@items[4]) >= .@items[5]; Script check: countitem(.@items[6]) >= .@items[7]
    Choose“Oh, I brought what you asked for.”
    You get1 × Ring Pommel Saber [2]

    *Crash Crash!*

    Wooooo~~~

    All done...

    Okay, now take this to Bismarc in Hugel. Simply deliver this and bring back the receipt.

    Script: npc/jobs/2-1/blacksmith.txt:772

  13. Baisulist

    13 Talk to Baisulist in Geffen, the Magic City (46, 164)

    WhenQuest stage 9 (set outside the steps listed here)
    Choose“I'm sure! It's brand new!”
    Have with you1 × Arc Wand [1]
    It takes1 × Arc Wand [1]
    You get1 × Voucher

    Thank you so much for traveling all the way here. That Geschupenschte, please smack him for me when you meet him for being so late on this order...

    Please wait

    a second, let

    me give you a receipt~

    Script: npc/jobs/2-1/blacksmith.txt:975 · BSMITH_Q = 14

  14. Wickebine

    14 Talk to Wickebine in Morroc Town (27, 112)

    WhenQuest stage 10 (set outside the steps listed here)
    Choose“I guarantee you it is new.”
    Have with you1 × Gladius [2]
    It takes1 × Gladius [2]
    You get1 × Voucher

    I've been waiting?!'

    But, this is also

    a masterfully crafted item.

    Tell him I'm satisfied with the quality of the workmanship.

    Script: npc/jobs/2-1/blacksmith.txt:1058 · BSMITH_Q = 14

  15. Krongast

    15 Talk to Krongast in Lighthalzen, the City-State of Prosperity (209, 80)

    WhenQuest stage 11 (set outside the steps listed here)
    Choose“It was just made, so it's new.”
    Have with you1 × Tsurugi [1]
    It takes1 × Tsurugi [1]
    You get1 × Voucher

    My special moves will be even more powerful! I may even be able to perfect my fast attacking techniques! I love it!

    Okay then.

    Let me give

    you a receipt.

    Script: npc/jobs/2-1/blacksmith.txt:1152 · BSMITH_Q = 14

  16. Talpiz

    16 Talk to Talpiz in Payon Town (214, 79)

    WhenQuest stage 12 (set outside the steps listed here)
    Choose“I'm sure it's new.”
    Have with you1 × Arbalest [1]
    It takes1 × Arbalest [1]
    You get1 × Voucher

    This is truly a quality made custom item. I love how there is a case for an eye patch! I really reallly love this~

    Thank you!

    For something of this quality,

    I can even sell it for a high price even after I've used it!

    Script: npc/jobs/2-1/blacksmith.txt:1229 · BSMITH_Q = 14

  17. Bismarc

    17 Talk to Bismarc in Hugel, the Quaint Garden Village (168, 183)

    WhenQuest stage 13 (set outside the steps listed here)
    Choose“I'm sure this is the one.”
    Have with you1 × Ring Pommel Saber [2]
    It takes1 × Ring Pommel Saber [2]
    You get1 × Voucher

    *Whew* Okay,

    I can feel the

    antidote working now.

    Just what I needed.

    Script: npc/jobs/2-1/blacksmith.txt:1310 · BSMITH_Q = 14

  18. Guildsman

    18 Talk to Guildsman in Inside Einbroch (201, 27)

    WhenAfter step 13; Base class is Merchant; Script check: not BSMITH_Q > 3 && BSMITH_Q < 9; Script check: not BSMITH_Q > 8 && BSMITH_Q < 14
    Choose“Yes sir, here it is.”
    Have with you1 × Voucher
    It takes1 × Voucher

    Have you

    completed

    the delivery?

    Let's see that receipt~

    Script: npc/jobs/2-1/blacksmith.txt:868 · BSMITH_Q = 15

  19. Guildsman

    19 Talk to Guildsman in Inside Einbroch (201, 27)

    WhenAfter step 13; Base class is Merchant; Script check: not BSMITH_Q > 3 && BSMITH_Q < 9; Script check: not BSMITH_Q > 8 && BSMITH_Q < 14; Without Voucher in the inventory
    Choose“Yes sir, here it is.”

    Have you

    completed

    the delivery?

    Let's see that receipt~

    Script: npc/jobs/2-1/blacksmith.txt:900 · BSMITH_Q = 3

  20. Guildsman

    20 Talk to Guildsman in Inside Einbroch (201, 27)

    WhenAfter step 2; Base class is Merchant; By chance (a random roll)
    Quest logMoves on to ‘Job Change to Blacksmith’

    the most...

    Heh heh~

    Well, to make

    this you will need...

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/jobs/2-1/blacksmith.txt:586

  21. Guildsman

    21 Talk to Guildsman in Inside Einbroch (201, 27)

    WhenAfter step 2; Base class is Merchant; By chance (a random roll)
    Quest logMoves on to ‘Job Change to Blacksmith’

    the most...

    Heh heh~

    Well, to make

    this you will need...

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/jobs/2-1/blacksmith.txt:588

  22. Guildsman

    22 Talk to Guildsman in Inside Einbroch (201, 27)

    WhenAfter step 2; Base class is Merchant; By chance (a random roll)
    Quest logMoves on to ‘Job Change to Blacksmith’

    the most...

    Heh heh~

    Well, to make

    this you will need...

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/jobs/2-1/blacksmith.txt:590

  23. Guildsman

    23 Talk to Guildsman in Inside Einbroch (201, 27)

    WhenAfter step 2; Base class is Merchant; By chance (a random roll)
    Quest logMoves on to ‘Job Change to Blacksmith’

    the most...

    Heh heh~

    Well, to make

    this you will need...

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/jobs/2-1/blacksmith.txt:592

  24. Guildsman

    24 Talk to Guildsman in Inside Einbroch (201, 27)

    WhenAfter step 2; Base class is Merchant
    Quest logMoves on to ‘Job Change to Blacksmith’

    the most...

    Heh heh~

    Well, to make

    this you will need...

    Script: npc/jobs/2-1/blacksmith.txt:594

  25. Guildsman

    25 Talk to Guildsman in Inside Einbroch (201, 27)

    WhenAfter step 2; Base class is Merchant

    the most...

    Heh heh~

    Well, to make

    this you will need...

    Not confirmed yet: the quest stage is set to a computed value (.@items[8]).

    Script: npc/jobs/2-1/blacksmith.txt:596 · BSMITH_Q = .@items[8]

  26. Guildsman

    26 Talk to Guildsman in Inside Einbroch (201, 27)

    WhenQuest stage 9 (set outside the steps listed here); Base class is Merchant; Script check: countitem(.@items[0]) >= .@items[1]; Script check: countitem(.@items[2]) >= .@items[3]; Script check: countitem(.@items[4]) >= .@items[5]; Script check: countitem(.@items[6]) >= .@items[7]; Quest log 'Job Change to Blacksmith' is not not in your quest log
    Choose“Oh, I brought what you asked for.”
    Quest logMoves on to ‘Job Change to Blacksmith’

    *Crash Crash!*

    Wooooo~~~

    All done...

    Okay, now take this to Baisulist in Geffen of Rune-Midgarts Kingdom. Simply deliver it and bring me the receipt.

    Script: npc/jobs/2-1/blacksmith.txt:674

  27. Guildsman

    27 Talk to Guildsman in Inside Einbroch (201, 27)

    WhenQuest stage 10 (set outside the steps listed here); Base class is Merchant; Script check: countitem(.@items[0]) >= .@items[1]; Script check: countitem(.@items[2]) >= .@items[3]; Script check: countitem(.@items[4]) >= .@items[5]; Script check: countitem(.@items[6]) >= .@items[7]; Quest log 'Job Change to Blacksmith' is not not in your quest log
    Choose“Oh, I brought what you asked for.”
    Quest logMoves on to ‘Job Change to Blacksmith’

    *Crash Crash!*

    Wooooo~~~

    All done...

    Okay, now take this to Wickebine in Morocc of Rune-Midgarts Kingdom. Simply deliver it and bring me the receipt.

    Script: npc/jobs/2-1/blacksmith.txt:699

  28. Guildsman

    28 Talk to Guildsman in Inside Einbroch (201, 27)

    WhenQuest stage 11 (set outside the steps listed here); Base class is Merchant; Script check: countitem(.@items[0]) >= .@items[1]; Script check: countitem(.@items[2]) >= .@items[3]; Script check: countitem(.@items[4]) >= .@items[5]; Script check: countitem(.@items[6]) >= .@items[7]; Quest log 'Job Change to Blacksmith' is not not in your quest log
    Choose“Oh, I brought what you asked for.”
    Quest logMoves on to ‘Job Change to Blacksmith’

    *Crash Crash!*

    Wooooo~~~

    All done...

    Okay, now take this to Krongast in Lighthalzen. Simply deliver it and bring me the receipt.

    Script: npc/jobs/2-1/blacksmith.txt:724

  29. Guildsman

    29 Talk to Guildsman in Inside Einbroch (201, 27)

    WhenQuest stage 12 (set outside the steps listed here); Base class is Merchant; Script check: countitem(.@items[0]) >= .@items[1]; Script check: countitem(.@items[2]) >= .@items[3]; Script check: countitem(.@items[4]) >= .@items[5]; Script check: countitem(.@items[6]) >= .@items[7]; Quest log 'Job Change to Blacksmith' is not not in your quest log
    Choose“Oh, I brought what you asked for.”
    Quest logMoves on to ‘Job Change to Blacksmith’

    *Crash Crash!*

    Wooooo~~~

    All done...

    Okay, now take this to Talpiz in Payon of Rune-Midgarts Kingdom. Simply deliver this and bring me the receipt.

    Script: npc/jobs/2-1/blacksmith.txt:750

  30. Guildsman

    30 Talk to Guildsman in Inside Einbroch (201, 27)

    WhenQuest stage 13 (set outside the steps listed here); Base class is Merchant; Script check: countitem(.@items[0]) >= .@items[1]; Script check: countitem(.@items[2]) >= .@items[3]; Script check: countitem(.@items[4]) >= .@items[5]; Script check: countitem(.@items[6]) >= .@items[7]; Quest log 'Job Change to Blacksmith' is not not in your quest log
    Choose“Oh, I brought what you asked for.”
    Quest logMoves on to ‘Job Change to Blacksmith’

    *Crash Crash!*

    Wooooo~~~

    All done...

    Okay, now take this to Bismarc in Hugel. Simply deliver this and bring back the receipt.

    Script: npc/jobs/2-1/blacksmith.txt:774

  31. Guildsman

    31 Talk to Guildsman in Inside Einbroch (201, 27)

    WhenAfter step 13; Base class is Merchant; Script check: not BSMITH_Q > 3 && BSMITH_Q < 9; Script check: not BSMITH_Q > 8 && BSMITH_Q < 14; Quest log 'Job Change to Blacksmith' is not not in your quest log
    Choose“Yes sir, here it is.”
    Have with you1 × Voucher
    Quest logMoves on to ‘Job Change to Blacksmith’

    Have you

    completed

    the delivery?

    Let's see that receipt~

    Script: npc/jobs/2-1/blacksmith.txt:871

  32. Guildsman

    32 Talk to Guildsman in Inside Einbroch (201, 27)

    WhenAfter step 13; Base class is Merchant; Script check: not BSMITH_Q > 3 && BSMITH_Q < 9; Script check: not BSMITH_Q > 8 && BSMITH_Q < 14; Quest log 'Job Change to Blacksmith' is not in your quest log; Quest log 'Job Change to Blacksmith' is not not in your quest log
    Choose“Yes sir, here it is.”
    Have with you1 × Voucher
    Quest logMoves on to ‘Job Change to Blacksmith’

    Have you

    completed

    the delivery?

    Let's see that receipt~

    Script: npc/jobs/2-1/blacksmith.txt:874

  33. Guildsman

    33 Talk to Guildsman in Inside Einbroch (201, 27)

    WhenAfter step 13; Base class is Merchant; Script check: not BSMITH_Q > 3 && BSMITH_Q < 9; Script check: not BSMITH_Q > 8 && BSMITH_Q < 14; Quest log 'Job Change to Blacksmith' is not in your quest log; Quest log 'Job Change to Blacksmith' is not in your quest log; Quest log 'Job Change to Blacksmith' is not not in your quest log
    Choose“Yes sir, here it is.”
    Have with you1 × Voucher
    Quest logMoves on to ‘Job Change to Blacksmith’

    Have you

    completed

    the delivery?

    Let's see that receipt~

    Script: npc/jobs/2-1/blacksmith.txt:877

  34. Guildsman

    34 Talk to Guildsman in Inside Einbroch (201, 27)

    WhenAfter step 13; Base class is Merchant; Script check: not BSMITH_Q > 3 && BSMITH_Q < 9; Script check: not BSMITH_Q > 8 && BSMITH_Q < 14; Quest log 'Job Change to Blacksmith' is not in your quest log; Quest log 'Job Change to Blacksmith' is not in your quest log; Quest log 'Job Change to Blacksmith' is not in your quest log; Quest log 'Job Change to Blacksmith' is not not in your quest log
    Choose“Yes sir, here it is.”
    Have with you1 × Voucher
    Quest logMoves on to ‘Job Change to Blacksmith’

    Have you

    completed

    the delivery?

    Let's see that receipt~

    Script: npc/jobs/2-1/blacksmith.txt:880

  35. Guildsman

    35 Talk to Guildsman in Inside Einbroch (201, 27)

    WhenAfter step 13; Base class is Merchant; Script check: not BSMITH_Q > 3 && BSMITH_Q < 9; Script check: not BSMITH_Q > 8 && BSMITH_Q < 14; Quest log 'Job Change to Blacksmith' is not in your quest log; Quest log 'Job Change to Blacksmith' is not in your quest log; Quest log 'Job Change to Blacksmith' is not in your quest log; Quest log 'Job Change to Blacksmith' is not in your quest log
    Choose“Yes sir, here it is.”
    Have with you1 × Voucher
    Quest logMoves on to ‘Job Change to Blacksmith’

    Have you

    completed

    the delivery?

    Let's see that receipt~

    Script: npc/jobs/2-1/blacksmith.txt:883

  36. Guildsman

    36 Talk to Guildsman in Inside Einbroch (18, 28)

    WhenAfter step 18; Not a reborn (High / transcendent) character; Script check: not BaseClass >= Job_Thief; Script check: not Class >= Job_Rune_Knight && Class <= Job_Baby_Mechanic2; Base class is not Novice; Base class is not Swordman; Base class is not Archer; Base class is not Mage; Base class is not Acolyte; Base class is not Thief; Base class is not Alchemist; Base class is not Blacksmith; Base class is Merchant; All skill points spent; Script check: not BSMITH_Q > 0 && BSMITH_Q < 8; Script check: not BSMITH_Q > 8 && BSMITH_Q < 15
    Choose“I want to change my job quickly! But...oh well.”
    Quest logMoves on to ‘Job Change to Blacksmith’

    Hm? You look surprised.

    I guess you didn't know that there's more than one test.

    Haha, but don't worry, you are not going to travel that far.

    Please go talk to the guildsman inside the building for more details about your next test.

    Script: npc/jobs/2-1/blacksmith.txt:232 · BSMITH_Q = 16

  37. Blacksmith Guildsman

    37 Talk to Blacksmith Guildsman in Inside Einbroch (24, 41)

    WhenAfter step 36; Script check: .@blackss_te > 70
    Choose“Yes”
    You get1 × Hammer of Blacksmith
    Quest logMoves on to ‘Job Change to Blacksmith’

    Very nice!

    Congratulations!

    You just passed!

    However, don't let your early success make you overconfident. A Blacksmith's life isn't a picnic. As proof that you have passed the test, I give you this Hammer of Blacksmith.

    Script: npc/jobs/2-1/blacksmith.txt:1543 · BSMITH_Q = 17

  38. Guildsman

    38 Talk to Guildsman in Inside Einbroch (18, 28)

    WhenAfter step 37; Not a reborn (High / transcendent) character; Script check: not BaseClass >= Job_Thief; Script check: not Class >= Job_Rune_Knight && Class <= Job_Baby_Mechanic2; Base class is not Novice; Base class is not Swordman; Base class is not Archer; Base class is not Mage; Base class is not Acolyte; Base class is not Thief; Base class is not Alchemist; Base class is not Blacksmith; Base class is Merchant; All skill points spent; Script check: not BSMITH_Q > 0 && BSMITH_Q < 8; Script check: not BSMITH_Q > 8 && BSMITH_Q < 15; Job level 40 or higher; Script check: not ismounting(); Quest log 'Job Change to Blacksmith' is not not in your quest log
    Have with you1 × Hammer of Blacksmith
    Quest logMoves on to ‘Job Change to Blacksmith’

    and passion of our souls into

    our craft. Our skills of melting metal into new weapons

    and tools is truly a form of art!

    Excellent, I can tell by the twinkle in your eye that you were successful. I can now bestow upon you the gift of the smithing, the art of the Blacksmith.

    Script: npc/jobs/2-1/blacksmith.txt:269

  39. Guildsman

    39 Talk to Guildsman in Inside Einbroch (18, 28)

    WhenAfter step 37; Not a reborn (High / transcendent) character; Script check: not BaseClass >= Job_Thief; Script check: not Class >= Job_Rune_Knight && Class <= Job_Baby_Mechanic2; Base class is not Novice; Base class is not Swordman; Base class is not Archer; Base class is not Mage; Base class is not Acolyte; Base class is not Thief; Base class is not Alchemist; Base class is not Blacksmith; Base class is Merchant; All skill points spent; Script check: not BSMITH_Q > 0 && BSMITH_Q < 8; Script check: not BSMITH_Q > 8 && BSMITH_Q < 15; Job level 40 or higher; Script check: not ismounting()
    Have with you1 × Hammer of Blacksmith
    It takes1 × Hammer of Blacksmith
    You getJob change to Blacksmith
    Quest logFinishes ‘Job Change to Blacksmith’

    and tools is truly a form of art!

    Excellent, I can tell by the twinkle in your eye that you were successful. I can now bestow upon you the gift of the smithing, the art of the Blacksmith.

    Always remember that we are creators, and artists over metals. Be wary that you do not fall into the pitfalls of selfishness

    and greed.

    Not confirmed yet: calls F_ClearJobVar, which the wiki does not follow.

    Script: npc/jobs/2-1/blacksmith.txt:273

  40. Guildsman

    40 Talk to Guildsman in Inside Einbroch (18, 28)

    WhenAfter step 37; Not a reborn (High / transcendent) character; Script check: not BaseClass >= Job_Thief; Script check: not Class >= Job_Rune_Knight && Class <= Job_Baby_Mechanic2; Base class is not Novice; Base class is not Swordman; Base class is not Archer; Base class is not Mage; Base class is not Acolyte; Base class is not Thief; Base class is not Alchemist; Base class is not Blacksmith; Base class is Merchant; All skill points spent; Script check: not BSMITH_Q > 0 && BSMITH_Q < 8; Script check: not BSMITH_Q > 8 && BSMITH_Q < 15; Job level 40 or higher; Script check: not ismounting(); Script check: .@joblvl > 48
    Have with you1 × Hammer of Blacksmith
    You get30 × Steel

    gift to mark the

    beginning of your

    life as a Blacksmith.

    Congratulations!!!

    Script: npc/jobs/2-1/blacksmith.txt:288

  41. Guildsman

    41 Talk to Guildsman in Inside Einbroch (18, 28)

    WhenAfter step 37; Not a reborn (High / transcendent) character; Script check: not BaseClass >= Job_Thief; Script check: not Class >= Job_Rune_Knight && Class <= Job_Baby_Mechanic2; Base class is not Novice; Base class is not Swordman; Base class is not Archer; Base class is not Mage; Base class is not Acolyte; Base class is not Thief; Base class is not Alchemist; Base class is not Blacksmith; Base class is Merchant; All skill points spent; Script check: not BSMITH_Q > 0 && BSMITH_Q < 8; Script check: not BSMITH_Q > 8 && BSMITH_Q < 15; Job level 40 or higher; Script check: not ismounting(); Script check: not .@joblvl > 48
    Have with you1 × Hammer of Blacksmith
    You get5 × Steel

    gift to mark the

    beginning of your

    life as a Blacksmith.

    Congratulations!!!

    Script: npc/jobs/2-1/blacksmith.txt:290

Rewards over the whole quest

1 × Arc Wand [1]; 1 × Gladius [2]; 1 × Tsurugi [1]; 1 × Arbalest [1]; 1 × Ring Pommel Saber [2]; 1 × Voucher; 1 × Hammer of Blacksmith; Job change to Blacksmith; 30 × Steel; 5 × Steel

How this page is made: every step comes from the NPC scripts the server loads for Episode 13.2 (the file and line are under each step). "When" lists the checks the script makes before that branch runs; "Have with you" are the items it counts; experience from getexp is multiplied by the server's 50x quest rate. NPC lines are the script's own text.

Categories: QuestsJob changes