Blacksmith job change starts with Guildsman in Inside Einbroch (18, 28). The steps below are read from the quest's script on this server, in the order the script's quest stage moves through them.
Not confirmed yet: parts of this quest could not be read with certainty from the script; they are marked at their step.
Quest log
| Entry | What it says |
|---|---|
| Job Change to Blacksmith #2000 | We want to check the dedication and eagerness of Merchants who apply to us to become Blacksmiths. For the first test, go to Einbech and help one of our guild members Geschupenschte. Meet Geschupenschte, Blacksmith of Einbech. |
| Job Change to Blacksmith #2001 | It pains me to say this, but it seems you need to study a little more. You can never be a Blacksmith with this score! Study a bit more about becoming a Blacksmith and try again. |
| Job Change to Blacksmith #2002 | You'll have no problem with this score! I will entrust you with a job! Give me a little time to make the necessary arrangements. When you get back, I'll be ready! Talk with Geschupenschte |
| Job Change to Blacksmith #2003 | I need some materials to manage so many orders. Could you bring 2 Steel, 1 Rotten Bandage, 2 Blue Gemstone and an Arc Wand from the shop? This is just for a test, don't even think Blacksmiths are poor. Hum. Bring the required materials |
| Job Change to Blacksmith #2004 | I need some materials to manage so many orders. Could you bring 2 Star Dust, 1 Skel Bone, 1 Zargon and a Gladius from the shop? This is just for a test, don't even think Blacksmiths are poor. Hum. Bring the required materials |
| Job Change to Blacksmith #2005 | I need some materials to manage so many orders. Could you bring 2 Coal, 2 Shell, 2 Red Blood and a Tsurugi from the shop? This is just for a test, don't even think Blacksmiths are poor. Hum. Bring the required materials |
| Job Change to Blacksmith #2006 | I need some materials to manage so many orders. Could you bring 8 Iron Ore, 1 Eye Patch, 2 Blue Gemstone and an Arbalest from the shop? This is just for a test, don't even think Blacksmiths are poor. Hum. Bring the required materials |
| Job Change to Blacksmith #2007 | I need some materials to manage so many orders. Could you bring 8 Iron, 20 Green Herb, 2 Animal's Skin and a Ring Pommel Saber from the shop? This is just for a test, don't even think Blacksmiths are poor. Hum. Bring the required materials |
| Job Change to Blacksmith #2008 | All done! Okay. Give this Arc Wand to Baisulist who is currently in Geffen of Rune-Midgarts Kingdom. Be sure to bring the reciept back to me. Deliver Arc Wand to Baisulist in Geffen. |
| Job Change to Blacksmith #2009 | All done! Okay. Give this Gladius to Wickebine in Morocc of Rune-Midgarts Kingdom. Be sure to bring the reciept back to me. Deliver Gladius to Wickebine in Morocc. |
| Job Change to Blacksmith #2010 | All done! Okay. Give this Tsurugi to Krongast who is in Lighthalzen. Be sure to bring the reciept back to me. Deliver Tsurugi to Krongast in Lighthalzen. |
| Job Change to Blacksmith #2011 | All done! Okay. Give this Arbalest to Talpiz who is in Payon of Rune-Midgarts Kingdom. Be sure to bring the reciept back to me. Deliver Arbalest to Talpiz in Payon. |
| Job Change to Blacksmith #2012 | All done! Okay. Give this Ring Pommel Saber to Bismarc who is in Hugel. Be sure to bring the reciept back to me. Deliver Ring Pommel Saber to Bismarc in Hugel. |
| Job Change to Blacksmith #2013 | Well done! You're a great merchant indeed! Okay, go to Altiregen in Einbroch! Go back to Altiregen |
| Job Change to Blacksmith #2014 | Some other Blacksmiths have ill manners and are scammers and overpricers. They bring us shame! So we make the Job changing test more difficult. You should talk with inside Guildsman Talk with Mitehmaeeuh, Guildsman of Blacksmith. |
| Job Change to Blacksmith #2015 | Congratulations! You passed the second test! I'll give you this Hammer of Blacksmith as a certificate. Go back to Altiregen |
| Job Change to Blacksmith #2016 | Congratulations! You passed all the test! I give permission to use the art of Fire Craftsmanship. |
Walkthrough

1 Talk to Guildsman in Inside Einbroch (18, 28)
When At the start; Not a reborn (High / transcendent) character; Script check: not BaseClass >= Job_Thief; Script check: not Class >= Job_Rune_Knight && Class <= Job_Baby_Mechanic2; Base class is not Novice; Base class is not Swordman; Base class is not Archer; Base class is not Mage; Base class is not Acolyte; Base class is not Thief; Base class is not Alchemist; Base class is not Blacksmith; Base class is Merchant; All skill points spent; All skill points spent; Job level 40 or higher Choose “Fill out Application.” Quest log Starts ‘Job Change to Blacksmith’ You see, we don't accept just anybody into our guild. First, we only accept experienced Merchants with a true desire to become great Blacksmiths. Let's see...
*Shuffling of papers*
Hmmm...
One of our Blacksmiths in Einbech, Geschupenschte has sent us word that he's short on help. Your first test of character will be to help him out.
Script:
npc/jobs/2-1/blacksmith.txt:177· BSMITH_Q = 1
2 Talk to Guildsman in Inside Einbroch (201, 27)
When Base class is Merchant; Script check: BSMITH_Q == 1 || BSMITH_Q == 2; Script check: .@black_q == 100 Choose “Yes.” 10. The most important
part of being a Merchant is...?
Umm. You did a good job!
Let's see...your score is...… points.
Script:
npc/jobs/2-1/blacksmith.txt:502· BSMITH_Q = 3
3 Talk to Guildsman in Inside Einbroch (201, 27)
When Base class is Merchant; Script check: BSMITH_Q == 1 || BSMITH_Q == 2; Script check: .@black_q == 100; Quest log 'Job Change to Blacksmith' is not in your quest log Choose “Yes.” Quest log Moves on to ‘Job Change to Blacksmith’ 10. The most important
part of being a Merchant is...?
Umm. You did a good job!
Let's see...your score is...… points.
Script:
npc/jobs/2-1/blacksmith.txt:506
4 Talk to Guildsman in Inside Einbroch (201, 27)
When Base class is Merchant; Script check: BSMITH_Q == 1 || BSMITH_Q == 2; Script check: not .@black_q == 100 Choose “Yes.” 10. The most important
part of being a Merchant is...?
Umm. You did a good job!
Let's see...your score is...… points.
Script:
npc/jobs/2-1/blacksmith.txt:519· BSMITH_Q = 2
5 Talk to Guildsman in Inside Einbroch (201, 27)
When Base class is Merchant; Script check: BSMITH_Q == 1 || BSMITH_Q == 2; Script check: not .@black_q == 100; Quest log 'Job Change to Blacksmith' is not in your quest log Choose “Yes.” Quest log Moves on to ‘Job Change to Blacksmith’ 10. The most important
part of being a Merchant is...?
Umm. You did a good job!
Let's see...your score is...… points.
Script:
npc/jobs/2-1/blacksmith.txt:521
6 Talk to Guildsman in Inside Einbroch (201, 27)
When Base class is Merchant; Script check: BSMITH_Q == 1 || BSMITH_Q == 2; Script check: .@black_q == 100; Quest log 'Job Change to Blacksmith' is not not in your quest log Choose “Yes.” Quest log Moves on to ‘Job Change to Blacksmith’ 10. The most important
part of being a Merchant is...?
Umm. You did a good job!
Let's see...your score is...… points.
Script:
npc/jobs/2-1/blacksmith.txt:504
7 Talk to Guildsman in Inside Einbroch (201, 27)
When Quest stage 4 (set outside the steps listed here); Base class is Merchant; Script check: countitem(.@items[0]) >= .@items[1]; Script check: countitem(.@items[2]) >= .@items[3]; Script check: countitem(.@items[4]) >= .@items[5]; Script check: countitem(.@items[6]) >= .@items[7] Choose “Oh, I brought what you asked for.” Okay.
Great~!!
*Clang...!*
*Crash Crash!*
Not confirmed yet: takes an item the script computes (.@items[0] x .@items[1]); takes an item the script computes (.@items[2] x .@items[3]); takes an item the script computes (.@items[4] x .@items[5]); takes an item the script computes (.@items[6] x .@items[7]); the quest stage is set to a computed value (.@items[8]).
Script:
npc/jobs/2-1/blacksmith.txt:661· BSMITH_Q = .@items[8]
8 Talk to Guildsman in Inside Einbroch (201, 27)
When Quest stage 9 (set outside the steps listed here); Base class is Merchant; Script check: countitem(.@items[0]) >= .@items[1]; Script check: countitem(.@items[2]) >= .@items[3]; Script check: countitem(.@items[4]) >= .@items[5]; Script check: countitem(.@items[6]) >= .@items[7] Choose “Oh, I brought what you asked for.” You get 1 ×
Arc Wand [1]*Crash Crash!*
Wooooo~~~
All done...
Okay, now take this to Baisulist in Geffen of Rune-Midgarts Kingdom. Simply deliver it and bring me the receipt.
Script:
npc/jobs/2-1/blacksmith.txt:672
9 Talk to Guildsman in Inside Einbroch (201, 27)
When Quest stage 10 (set outside the steps listed here); Base class is Merchant; Script check: countitem(.@items[0]) >= .@items[1]; Script check: countitem(.@items[2]) >= .@items[3]; Script check: countitem(.@items[4]) >= .@items[5]; Script check: countitem(.@items[6]) >= .@items[7] Choose “Oh, I brought what you asked for.” You get 1 ×
Gladius [2]*Crash Crash!*
Wooooo~~~
All done...
Okay, now take this to Wickebine in Morocc of Rune-Midgarts Kingdom. Simply deliver it and bring me the receipt.
Script:
npc/jobs/2-1/blacksmith.txt:697
10 Talk to Guildsman in Inside Einbroch (201, 27)
When Quest stage 11 (set outside the steps listed here); Base class is Merchant; Script check: countitem(.@items[0]) >= .@items[1]; Script check: countitem(.@items[2]) >= .@items[3]; Script check: countitem(.@items[4]) >= .@items[5]; Script check: countitem(.@items[6]) >= .@items[7] Choose “Oh, I brought what you asked for.” You get 1 ×
Tsurugi [1]*Crash Crash!*
Wooooo~~~
All done...
Okay, now take this to Krongast in Lighthalzen. Simply deliver it and bring me the receipt.
Script:
npc/jobs/2-1/blacksmith.txt:722
11 Talk to Guildsman in Inside Einbroch (201, 27)
When Quest stage 12 (set outside the steps listed here); Base class is Merchant; Script check: countitem(.@items[0]) >= .@items[1]; Script check: countitem(.@items[2]) >= .@items[3]; Script check: countitem(.@items[4]) >= .@items[5]; Script check: countitem(.@items[6]) >= .@items[7] Choose “Oh, I brought what you asked for.” You get 1 ×
Arbalest [1]*Crash Crash!*
Wooooo~~~
All done...
Okay, now take this to Talpiz in Payon of Rune-Midgarts Kingdom. Simply deliver this and bring me the receipt.
Script:
npc/jobs/2-1/blacksmith.txt:748
12 Talk to Guildsman in Inside Einbroch (201, 27)
When Quest stage 13 (set outside the steps listed here); Base class is Merchant; Script check: countitem(.@items[0]) >= .@items[1]; Script check: countitem(.@items[2]) >= .@items[3]; Script check: countitem(.@items[4]) >= .@items[5]; Script check: countitem(.@items[6]) >= .@items[7] Choose “Oh, I brought what you asked for.” You get 1 ×
Ring Pommel Saber [2]*Crash Crash!*
Wooooo~~~
All done...
Okay, now take this to Bismarc in Hugel. Simply deliver this and bring back the receipt.
Script:
npc/jobs/2-1/blacksmith.txt:772
13 Talk to Baisulist in Geffen, the Magic City (46, 164)
When Quest stage 9 (set outside the steps listed here) Choose “I'm sure! It's brand new!” Have with you 1 ×
Arc Wand [1]It takes 1 ×
Arc Wand [1]You get 1 ×
VoucherThank you so much for traveling all the way here. That Geschupenschte, please smack him for me when you meet him for being so late on this order...
Please wait
a second, let
me give you a receipt~
Script:
npc/jobs/2-1/blacksmith.txt:975· BSMITH_Q = 14
14 Talk to Wickebine in Morroc Town (27, 112)
When Quest stage 10 (set outside the steps listed here) Choose “I guarantee you it is new.” Have with you 1 ×
Gladius [2]It takes 1 ×
Gladius [2]You get 1 ×
VoucherI've been waiting?!'
But, this is also
a masterfully crafted item.
Tell him I'm satisfied with the quality of the workmanship.
Script:
npc/jobs/2-1/blacksmith.txt:1058· BSMITH_Q = 14
15 Talk to Krongast in Lighthalzen, the City-State of Prosperity (209, 80)
When Quest stage 11 (set outside the steps listed here) Choose “It was just made, so it's new.” Have with you 1 ×
Tsurugi [1]It takes 1 ×
Tsurugi [1]You get 1 ×
VoucherMy special moves will be even more powerful! I may even be able to perfect my fast attacking techniques! I love it!
Okay then.
Let me give
you a receipt.
Script:
npc/jobs/2-1/blacksmith.txt:1152· BSMITH_Q = 14
16 Talk to Talpiz in Payon Town (214, 79)
When Quest stage 12 (set outside the steps listed here) Choose “I'm sure it's new.” Have with you 1 ×
Arbalest [1]It takes 1 ×
Arbalest [1]You get 1 ×
VoucherThis is truly a quality made custom item. I love how there is a case for an eye patch! I really reallly love this~
Thank you!
For something of this quality,
I can even sell it for a high price even after I've used it!
Script:
npc/jobs/2-1/blacksmith.txt:1229· BSMITH_Q = 14
17 Talk to Bismarc in Hugel, the Quaint Garden Village (168, 183)
When Quest stage 13 (set outside the steps listed here) Choose “I'm sure this is the one.” Have with you 1 ×
Ring Pommel Saber [2]It takes 1 ×
Ring Pommel Saber [2]You get 1 ×
Voucher*Whew* Okay,
I can feel the
antidote working now.
Just what I needed.
Script:
npc/jobs/2-1/blacksmith.txt:1310· BSMITH_Q = 14
18 Talk to Guildsman in Inside Einbroch (201, 27)
When After step 13; Base class is Merchant; Script check: not BSMITH_Q > 3 && BSMITH_Q < 9; Script check: not BSMITH_Q > 8 && BSMITH_Q < 14 Choose “Yes sir, here it is.” Have with you 1 ×
VoucherIt takes 1 ×
VoucherHave you
completed
the delivery?
Let's see that receipt~
Script:
npc/jobs/2-1/blacksmith.txt:868· BSMITH_Q = 15
19 Talk to Guildsman in Inside Einbroch (201, 27)
When After step 13; Base class is Merchant; Script check: not BSMITH_Q > 3 && BSMITH_Q < 9; Script check: not BSMITH_Q > 8 && BSMITH_Q < 14; Without Voucher in the inventory Choose “Yes sir, here it is.” Have you
completed
the delivery?
Let's see that receipt~
Script:
npc/jobs/2-1/blacksmith.txt:900· BSMITH_Q = 3
20 Talk to Guildsman in Inside Einbroch (201, 27)
When After step 2; Base class is Merchant; By chance (a random roll) Quest log Moves on to ‘Job Change to Blacksmith’ the most...
Heh heh~
Well, to make
this you will need...
Not confirmed yet: depends on a random roll in the script.
Script:
npc/jobs/2-1/blacksmith.txt:586
21 Talk to Guildsman in Inside Einbroch (201, 27)
When After step 2; Base class is Merchant; By chance (a random roll) Quest log Moves on to ‘Job Change to Blacksmith’ the most...
Heh heh~
Well, to make
this you will need...
Not confirmed yet: depends on a random roll in the script.
Script:
npc/jobs/2-1/blacksmith.txt:588
22 Talk to Guildsman in Inside Einbroch (201, 27)
When After step 2; Base class is Merchant; By chance (a random roll) Quest log Moves on to ‘Job Change to Blacksmith’ the most...
Heh heh~
Well, to make
this you will need...
Not confirmed yet: depends on a random roll in the script.
Script:
npc/jobs/2-1/blacksmith.txt:590
23 Talk to Guildsman in Inside Einbroch (201, 27)
When After step 2; Base class is Merchant; By chance (a random roll) Quest log Moves on to ‘Job Change to Blacksmith’ the most...
Heh heh~
Well, to make
this you will need...
Not confirmed yet: depends on a random roll in the script.
Script:
npc/jobs/2-1/blacksmith.txt:592
24 Talk to Guildsman in Inside Einbroch (201, 27)
When After step 2; Base class is Merchant Quest log Moves on to ‘Job Change to Blacksmith’ the most...
Heh heh~
Well, to make
this you will need...
Script:
npc/jobs/2-1/blacksmith.txt:594
25 Talk to Guildsman in Inside Einbroch (201, 27)
When After step 2; Base class is Merchant the most...
Heh heh~
Well, to make
this you will need...
Not confirmed yet: the quest stage is set to a computed value (.@items[8]).
Script:
npc/jobs/2-1/blacksmith.txt:596· BSMITH_Q = .@items[8]
26 Talk to Guildsman in Inside Einbroch (201, 27)
When Quest stage 9 (set outside the steps listed here); Base class is Merchant; Script check: countitem(.@items[0]) >= .@items[1]; Script check: countitem(.@items[2]) >= .@items[3]; Script check: countitem(.@items[4]) >= .@items[5]; Script check: countitem(.@items[6]) >= .@items[7]; Quest log 'Job Change to Blacksmith' is not not in your quest log Choose “Oh, I brought what you asked for.” Quest log Moves on to ‘Job Change to Blacksmith’ *Crash Crash!*
Wooooo~~~
All done...
Okay, now take this to Baisulist in Geffen of Rune-Midgarts Kingdom. Simply deliver it and bring me the receipt.
Script:
npc/jobs/2-1/blacksmith.txt:674
27 Talk to Guildsman in Inside Einbroch (201, 27)
When Quest stage 10 (set outside the steps listed here); Base class is Merchant; Script check: countitem(.@items[0]) >= .@items[1]; Script check: countitem(.@items[2]) >= .@items[3]; Script check: countitem(.@items[4]) >= .@items[5]; Script check: countitem(.@items[6]) >= .@items[7]; Quest log 'Job Change to Blacksmith' is not not in your quest log Choose “Oh, I brought what you asked for.” Quest log Moves on to ‘Job Change to Blacksmith’ *Crash Crash!*
Wooooo~~~
All done...
Okay, now take this to Wickebine in Morocc of Rune-Midgarts Kingdom. Simply deliver it and bring me the receipt.
Script:
npc/jobs/2-1/blacksmith.txt:699
28 Talk to Guildsman in Inside Einbroch (201, 27)
When Quest stage 11 (set outside the steps listed here); Base class is Merchant; Script check: countitem(.@items[0]) >= .@items[1]; Script check: countitem(.@items[2]) >= .@items[3]; Script check: countitem(.@items[4]) >= .@items[5]; Script check: countitem(.@items[6]) >= .@items[7]; Quest log 'Job Change to Blacksmith' is not not in your quest log Choose “Oh, I brought what you asked for.” Quest log Moves on to ‘Job Change to Blacksmith’ *Crash Crash!*
Wooooo~~~
All done...
Okay, now take this to Krongast in Lighthalzen. Simply deliver it and bring me the receipt.
Script:
npc/jobs/2-1/blacksmith.txt:724
29 Talk to Guildsman in Inside Einbroch (201, 27)
When Quest stage 12 (set outside the steps listed here); Base class is Merchant; Script check: countitem(.@items[0]) >= .@items[1]; Script check: countitem(.@items[2]) >= .@items[3]; Script check: countitem(.@items[4]) >= .@items[5]; Script check: countitem(.@items[6]) >= .@items[7]; Quest log 'Job Change to Blacksmith' is not not in your quest log Choose “Oh, I brought what you asked for.” Quest log Moves on to ‘Job Change to Blacksmith’ *Crash Crash!*
Wooooo~~~
All done...
Okay, now take this to Talpiz in Payon of Rune-Midgarts Kingdom. Simply deliver this and bring me the receipt.
Script:
npc/jobs/2-1/blacksmith.txt:750
30 Talk to Guildsman in Inside Einbroch (201, 27)
When Quest stage 13 (set outside the steps listed here); Base class is Merchant; Script check: countitem(.@items[0]) >= .@items[1]; Script check: countitem(.@items[2]) >= .@items[3]; Script check: countitem(.@items[4]) >= .@items[5]; Script check: countitem(.@items[6]) >= .@items[7]; Quest log 'Job Change to Blacksmith' is not not in your quest log Choose “Oh, I brought what you asked for.” Quest log Moves on to ‘Job Change to Blacksmith’ *Crash Crash!*
Wooooo~~~
All done...
Okay, now take this to Bismarc in Hugel. Simply deliver this and bring back the receipt.
Script:
npc/jobs/2-1/blacksmith.txt:774
31 Talk to Guildsman in Inside Einbroch (201, 27)
When After step 13; Base class is Merchant; Script check: not BSMITH_Q > 3 && BSMITH_Q < 9; Script check: not BSMITH_Q > 8 && BSMITH_Q < 14; Quest log 'Job Change to Blacksmith' is not not in your quest log Choose “Yes sir, here it is.” Have with you 1 ×
VoucherQuest log Moves on to ‘Job Change to Blacksmith’ Have you
completed
the delivery?
Let's see that receipt~
Script:
npc/jobs/2-1/blacksmith.txt:871
32 Talk to Guildsman in Inside Einbroch (201, 27)
When After step 13; Base class is Merchant; Script check: not BSMITH_Q > 3 && BSMITH_Q < 9; Script check: not BSMITH_Q > 8 && BSMITH_Q < 14; Quest log 'Job Change to Blacksmith' is not in your quest log; Quest log 'Job Change to Blacksmith' is not not in your quest log Choose “Yes sir, here it is.” Have with you 1 ×
VoucherQuest log Moves on to ‘Job Change to Blacksmith’ Have you
completed
the delivery?
Let's see that receipt~
Script:
npc/jobs/2-1/blacksmith.txt:874
33 Talk to Guildsman in Inside Einbroch (201, 27)
When After step 13; Base class is Merchant; Script check: not BSMITH_Q > 3 && BSMITH_Q < 9; Script check: not BSMITH_Q > 8 && BSMITH_Q < 14; Quest log 'Job Change to Blacksmith' is not in your quest log; Quest log 'Job Change to Blacksmith' is not in your quest log; Quest log 'Job Change to Blacksmith' is not not in your quest log Choose “Yes sir, here it is.” Have with you 1 ×
VoucherQuest log Moves on to ‘Job Change to Blacksmith’ Have you
completed
the delivery?
Let's see that receipt~
Script:
npc/jobs/2-1/blacksmith.txt:877
34 Talk to Guildsman in Inside Einbroch (201, 27)
When After step 13; Base class is Merchant; Script check: not BSMITH_Q > 3 && BSMITH_Q < 9; Script check: not BSMITH_Q > 8 && BSMITH_Q < 14; Quest log 'Job Change to Blacksmith' is not in your quest log; Quest log 'Job Change to Blacksmith' is not in your quest log; Quest log 'Job Change to Blacksmith' is not in your quest log; Quest log 'Job Change to Blacksmith' is not not in your quest log Choose “Yes sir, here it is.” Have with you 1 ×
VoucherQuest log Moves on to ‘Job Change to Blacksmith’ Have you
completed
the delivery?
Let's see that receipt~
Script:
npc/jobs/2-1/blacksmith.txt:880
35 Talk to Guildsman in Inside Einbroch (201, 27)
When After step 13; Base class is Merchant; Script check: not BSMITH_Q > 3 && BSMITH_Q < 9; Script check: not BSMITH_Q > 8 && BSMITH_Q < 14; Quest log 'Job Change to Blacksmith' is not in your quest log; Quest log 'Job Change to Blacksmith' is not in your quest log; Quest log 'Job Change to Blacksmith' is not in your quest log; Quest log 'Job Change to Blacksmith' is not in your quest log Choose “Yes sir, here it is.” Have with you 1 ×
VoucherQuest log Moves on to ‘Job Change to Blacksmith’ Have you
completed
the delivery?
Let's see that receipt~
Script:
npc/jobs/2-1/blacksmith.txt:883
36 Talk to Guildsman in Inside Einbroch (18, 28)
When After step 18; Not a reborn (High / transcendent) character; Script check: not BaseClass >= Job_Thief; Script check: not Class >= Job_Rune_Knight && Class <= Job_Baby_Mechanic2; Base class is not Novice; Base class is not Swordman; Base class is not Archer; Base class is not Mage; Base class is not Acolyte; Base class is not Thief; Base class is not Alchemist; Base class is not Blacksmith; Base class is Merchant; All skill points spent; Script check: not BSMITH_Q > 0 && BSMITH_Q < 8; Script check: not BSMITH_Q > 8 && BSMITH_Q < 15 Choose “I want to change my job quickly! But...oh well.” Quest log Moves on to ‘Job Change to Blacksmith’ Hm? You look surprised.
I guess you didn't know that there's more than one test.
Haha, but don't worry, you are not going to travel that far.
Please go talk to the guildsman inside the building for more details about your next test.
Script:
npc/jobs/2-1/blacksmith.txt:232· BSMITH_Q = 16
37 Talk to Blacksmith Guildsman in Inside Einbroch (24, 41)
When After step 36; Script check: .@blackss_te > 70 Choose “Yes” You get 1 ×
Hammer of BlacksmithQuest log Moves on to ‘Job Change to Blacksmith’ Very nice!
Congratulations!
You just passed!
However, don't let your early success make you overconfident. A Blacksmith's life isn't a picnic. As proof that you have passed the test, I give you this Hammer of Blacksmith.
Script:
npc/jobs/2-1/blacksmith.txt:1543· BSMITH_Q = 17
38 Talk to Guildsman in Inside Einbroch (18, 28)
When After step 37; Not a reborn (High / transcendent) character; Script check: not BaseClass >= Job_Thief; Script check: not Class >= Job_Rune_Knight && Class <= Job_Baby_Mechanic2; Base class is not Novice; Base class is not Swordman; Base class is not Archer; Base class is not Mage; Base class is not Acolyte; Base class is not Thief; Base class is not Alchemist; Base class is not Blacksmith; Base class is Merchant; All skill points spent; Script check: not BSMITH_Q > 0 && BSMITH_Q < 8; Script check: not BSMITH_Q > 8 && BSMITH_Q < 15; Job level 40 or higher; Script check: not ismounting(); Quest log 'Job Change to Blacksmith' is not not in your quest log Have with you 1 ×
Hammer of BlacksmithQuest log Moves on to ‘Job Change to Blacksmith’ and passion of our souls into
our craft. Our skills of melting metal into new weapons
and tools is truly a form of art!
Excellent, I can tell by the twinkle in your eye that you were successful. I can now bestow upon you the gift of the smithing, the art of the Blacksmith.
Script:
npc/jobs/2-1/blacksmith.txt:269
39 Talk to Guildsman in Inside Einbroch (18, 28)
When After step 37; Not a reborn (High / transcendent) character; Script check: not BaseClass >= Job_Thief; Script check: not Class >= Job_Rune_Knight && Class <= Job_Baby_Mechanic2; Base class is not Novice; Base class is not Swordman; Base class is not Archer; Base class is not Mage; Base class is not Acolyte; Base class is not Thief; Base class is not Alchemist; Base class is not Blacksmith; Base class is Merchant; All skill points spent; Script check: not BSMITH_Q > 0 && BSMITH_Q < 8; Script check: not BSMITH_Q > 8 && BSMITH_Q < 15; Job level 40 or higher; Script check: not ismounting() Have with you 1 ×
Hammer of BlacksmithIt takes 1 ×
Hammer of BlacksmithYou get Job change to Blacksmith Quest log Finishes ‘Job Change to Blacksmith’ and tools is truly a form of art!
Excellent, I can tell by the twinkle in your eye that you were successful. I can now bestow upon you the gift of the smithing, the art of the Blacksmith.
Always remember that we are creators, and artists over metals. Be wary that you do not fall into the pitfalls of selfishness
and greed.
Not confirmed yet: calls F_ClearJobVar, which the wiki does not follow.
Script:
npc/jobs/2-1/blacksmith.txt:273
40 Talk to Guildsman in Inside Einbroch (18, 28)
When After step 37; Not a reborn (High / transcendent) character; Script check: not BaseClass >= Job_Thief; Script check: not Class >= Job_Rune_Knight && Class <= Job_Baby_Mechanic2; Base class is not Novice; Base class is not Swordman; Base class is not Archer; Base class is not Mage; Base class is not Acolyte; Base class is not Thief; Base class is not Alchemist; Base class is not Blacksmith; Base class is Merchant; All skill points spent; Script check: not BSMITH_Q > 0 && BSMITH_Q < 8; Script check: not BSMITH_Q > 8 && BSMITH_Q < 15; Job level 40 or higher; Script check: not ismounting(); Script check: .@joblvl > 48 Have with you 1 ×
Hammer of BlacksmithYou get 30 ×
Steelgift to mark the
beginning of your
life as a Blacksmith.
Congratulations!!!
Script:
npc/jobs/2-1/blacksmith.txt:288
41 Talk to Guildsman in Inside Einbroch (18, 28)
When After step 37; Not a reborn (High / transcendent) character; Script check: not BaseClass >= Job_Thief; Script check: not Class >= Job_Rune_Knight && Class <= Job_Baby_Mechanic2; Base class is not Novice; Base class is not Swordman; Base class is not Archer; Base class is not Mage; Base class is not Acolyte; Base class is not Thief; Base class is not Alchemist; Base class is not Blacksmith; Base class is Merchant; All skill points spent; Script check: not BSMITH_Q > 0 && BSMITH_Q < 8; Script check: not BSMITH_Q > 8 && BSMITH_Q < 15; Job level 40 or higher; Script check: not ismounting(); Script check: not .@joblvl > 48 Have with you 1 ×
Hammer of BlacksmithYou get 5 ×
Steelgift to mark the
beginning of your
life as a Blacksmith.
Congratulations!!!
Script:
npc/jobs/2-1/blacksmith.txt:290
Rewards over the whole quest
1 ×
Arc Wand [1]; 1 ×
Gladius [2]; 1 ×
Tsurugi [1]; 1 ×
Arbalest [1]; 1 ×
Ring Pommel Saber [2]; 1 ×
Voucher; 1 ×
Hammer of Blacksmith; Job change to Blacksmith; 30 ×
Steel; 5 ×
Steel
How this page is made: every step comes from the NPC scripts the server loads for Episode 13.2 (the file and line are under each step). "When" lists the checks the script makes before that branch runs; "Have with you" are the items it counts; experience from getexp is multiplied by the server's 50x quest rate. NPC lines are the script's own text.