Bard job change starts with Poze in Lutie, the Snow Village (117, 304). The steps below are read from the quest's script on this server, in the order the script's quest stage moves through them.
Not confirmed yet: parts of this quest could not be read with certainty from the script; they are marked at their step.
Quest log
| Entry | What it says |
|---|---|
| Job Change to Bard #3000 | Beautiful Song - I have met a beautiful singer Bard. I want to be a Bard...Should I ask him about becoming a Bard? |
| Job Change to Bard #3001 | Payment by Flower? - Bard Lalo asks to bring flower for paying to learn a song. But he wants a special flower. Bring special flower for Lalo. |
| Job Change to Bard #3002 | The first step to becoming a Bard - Bard Lalo asks to find a talking snowman in Lutie and receive a present from him. |
| Job Change to Bard #3003 | Following a Song - Bard Lalo asks me to follow a song after him. If I am following to sing exactly, I could be a Bard... |
| Job Change to Bard #3004 | Final Test - Bard Lalo asks to collect 60 Trunks for the last test. If I bring them I will become a bard and get a souvenir from him. Bring the required materials |
Walkthrough

1 Talk to Poze in Lutie, the Snow Village (117, 304)
When Script check: xmas_npc == 3 || xmas_npc == 4 One day when apprentice of the great alchemist visited Lutie, I came to listen in on a conversation between him and Uncle Hairy.
Long ago, a great alchemist came by Snowysnow's hometown and happened to meet Snowysnow dying, melting down into water. However, Snowysnow was miraculously revived by that Alchemist.
But that's pretty much all I know. For the actual details, you should ask Uncle Hairy Cantata.
Script:
npc/cities/lutie.txt:296· xmas_npc = 4
2 Talk to Uncle Hairy in Lutie, the Snow Village (176, 236)
When After step 1 Have with you 1 ×
Squid Ink, 1 ×
Sticky MucusIt takes 1 ×
Squid Ink, 1 ×
Sticky MucusWell...
Now that I think about it...
Snowysnow can not only speak, but he also seems to be able to create an endless supply of Christmas presents. Or at least, that's what I hear.
Thachentze, that lovely pickle maker, knows more about it. So if you're curious, you should go talk to her. Alrighty then, Merry Christmas!
Script:
npc/cities/lutie.txt:324· xmas_npc = 5
3 Talk to Lenient Aunt in Inside Lutie (27, 103)
When After step 2 I suppose if you're really Snowysnow's friend, he will trust you enough to give it to you so you can deliver it to me. And in any case, I'll need more of it soon.
Now be a dear
and hurry up.
Come back quickly~
Script:
npc/cities/lutie.txt:182· xmas_npc = 6
4 Talk to Wandering Bard in Comodo, the Beach Town (226, 123)
When Not a reborn (High / transcendent) character; Base class is Archer; Quest progress: BARD_Q == 0; Male characters; Job level 40 or higher Choose “Could you sing for me, please?” then “Yes, it was very nice.” Quest log Starts ‘Job Change to Bard’ How was it? Don't you think it's a nice song?
Thanks! if you enjoyed my song, it makes me happy, too.
It would be nice if more people went around and sang...
Well, it's quite ok as it is now... hmmhmm.
Script:
npc/jobs/2-2/bard.txt:156· BARD_Q = 1
5 Talk to Wandering Bard in Comodo, the Beach Town (226, 123)
When Not a reborn (High / transcendent) character; Base class is Archer; Quest progress: BARD_Q != 0; Quest progress: BARD_Q == 1 Choose “You have a nice voice.” then “Of course!” Quest log Moves on to ‘Job Change to Bard’ But before that... do you think you can bring me a Flower?
I need to smell the scent of a Flower to feel like teaching.
It doesn't really matter which Flower, but try to bring one that I like.
And don't just buy any random Flower, ok?
Script:
npc/jobs/2-2/bard.txt:213· BARD_Q = 2
6 Talk to Wandering Bard in Comodo, the Beach Town (226, 123)
When Not a reborn (High / transcendent) character; Base class is Archer; Quest progress: BARD_Q != 0; Quest progress: BARD_Q != 1; Quest progress: BARD_Q == 2 Have with you 1 ×
Singing FlowerIt takes 1 ×
Singing FlowerWelcome! Archer friend.
Did you bring a Flower? Let me see.
Ooh! It's a Singing Flower!
It's full of my memories...
Script:
npc/jobs/2-2/bard.txt:263
7 Talk to Wandering Bard in Comodo, the Beach Town (226, 123)
When Not a reborn (High / transcendent) character; Base class is Archer; Quest progress: BARD_Q != 0; Quest progress: BARD_Q != 1; Quest progress: BARD_Q == 2; Without Singing Flower in the inventory Have with you 1 ×
HinalleIt takes 1 ×
HinalleWelcome! Archer friend.
Did you bring a Flower? Let me see.
Aah... the cute Hinelle...
It doesn't have a scent but it's a very moderate cute flower.
Script:
npc/jobs/2-2/bard.txt:272
8 Talk to Wandering Bard in Comodo, the Beach Town (226, 123)
When Not a reborn (High / transcendent) character; Base class is Archer; Quest progress: BARD_Q != 0; Quest progress: BARD_Q != 1; Quest progress: BARD_Q == 2; Without Singing Flower in the inventory; Without Hinalle in the inventory Have with you 1 ×
AloeIt takes 1 ×
AloeWelcome! Archer friend.
Did you bring a Flower? Let me see.
Aloe... This is a rare flower.
How'd you get it? Rather skilled, eh?
Script:
npc/jobs/2-2/bard.txt:281
9 Talk to Wandering Bard in Comodo, the Beach Town (226, 123)
When Not a reborn (High / transcendent) character; Base class is Archer; Quest progress: BARD_Q != 0; Quest progress: BARD_Q != 1; Quest progress: BARD_Q == 2; Without Singing Flower in the inventory; Without Hinalle in the inventory; Without Aloe in the inventory Have with you 1 ×
MentIt takes 1 ×
MentWelcome! Archer friend.
Did you bring a Flower? Let me see.
Ment... You can forget about all your hardships with one of these.
Nice to see it in such a long time!
Script:
npc/jobs/2-2/bard.txt:290
10 Talk to Wandering Bard in Comodo, the Beach Town (226, 123)
When Not a reborn (High / transcendent) character; Base class is Archer; Quest progress: BARD_Q != 0; Quest progress: BARD_Q != 1; Quest progress: BARD_Q == 2; Without Singing Flower in the inventory; Without Hinalle in the inventory; Without Aloe in the inventory; Without Ment in the inventory Have with you 1 ×
IzidorIt takes 1 ×
IzidorWelcome! Archer friend.
Did you bring a Flower? Let me see.
Ooh, isn't this an Izidor?
It's a dangerous yet beautiful flower...
Script:
npc/jobs/2-2/bard.txt:299
11 Talk to Wandering Bard in Comodo, the Beach Town (226, 123)
When Not a reborn (High / transcendent) character; Base class is Archer; Quest progress: BARD_Q != 0; Quest progress: BARD_Q != 1; Quest progress: BARD_Q == 2; Without Singing Flower in the inventory; Without Hinalle in the inventory; Without Aloe in the inventory; Without Ment in the inventory; Without Izidor in the inventory Have with you 1 ×
Witherless RoseIt takes 1 ×
Witherless RoseWelcome! Archer friend.
Did you bring a Flower? Let me see.
Ooh, a Witherless Rose. The strong flower that doesn't wither.
Great to give to a girlfriend.
Script:
npc/jobs/2-2/bard.txt:308
12 Talk to Wandering Bard in Comodo, the Beach Town (226, 123)
When Not a reborn (High / transcendent) character; Base class is Archer; Quest progress: BARD_Q != 0; Quest progress: BARD_Q != 1; Quest progress: BARD_Q == 2; Without Singing Flower in the inventory; Without Hinalle in the inventory; Without Aloe in the inventory; Without Ment in the inventory; Without Izidor in the inventory; Without Witherless Rose in the inventory Have with you 1 ×
Frozen RoseIt takes 1 ×
Frozen RoseWelcome! Archer friend.
Did you bring a Flower? Let me see.
Frozen Rose... you can't really call this a flower,
But it is still beautiful... a clear Rose.
Script:
npc/jobs/2-2/bard.txt:317
13 Talk to Wandering Bard in Comodo, the Beach Town (226, 123)
When Not a reborn (High / transcendent) character; Base class is Archer; Quest progress: BARD_Q != 0; Quest progress: BARD_Q != 1; Quest progress: BARD_Q == 2; Without Singing Flower in the inventory; Without Hinalle in the inventory; Without Aloe in the inventory; Without Ment in the inventory; Without Izidor in the inventory; Without Witherless Rose in the inventory; Without Frozen Rose in the inventory Have with you 1 ×
Illusion FlowerIt takes 1 ×
Illusion FlowerWelcome! Archer friend.
Did you bring a Flower? Let me see.
Oh, isn't this an Illusion Flower!?
Wow, how did you obtain such a rare flower!!
Script:
npc/jobs/2-2/bard.txt:326
14 Talk to Wandering Bard in Comodo, the Beach Town (226, 123)
When Not a reborn (High / transcendent) character; Base class is Archer; Quest progress: BARD_Q != 0; Quest progress: BARD_Q != 1; Quest progress: BARD_Q == 2 Quest log Moves on to ‘Job Change to Bard’ It is important to get to know a lot of people to learn how to sing.
You must also keep up with all the things going on in different villages...
There's a talking snowman in a town called Lutie.
Go there and bring back a present.
Script:
npc/jobs/2-2/bard.txt:416· BARD_Q = 3, xmas_npc = 1
15 Talk to Wandering Bard in Comodo, the Beach Town (226, 123)
When Not a reborn (High / transcendent) character; Base class is Archer; Quest progress: BARD_Q != 0; Quest progress: BARD_Q != 1; Quest progress: BARD_Q != 2; Script check: BARD_Q >= 3 || BARD_Q <= 5; Quest progress: BARD_Q == 3 Script:
npc/jobs/2-2/bard.txt:450· xmas_npc = 1
16 Talk to Duffle in Inside Lutie (167, 173)
When After step 14 talking snowman!
Before you leave, you really should meet and talk to Snowysnow, even if it's only once. He's really a nice guy and fun to talk to.
Well then...
Merry Christmas!!
Script:
npc/cities/lutie.txt:115· xmas_npc = 2
17 Talk to Snowman in Lutie, the Snow Village (134, 112)
When After step 3; Room in your inventory for what you get Choose “^3355FFSnowysnow?^000000” But then fate played its cruel joke on me once again, and I realized that I had no legs to visit him with.
How did I ever get to this town? And how in the world am I able to talk?! I-It's not natural, is it? Does... Does that make me a monster?
Snowysnow is immersed in his deep thoughts, and seems
fixated on Poze's memento.
Script:
npc/cities/lutie.txt:538, 600· xmas_npc = 3
18 Talk to Lenient Aunt in Inside Lutie (27, 103)
When After step 17 Hohohohoh hohohohoho !
Let's see, let's see...
Thank you dear,Thank you.
Script:
npc/cities/lutie.txt:213· xmas_npc = 8
19 Talk to Hashokii in Lutie, the Snow Village (146, 136)
When After step 18 Choose “About Snowysnow” Anyway, the two babies that were protected in Snowysnow's bosom? Yup, that's them. But Charu Charu and Marcell don't seem to know that Snowysnow saved them.
Snowysnow told me the story of how he let his body fly into the air to block the giant fire ball that was about to hit them when they were babies. For their sake, he was willing to sacrifice himself.
Why don't you go meet those 2 children? They might tell you the story we've never got the chance to hear. Okay then, good luck~! Bye bye!
Script:
npc/cities/lutie.txt:810· xmas_npc = 9
20 Talk to Little Girl in Lutie, the Snow Village (208, 168)
When After step 19; Script check: xmas_npc == 9 || xmas_npc == 10 I've heard that Snowysnow and us actually come from the same place, although I'm not sure yet. But I know that Snowysnow and me have the same kind of burns on our body.
Charu Charu and I have these old burns on our backs, and Snowysnow has a dark smudge on his tummy. So I think we got burned all at the same time...
Oh, now I see . . . . .
You wanna learn all about Snowysnow because you want to become his friend! He'll be so happy to know that! Ooh! Maybe he'll give you a present! Good luck!
Script:
npc/cities/lutie.txt:916· xmas_npc = 10
21 Talk to Snowman in Lutie, the Snow Village (134, 112)
When After step 20; Room in your inventory for what you get; By chance (a random roll) Choose “^3355FFSnowysnow?^000000” You get 5 ×
Candyyou want in here~
You gingerly stir
your hand around in
Snowysnow's magical gift bag.
Not confirmed yet: depends on a random roll in the script.
Script:
npc/cities/lutie.txt:658· xmas_npc = 11
22 Talk to Snowman in Lutie, the Snow Village (134, 112)
When After step 20; Room in your inventory for what you get; By chance (a random roll) Choose “^3355FFSnowysnow?^000000” You get 10 ×
Candyyou want in here~
You gingerly stir
your hand around in
Snowysnow's magical gift bag.
Not confirmed yet: depends on a random roll in the script.
Script:
npc/cities/lutie.txt:667· xmas_npc = 11
23 Talk to Snowman in Lutie, the Snow Village (134, 112)
When After step 20; Room in your inventory for what you get; By chance (a random roll) Choose “^3355FFSnowysnow?^000000” You get 5 ×
Candy Caneyou want in here~
You gingerly stir
your hand around in
Snowysnow's magical gift bag.
Not confirmed yet: depends on a random roll in the script.
Script:
npc/cities/lutie.txt:675· xmas_npc = 11
24 Talk to Snowman in Lutie, the Snow Village (134, 112)
When After step 20; Room in your inventory for what you get; By chance (a random roll) Choose “^3355FFSnowysnow?^000000” You get 10 ×
Candy Caneyou want in here~
You gingerly stir
your hand around in
Snowysnow's magical gift bag.
Not confirmed yet: depends on a random roll in the script.
Script:
npc/cities/lutie.txt:683· xmas_npc = 11
25 Talk to Snowman in Lutie, the Snow Village (134, 112)
When After step 20; Room in your inventory for what you get; By chance (a random roll) Choose “^3355FFSnowysnow?^000000” You get 1 ×
Piece of Cakeyou want in here~
You gingerly stir
your hand around in
Snowysnow's magical gift bag.
Not confirmed yet: depends on a random roll in the script.
Script:
npc/cities/lutie.txt:691· xmas_npc = 11
26 Talk to Snowman in Lutie, the Snow Village (134, 112)
When After step 20; Room in your inventory for what you get; By chance (a random roll) Choose “^3355FFSnowysnow?^000000” You get 2 ×
Piece of Cakeyou want in here~
You gingerly stir
your hand around in
Snowysnow's magical gift bag.
Not confirmed yet: depends on a random roll in the script.
Script:
npc/cities/lutie.txt:699· xmas_npc = 11
27 Talk to Snowman in Lutie, the Snow Village (134, 112)
When After step 20; Room in your inventory for what you get; By chance (a random roll) Choose “^3355FFSnowysnow?^000000” You get 5 ×
Well-baked Cookieyou want in here~
You gingerly stir
your hand around in
Snowysnow's magical gift bag.
Not confirmed yet: depends on a random roll in the script.
Script:
npc/cities/lutie.txt:707· xmas_npc = 11
28 Talk to Snowman in Lutie, the Snow Village (134, 112)
When After step 20; Room in your inventory for what you get; By chance (a random roll) Choose “^3355FFSnowysnow?^000000” You get 10 ×
Well-baked Cookieyou want in here~
You gingerly stir
your hand around in
Snowysnow's magical gift bag.
Not confirmed yet: depends on a random roll in the script.
Script:
npc/cities/lutie.txt:715· xmas_npc = 11
29 Talk to Wandering Bard in Comodo, the Beach Town (226, 123)
When After step 21; Not a reborn (High / transcendent) character; Base class is Archer; Quest progress: BARD_Q != 0; Quest progress: BARD_Q != 1; Quest progress: BARD_Q != 2; Script check: BARD_Q >= 3 || BARD_Q <= 5; Quest progress: BARD_Q == 3; Quest log 'Job Change to Bard' is not in your quest log Quest log Moves on to ‘Job Change to Bard’ You should have been able to learn something more important than a gift.
Then, do you want to try singing...?
I'll sing a short melody...
and you try after.
Script:
npc/jobs/2-2/bard.txt:439
30 Talk to Wandering Bard in Comodo, the Beach Town (226, 123)
When Not a reborn (High / transcendent) character; Base class is Archer; Quest progress: BARD_Q != 0; Quest progress: BARD_Q != 1; Quest progress: BARD_Q != 2; Script check: BARD_Q >= 3 || BARD_Q <= 5; Quest progress: BARD_Q != 5; Script check: not .@w_point Son of the hero Jichmunt.
The evil giant Papner,
Turned into a dragon and ate him.
..........
Script:
npc/jobs/2-2/bard.txt:833· BARD_Q = 5
31 Talk to Wandering Bard in Comodo, the Beach Town (226, 123)
When Not a reborn (High / transcendent) character; Base class is Archer; Quest progress: BARD_Q != 0; Quest progress: BARD_Q != 1; Quest progress: BARD_Q != 2; Script check: BARD_Q >= 3 || BARD_Q <= 5; Script check: .@selection == 1 || BARD_Q == 5; All skill points spent; Quest progress: BARD_Q == 5; Fewer than 59 Trunk; Fewer than 59 Barren Trunk; Fewer than 59 Solid Trunk; Fewer than 59 Fine-grained Trunk Choose “Yes, just change my job already.” You get Job change to Bard Quest log Finishes ‘Job Change to Bard’ Do you want to just change jobs now?
Or do you want a present.
Mmm? Seems like you haven't prepared all trunks the yet?
Do you want to just change jobs anyways?
Not confirmed yet: calls F_ClearJobVar, which the wiki does not follow.
Script:
npc/jobs/2-2/bard.txt:881
32 Talk to Wandering Bard in Comodo, the Beach Town (226, 123)
When Not a reborn (High / transcendent) character; Base class is Archer; Quest progress: BARD_Q != 0; Quest progress: BARD_Q != 1; Quest progress: BARD_Q != 2; Script check: BARD_Q >= 3 || BARD_Q <= 5; Script check: .@selection == 1 || BARD_Q == 5; All skill points spent You get Job change to Bard Quest log Finishes ‘Job Change to Bard’ Mmm... So you will not become a Bard.
But I want to give you a souvenir...
Do you want to just change jobs now?
Or do you want a present.
Not confirmed yet: calls F_ClearJobVar, which the wiki does not follow.
Script:
npc/jobs/2-2/bard.txt:881
33 Talk to Wandering Bard in Comodo, the Beach Town (226, 123)
When Not a reborn (High / transcendent) character; Base class is Archer; Quest progress: BARD_Q != 0; Quest progress: BARD_Q != 1; Quest progress: BARD_Q != 2; Script check: BARD_Q >= 3 || BARD_Q <= 5 Quest log Moves on to ‘Job Change to Bard’ Mmm... So you will not become a Bard.
But I want to give you a souvenir...
Do you want to just change jobs now?
Or do you want a present.
Script:
npc/jobs/2-2/bard.txt:896
34 Talk to Wandering Bard in Comodo, the Beach Town (226, 123)
When Not a reborn (High / transcendent) character; Base class is Archer; Quest progress: BARD_Q != 0; Quest progress: BARD_Q != 1; Quest progress: BARD_Q != 2; Script check: BARD_Q >= 3 || BARD_Q <= 5; Script check: .@selection == 1 || BARD_Q == 5; All skill points spent; Quest progress: BARD_Q == 5 Have with you 60 ×
TrunkYou get Job change to Bard Quest log Finishes ‘Job Change to Bard’ Good job. I will make you a job change souvenir with this.
Wait just a moment.
Scrape Scrape Tang Tang
Squeak Squeak Scratch Scratch
Not confirmed yet: calls F_ClearJobVar, which the wiki does not follow; takes an item the script computes (getarg(0) x 60); gives an item the script computes (getarg(1) x 1).
Script:
npc/jobs/2-2/bard.txt:916
35 Talk to Wandering Bard in Comodo, the Beach Town (226, 123)
When Not a reborn (High / transcendent) character; Base class is Archer; Quest progress: BARD_Q != 0; Quest progress: BARD_Q != 1; Quest progress: BARD_Q != 2; Script check: BARD_Q >= 3 || BARD_Q <= 5; Script check: .@selection == 1 || BARD_Q == 5; All skill points spent; Quest progress: BARD_Q == 5; Fewer than 59 Trunk Have with you 60 ×
Barren TrunkYou get Job change to Bard Quest log Finishes ‘Job Change to Bard’ Good job. I will make you a job change souvenir with this.
Wait just a moment.
Scrape Scrape Tang Tang
Squeak Squeak Scratch Scratch
Not confirmed yet: calls F_ClearJobVar, which the wiki does not follow; takes an item the script computes (getarg(0) x 60); gives an item the script computes (getarg(1) x 1).
Script:
npc/jobs/2-2/bard.txt:916
36 Talk to Wandering Bard in Comodo, the Beach Town (226, 123)
When Not a reborn (High / transcendent) character; Base class is Archer; Quest progress: BARD_Q != 0; Quest progress: BARD_Q != 1; Quest progress: BARD_Q != 2; Script check: BARD_Q >= 3 || BARD_Q <= 5; Script check: .@selection == 1 || BARD_Q == 5; All skill points spent; Quest progress: BARD_Q == 5; Fewer than 59 Trunk; Fewer than 59 Barren Trunk Have with you 60 ×
Solid TrunkYou get Job change to Bard Quest log Finishes ‘Job Change to Bard’ Good job. I will make you a job change souvenir with this.
Wait just a moment.
Scrape Scrape Tang Tang
Squeak Squeak Scratch Scratch
Not confirmed yet: calls F_ClearJobVar, which the wiki does not follow; takes an item the script computes (getarg(0) x 60); gives an item the script computes (getarg(1) x 1).
Script:
npc/jobs/2-2/bard.txt:916
37 Talk to Wandering Bard in Comodo, the Beach Town (226, 123)
When Not a reborn (High / transcendent) character; Base class is Archer; Quest progress: BARD_Q != 0; Quest progress: BARD_Q != 1; Quest progress: BARD_Q != 2; Script check: BARD_Q >= 3 || BARD_Q <= 5; Script check: .@selection == 1 || BARD_Q == 5; All skill points spent; Quest progress: BARD_Q == 5; Fewer than 59 Trunk; Fewer than 59 Barren Trunk; Fewer than 59 Solid Trunk; Job level 50 or higher Have with you 60 ×
Fine-grained TrunkYou get Job change to Bard Quest log Finishes ‘Job Change to Bard’ Good job. I will make you a job change souvenir with this.
Wait just a moment.
Scrape Scrape Tang Tang
Squeak Squeak Scratch Scratch
Not confirmed yet: calls F_ClearJobVar, which the wiki does not follow; takes an item the script computes (getarg(0) x 60); gives an item the script computes (getarg(1) x 1).
Script:
npc/jobs/2-2/bard.txt:916
Rewards over the whole quest
5 ×
Candy; 10 ×
Candy; 5 ×
Candy Cane; 10 ×
Candy Cane; 1 ×
Piece of Cake; 2 ×
Piece of Cake; 5 ×
Well-baked Cookie; 10 ×
Well-baked Cookie; Job change to Bard
How this page is made: every step comes from the NPC scripts the server loads for Episode 13.2 (the file and line are under each step). "When" lists the checks the script makes before that branch runs; "Have with you" are the items it counts; experience from getexp is multiplied by the server's 50x quest rate. NPC lines are the script's own text.