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Bard job change

Bard job change starts with Poze in Lutie, the Snow Village (117, 304). The steps below are read from the quest's script on this server, in the order the script's quest stage moves through them.

Not confirmed yet: parts of this quest could not be read with certainty from the script; they are marked at their step.

Quest log

EntryWhat it says
Job Change to Bard #3000Beautiful Song - I have met a beautiful singer Bard. I want to be a Bard...Should I ask him about becoming a Bard?
Job Change to Bard #3001Payment by Flower? - Bard Lalo asks to bring flower for paying to learn a song. But he wants a special flower.
Bring special flower for Lalo.
Job Change to Bard #3002The first step to becoming a Bard - Bard Lalo asks to find a talking snowman in Lutie and receive a present from him.
Job Change to Bard #3003Following a Song - Bard Lalo asks me to follow a song after him. If I am following to sing exactly, I could be a Bard...
Job Change to Bard #3004Final Test - Bard Lalo asks to collect 60 Trunks for the last test. If I bring them I will become a bard and get a souvenir from him.
Bring the required materials

Walkthrough

  1. Poze

    1 Talk to Poze in Lutie, the Snow Village (117, 304)

    WhenScript check: xmas_npc == 3 || xmas_npc == 4

    One day when apprentice of the great alchemist visited Lutie, I came to listen in on a conversation between him and Uncle Hairy.

    Long ago, a great alchemist came by Snowysnow's hometown and happened to meet Snowysnow dying, melting down into water. However, Snowysnow was miraculously revived by that Alchemist.

    But that's pretty much all I know. For the actual details, you should ask Uncle Hairy Cantata.

    Script: npc/cities/lutie.txt:296 · xmas_npc = 4

  2. Uncle Hairy

    2 Talk to Uncle Hairy in Lutie, the Snow Village (176, 236)

    WhenAfter step 1
    Have with you1 × Squid Ink, 1 × Sticky Mucus
    It takes1 × Squid Ink, 1 × Sticky Mucus

    Well...

    Now that I think about it...

    Snowysnow can not only speak, but he also seems to be able to create an endless supply of Christmas presents. Or at least, that's what I hear.

    Thachentze, that lovely pickle maker, knows more about it. So if you're curious, you should go talk to her. Alrighty then, Merry Christmas!

    Script: npc/cities/lutie.txt:324 · xmas_npc = 5

  3. Lenient Aunt

    3 Talk to Lenient Aunt in Inside Lutie (27, 103)

    WhenAfter step 2

    I suppose if you're really Snowysnow's friend, he will trust you enough to give it to you so you can deliver it to me. And in any case, I'll need more of it soon.

    Now be a dear

    and hurry up.

    Come back quickly~

    Script: npc/cities/lutie.txt:182 · xmas_npc = 6

  4. Wandering Bard

    4 Talk to Wandering Bard in Comodo, the Beach Town (226, 123)

    WhenNot a reborn (High / transcendent) character; Base class is Archer; Quest progress: BARD_Q == 0; Male characters; Job level 40 or higher
    Choose“Could you sing for me, please?” then “Yes, it was very nice.”
    Quest logStarts ‘Job Change to Bard’

    How was it? Don't you think it's a nice song?

    Thanks! if you enjoyed my song, it makes me happy, too.

    It would be nice if more people went around and sang...

    Well, it's quite ok as it is now... hmmhmm.

    Script: npc/jobs/2-2/bard.txt:156 · BARD_Q = 1

  5. Wandering Bard

    5 Talk to Wandering Bard in Comodo, the Beach Town (226, 123)

    WhenNot a reborn (High / transcendent) character; Base class is Archer; Quest progress: BARD_Q != 0; Quest progress: BARD_Q == 1
    Choose“You have a nice voice.” then “Of course!”
    Quest logMoves on to ‘Job Change to Bard’

    But before that... do you think you can bring me a Flower?

    I need to smell the scent of a Flower to feel like teaching.

    It doesn't really matter which Flower, but try to bring one that I like.

    And don't just buy any random Flower, ok?

    Script: npc/jobs/2-2/bard.txt:213 · BARD_Q = 2

  6. Wandering Bard

    6 Talk to Wandering Bard in Comodo, the Beach Town (226, 123)

    WhenNot a reborn (High / transcendent) character; Base class is Archer; Quest progress: BARD_Q != 0; Quest progress: BARD_Q != 1; Quest progress: BARD_Q == 2
    Have with you1 × Singing Flower
    It takes1 × Singing Flower

    Welcome! Archer friend.

    Did you bring a Flower? Let me see.

    Ooh! It's a Singing Flower!

    It's full of my memories...

    Script: npc/jobs/2-2/bard.txt:263

  7. Wandering Bard

    7 Talk to Wandering Bard in Comodo, the Beach Town (226, 123)

    WhenNot a reborn (High / transcendent) character; Base class is Archer; Quest progress: BARD_Q != 0; Quest progress: BARD_Q != 1; Quest progress: BARD_Q == 2; Without Singing Flower in the inventory
    Have with you1 × Hinalle
    It takes1 × Hinalle

    Welcome! Archer friend.

    Did you bring a Flower? Let me see.

    Aah... the cute Hinelle...

    It doesn't have a scent but it's a very moderate cute flower.

    Script: npc/jobs/2-2/bard.txt:272

  8. Wandering Bard

    8 Talk to Wandering Bard in Comodo, the Beach Town (226, 123)

    WhenNot a reborn (High / transcendent) character; Base class is Archer; Quest progress: BARD_Q != 0; Quest progress: BARD_Q != 1; Quest progress: BARD_Q == 2; Without Singing Flower in the inventory; Without Hinalle in the inventory
    Have with you1 × Aloe
    It takes1 × Aloe

    Welcome! Archer friend.

    Did you bring a Flower? Let me see.

    Aloe... This is a rare flower.

    How'd you get it? Rather skilled, eh?

    Script: npc/jobs/2-2/bard.txt:281

  9. Wandering Bard

    9 Talk to Wandering Bard in Comodo, the Beach Town (226, 123)

    WhenNot a reborn (High / transcendent) character; Base class is Archer; Quest progress: BARD_Q != 0; Quest progress: BARD_Q != 1; Quest progress: BARD_Q == 2; Without Singing Flower in the inventory; Without Hinalle in the inventory; Without Aloe in the inventory
    Have with you1 × Ment
    It takes1 × Ment

    Welcome! Archer friend.

    Did you bring a Flower? Let me see.

    Ment... You can forget about all your hardships with one of these.

    Nice to see it in such a long time!

    Script: npc/jobs/2-2/bard.txt:290

  10. Wandering Bard

    10 Talk to Wandering Bard in Comodo, the Beach Town (226, 123)

    WhenNot a reborn (High / transcendent) character; Base class is Archer; Quest progress: BARD_Q != 0; Quest progress: BARD_Q != 1; Quest progress: BARD_Q == 2; Without Singing Flower in the inventory; Without Hinalle in the inventory; Without Aloe in the inventory; Without Ment in the inventory
    Have with you1 × Izidor
    It takes1 × Izidor

    Welcome! Archer friend.

    Did you bring a Flower? Let me see.

    Ooh, isn't this an Izidor?

    It's a dangerous yet beautiful flower...

    Script: npc/jobs/2-2/bard.txt:299

  11. Wandering Bard

    11 Talk to Wandering Bard in Comodo, the Beach Town (226, 123)

    WhenNot a reborn (High / transcendent) character; Base class is Archer; Quest progress: BARD_Q != 0; Quest progress: BARD_Q != 1; Quest progress: BARD_Q == 2; Without Singing Flower in the inventory; Without Hinalle in the inventory; Without Aloe in the inventory; Without Ment in the inventory; Without Izidor in the inventory
    Have with you1 × Witherless Rose
    It takes1 × Witherless Rose

    Welcome! Archer friend.

    Did you bring a Flower? Let me see.

    Ooh, a Witherless Rose. The strong flower that doesn't wither.

    Great to give to a girlfriend.

    Script: npc/jobs/2-2/bard.txt:308

  12. Wandering Bard

    12 Talk to Wandering Bard in Comodo, the Beach Town (226, 123)

    WhenNot a reborn (High / transcendent) character; Base class is Archer; Quest progress: BARD_Q != 0; Quest progress: BARD_Q != 1; Quest progress: BARD_Q == 2; Without Singing Flower in the inventory; Without Hinalle in the inventory; Without Aloe in the inventory; Without Ment in the inventory; Without Izidor in the inventory; Without Witherless Rose in the inventory
    Have with you1 × Frozen Rose
    It takes1 × Frozen Rose

    Welcome! Archer friend.

    Did you bring a Flower? Let me see.

    Frozen Rose... you can't really call this a flower,

    But it is still beautiful... a clear Rose.

    Script: npc/jobs/2-2/bard.txt:317

  13. Wandering Bard

    13 Talk to Wandering Bard in Comodo, the Beach Town (226, 123)

    WhenNot a reborn (High / transcendent) character; Base class is Archer; Quest progress: BARD_Q != 0; Quest progress: BARD_Q != 1; Quest progress: BARD_Q == 2; Without Singing Flower in the inventory; Without Hinalle in the inventory; Without Aloe in the inventory; Without Ment in the inventory; Without Izidor in the inventory; Without Witherless Rose in the inventory; Without Frozen Rose in the inventory
    Have with you1 × Illusion Flower
    It takes1 × Illusion Flower

    Welcome! Archer friend.

    Did you bring a Flower? Let me see.

    Oh, isn't this an Illusion Flower!?

    Wow, how did you obtain such a rare flower!!

    Script: npc/jobs/2-2/bard.txt:326

  14. Wandering Bard

    14 Talk to Wandering Bard in Comodo, the Beach Town (226, 123)

    WhenNot a reborn (High / transcendent) character; Base class is Archer; Quest progress: BARD_Q != 0; Quest progress: BARD_Q != 1; Quest progress: BARD_Q == 2
    Quest logMoves on to ‘Job Change to Bard’

    It is important to get to know a lot of people to learn how to sing.

    You must also keep up with all the things going on in different villages...

    There's a talking snowman in a town called Lutie.

    Go there and bring back a present.

    Script: npc/jobs/2-2/bard.txt:416 · BARD_Q = 3, xmas_npc = 1

  15. Wandering Bard

    15 Talk to Wandering Bard in Comodo, the Beach Town (226, 123)

    WhenNot a reborn (High / transcendent) character; Base class is Archer; Quest progress: BARD_Q != 0; Quest progress: BARD_Q != 1; Quest progress: BARD_Q != 2; Script check: BARD_Q >= 3 || BARD_Q <= 5; Quest progress: BARD_Q == 3

    Script: npc/jobs/2-2/bard.txt:450 · xmas_npc = 1

  16. Duffle

    16 Talk to Duffle in Inside Lutie (167, 173)

    WhenAfter step 14

    talking snowman!

    Before you leave, you really should meet and talk to Snowysnow, even if it's only once. He's really a nice guy and fun to talk to.

    Well then...

    Merry Christmas!!

    Script: npc/cities/lutie.txt:115 · xmas_npc = 2

  17. Snowman

    17 Talk to Snowman in Lutie, the Snow Village (134, 112)

    WhenAfter step 3; Room in your inventory for what you get
    Choose“^3355FFSnowysnow?^000000”

    But then fate played its cruel joke on me once again, and I realized that I had no legs to visit him with.

    How did I ever get to this town? And how in the world am I able to talk?! I-It's not natural, is it? Does... Does that make me a monster?

    Snowysnow is immersed in his deep thoughts, and seems

    fixated on Poze's memento.

    Script: npc/cities/lutie.txt:538, 600 · xmas_npc = 3

  18. Lenient Aunt

    18 Talk to Lenient Aunt in Inside Lutie (27, 103)

    WhenAfter step 17

    Hohohohoh hohohohoho !

    Let's see, let's see...

    Thank you dear,Thank you.

    Script: npc/cities/lutie.txt:213 · xmas_npc = 8

  19. Hashokii

    19 Talk to Hashokii in Lutie, the Snow Village (146, 136)

    WhenAfter step 18
    Choose“About Snowysnow”

    Anyway, the two babies that were protected in Snowysnow's bosom? Yup, that's them. But Charu Charu and Marcell don't seem to know that Snowysnow saved them.

    Snowysnow told me the story of how he let his body fly into the air to block the giant fire ball that was about to hit them when they were babies. For their sake, he was willing to sacrifice himself.

    Why don't you go meet those 2 children? They might tell you the story we've never got the chance to hear. Okay then, good luck~! Bye bye!

    Script: npc/cities/lutie.txt:810 · xmas_npc = 9

  20. Little Girl

    20 Talk to Little Girl in Lutie, the Snow Village (208, 168)

    WhenAfter step 19; Script check: xmas_npc == 9 || xmas_npc == 10

    I've heard that Snowysnow and us actually come from the same place, although I'm not sure yet. But I know that Snowysnow and me have the same kind of burns on our body.

    Charu Charu and I have these old burns on our backs, and Snowysnow has a dark smudge on his tummy. So I think we got burned all at the same time...

    Oh, now I see . . . . .

    You wanna learn all about Snowysnow because you want to become his friend! He'll be so happy to know that! Ooh! Maybe he'll give you a present! Good luck!

    Script: npc/cities/lutie.txt:916 · xmas_npc = 10

  21. Snowman

    21 Talk to Snowman in Lutie, the Snow Village (134, 112)

    WhenAfter step 20; Room in your inventory for what you get; By chance (a random roll)
    Choose“^3355FFSnowysnow?^000000”
    You get5 × Candy

    you want in here~

    You gingerly stir

    your hand around in

    Snowysnow's magical gift bag.

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/cities/lutie.txt:658 · xmas_npc = 11

  22. Snowman

    22 Talk to Snowman in Lutie, the Snow Village (134, 112)

    WhenAfter step 20; Room in your inventory for what you get; By chance (a random roll)
    Choose“^3355FFSnowysnow?^000000”
    You get10 × Candy

    you want in here~

    You gingerly stir

    your hand around in

    Snowysnow's magical gift bag.

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/cities/lutie.txt:667 · xmas_npc = 11

  23. Snowman

    23 Talk to Snowman in Lutie, the Snow Village (134, 112)

    WhenAfter step 20; Room in your inventory for what you get; By chance (a random roll)
    Choose“^3355FFSnowysnow?^000000”
    You get5 × Candy Cane

    you want in here~

    You gingerly stir

    your hand around in

    Snowysnow's magical gift bag.

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/cities/lutie.txt:675 · xmas_npc = 11

  24. Snowman

    24 Talk to Snowman in Lutie, the Snow Village (134, 112)

    WhenAfter step 20; Room in your inventory for what you get; By chance (a random roll)
    Choose“^3355FFSnowysnow?^000000”
    You get10 × Candy Cane

    you want in here~

    You gingerly stir

    your hand around in

    Snowysnow's magical gift bag.

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/cities/lutie.txt:683 · xmas_npc = 11

  25. Snowman

    25 Talk to Snowman in Lutie, the Snow Village (134, 112)

    WhenAfter step 20; Room in your inventory for what you get; By chance (a random roll)
    Choose“^3355FFSnowysnow?^000000”
    You get1 × Piece of Cake

    you want in here~

    You gingerly stir

    your hand around in

    Snowysnow's magical gift bag.

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/cities/lutie.txt:691 · xmas_npc = 11

  26. Snowman

    26 Talk to Snowman in Lutie, the Snow Village (134, 112)

    WhenAfter step 20; Room in your inventory for what you get; By chance (a random roll)
    Choose“^3355FFSnowysnow?^000000”
    You get2 × Piece of Cake

    you want in here~

    You gingerly stir

    your hand around in

    Snowysnow's magical gift bag.

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/cities/lutie.txt:699 · xmas_npc = 11

  27. Snowman

    27 Talk to Snowman in Lutie, the Snow Village (134, 112)

    WhenAfter step 20; Room in your inventory for what you get; By chance (a random roll)
    Choose“^3355FFSnowysnow?^000000”
    You get5 × Well-baked Cookie

    you want in here~

    You gingerly stir

    your hand around in

    Snowysnow's magical gift bag.

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/cities/lutie.txt:707 · xmas_npc = 11

  28. Snowman

    28 Talk to Snowman in Lutie, the Snow Village (134, 112)

    WhenAfter step 20; Room in your inventory for what you get; By chance (a random roll)
    Choose“^3355FFSnowysnow?^000000”
    You get10 × Well-baked Cookie

    you want in here~

    You gingerly stir

    your hand around in

    Snowysnow's magical gift bag.

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/cities/lutie.txt:715 · xmas_npc = 11

  29. Wandering Bard

    29 Talk to Wandering Bard in Comodo, the Beach Town (226, 123)

    WhenAfter step 21; Not a reborn (High / transcendent) character; Base class is Archer; Quest progress: BARD_Q != 0; Quest progress: BARD_Q != 1; Quest progress: BARD_Q != 2; Script check: BARD_Q >= 3 || BARD_Q <= 5; Quest progress: BARD_Q == 3; Quest log 'Job Change to Bard' is not in your quest log
    Quest logMoves on to ‘Job Change to Bard’

    You should have been able to learn something more important than a gift.

    Then, do you want to try singing...?

    I'll sing a short melody...

    and you try after.

    Script: npc/jobs/2-2/bard.txt:439

  30. Wandering Bard

    30 Talk to Wandering Bard in Comodo, the Beach Town (226, 123)

    WhenNot a reborn (High / transcendent) character; Base class is Archer; Quest progress: BARD_Q != 0; Quest progress: BARD_Q != 1; Quest progress: BARD_Q != 2; Script check: BARD_Q >= 3 || BARD_Q <= 5; Quest progress: BARD_Q != 5; Script check: not .@w_point

    Son of the hero Jichmunt.

    The evil giant Papner,

    Turned into a dragon and ate him.

    ..........

    Script: npc/jobs/2-2/bard.txt:833 · BARD_Q = 5

  31. Wandering Bard

    31 Talk to Wandering Bard in Comodo, the Beach Town (226, 123)

    WhenNot a reborn (High / transcendent) character; Base class is Archer; Quest progress: BARD_Q != 0; Quest progress: BARD_Q != 1; Quest progress: BARD_Q != 2; Script check: BARD_Q >= 3 || BARD_Q <= 5; Script check: .@selection == 1 || BARD_Q == 5; All skill points spent; Quest progress: BARD_Q == 5; Fewer than 59 Trunk; Fewer than 59 Barren Trunk; Fewer than 59 Solid Trunk; Fewer than 59 Fine-grained Trunk
    Choose“Yes, just change my job already.”
    You getJob change to Bard
    Quest logFinishes ‘Job Change to Bard’

    Do you want to just change jobs now?

    Or do you want a present.

    Mmm? Seems like you haven't prepared all trunks the yet?

    Do you want to just change jobs anyways?

    Not confirmed yet: calls F_ClearJobVar, which the wiki does not follow.

    Script: npc/jobs/2-2/bard.txt:881

  32. Wandering Bard

    32 Talk to Wandering Bard in Comodo, the Beach Town (226, 123)

    WhenNot a reborn (High / transcendent) character; Base class is Archer; Quest progress: BARD_Q != 0; Quest progress: BARD_Q != 1; Quest progress: BARD_Q != 2; Script check: BARD_Q >= 3 || BARD_Q <= 5; Script check: .@selection == 1 || BARD_Q == 5; All skill points spent
    You getJob change to Bard
    Quest logFinishes ‘Job Change to Bard’

    Mmm... So you will not become a Bard.

    But I want to give you a souvenir...

    Do you want to just change jobs now?

    Or do you want a present.

    Not confirmed yet: calls F_ClearJobVar, which the wiki does not follow.

    Script: npc/jobs/2-2/bard.txt:881

  33. Wandering Bard

    33 Talk to Wandering Bard in Comodo, the Beach Town (226, 123)

    WhenNot a reborn (High / transcendent) character; Base class is Archer; Quest progress: BARD_Q != 0; Quest progress: BARD_Q != 1; Quest progress: BARD_Q != 2; Script check: BARD_Q >= 3 || BARD_Q <= 5
    Quest logMoves on to ‘Job Change to Bard’

    Mmm... So you will not become a Bard.

    But I want to give you a souvenir...

    Do you want to just change jobs now?

    Or do you want a present.

    Script: npc/jobs/2-2/bard.txt:896

  34. Wandering Bard

    34 Talk to Wandering Bard in Comodo, the Beach Town (226, 123)

    WhenNot a reborn (High / transcendent) character; Base class is Archer; Quest progress: BARD_Q != 0; Quest progress: BARD_Q != 1; Quest progress: BARD_Q != 2; Script check: BARD_Q >= 3 || BARD_Q <= 5; Script check: .@selection == 1 || BARD_Q == 5; All skill points spent; Quest progress: BARD_Q == 5
    Have with you60 × Trunk
    You getJob change to Bard
    Quest logFinishes ‘Job Change to Bard’

    Good job. I will make you a job change souvenir with this.

    Wait just a moment.

    Scrape Scrape Tang Tang

    Squeak Squeak Scratch Scratch

    Not confirmed yet: calls F_ClearJobVar, which the wiki does not follow; takes an item the script computes (getarg(0) x 60); gives an item the script computes (getarg(1) x 1).

    Script: npc/jobs/2-2/bard.txt:916

  35. Wandering Bard

    35 Talk to Wandering Bard in Comodo, the Beach Town (226, 123)

    WhenNot a reborn (High / transcendent) character; Base class is Archer; Quest progress: BARD_Q != 0; Quest progress: BARD_Q != 1; Quest progress: BARD_Q != 2; Script check: BARD_Q >= 3 || BARD_Q <= 5; Script check: .@selection == 1 || BARD_Q == 5; All skill points spent; Quest progress: BARD_Q == 5; Fewer than 59 Trunk
    Have with you60 × Barren Trunk
    You getJob change to Bard
    Quest logFinishes ‘Job Change to Bard’

    Good job. I will make you a job change souvenir with this.

    Wait just a moment.

    Scrape Scrape Tang Tang

    Squeak Squeak Scratch Scratch

    Not confirmed yet: calls F_ClearJobVar, which the wiki does not follow; takes an item the script computes (getarg(0) x 60); gives an item the script computes (getarg(1) x 1).

    Script: npc/jobs/2-2/bard.txt:916

  36. Wandering Bard

    36 Talk to Wandering Bard in Comodo, the Beach Town (226, 123)

    WhenNot a reborn (High / transcendent) character; Base class is Archer; Quest progress: BARD_Q != 0; Quest progress: BARD_Q != 1; Quest progress: BARD_Q != 2; Script check: BARD_Q >= 3 || BARD_Q <= 5; Script check: .@selection == 1 || BARD_Q == 5; All skill points spent; Quest progress: BARD_Q == 5; Fewer than 59 Trunk; Fewer than 59 Barren Trunk
    Have with you60 × Solid Trunk
    You getJob change to Bard
    Quest logFinishes ‘Job Change to Bard’

    Good job. I will make you a job change souvenir with this.

    Wait just a moment.

    Scrape Scrape Tang Tang

    Squeak Squeak Scratch Scratch

    Not confirmed yet: calls F_ClearJobVar, which the wiki does not follow; takes an item the script computes (getarg(0) x 60); gives an item the script computes (getarg(1) x 1).

    Script: npc/jobs/2-2/bard.txt:916

  37. Wandering Bard

    37 Talk to Wandering Bard in Comodo, the Beach Town (226, 123)

    WhenNot a reborn (High / transcendent) character; Base class is Archer; Quest progress: BARD_Q != 0; Quest progress: BARD_Q != 1; Quest progress: BARD_Q != 2; Script check: BARD_Q >= 3 || BARD_Q <= 5; Script check: .@selection == 1 || BARD_Q == 5; All skill points spent; Quest progress: BARD_Q == 5; Fewer than 59 Trunk; Fewer than 59 Barren Trunk; Fewer than 59 Solid Trunk; Job level 50 or higher
    Have with you60 × Fine-grained Trunk
    You getJob change to Bard
    Quest logFinishes ‘Job Change to Bard’

    Good job. I will make you a job change souvenir with this.

    Wait just a moment.

    Scrape Scrape Tang Tang

    Squeak Squeak Scratch Scratch

    Not confirmed yet: calls F_ClearJobVar, which the wiki does not follow; takes an item the script computes (getarg(0) x 60); gives an item the script computes (getarg(1) x 1).

    Script: npc/jobs/2-2/bard.txt:916

Rewards over the whole quest

5 × Candy; 10 × Candy; 5 × Candy Cane; 10 × Candy Cane; 1 × Piece of Cake; 2 × Piece of Cake; 5 × Well-baked Cookie; 10 × Well-baked Cookie; Job change to Bard

How this page is made: every step comes from the NPC scripts the server loads for Episode 13.2 (the file and line are under each step). "When" lists the checks the script makes before that branch runs; "Have with you" are the items it counts; experience from getexp is multiplied by the server's 50x quest rate. NPC lines are the script's own text.

Categories: QuestsJob changes