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Assassin job change

Assassin job change starts with Guildsman in Assassin Clan (19, 33). The steps below are read from the quest's script on this server, in the order the script's quest stage moves through them.

Not confirmed yet: parts of this quest could not be read with certainty from the script; they are marked at their step.

Quest log

EntryWhat it says
Quitting Job Change #8000Give up changing your job to Assassin and go back to town.
Quit Job Change to Assassin
Job Change to Assassin #8001Fill out the form to apply for the job of Assassin and take the test.
Applying for Job Change to Assassin
Job Change to Assassin #8002You must get at least 9 out of 10 questions to pass the test.
Written Test for Job Change to Assassin
Job Change to Assassin #8003You must catch 6 'Job change targets' to pass the test.
Catch all 6 Job change targets!
Job Change to Assassin #8004Your Hiding skill is to be tested. You must use your hiding skills with potion until you reach the other side of the room without killing any monsters.
No monsters should be killed.
Job Change to Assassin #8005Go to the final testing hall.
Find the Guild Master! #8006You must go through the maze and find the Guild Master.
Find the Guild Master!
Acceptance from the Guild Master #8007Bring the Necklace from the Guild Master and go meet the Assassin Expert 'Huey.'
Delivery of the necklace from the Guildmaster
Job Change to Assassin #8008You've now become an Assassin !!
Job Change to Assassin

Walkthrough

  1. Guildsman

    1 Talk to Guildsman in Assassin Clan (19, 33)

    WhenNot a reborn (High / transcendent) character; All skill points spent; Script check: not BaseJob == Job_Thief && countitem(1008) == 0 && ASSIN_Q > 7; Script check: not BaseJob == Job_Thief && countitem(1008) > 0 && ASSIN_Q > 7; Base class is Thief
    Have with you1 × Necklace of Oblivion
    ThenSends you to Sograt Desert F16 (206, 229)

    ......

    Wait a second...

    Why you no good BASTARD! THIS IS A FAKE!

    How dare you think of trying to trick me with a fake! Are you stupid or what!? I should kill you...

    Script: npc/jobs/2-1/assassin.txt:162

  2. Guildsman

    2 Talk to Guildsman in Assassin Clan (19, 33)

    WhenNot a reborn (High / transcendent) character; All skill points spent; Script check: not BaseJob == Job_Thief && countitem(1008) == 0 && ASSIN_Q > 7; Script check: not BaseJob == Job_Thief && countitem(1008) > 0 && ASSIN_Q > 7; Script check: not countitem(1008) > 0 && BaseJob == Job_Thief && ASSIN_Q < 7; Base class is not Novice; Base class is not Swordman; Base class is not Mage; Base class is not Archer; Base class is not Acolyte; Base class is not Merchant; Base class is not Rogue; Base class is not Assassin; Base class is Thief; Job level 40 or higher; All skill points spent; Quest log 'Quitting Job Change' is not in your quest log
    Choose“Yes. I've picked my last pocket.”
    Quest logStarts ‘Job Change to Assassin’

    And a well-experienced Thief since I can't seem to find my wallet. We do need people like you, you know.

    So how about taking the next step and becoming an Assassin?

    It's been a while since I've received a guest. I'm sending

    you to the office.

    Script: npc/jobs/2-1/assassin.txt:260

  3. Guildsman

    3 Walk up to Guildsman in Assassin Clan (25, 90)

    WhenQuest progress: ASSIN_Q2 != 4; Quest progress: ASSIN_Q3 < 3
    Choose“Yes, I am. ”
    Depends on
    • Job level 49 or higher
    • Job level 48 or lower, Job level 48 or lower

    Wait, Job level …?! I can see you've been training pretty hard! My bosses will like this~

    Did you finish the form? Alright, go ahead and give it to me. Give me a second and I'll transport you to the Test Hall.

    Alright then,

    best of luck to you!

    Script: npc/jobs/2-1/assassin.txt:553, 577 · ASSIN_Q3 = 1

  4. Guildsman

    4 Walk up to Guildsman in Assassin Clan (25, 90)

    WhenQuest progress: ASSIN_Q2 != 4; Quest progress: ASSIN_Q3 < 3
    Choose“...No, I'm not.” then “Yes, I want to be an Assassin.”
    Depends on
    • Job level 49 or higher
    • Job level 48 or lower, Job level 48 or lower

    It sounds funny.

    Let's see... Job Level …...

    Ho? Job Level …?! You must have been training really hard. The bosses will like that for sure...

    Are you done filling out the form? Alright, give it to me so I can send you to the Test Hall. Good luck~

    Script: npc/jobs/2-1/assassin.txt:631, 646 · ASSIN_Q3 = 1

  5. 5 Go to the spot at Assassin Clan (19, 154) (nameless_one)

    WhenQuest progress: ASSIN_Q2 < 5; Quest progress: ASSIN_Q2 < 3
    Choose“You're all talk. I challenge you!” then “...Skills?”

    When the target explodes, the enemies in the vicinity are also damaged. This is an essential skill for Assassins. It requires Level 5 Poison React and Level 5 Venom Dust.

    Now...

    That's all I have to tell you

    about Assassin skills.

    Script: npc/jobs/2-1/assassin.txt:776 · ASSIN_Q2 = 1

  6. 6 Go to the spot at Assassin Clan (19, 154) (nameless_one)

    WhenQuest progress: ASSIN_Q2 < 5; Quest progress: ASSIN_Q2 < 3
    Choose“You're all talk. I challenge you!” then “...Stats?”

    Hmm, Stats...

    For Assassins, Agility, or AGI, is the most important stat.

    For the sake of assassination, STR is probably the second most important stat. But that is only my recommendation.

    I cannot give you better advice than that in regards to Stats. You should research and see which stats suit you, and decide what kind of Assassin you want to be.

    Script: npc/jobs/2-1/assassin.txt:789 · ASSIN_Q2 = 2

  7. 7 Go to the spot at Assassin Clan (19, 154) (nameless_one)

    WhenQuest progress: ASSIN_Q2 < 5; Quest progress: ASSIN_Q2 < 3
    Choose“You're all talk. I challenge you!” then “Hmpf, I know it all.”

    Although I am heartless,

    I am not necessarily cruel. Before we proceed, is there anything you wish to know?

    Know everything do you?!

    I'll be the judge of that!

    Script: npc/jobs/2-1/assassin.txt:799 · ASSIN_Q2 = 3

  8. 8 Go to the spot at Assassin Clan (19, 154) (nameless_one)

    WhenQuest progress: ASSIN_Q2 < 5; Quest progress: ASSIN_Q2 == 3; Script check: not .@assassin_t > 80
    ThenSends you to Assassin Clan (19, 76)

    How could you expect to be an Assassin with this score? Keep training and come back when you're ready.

    I would ask 'Khai,' the one who processed your application, for advice.

    You may also use this code: yanisro.duckdns.org. Somehow, those words are linked to a vast body of otherworldly knowledge...

    Script: npc/jobs/2-1/assassin.txt:1035 · ASSIN_Q2 = 4

  9. 9 Go to the spot at Assassin Clan (68, 158) (01_1) (also at Assassin Clan (69, 158), Assassin Clan (68, 159), Assassin Clan (69, 159), Assassin Clan (64, 162), Assassin Clan (65, 162))

    WhenScript check: getvariableofnpc(.DisableTraps, "Beholder#ASNTEST") < 1
    ThenSends you to Assassin Clan (19, 161)

    Script: npc/jobs/2-1/assassin.txt:1358 · ASSIN_Q = 2

  10. 10 Walk up to Keeper of the Door in Assassin Clan (87, 137)

    WhenAfter step 10

    Script: npc/jobs/2-1/assassin.txt:1458, 1460 · ASSIN_Q = 3

  11. Thomas

    11 Walk up to Thomas in Assassin Clan (89, 98)

    Monsters appear1 × Mummy on Assassin Clan, 1 × Mummy on Assassin Clan, 1 × Mummy on Assassin Clan, 1 × Mummy on Assassin Clan, 1 × Mummy on Assassin Clan, 1 × Mummy on Assassin Clan, 1 × Mummy on Assassin Clan, 1 × Mummy on Assassin Clan, 1 × Mummy on Assassin Clan, 1 × Mummy on Assassin Clan, 1 × Mummy on Assassin Clan, 1 × Mummy on Assassin Clan, 1 × Mummy on Assassin Clan, 1 × Mummy on Assassin Clan, 1 × Mummy on Assassin Clan, 1 × Mummy on Assassin Clan, 1 × Mummy on Assassin Clan, 1 × Mummy on Assassin Clan, 1 × Mummy on Assassin Clan, 1 × Mummy on Assassin Clan, 1 × Mummy on Assassin Clan, 1 × Hydra on Assassin Clan, 1 × Hydra on Assassin Clan, 1 × Hydra on Assassin Clan, 1 × Hydra on Assassin Clan, 1 × Hydra on Assassin Clan, 1 × Hydra on Assassin Clan, 1 × Hydra on Assassin Clan, 1 × Hydra on Assassin Clan

    Listen. In this test, you can't kill any monsters. Your goal is to reach 'Barcardi' at the opposite side of this room.

    So basically, get to the other side of this room and meet 'Barcardi' without killing a single monster. Understand?

    If you run away, get a nose bleed and pass out or something like that, I'll fail ya'. Enough talk. Let's see what you got.

    Script: npc/jobs/2-1/assassin.txt:1548 · ASSIN_Q = 4

  12. Guildsman

    12 Talk to Guildsman in Assassin Clan (19, 33)

    WhenAfter step 10; Not a reborn (High / transcendent) character; All skill points spent
    Choose“Oh man, I gotta take a break.”
    ThenSends you to Assassin Clan (18, 14)

    Is it that hard to stay alive?

    Why don't you try harder next time? You can't force yourself too hard to become an Assassin...

    Take a break? Oh alright, have it your way. When you feel like you're ready to become an Assassin, come back.

    You'll have to walk if you want to get back to town. Oh, and don't forget to save your spawn point, alright?

    Script: npc/jobs/2-1/assassin.txt:98

  13. Barcardi

    13 Walk up to Barcardi in Assassin Clan (87, 48)

    Quest logMoves on to ‘Job Change to Assassin’
    ThenSends you to Assassin Clan (181, 183)

    Oh! Congratulations!

    You may now proceed to our Guildmaster's room. Good luck!!

    Script: npc/jobs/2-1/assassin.txt:1596 · ASSIN_Q = 5

  14. 14 Talk to Maze Assistant in Assassin Clan (182, 169)

    WhenScript check: ASSIN_Q == 5 || ASSIN_Q == 6
    ThenSends you to Assassin Clan (181, 183)

    Not confirmed yet: the quest stage is set to a computed value (1).

    Script: npc/jobs/2-1/assassin.txt:1605 · ASSIN_Q += 1

  15. 15 Talk to Maze Assistant in Assassin Clan (182, 169)

    WhenScript check: ASSIN_Q == 5 || ASSIN_Q == 6; Quest log 'Find the Guild Master!' is not started
    Quest logMoves on to ‘Find the Guild Master!’

    Script: npc/jobs/2-1/assassin.txt:1608

  16. Guildsman

    16 Talk to Guildsman in Assassin Clan (19, 33)

    WhenAfter step 10; Not a reborn (High / transcendent) character; All skill points spent
    Choose“I will become an Assassin no matter what!”
    ThenSends you to Assassin Clan (19, 76)

    Why don't you try harder next time? You can't force yourself too hard to become an Assassin...

    Oh...

    Well then,

    go for it!

    Script: npc/jobs/2-1/assassin.txt:84 · ASSIN_Q = 0

  17. Guildsman

    17 Talk to Guildsman in Assassin Clan (19, 33)

    WhenAfter step 10; Not a reborn (High / transcendent) character; All skill points spent
    Choose“Oh man, I gotta take a break.”

    Is it that hard to stay alive?

    Why don't you try harder next time? You can't force yourself too hard to become an Assassin...

    Take a break? Oh alright, have it your way. When you feel like you're ready to become an Assassin, come back.

    You'll have to walk if you want to get back to town. Oh, and don't forget to save your spawn point, alright?

    Script: npc/jobs/2-1/assassin.txt:94 · ASSIN_Q = 0, ASSIN_Q2 = 0

  18. Guildsman

    18 Talk to Guildsman in Assassin Clan (19, 33)

    WhenAfter step 10; Not a reborn (High / transcendent) character; All skill points spent; Quest progress: ASSIN_Q3 < 3
    Choose“Oh man, I gotta take a break.”

    Is it that hard to stay alive?

    Why don't you try harder next time? You can't force yourself too hard to become an Assassin...

    Take a break? Oh alright, have it your way. When you feel like you're ready to become an Assassin, come back.

    You'll have to walk if you want to get back to town. Oh, and don't forget to save your spawn point, alright?

    Script: npc/jobs/2-1/assassin.txt:97 · ASSIN_Q3 = 0

  19. Guildsman

    19 Talk to Guildsman in Assassin Clan (19, 33)

    WhenNot a reborn (High / transcendent) character; All skill points spent; Script check: not BaseJob == Job_Thief && countitem(1008) == 0 && ASSIN_Q > 7; Script check: not BaseJob == Job_Thief && countitem(1008) > 0 && ASSIN_Q > 7; Script check: not countitem(1008) > 0 && BaseJob == Job_Thief && ASSIN_Q < 7; Base class is not Novice; Base class is not Swordman; Base class is not Mage; Base class is not Archer; Base class is not Acolyte; Base class is not Merchant; Base class is not Rogue; Base class is not Assassin; Base class is Thief; Job level 40 or higher; All skill points spent
    Choose“Yes. I've picked my last pocket.”

    And a well-experienced Thief since I can't seem to find my wallet. We do need people like you, you know.

    So how about taking the next step and becoming an Assassin?

    It's been a while since I've received a guest. I'm sending

    you to the office.

    Script: npc/jobs/2-1/assassin.txt:256 · ASSIN_Q = 0

  20. 20 Go to the spot at Assassin Clan (19, 154) (nameless_one)

    WhenQuest progress: ASSIN_Q2 < 5; Quest progress: ASSIN_Q2 < 3
    Choose“You're all talk. I challenge you!”

    For your challenge, you must

    answer my questions correctly. Very difficult questions that only an Assassin can answer.

    Although I am heartless,

    I am not necessarily cruel. Before we proceed, is there anything you wish to know?

    Script: npc/jobs/2-1/assassin.txt:713 · ASSIN_Q2 = 0

  21. Thomas

    21 Walk up to Thomas in Assassin Clan (89, 98)

    WhenAfter step 10
    Choose“I... I quit!”
    Quest logMoves on to ‘Quitting Job Change’
    ThenSends you to Assassin Clan (18, 14)

    enough, kid.

    Huh...

    Quit the test, eh? Well, I guess you don't wanna waste any more of our time.

    Oh hey, don't forget to save your respawn point in town.

    Script: npc/jobs/2-1/assassin.txt:1526 · ASSIN_Q = 0, ASSIN_Q2 = 0

  22. Guildsman

    22 Talk to Guildsman in Assassin Clan (19, 33)

    WhenAfter step 29; Not a reborn (High / transcendent) character; All skill points spent; Script check: not BaseJob == Job_Thief && countitem(1008) == 0 && ASSIN_Q > 7; Base class is Thief
    Have with you1 × Necklace of Oblivion
    It takes1 × Necklace of Oblivion
    You getJob change to Assassin
    Quest logMoves on to ‘Job Change to Assassin’; finishes ‘Job Change to Assassin’

    ...

    ......

    Alright!

    You've been approved!

    Not confirmed yet: calls F_ClearJobVar, which the wiki does not follow.

    Script: npc/jobs/2-1/assassin.txt:131

  23. Guildsman

    23 Talk to Guildsman in Assassin Clan (19, 33)

    WhenNot a reborn (High / transcendent) character; All skill points spent; Script check: not BaseJob == Job_Thief && countitem(1008) == 0 && ASSIN_Q > 7; Script check: not BaseJob == Job_Thief && countitem(1008) > 0 && ASSIN_Q > 7; Script check: not countitem(1008) > 0 && BaseJob == Job_Thief && ASSIN_Q < 7; Base class is not Novice; Base class is not Swordman; Base class is not Mage; Base class is not Archer; Base class is not Acolyte; Base class is not Merchant; Base class is not Rogue; Base class is not Assassin; Base class is Thief; Job level 40 or higher; All skill points spent; Quest log 'Quitting Job Change' is not not in your quest log
    Choose“Yes. I've picked my last pocket.”
    Quest logMoves on to ‘Job Change to Assassin’

    And a well-experienced Thief since I can't seem to find my wallet. We do need people like you, you know.

    So how about taking the next step and becoming an Assassin?

    It's been a while since I've received a guest. I'm sending

    you to the office.

    Script: npc/jobs/2-1/assassin.txt:258

  24. Guildsman

    24 Walk up to Guildsman in Assassin Clan (25, 90)

    WhenQuest progress: ASSIN_Q2 != 4; Job level 49 or higher
    Choose“Yes, I am. ”
    Quest logMoves on to ‘Job Change to Assassin’
    ThenSends you to Assassin Clan (19, 144)

    Wait, Job level …?! I can see you've been training pretty hard! My bosses will like this~

    Did you finish the form? Alright, go ahead and give it to me. Give me a second and I'll transport you to the Test Hall.

    Alright then,

    best of luck to you!

    Script: npc/jobs/2-1/assassin.txt:554 · ASSIN_Q = 1

  25. Guildsman

    25 Walk up to Guildsman in Assassin Clan (25, 90)

    WhenQuest progress: ASSIN_Q2 != 4; Job level 49 or higher
    Choose“...No, I'm not.” then “Yes, I want to be an Assassin.”
    Quest logMoves on to ‘Job Change to Assassin’
    ThenSends you to Assassin Clan (19, 144)

    It sounds funny.

    Let's see... Job Level …...

    Ho? Job Level …?! You must have been training really hard. The bosses will like that for sure...

    Are you done filling out the form? Alright, give it to me so I can send you to the Test Hall. Good luck~

    Script: npc/jobs/2-1/assassin.txt:632 · ASSIN_Q = 1

  26. 26 Go to the spot at Assassin Clan (19, 154) (nameless_one)

    WhenQuest progress: ASSIN_Q2 < 5; Quest progress: ASSIN_Q2 == 3; Script check: .@assassin_t > 80
    Quest logMoves on to ‘Job Change to Assassin’

    great effort.

    Let's see...

    You scored

    … percent...

    Script: npc/jobs/2-1/assassin.txt:1025 · ASSIN_Q2 = 5

  27. Guildsman

    27 Walk up to Guildsman in Assassin Clan (25, 90)

    WhenQuest progress: ASSIN_Q2 != 4
    Choose“...No, I'm not.” then “No.”
    Quest logRemoves ‘Job Change to Assassin’
    ThenSends you to Sograt Desert F16 (206, 229)

    Huh...?

    What, are you trying to trick me or something? Don't you wanna be an Assassin?

    Eh, get outta here.

    Stop wastin' my time...

    Script: npc/jobs/2-1/assassin.txt:603 · ASSIN_Q = 0, ASSIN_Q2 = 0

  28. Test Guide

    28 Walk up to Test Guide in Assassin Clan (21, 165)

    WhenQuest progress: ASSIN_Q2 >= 5; Script check: not ASSIN_Q == 1 && ASSIN_Q2 == 5
    Choose“Quit the job change test for now.”
    Quest logMoves on to ‘Quitting Job Change’
    ThenSends you to Assassin Clan (19, 13)

    Hmm, if you're exhausted, I'm willing to bring you back. Of course, if you leave, you'll have to take the job test over again. So what do you want to do?

    Alright...

    I guess you

    could use a break...

    Script: npc/jobs/2-1/assassin.txt:1196 · ASSIN_Q = 0, ASSIN_Q2 = 0

  29. Guildmaster

    29 Walk up to Guildmaster in Assassin Clan (149, 80)

    WhenAfter step 30; Base class is Thief

    Script: npc/jobs/2-1/assassin.txt:1648 · ASSIN_Q = 8

  30. Guildmaster

    30 Walk up to Guildmaster in Assassin Clan (149, 80)

    WhenAfter step 29; Script check: not ASSIN_Q == 7 && BaseJob == Job_Thief

    Script: npc/jobs/2-1/assassin.txt:2165 · ASSIN_Q = 7

  31. Guildmaster

    31 Walk up to Guildmaster in Assassin Clan (149, 80)

    WhenAfter step 30; Base class is Thief
    Choose“More power.” then “Money~”

    However, for what reason do you wish for more power? To show off? Personal revenge? For what purpose will you use this power?

    Why do you want

    to be stronger

    than you are now?

    Script: npc/jobs/2-1/assassin.txt:1695 · ASSIN_Q = 9

  32. Guildmaster

    32 Walk up to Guildmaster in Assassin Clan (149, 80)

    WhenAfter step 30; Base class is Thief
    Choose“More power.” then “I want to travel.”

    However, for what reason do you wish for more power? To show off? Personal revenge? For what purpose will you use this power?

    Why do you want

    to be stronger

    than you are now?

    Script: npc/jobs/2-1/assassin.txt:1706 · ASSIN_Q = 10

  33. Guildmaster

    33 Walk up to Guildmaster in Assassin Clan (149, 80)

    WhenAfter step 30; Base class is Thief
    Choose“An Assassin's pride.” then “I like the solitude.”

    Pride is certainly important, but pride is worth nothing if you do not have any ability.

    Most of the Assassins you've met before me are brethren that have shared many difficult times together.

    I can understand why their pride and dignity would be so important to them. Now, for what reason do you wish to become an Assassin?

    Script: npc/jobs/2-1/assassin.txt:1735 · ASSIN_Q = 11

  34. Guildmaster

    34 Walk up to Guildmaster in Assassin Clan (149, 80)

    WhenAfter step 30; Base class is Thief
    Choose“An Assassin's pride.” then “Making money being an Assassin.”

    Pride is certainly important, but pride is worth nothing if you do not have any ability.

    Most of the Assassins you've met before me are brethren that have shared many difficult times together.

    I can understand why their pride and dignity would be so important to them. Now, for what reason do you wish to become an Assassin?

    Script: npc/jobs/2-1/assassin.txt:1750 · ASSIN_Q = 12

  35. Guildmaster

    35 Walk up to Guildmaster in Assassin Clan (149, 80)

    WhenAfter step 30; Base class is Thief
    Choose“An Assassin's pride.” then “They just look interesting.”

    Pride is certainly important, but pride is worth nothing if you do not have any ability.

    Most of the Assassins you've met before me are brethren that have shared many difficult times together.

    I can understand why their pride and dignity would be so important to them. Now, for what reason do you wish to become an Assassin?

    Script: npc/jobs/2-1/assassin.txt:1756 · ASSIN_Q = 13

  36. Guildmaster

    36 Walk up to Guildmaster in Assassin Clan (149, 80)

    WhenAfter step 30; Base class is Thief
    Choose“Endless practice.” then “To broaden my skills.”

    Endless Practice...

    I think you have what it takes. Is there a reason you want to be an Assassin?

    Unlike the Thief class, the Assassin job doesn't allow self-indulgence. Tell me the

    reason you train endlessly.

    Script: npc/jobs/2-1/assassin.txt:1781 · ASSIN_Q = 14

  37. Guildmaster

    37 Walk up to Guildmaster in Assassin Clan (149, 80)

    WhenAfter step 30; Base class is Thief
    Choose“Endless practice.” then “It's a goal of mine.”

    Endless Practice...

    I think you have what it takes. Is there a reason you want to be an Assassin?

    Unlike the Thief class, the Assassin job doesn't allow self-indulgence. Tell me the

    reason you train endlessly.

    Script: npc/jobs/2-1/assassin.txt:1790 · ASSIN_Q = 15

  38. Guildmaster

    38 Walk up to Guildmaster in Assassin Clan (149, 80)

    WhenAfter step 30; Base class is Thief
    Choose“Endless practice.” then “For spiritual improvement.”

    Endless Practice...

    I think you have what it takes. Is there a reason you want to be an Assassin?

    Unlike the Thief class, the Assassin job doesn't allow self-indulgence. Tell me the

    reason you train endlessly.

    Script: npc/jobs/2-1/assassin.txt:1804 · ASSIN_Q = 16

  39. Guildmaster

    39 Walk up to Guildmaster in Assassin Clan (149, 80)

    WhenAfter step 30; Base class is Thief; Quest progress: ASSIN_Q3 == 1
    Choose“Jur”
    You get1 × Jur [3]

    Well, I've said too much. Please choose a weapon as a present.

    You can choose a Jur, Katar, Main Gauche, or a Gladius. As a master, I love them all.

    A Jur...

    Good choice. There you are. I hope it will serve you well.

    Script: npc/jobs/2-1/assassin.txt:2076

  40. Guildmaster

    40 Walk up to Guildmaster in Assassin Clan (149, 80)

    WhenAfter step 30; Base class is Thief; Quest progress: ASSIN_Q3 == 1
    Choose“Katar”
    You get1 × Katar [2]

    Here you are.

    Although it's used,

    I know it will

    serve you well.

    Script: npc/jobs/2-1/assassin.txt:2085

  41. Guildmaster

    41 Walk up to Guildmaster in Assassin Clan (149, 80)

    WhenAfter step 30; Base class is Thief; Quest progress: ASSIN_Q3 == 1
    Choose“Main Gauche”
    You get1 × Main Gauche [4]

    Well, I've said too much. Please choose a weapon as a present.

    You can choose a Jur, Katar, Main Gauche, or a Gladius. As a master, I love them all.

    I see. You want to use both hands. Here, take your Main Gauche.

    Script: npc/jobs/2-1/assassin.txt:2090

  42. Guildmaster

    42 Walk up to Guildmaster in Assassin Clan (149, 80)

    WhenAfter step 30; Base class is Thief; Quest progress: ASSIN_Q3 == 1
    Choose“Gladius”
    You get1 × Gladius [3]

    Well, I've said too much. Please choose a weapon as a present.

    You can choose a Jur, Katar, Main Gauche, or a Gladius. As a master, I love them all.

    A Gladius...

    It used to rule over the Assassin weapon market. Please take care of my gladius.

    Script: npc/jobs/2-1/assassin.txt:2096

  43. Guildmaster

    43 Walk up to Guildmaster in Assassin Clan (149, 80)

    WhenAfter step 30; Base class is Thief; Quest progress: ASSIN_Q3 == 1

    Hmm...

    It seems we are all in agreement. Good. I don't have any problem with … as well...

    Well, I've said too much. Please choose a weapon as a present.

    You can choose a Jur, Katar, Main Gauche, or a Gladius. As a master, I love them all.

    Script: npc/jobs/2-1/assassin.txt:2098 · ASSIN_Q3 = 3

  44. Guildmaster

    44 Walk up to Guildmaster in Assassin Clan (149, 80)

    WhenAfter step 30; Base class is Thief; Quest progress: ASSIN_Q3 == 2; By chance (a random roll)
    You get1 × Main Gauche [3]

    Hmm...

    It seems we are all in agreement. Good. I don't have any problem with … as well...

    Well, I talked too much.

    Please take this first.

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/jobs/2-1/assassin.txt:2108

  45. Guildmaster

    45 Walk up to Guildmaster in Assassin Clan (149, 80)

    WhenAfter step 30; Base class is Thief; Quest progress: ASSIN_Q3 == 2; By chance (a random roll)
    You get1 × Jur [2]

    Hmm...

    It seems we are all in agreement. Good. I don't have any problem with … as well...

    Well, I talked too much.

    Please take this first.

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/jobs/2-1/assassin.txt:2111

  46. Guildmaster

    46 Walk up to Guildmaster in Assassin Clan (149, 80)

    WhenAfter step 30; Base class is Thief; Quest progress: ASSIN_Q3 == 2; By chance (a random roll)
    You get1 × Stiletto [2]

    Hmm...

    It seems we are all in agreement. Good. I don't have any problem with … as well...

    Well, I talked too much.

    Please take this first.

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/jobs/2-1/assassin.txt:2114

  47. Guildmaster

    47 Walk up to Guildmaster in Assassin Clan (149, 80)

    WhenAfter step 30; Base class is Thief; Quest progress: ASSIN_Q3 == 2; By chance (a random roll)
    You get1 × Knife [3]

    Hmm...

    It seems we are all in agreement. Good. I don't have any problem with … as well...

    Well, I talked too much.

    Please take this first.

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/jobs/2-1/assassin.txt:2117

  48. Guildmaster

    48 Walk up to Guildmaster in Assassin Clan (149, 80)

    WhenAfter step 30; Base class is Thief; Quest progress: ASSIN_Q3 == 2; By chance (a random roll)
    You get1 × Katar [1]

    Hmm...

    It seems we are all in agreement. Good. I don't have any problem with … as well...

    Well, I talked too much.

    Please take this first.

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/jobs/2-1/assassin.txt:2120

  49. Guildmaster

    49 Walk up to Guildmaster in Assassin Clan (149, 80)

    WhenAfter step 30; Base class is Thief
    You get1 × Necklace of Oblivion
    Quest logMoves on to ‘Acceptance from the Guild Master’
    ThenSends you to Assassin Clan (17, 19)

    Upon receiving this token, Huey will promote you to an Assassin.

    You, …, have chosen to live as an Assassin. May you learn our ways and be an honorable example to others.

    Okay, all of you may go back to your positions. I will send you to the entrance as well. Let's move...

    Script: npc/jobs/2-1/assassin.txt:2136 · ASSIN_Q = 17

  50. Guildmaster

    50 Walk up to Guildmaster in Assassin Clan (149, 80)

    WhenAfter step 49; Script check: not ASSIN_Q == 7 && BaseJob == Job_Thief
    ThenSends you to Assassin Clan (17, 19)

    Umm...?

    How come you're in here...?

    You already finished your test. Why don't you go try to get the Necklace of Oblivion so you can change your job?

    Script: npc/jobs/2-1/assassin.txt:2161

Rewards over the whole quest

Job change to Assassin; 1 × Jur [3]; 1 × Katar [2]; 1 × Main Gauche [4]; 1 × Gladius [3]; 1 × Main Gauche [3]; 1 × Jur [2]; 1 × Stiletto [2]; 1 × Knife [3]; 1 × Katar [1]; 1 × Necklace of Oblivion

How this page is made: every step comes from the NPC scripts the server loads for Episode 13.2 (the file and line are under each step). "When" lists the checks the script makes before that branch runs; "Have with you" are the items it counts; experience from getexp is multiplied by the server's 50x quest rate. NPC lines are the script's own text.

Categories: QuestsJob changes