Archer Class Tutorial and Job Specific Quest starts with Master Kavaruk in Inside Payon (54, 13). The steps below are read from the quest's script on this server, in the order the script's quest stage moves through them.
Walkthrough

1 Talk to Master Kavaruk in Inside Payon (54, 13)
When Base class is Archer; Quest progress: tu_archer02 == 0 Choose “Ask about recent news.” Although the Alchemists have been using Alchemy to summon the Flora again to keep the field running, it's causing a strain on their resources.
They are willing to give rewards for bringing materials such as Maneater Blossoms and Stems which will help them restore
their Flora.
If you're interested, it would probably be best to speak to the Alchemist Guild member who is waiting to hear from us at the shop next to the road south of Icarus.
Script:
npc/quests/first_class/tu_archer.txt:265· tu_archer02 = 1
2 Talk to Master Kavaruk in Inside Payon (54, 13)
When Base class is Archer; Quest progress: tu_archer02 != 0; Quest progress: tu_archer02 == 1 Choose “Ask about recent news.” Would you please go find
Arthail of the Wind for me? Although he doesn't like people, I've ordered for him to wander within the crowds to gather information.
Please find out if he is all right and help him with whatever he
may need. In the meantime, I will be waiting to hear from you. Thank you very much.
Script:
npc/quests/first_class/tu_archer.txt:290· tu_archer02 = 2
3 Talk to Master Kavaruk in Inside Payon (54, 13)
Choose “Talk about Archers.” then “Yes” Ah...
So are you
interested in
becoming an Archer?
Script:
npc/quests/first_class/tu_archer.txt:350· tu_archer01 = 1
4 Talk to Reidin Corse in Archer Village (103, 165)
When After step 3; Room in your inventory for what you get; Script check: not (MaxWeight - Weight) < 2000; Script check: (BaseJob != Job_Hunter && BaseJob != Job_Bard && BaseJob != Job_Dancer) || Upper == 2; Script check: tu_archer01 == 14 || tu_archer01 == 15; Script check: not checkre(0) && (countitem(906) < 10 || countitem(921) < 10); Script check: countitem(1032) < 5 || countitem(905) < 20 Choose “Go!” Then Sends you to Mt.Mjolnir South Area (25, 221) I can just send you there.
Alright!
Oh, and if you get
the chance, give a hello to my Acolyte pal over there for me~
Script:
npc/quests/first_class/tu_archer.txt:1052
5 Talk to Reidin Corse in Archer Village (103, 165)
When After step 3; Room in your inventory for what you get; Script check: not (MaxWeight - Weight) < 2000; Script check: (BaseJob != Job_Hunter && BaseJob != Job_Bard && BaseJob != Job_Dancer) || Upper == 2; Script check: tu_archer01 == 14 || tu_archer01 == 15; Script check: not checkre(0) && (countitem(906) < 10 || countitem(921) < 10) I'm happy to tell
you that you've passed
my final exam! Here, take
this little reward!
Script:
npc/quests/first_class/tu_archer.txt:1079· tu_archer01 = 16
6 Talk to Reidin Corse in Archer Village (103, 165)
When After step 3; Room in your inventory for what you get; Script check: not (MaxWeight - Weight) < 2000; Script check: (BaseJob != Job_Hunter && BaseJob != Job_Bard && BaseJob != Job_Dancer) || Upper == 2; Script check: tu_archer01 == 14 || tu_archer01 == 15; Script check: not checkre(0) && (countitem(906) < 10 || countitem(921) < 10) You get 150,000 Base EXP and 150,000 Job EXP (3,000 / 3,000 × 50, the server's quest rate) I'm happy to tell
you that you've passed
my final exam! Here, take
this little reward!
Script:
npc/quests/first_class/tu_archer.txt:1083
7 Talk to Reidin Corse in Archer Village (103, 165)
When After step 3; Room in your inventory for what you get; Script check: not (MaxWeight - Weight) < 2000; Script check: (BaseJob != Job_Hunter && BaseJob != Job_Bard && BaseJob != Job_Dancer) || Upper == 2; Script check: tu_archer01 == 14 || tu_archer01 == 15; Script check: not checkre(0) && (countitem(906) < 10 || countitem(921) < 10) You get 500 ×
Iron ArrowI'm happy to tell
you that you've passed
my final exam! Here, take
this little reward!
Script:
npc/quests/first_class/tu_archer.txt:1084
8 Talk to Seisner in Archer Village (84, 139)
When After step 3; Script check: tu_archer01 == 1 || tu_archer01 > 2 Choose “About Archers.” Well experienced Archers can move on and change to the Second Job Class, becoming Hunters, Bards if they are male, or Dancers if they are female.
If you reach Level 99
as a Second Job Class character, you can change to a Transcendent Class with Valkyrie's help.
Hunters can ultimately transcend into Snipers, Bards into Minstrels, and Dancers into Gypsies. I know that's pretty complex.
Script:
npc/quests/first_class/tu_archer.txt:1233· tu_archer01 = 2
9 Talk to Seisner in Archer Village (84, 139)
When After step 3; Script check: tu_archer01 == 1 || tu_archer01 > 2 Choose “Stats for Archers” then “STR” be helpful.
Increasing STR will also
increase the amount of weight
that any character can carry. So if you have more STR, you can carry around more arrows.
Script:
npc/quests/first_class/tu_archer.txt:1259· tu_archer01 = 2
10 Talk to Seisner in Archer Village (84, 139)
When After step 3; Script check: tu_archer01 == 1 || tu_archer01 > 2 Choose “Stats for Archers” then “^3131FFAGI^000000” AGI as you know,
increases Attack Speed
(ASPD) and affects Dodge Rate.
One of the drawbacks of being an Archer is having weaker strength and lower Dodge Rate. However, the Dodge Rate disadvantage is lessened by increasing your AGI.
Script:
npc/quests/first_class/tu_archer.txt:1270· tu_archer01 = 2
11 Talk to Seisner in Archer Village (84, 139)
When After step 3; Script check: tu_archer01 == 1 || tu_archer01 > 2 Choose “Stats for Archers” then “VIT” Although Archers don't
specialize in having any special kind of defense, having VIT will help alleviate the defensive weakness of the Archer class.
VIT might be helpful
depending on how you use it. Still, I wouldn't recommend focusing too much on increasing your VIT if you're an Archer.
Script:
npc/quests/first_class/tu_archer.txt:1286· tu_archer01 = 2
12 Talk to Seisner in Archer Village (84, 139)
When After step 3; Script check: tu_archer01 == 1 || tu_archer01 > 2 Choose “Stats for Archers” then “^FF9900INT^000000” you would think~
As you increase INT, you'll raise your Maximum SP, meaning you
can use special skills more often.
For Hunters, one of the Second Job Classes for Archers, having higher INT will increase the damage inflicted by Falcons.
Script:
npc/quests/first_class/tu_archer.txt:1302· tu_archer01 = 2
13 Talk to Seisner in Archer Village (84, 139)
When After step 3; Script check: tu_archer01 == 1 || tu_archer01 > 2 Choose “Stats for Archers” then “^FF3131DEX^000000” DEX increases the damage
of Archer class weapons that fire arrows. These include Bows, Instruments and Whips.
Dexterity enhances an Archer's ability to hit weak points and do more damage, which is why weapons that use arrows don't rely on STR like weapons used by other classes.
Just like any other class, DEX increases Accuracy (HIT) and slightly enhances Attack Speed (ASPD).
Script:
npc/quests/first_class/tu_archer.txt:1321· tu_archer01 = 2
14 Talk to Seisner in Archer Village (84, 139)
When After step 3; Script check: tu_archer01 == 1 || tu_archer01 > 2 Choose “Stats for Archers” then “LUK” LUK affects your
Perfect Dodge rate
and Critical rate.
For Hunters, one of the Second Classes for the Archer, LUK increases the chance of Blitz Beat occurring automatically. So Hunters who rely on their Falcons might want to invest in LUK.
Script:
npc/quests/first_class/tu_archer.txt:1332· tu_archer01 = 2
15 Talk to Seisner in Archer Village (84, 139)
When After step 8 Thanks for listening.
I know I gave you a lot of information, but I think it's important that everyone
understands archery.
If you feel comfortable enough with the knowledge I've taught you, you should go back to Master Kavaruk. But if you still have questions, you can always come and ask me.
Script:
npc/quests/first_class/tu_archer.txt:1365· tu_archer01 = 3
16 Talk to Master Kavaruk in Inside Payon (54, 13)
When After step 15; Base class is Archer Choose “Talk about Archers.” I bid you welcome.
So …,
Did you have a good experience? Learning theory alone is never too enjoyable, but it is necessary.
Now it is time to experience the principles you've just learned firsthand. Go speak to Reidin Corse, who is just outside of this building, and he'll tell you about the different skills.
Script:
npc/quests/first_class/tu_archer.txt:388· tu_archer01 = 4
17 Talk to Reidin Corse in Archer Village (103, 165)
When After step 16; Room in your inventory for what you get; Script check: not (MaxWeight - Weight) < 2000; Script check: (BaseJob != Job_Hunter && BaseJob != Job_Bard && BaseJob != Job_Dancer) || Upper == 2; Job level 39 or lower; Job level 4 or lower Mmmmmmmmmm...
Reidin Corse narrows his experienced eyes and sizes you up.
Alright! We got a fresh Archer here! You're lucky you came to me, I'm the best teacher you can find! But let me warn you, I teach at a really fast pace, so try to keep
up. Okay? Good.
Script:
npc/quests/first_class/tu_archer.txt:492· tu_archer01 = 5
18 Talk to Reidin Corse in Archer Village (103, 165)
When After step 17; Room in your inventory for what you get; Script check: not (MaxWeight - Weight) < 2000; Script check: (BaseJob != Job_Hunter && BaseJob != Job_Bard && BaseJob != Job_Dancer) || Upper == 2; Script check: .@skill_owl < 3 Choose “Please teach me... Chief!” We Archers need to be able to preceive the movements of our targets from far away. Now, even during the night, nothing can escape the eyes of an owl.
So we gotta train our vision so that we see the way owls do. Now
if you can't aim at your targets, you'd be horrible at archery, right? You gotta have Accuracy!
Script:
npc/quests/first_class/tu_archer.txt:537· tu_archer01 = 6
19 Talk to Reidin Corse in Archer Village (103, 165)
When After step 17; Room in your inventory for what you get; Script check: not (MaxWeight - Weight) < 2000; Script check: (BaseJob != Job_Hunter && BaseJob != Job_Bard && BaseJob != Job_Dancer) || Upper == 2; Script check: .@skill_owl < 3 Choose “Please teach me... Chief!” then “I'll follow your advice, Chief!” then “Leave right away~” Then Sends you to Prontera, Capital of Rune Midgard (116, 72) ever: me.
Okay...!
Off you go!
To Prontera!
Script:
npc/quests/first_class/tu_archer.txt:589
20 Talk to Reidin Corse in Archer Village (103, 165)
When After step 17; Room in your inventory for what you get; Script check: not (MaxWeight - Weight) < 2000; Script check: (BaseJob != Job_Hunter && BaseJob != Job_Bard && BaseJob != Job_Dancer) || Upper == 2; Script check: not .@skill_owl < 3 Choose “Please teach me... Chief!” You get 25,000 Base EXP (500 / 0 × 50, the server's quest rate) We Archers need to be able to preceive the movements of our targets from far away. Now, even during the night, nothing can escape the eyes of an owl.
So we gotta train our vision so that we see the way owls do. Now
if you can't aim at your targets, you'd be horrible at archery, right? You gotta have Accuracy!
Huh. So you already know a little about Owl's Eye already, huh? Well then, I guess I oughta talk about something you don't know about!
Script:
npc/quests/first_class/tu_archer.txt:615· tu_archer01 = 7
21 Talk to Reidin Corse in Archer Village (103, 165)
When After step 18; Room in your inventory for what you get; Script check: not (MaxWeight - Weight) < 2000; Script check: (BaseJob != Job_Hunter && BaseJob != Job_Bard && BaseJob != Job_Dancer) || Upper == 2; Script check: .@owl > 2 You get 25,000 Base EXP (500 / 0 × 50, the server's quest rate) You've kept me
waiting for a while!
Ah, but your eyes look a lot sharper than they used to be.
Here, this is a small, special reward for you.
Script:
npc/quests/first_class/tu_archer.txt:642· tu_archer01 = 7
22 Talk to Reidin Corse in Archer Village (103, 165)
When After step 20; Room in your inventory for what you get; Script check: not (MaxWeight - Weight) < 2000; Script check: (BaseJob != Job_Hunter && BaseJob != Job_Bard && BaseJob != Job_Dancer) || Upper == 2; Script check: .@eagle < 3; Script check: (MaxWeight - Weight) < 1000 Remember, the most
important thing is to level the Vulture's Eye skill and test the distance of your attack range.
You've got plenty of arrows
for that, so go for it!
Script:
npc/quests/first_class/tu_archer.txt:735· tu_archer01 = 8
23 Talk to Reidin Corse in Archer Village (103, 165)
When After step 20; Room in your inventory for what you get; Script check: not (MaxWeight - Weight) < 2000; Script check: (BaseJob != Job_Hunter && BaseJob != Job_Bard && BaseJob != Job_Dancer) || Upper == 2; Script check: .@eagle < 3; Script check: not (MaxWeight - Weight) < 1000 You get 300 ×
Fire Arrowsome of them.
Remember, the most
important thing is to level the Vulture's Eye skill and test the distance of your attack range.
Here's a little something to encourage you. Since Mandagora are Earth property monsters, these Fire Arrows will work really well.
Script:
npc/quests/first_class/tu_archer.txt:740· tu_archer01 = 8
24 Talk to Reidin Corse in Archer Village (103, 165)
When After step 20; Room in your inventory for what you get; Script check: not (MaxWeight - Weight) < 2000; Script check: (BaseJob != Job_Hunter && BaseJob != Job_Bard && BaseJob != Job_Dancer) || Upper == 2; Script check: .@eagle < 3 Choose “Let's go!” Then Sends you to Prontera, Capital of Rune Midgard (116, 72) Alright~
Ready to go?
Alright...!
Get a move on!
Script:
npc/quests/first_class/tu_archer.txt:757
25 Talk to Reidin Corse in Archer Village (103, 165)
When After step 20; Room in your inventory for what you get; Script check: not (MaxWeight - Weight) < 2000; Script check: (BaseJob != Job_Hunter && BaseJob != Job_Bard && BaseJob != Job_Dancer) || Upper == 2; Script check: not .@eagle < 3 You get 500 ×
Fire ArrowWait a minute...
You already
learned Vulture's Eye!
Why did I spend so much time explaining about it? Well, I guess we're ready to move on to the next lesson...
Script:
npc/quests/first_class/tu_archer.txt:775· tu_archer01 = 9
26 Talk to Reidin Corse in Archer Village (103, 165)
When After step 22; Room in your inventory for what you get; Script check: not (MaxWeight - Weight) < 2000; Script check: (BaseJob != Job_Hunter && BaseJob != Job_Bard && BaseJob != Job_Dancer) || Upper == 2; Script check: .@eagle < 3 Choose “Go.” Then Sends you to Prontera, Capital of Rune Midgard (116, 72) Are you
ready to go?
Alright...!
Get a move on!
Script:
npc/quests/first_class/tu_archer.txt:801
27 Talk to Reidin Corse in Archer Village (103, 165)
When After step 22; Room in your inventory for what you get; Script check: not (MaxWeight - Weight) < 2000; Script check: (BaseJob != Job_Hunter && BaseJob != Job_Bard && BaseJob != Job_Dancer) || Upper == 2; Script check: not .@eagle < 3 You get 500 ×
Fire ArrowAh, so you've learned
a little something about Vulture's Eye! What do you think about it now? Ah, and here's a little reward for you before I start the next lesson~
Script:
npc/quests/first_class/tu_archer.txt:813· tu_archer01 = 9
28 Talk to Reidin Corse in Archer Village (103, 165)
When After step 25; Room in your inventory for what you get; Script check: not (MaxWeight - Weight) < 2000; Script check: (BaseJob != Job_Hunter && BaseJob != Job_Bard && BaseJob != Job_Dancer) || Upper == 2; Script check: .@eagle > 2 ...
......
*Sigh*
Next lesson...
Script:
npc/quests/first_class/tu_archer.txt:849· tu_archer01 = 10
29 Talk to Reidin Corse in Archer Village (103, 165)
When After step 25; Room in your inventory for what you get; Script check: not (MaxWeight - Weight) < 2000; Script check: (BaseJob != Job_Hunter && BaseJob != Job_Bard && BaseJob != Job_Dancer) || Upper == 2; Script check: not .@eagle > 2; Script check: .@eagle == 0 You get 25,000 Job EXP (0 / 500 × 50, the server's quest rate) like this, concentrate, aim,
then fire twice with all your
might! Practice Double Strafe
enough and you'll get used to it!
Script:
npc/quests/first_class/tu_archer.txt:869
30 Talk to Reidin Corse in Archer Village (103, 165)
When After step 28; Room in your inventory for what you get; Script check: not (MaxWeight - Weight) < 2000; Script check: (BaseJob != Job_Hunter && BaseJob != Job_Bard && BaseJob != Job_Dancer) || Upper == 2 Be aware that Rockers are earth element monsters!! So they should be weak against fire.
Now go and bring 10 Grasshopper's Leg from hunting Rockers.
Bring all of that and you pass~
It's easier to find them if you pass by the southern gate of Prontera and then head west. Alright, off you go, …~
Script:
npc/quests/first_class/tu_archer.txt:918· tu_archer01 = 11
31 Talk to Reidin Corse in Archer Village (103, 165)
When After step 30; Room in your inventory for what you get; Script check: not (MaxWeight - Weight) < 2000; Script check: (BaseJob != Job_Hunter && BaseJob != Job_Bard && BaseJob != Job_Dancer) || Upper == 2; Script check: not checkre(0) && countitem(940) < 10; Script check: not !checkre(0) && (countitem(962) < 10 || countitem(991) == 0); Script check: not (MaxWeight - Weight) < 1000 Hey, you're back!
Let's see now...
Good! You pass.
Don't forget that you gotta keep training and improve your skills. Before you know it, you'll be an expert almost as good as me!
Script:
npc/quests/first_class/tu_archer.txt:946· tu_archer01 = 12
32 Talk to Reidin Corse in Archer Village (103, 165)
When After step 30; Room in your inventory for what you get; Script check: not (MaxWeight - Weight) < 2000; Script check: (BaseJob != Job_Hunter && BaseJob != Job_Bard && BaseJob != Job_Dancer) || Upper == 2; Script check: not checkre(0) && countitem(940) < 10; Script check: not !checkre(0) && (countitem(962) < 10 || countitem(991) == 0); Script check: not (MaxWeight - Weight) < 1000 You get 50,000 Base EXP and 50,000 Job EXP (1,000 / 1,000 × 50, the server's quest rate); 1 ×
Great Bow [2]Hey, you're back!
Let's see now...
Good! You pass.
Don't forget that you gotta keep training and improve your skills. Before you know it, you'll be an expert almost as good as me!
Script:
npc/quests/first_class/tu_archer.txt:949
33 Talk to Reidin Corse in Archer Village (103, 165)
When After step 31; Room in your inventory for what you get; Script check: not (MaxWeight - Weight) < 2000; Script check: (BaseJob != Job_Hunter && BaseJob != Job_Bard && BaseJob != Job_Dancer) || Upper == 2 We use Increase Concentration
to keep ourselves calm and focused to maximize certain abilities and stats. This skill enhances our performance as Archers immensely!
You might not be able
to see it now, but as you become more skilled, you'll eventually recognize all the benefits of this skill.
Script:
npc/quests/first_class/tu_archer.txt:974· tu_archer01 = 13
34 Talk to Reidin Corse in Archer Village (103, 165)
When After step 33; Room in your inventory for what you get; Script check: not (MaxWeight - Weight) < 2000; Script check: (BaseJob != Job_Hunter && BaseJob != Job_Bard && BaseJob != Job_Dancer) || Upper == 2; Script check: not (MaxWeight - Weight) < 2100 You get 10 ×
Fly Wing; 10 ×
Red Potion; 1 ×
Butterfly WingAnd one last thing.
Take some of these.
This stuff is just a little something to encourage you, so don't take it the wrong way! Now hurry up, get what I asked for,
and come back!
Script:
npc/quests/first_class/tu_archer.txt:1019· tu_archer01 = 14
35 Talk to Seisner in Archer Village (84, 139)
When After step 8 Depends on - Job level 1: 1,500 Job EXP (0 / 30 × 50, the server's quest rate)
- Job level 2 or higher, Job level 10 or lower: 4,000 Job EXP (0 / 80 × 50, the server's quest rate)
Thanks for listening.
I know I gave you a lot of information, but I think it's important that everyone
understands archery.
If you feel comfortable enough with the knowledge I've taught you, you should go back to Master Kavaruk. But if you still have questions, you can always come and ask me.
Script:
npc/quests/first_class/tu_archer.txt:1367, 1369
36 Talk to Seisner in Archer Village (84, 139)
When After step 8; Job level != 1; Script check: not JobLevel > 1 && JobLevel < 11; Job level 11 or higher; Job level 20 or lower You get 5,000 Job EXP (0 / 100 × 50, the server's quest rate) Thanks for listening.
I know I gave you a lot of information, but I think it's important that everyone
understands archery.
If you feel comfortable enough with the knowledge I've taught you, you should go back to Master Kavaruk. But if you still have questions, you can always come and ask me.
Script:
npc/quests/first_class/tu_archer.txt:1371
37 Talk to Seisner in Archer Village (84, 139)
When After step 8; Job level != 1; Script check: not JobLevel > 1 && JobLevel < 11; Script check: not JobLevel > 10 && JobLevel < 21 You get 6,000 Job EXP (0 / 120 × 50, the server's quest rate) Thanks for listening.
I know I gave you a lot of information, but I think it's important that everyone
understands archery.
If you feel comfortable enough with the knowledge I've taught you, you should go back to Master Kavaruk. But if you still have questions, you can always come and ask me.
Script:
npc/quests/first_class/tu_archer.txt:137338 Go to the spot at Mt.Mjolnir South Area (27, 223)
When After step 34; Script check: gettime(DT_HOUR) >= 18; Script check: gettime(DT_HOUR) < 22 Choose “Sure.” Um, is that okay?
Wow!
Thank you, thank you!
I''ll try my very best!
Script:
npc/quests/first_class/tu_archer.txt:1418· tu_archer01 = 1539 Go to the spot at Mt.Mjolnir South Area (27, 223)
When After step 34; Script check: gettime(DT_HOUR) >= 18; Script check: gettime(DT_HOUR) < 22 Choose “Reidin Corse is mine!” W-wait!
Y-you're a man!
D-d-d-don't tease me
like that! I'm serious!
Script:
npc/quests/first_class/tu_archer.txt:1454· tu_archer01 = 15
40 Talk to Arthail in Prontera, Capital of Rune Midgard (126, 335)
When Quest progress: tu_archer02 < 3; Quest progress: tu_archer02 == 2 Here in the capital of the
Rune-Midgarts Kingdom, there's supposed to be a fountain in the central plaza. Everyone seems to stop and chat over there.
However, I have a fear of other people and I can't bring myself to go near the crowds of people there. It's embarassing for me to admit this as a Bard...
Would you please go and see if there's any news being spread around in that area for me?
Script:
npc/quests/first_class/tu_archer.txt:1657· tu_archer02 = 3
41 Talk to New Guild Master in Prontera, Capital of Rune Midgard (167, 281)
When Quest progress: tu_archer02 == 3 is in my possession,
those who call themselves
my comrades will never
know the taste of defeat!
Script:
npc/quests/first_class/tu_archer.txt:1800· tu_archer02 = 4
42 Talk to Arthail in Prontera, Capital of Rune Midgard (126, 335)
When Quest progress: tu_archer02 >= 3; Quest progress: tu_archer02 != 3; Quest progress: tu_archer02 == 4 and won't budge at all.
I can't help it then.
I'd better go check
this out on my own.
Script:
npc/quests/first_class/tu_archer.txt:1744· tu_archer02 = 543 Go to the spot at Prontera Castle (76, 165) (Minister)
When Quest progress: tu_archer02 == 5 something happen?
...
......
Ah, there are a few stray cats running around, those Wild Roses, so those noises you heard must have been them. Everything is fine here in the palace.
Script:
npc/quests/first_class/tu_archer.txt:1853· tu_archer02 = 644 Go to the spot at Prontera Castle (94, 150)
When Quest progress: tu_archer02 == 6 Contact the
Prontera Church.
Hurry, this is urgent!
Script:
npc/quests/first_class/tu_archer.txt:1902· tu_archer02 = 7
45 Talk to Bishop Maugins in Inside St. Abbey (19, 43)
When Quest progress: tu_archer02 == 7 Choose “Has something happened to the Kingdom?” ......
Ho ho~
Of course not!
The king and I regularly write to each other, but I haven't heard of anything in particular. Please don't worry yourself.
Script:
npc/quests/first_class/tu_archer.txt:1936· tu_archer02 = 8
46 Talk to Arthail in Prontera, Capital of Rune Midgard (126, 335)
When Quest progress: tu_archer02 >= 3; Quest progress: tu_archer02 != 3; Quest progress: tu_archer02 != 4; Script check: not tu_archer02 > 4 && tu_archer02 < 7; Quest progress: tu_archer02 == 8 And one day...
I guess I'll finally
have a song that
I can share with you.
Script:
npc/quests/first_class/tu_archer.txt:1772· tu_archer02 = 9
47 Talk to Master Kavaruk in Inside Payon (54, 13)
When Base class is Archer; Quest progress: tu_archer02 != 0; Quest progress: tu_archer02 != 1; Quest progress: tu_archer02 != 2; Quest progress: tu_archer02 == 9 Choose “Ask about recent news.” I bid you welcome.
Hmmm, I see. Thank you
for bringing me the news. As Arthail has said, I shall wait until he has more news for me.
You should also train and prepare for the future as well.
Script:
npc/quests/first_class/tu_archer.txt:302· tu_archer02 = 10
48 Talk to Master Kavaruk in Inside Payon (54, 13)
When Base class is Archer; Quest progress: tu_archer02 != 0; Quest progress: tu_archer02 != 1; Quest progress: tu_archer02 != 2; Quest progress: tu_archer02 == 9 Choose “Ask about recent news.” You get 100,000 Base EXP and 50,000 Job EXP (2,000 / 1,000 × 50, the server's quest rate) I bid you welcome.
Hmmm, I see. Thank you
for bringing me the news. As Arthail has said, I shall wait until he has more news for me.
You should also train and prepare for the future as well.
Script:
npc/quests/first_class/tu_archer.txt:306
49 Talk to 1st Job Quest Reset in Inside Valhalla (17, 156)
When Script check: not getgmlevel() < 99 Choose “Archer” Which would you like to reset?
Script:
npc/quests/first_class/tu_acolyte.txt:1776· tu_archer01 = 0, tu_archer02 = 0
Rewards over the whole quest
150,000 Base EXP and 150,000 Job EXP (3,000 / 3,000 × 50, the server's quest rate); 500 ×
Iron Arrow; 25,000 Base EXP (500 / 0 × 50, the server's quest rate); 300 ×
Fire Arrow; 500 ×
Fire Arrow; 25,000 Job EXP (0 / 500 × 50, the server's quest rate); 50,000 Base EXP and 50,000 Job EXP (1,000 / 1,000 × 50, the server's quest rate); 1 ×
Great Bow [2]; 10 ×
Fly Wing; 10 ×
Red Potion; 1 ×
Butterfly Wing; 5,000 Job EXP (0 / 100 × 50, the server's quest rate); 6,000 Job EXP (0 / 120 × 50, the server's quest rate); 100,000 Base EXP and 50,000 Job EXP (2,000 / 1,000 × 50, the server's quest rate)
How this page is made: every step comes from the NPC scripts the server loads for Episode 13.2 (the file and line are under each step). "When" lists the checks the script makes before that branch runs; "Have with you" are the items it counts; experience from getexp is multiplied by the server's 50x quest rate. NPC lines are the script's own text.