Yanis Online Wiki Back to the Yanis website

Archer Class Tutorial and Job Specific Quest

Archer Class Tutorial and Job Specific Quest starts with Master Kavaruk in Inside Payon (54, 13). The steps below are read from the quest's script on this server, in the order the script's quest stage moves through them.

Walkthrough

  1. Master Kavaruk

    1 Talk to Master Kavaruk in Inside Payon (54, 13)

    WhenBase class is Archer; Quest progress: tu_archer02 == 0
    Choose“Ask about recent news.”

    Although the Alchemists have been using Alchemy to summon the Flora again to keep the field running, it's causing a strain on their resources.

    They are willing to give rewards for bringing materials such as Maneater Blossoms and Stems which will help them restore

    their Flora.

    If you're interested, it would probably be best to speak to the Alchemist Guild member who is waiting to hear from us at the shop next to the road south of Icarus.

    Script: npc/quests/first_class/tu_archer.txt:265 · tu_archer02 = 1

  2. Master Kavaruk

    2 Talk to Master Kavaruk in Inside Payon (54, 13)

    WhenBase class is Archer; Quest progress: tu_archer02 != 0; Quest progress: tu_archer02 == 1
    Choose“Ask about recent news.”

    Would you please go find

    Arthail of the Wind for me? Although he doesn't like people, I've ordered for him to wander within the crowds to gather information.

    Please find out if he is all right and help him with whatever he

    may need. In the meantime, I will be waiting to hear from you. Thank you very much.

    Script: npc/quests/first_class/tu_archer.txt:290 · tu_archer02 = 2

  3. Master Kavaruk

    3 Talk to Master Kavaruk in Inside Payon (54, 13)

    Choose“Talk about Archers.” then “Yes”

    Ah...

    So are you

    interested in

    becoming an Archer?

    Script: npc/quests/first_class/tu_archer.txt:350 · tu_archer01 = 1

  4. Reidin Corse

    4 Talk to Reidin Corse in Archer Village (103, 165)

    WhenAfter step 3; Room in your inventory for what you get; Script check: not (MaxWeight - Weight) < 2000; Script check: (BaseJob != Job_Hunter && BaseJob != Job_Bard && BaseJob != Job_Dancer) || Upper == 2; Script check: tu_archer01 == 14 || tu_archer01 == 15; Script check: not checkre(0) && (countitem(906) < 10 || countitem(921) < 10); Script check: countitem(1032) < 5 || countitem(905) < 20
    Choose“Go!”
    ThenSends you to Mt.Mjolnir South Area (25, 221)

    I can just send you there.

    Alright!

    Oh, and if you get

    the chance, give a hello to my Acolyte pal over there for me~

    Script: npc/quests/first_class/tu_archer.txt:1052

  5. Reidin Corse

    5 Talk to Reidin Corse in Archer Village (103, 165)

    WhenAfter step 3; Room in your inventory for what you get; Script check: not (MaxWeight - Weight) < 2000; Script check: (BaseJob != Job_Hunter && BaseJob != Job_Bard && BaseJob != Job_Dancer) || Upper == 2; Script check: tu_archer01 == 14 || tu_archer01 == 15; Script check: not checkre(0) && (countitem(906) < 10 || countitem(921) < 10)

    I'm happy to tell

    you that you've passed

    my final exam! Here, take

    this little reward!

    Script: npc/quests/first_class/tu_archer.txt:1079 · tu_archer01 = 16

  6. Reidin Corse

    6 Talk to Reidin Corse in Archer Village (103, 165)

    WhenAfter step 3; Room in your inventory for what you get; Script check: not (MaxWeight - Weight) < 2000; Script check: (BaseJob != Job_Hunter && BaseJob != Job_Bard && BaseJob != Job_Dancer) || Upper == 2; Script check: tu_archer01 == 14 || tu_archer01 == 15; Script check: not checkre(0) && (countitem(906) < 10 || countitem(921) < 10)
    You get150,000 Base EXP and 150,000 Job EXP (3,000 / 3,000 × 50, the server's quest rate)

    I'm happy to tell

    you that you've passed

    my final exam! Here, take

    this little reward!

    Script: npc/quests/first_class/tu_archer.txt:1083

  7. Reidin Corse

    7 Talk to Reidin Corse in Archer Village (103, 165)

    WhenAfter step 3; Room in your inventory for what you get; Script check: not (MaxWeight - Weight) < 2000; Script check: (BaseJob != Job_Hunter && BaseJob != Job_Bard && BaseJob != Job_Dancer) || Upper == 2; Script check: tu_archer01 == 14 || tu_archer01 == 15; Script check: not checkre(0) && (countitem(906) < 10 || countitem(921) < 10)
    You get500 × Iron Arrow

    I'm happy to tell

    you that you've passed

    my final exam! Here, take

    this little reward!

    Script: npc/quests/first_class/tu_archer.txt:1084

  8. Seisner

    8 Talk to Seisner in Archer Village (84, 139)

    WhenAfter step 3; Script check: tu_archer01 == 1 || tu_archer01 > 2
    Choose“About Archers.”

    Well experienced Archers can move on and change to the Second Job Class, becoming Hunters, Bards if they are male, or Dancers if they are female.

    If you reach Level 99

    as a Second Job Class character, you can change to a Transcendent Class with Valkyrie's help.

    Hunters can ultimately transcend into Snipers, Bards into Minstrels, and Dancers into Gypsies. I know that's pretty complex.

    Script: npc/quests/first_class/tu_archer.txt:1233 · tu_archer01 = 2

  9. Seisner

    9 Talk to Seisner in Archer Village (84, 139)

    WhenAfter step 3; Script check: tu_archer01 == 1 || tu_archer01 > 2
    Choose“Stats for Archers” then “STR”

    be helpful.

    Increasing STR will also

    increase the amount of weight

    that any character can carry. So if you have more STR, you can carry around more arrows.

    Script: npc/quests/first_class/tu_archer.txt:1259 · tu_archer01 = 2

  10. Seisner

    10 Talk to Seisner in Archer Village (84, 139)

    WhenAfter step 3; Script check: tu_archer01 == 1 || tu_archer01 > 2
    Choose“Stats for Archers” then “^3131FFAGI^000000”

    AGI as you know,

    increases Attack Speed

    (ASPD) and affects Dodge Rate.

    One of the drawbacks of being an Archer is having weaker strength and lower Dodge Rate. However, the Dodge Rate disadvantage is lessened by increasing your AGI.

    Script: npc/quests/first_class/tu_archer.txt:1270 · tu_archer01 = 2

  11. Seisner

    11 Talk to Seisner in Archer Village (84, 139)

    WhenAfter step 3; Script check: tu_archer01 == 1 || tu_archer01 > 2
    Choose“Stats for Archers” then “VIT”

    Although Archers don't

    specialize in having any special kind of defense, having VIT will help alleviate the defensive weakness of the Archer class.

    VIT might be helpful

    depending on how you use it. Still, I wouldn't recommend focusing too much on increasing your VIT if you're an Archer.

    Script: npc/quests/first_class/tu_archer.txt:1286 · tu_archer01 = 2

  12. Seisner

    12 Talk to Seisner in Archer Village (84, 139)

    WhenAfter step 3; Script check: tu_archer01 == 1 || tu_archer01 > 2
    Choose“Stats for Archers” then “^FF9900INT^000000”

    you would think~

    As you increase INT, you'll raise your Maximum SP, meaning you

    can use special skills more often.

    For Hunters, one of the Second Job Classes for Archers, having higher INT will increase the damage inflicted by Falcons.

    Script: npc/quests/first_class/tu_archer.txt:1302 · tu_archer01 = 2

  13. Seisner

    13 Talk to Seisner in Archer Village (84, 139)

    WhenAfter step 3; Script check: tu_archer01 == 1 || tu_archer01 > 2
    Choose“Stats for Archers” then “^FF3131DEX^000000”

    DEX increases the damage

    of Archer class weapons that fire arrows. These include Bows, Instruments and Whips.

    Dexterity enhances an Archer's ability to hit weak points and do more damage, which is why weapons that use arrows don't rely on STR like weapons used by other classes.

    Just like any other class, DEX increases Accuracy (HIT) and slightly enhances Attack Speed (ASPD).

    Script: npc/quests/first_class/tu_archer.txt:1321 · tu_archer01 = 2

  14. Seisner

    14 Talk to Seisner in Archer Village (84, 139)

    WhenAfter step 3; Script check: tu_archer01 == 1 || tu_archer01 > 2
    Choose“Stats for Archers” then “LUK”

    LUK affects your

    Perfect Dodge rate

    and Critical rate.

    For Hunters, one of the Second Classes for the Archer, LUK increases the chance of Blitz Beat occurring automatically. So Hunters who rely on their Falcons might want to invest in LUK.

    Script: npc/quests/first_class/tu_archer.txt:1332 · tu_archer01 = 2

  15. Seisner

    15 Talk to Seisner in Archer Village (84, 139)

    WhenAfter step 8

    Thanks for listening.

    I know I gave you a lot of information, but I think it's important that everyone

    understands archery.

    If you feel comfortable enough with the knowledge I've taught you, you should go back to Master Kavaruk. But if you still have questions, you can always come and ask me.

    Script: npc/quests/first_class/tu_archer.txt:1365 · tu_archer01 = 3

  16. Master Kavaruk

    16 Talk to Master Kavaruk in Inside Payon (54, 13)

    WhenAfter step 15; Base class is Archer
    Choose“Talk about Archers.”

    I bid you welcome.

    So …,

    Did you have a good experience? Learning theory alone is never too enjoyable, but it is necessary.

    Now it is time to experience the principles you've just learned firsthand. Go speak to Reidin Corse, who is just outside of this building, and he'll tell you about the different skills.

    Script: npc/quests/first_class/tu_archer.txt:388 · tu_archer01 = 4

  17. Reidin Corse

    17 Talk to Reidin Corse in Archer Village (103, 165)

    WhenAfter step 16; Room in your inventory for what you get; Script check: not (MaxWeight - Weight) < 2000; Script check: (BaseJob != Job_Hunter && BaseJob != Job_Bard && BaseJob != Job_Dancer) || Upper == 2; Job level 39 or lower; Job level 4 or lower

    Mmmmmmmmmm...

    Reidin Corse narrows his experienced eyes and sizes you up.

    Alright! We got a fresh Archer here! You're lucky you came to me, I'm the best teacher you can find! But let me warn you, I teach at a really fast pace, so try to keep

    up. Okay? Good.

    Script: npc/quests/first_class/tu_archer.txt:492 · tu_archer01 = 5

  18. Reidin Corse

    18 Talk to Reidin Corse in Archer Village (103, 165)

    WhenAfter step 17; Room in your inventory for what you get; Script check: not (MaxWeight - Weight) < 2000; Script check: (BaseJob != Job_Hunter && BaseJob != Job_Bard && BaseJob != Job_Dancer) || Upper == 2; Script check: .@skill_owl < 3
    Choose“Please teach me... Chief!”

    We Archers need to be able to preceive the movements of our targets from far away. Now, even during the night, nothing can escape the eyes of an owl.

    So we gotta train our vision so that we see the way owls do. Now

    if you can't aim at your targets, you'd be horrible at archery, right? You gotta have Accuracy!

    Script: npc/quests/first_class/tu_archer.txt:537 · tu_archer01 = 6

  19. Reidin Corse

    19 Talk to Reidin Corse in Archer Village (103, 165)

    WhenAfter step 17; Room in your inventory for what you get; Script check: not (MaxWeight - Weight) < 2000; Script check: (BaseJob != Job_Hunter && BaseJob != Job_Bard && BaseJob != Job_Dancer) || Upper == 2; Script check: .@skill_owl < 3
    Choose“Please teach me... Chief!” then “I'll follow your advice, Chief!” then “Leave right away~”
    ThenSends you to Prontera, Capital of Rune Midgard (116, 72)

    ever: me.

    Okay...!

    Off you go!

    To Prontera!

    Script: npc/quests/first_class/tu_archer.txt:589

  20. Reidin Corse

    20 Talk to Reidin Corse in Archer Village (103, 165)

    WhenAfter step 17; Room in your inventory for what you get; Script check: not (MaxWeight - Weight) < 2000; Script check: (BaseJob != Job_Hunter && BaseJob != Job_Bard && BaseJob != Job_Dancer) || Upper == 2; Script check: not .@skill_owl < 3
    Choose“Please teach me... Chief!”
    You get25,000 Base EXP (500 / 0 × 50, the server's quest rate)

    We Archers need to be able to preceive the movements of our targets from far away. Now, even during the night, nothing can escape the eyes of an owl.

    So we gotta train our vision so that we see the way owls do. Now

    if you can't aim at your targets, you'd be horrible at archery, right? You gotta have Accuracy!

    Huh. So you already know a little about Owl's Eye already, huh? Well then, I guess I oughta talk about something you don't know about!

    Script: npc/quests/first_class/tu_archer.txt:615 · tu_archer01 = 7

  21. Reidin Corse

    21 Talk to Reidin Corse in Archer Village (103, 165)

    WhenAfter step 18; Room in your inventory for what you get; Script check: not (MaxWeight - Weight) < 2000; Script check: (BaseJob != Job_Hunter && BaseJob != Job_Bard && BaseJob != Job_Dancer) || Upper == 2; Script check: .@owl > 2
    You get25,000 Base EXP (500 / 0 × 50, the server's quest rate)

    You've kept me

    waiting for a while!

    Ah, but your eyes look a lot sharper than they used to be.

    Here, this is a small, special reward for you.

    Script: npc/quests/first_class/tu_archer.txt:642 · tu_archer01 = 7

  22. Reidin Corse

    22 Talk to Reidin Corse in Archer Village (103, 165)

    WhenAfter step 20; Room in your inventory for what you get; Script check: not (MaxWeight - Weight) < 2000; Script check: (BaseJob != Job_Hunter && BaseJob != Job_Bard && BaseJob != Job_Dancer) || Upper == 2; Script check: .@eagle < 3; Script check: (MaxWeight - Weight) < 1000

    Remember, the most

    important thing is to level the Vulture's Eye skill and test the distance of your attack range.

    You've got plenty of arrows

    for that, so go for it!

    Script: npc/quests/first_class/tu_archer.txt:735 · tu_archer01 = 8

  23. Reidin Corse

    23 Talk to Reidin Corse in Archer Village (103, 165)

    WhenAfter step 20; Room in your inventory for what you get; Script check: not (MaxWeight - Weight) < 2000; Script check: (BaseJob != Job_Hunter && BaseJob != Job_Bard && BaseJob != Job_Dancer) || Upper == 2; Script check: .@eagle < 3; Script check: not (MaxWeight - Weight) < 1000
    You get300 × Fire Arrow

    some of them.

    Remember, the most

    important thing is to level the Vulture's Eye skill and test the distance of your attack range.

    Here's a little something to encourage you. Since Mandagora are Earth property monsters, these Fire Arrows will work really well.

    Script: npc/quests/first_class/tu_archer.txt:740 · tu_archer01 = 8

  24. Reidin Corse

    24 Talk to Reidin Corse in Archer Village (103, 165)

    WhenAfter step 20; Room in your inventory for what you get; Script check: not (MaxWeight - Weight) < 2000; Script check: (BaseJob != Job_Hunter && BaseJob != Job_Bard && BaseJob != Job_Dancer) || Upper == 2; Script check: .@eagle < 3
    Choose“Let's go!”
    ThenSends you to Prontera, Capital of Rune Midgard (116, 72)

    Alright~

    Ready to go?

    Alright...!

    Get a move on!

    Script: npc/quests/first_class/tu_archer.txt:757

  25. Reidin Corse

    25 Talk to Reidin Corse in Archer Village (103, 165)

    WhenAfter step 20; Room in your inventory for what you get; Script check: not (MaxWeight - Weight) < 2000; Script check: (BaseJob != Job_Hunter && BaseJob != Job_Bard && BaseJob != Job_Dancer) || Upper == 2; Script check: not .@eagle < 3
    You get500 × Fire Arrow

    Wait a minute...

    You already

    learned Vulture's Eye!

    Why did I spend so much time explaining about it? Well, I guess we're ready to move on to the next lesson...

    Script: npc/quests/first_class/tu_archer.txt:775 · tu_archer01 = 9

  26. Reidin Corse

    26 Talk to Reidin Corse in Archer Village (103, 165)

    WhenAfter step 22; Room in your inventory for what you get; Script check: not (MaxWeight - Weight) < 2000; Script check: (BaseJob != Job_Hunter && BaseJob != Job_Bard && BaseJob != Job_Dancer) || Upper == 2; Script check: .@eagle < 3
    Choose“Go.”
    ThenSends you to Prontera, Capital of Rune Midgard (116, 72)

    Are you

    ready to go?

    Alright...!

    Get a move on!

    Script: npc/quests/first_class/tu_archer.txt:801

  27. Reidin Corse

    27 Talk to Reidin Corse in Archer Village (103, 165)

    WhenAfter step 22; Room in your inventory for what you get; Script check: not (MaxWeight - Weight) < 2000; Script check: (BaseJob != Job_Hunter && BaseJob != Job_Bard && BaseJob != Job_Dancer) || Upper == 2; Script check: not .@eagle < 3
    You get500 × Fire Arrow

    Ah, so you've learned

    a little something about Vulture's Eye! What do you think about it now? Ah, and here's a little reward for you before I start the next lesson~

    Script: npc/quests/first_class/tu_archer.txt:813 · tu_archer01 = 9

  28. Reidin Corse

    28 Talk to Reidin Corse in Archer Village (103, 165)

    WhenAfter step 25; Room in your inventory for what you get; Script check: not (MaxWeight - Weight) < 2000; Script check: (BaseJob != Job_Hunter && BaseJob != Job_Bard && BaseJob != Job_Dancer) || Upper == 2; Script check: .@eagle > 2

    ...

    ......

    *Sigh*

    Next lesson...

    Script: npc/quests/first_class/tu_archer.txt:849 · tu_archer01 = 10

  29. Reidin Corse

    29 Talk to Reidin Corse in Archer Village (103, 165)

    WhenAfter step 25; Room in your inventory for what you get; Script check: not (MaxWeight - Weight) < 2000; Script check: (BaseJob != Job_Hunter && BaseJob != Job_Bard && BaseJob != Job_Dancer) || Upper == 2; Script check: not .@eagle > 2; Script check: .@eagle == 0
    You get25,000 Job EXP (0 / 500 × 50, the server's quest rate)

    like this, concentrate, aim,

    then fire twice with all your

    might! Practice Double Strafe

    enough and you'll get used to it!

    Script: npc/quests/first_class/tu_archer.txt:869

  30. Reidin Corse

    30 Talk to Reidin Corse in Archer Village (103, 165)

    WhenAfter step 28; Room in your inventory for what you get; Script check: not (MaxWeight - Weight) < 2000; Script check: (BaseJob != Job_Hunter && BaseJob != Job_Bard && BaseJob != Job_Dancer) || Upper == 2

    Be aware that Rockers are earth element monsters!! So they should be weak against fire.

    Now go and bring 10 Grasshopper's Leg from hunting Rockers.

    Bring all of that and you pass~

    It's easier to find them if you pass by the southern gate of Prontera and then head west. Alright, off you go, …~

    Script: npc/quests/first_class/tu_archer.txt:918 · tu_archer01 = 11

  31. Reidin Corse

    31 Talk to Reidin Corse in Archer Village (103, 165)

    WhenAfter step 30; Room in your inventory for what you get; Script check: not (MaxWeight - Weight) < 2000; Script check: (BaseJob != Job_Hunter && BaseJob != Job_Bard && BaseJob != Job_Dancer) || Upper == 2; Script check: not checkre(0) && countitem(940) < 10; Script check: not !checkre(0) && (countitem(962) < 10 || countitem(991) == 0); Script check: not (MaxWeight - Weight) < 1000

    Hey, you're back!

    Let's see now...

    Good! You pass.

    Don't forget that you gotta keep training and improve your skills. Before you know it, you'll be an expert almost as good as me!

    Script: npc/quests/first_class/tu_archer.txt:946 · tu_archer01 = 12

  32. Reidin Corse

    32 Talk to Reidin Corse in Archer Village (103, 165)

    WhenAfter step 30; Room in your inventory for what you get; Script check: not (MaxWeight - Weight) < 2000; Script check: (BaseJob != Job_Hunter && BaseJob != Job_Bard && BaseJob != Job_Dancer) || Upper == 2; Script check: not checkre(0) && countitem(940) < 10; Script check: not !checkre(0) && (countitem(962) < 10 || countitem(991) == 0); Script check: not (MaxWeight - Weight) < 1000
    You get50,000 Base EXP and 50,000 Job EXP (1,000 / 1,000 × 50, the server's quest rate); 1 × Great Bow [2]

    Hey, you're back!

    Let's see now...

    Good! You pass.

    Don't forget that you gotta keep training and improve your skills. Before you know it, you'll be an expert almost as good as me!

    Script: npc/quests/first_class/tu_archer.txt:949

  33. Reidin Corse

    33 Talk to Reidin Corse in Archer Village (103, 165)

    WhenAfter step 31; Room in your inventory for what you get; Script check: not (MaxWeight - Weight) < 2000; Script check: (BaseJob != Job_Hunter && BaseJob != Job_Bard && BaseJob != Job_Dancer) || Upper == 2

    We use Increase Concentration

    to keep ourselves calm and focused to maximize certain abilities and stats. This skill enhances our performance as Archers immensely!

    You might not be able

    to see it now, but as you become more skilled, you'll eventually recognize all the benefits of this skill.

    Script: npc/quests/first_class/tu_archer.txt:974 · tu_archer01 = 13

  34. Reidin Corse

    34 Talk to Reidin Corse in Archer Village (103, 165)

    WhenAfter step 33; Room in your inventory for what you get; Script check: not (MaxWeight - Weight) < 2000; Script check: (BaseJob != Job_Hunter && BaseJob != Job_Bard && BaseJob != Job_Dancer) || Upper == 2; Script check: not (MaxWeight - Weight) < 2100
    You get10 × Fly Wing; 10 × Red Potion; 1 × Butterfly Wing

    And one last thing.

    Take some of these.

    This stuff is just a little something to encourage you, so don't take it the wrong way! Now hurry up, get what I asked for,

    and come back!

    Script: npc/quests/first_class/tu_archer.txt:1019 · tu_archer01 = 14

  35. Seisner

    35 Talk to Seisner in Archer Village (84, 139)

    WhenAfter step 8
    Depends on
    • Job level 1: 1,500 Job EXP (0 / 30 × 50, the server's quest rate)
    • Job level 2 or higher, Job level 10 or lower: 4,000 Job EXP (0 / 80 × 50, the server's quest rate)

    Thanks for listening.

    I know I gave you a lot of information, but I think it's important that everyone

    understands archery.

    If you feel comfortable enough with the knowledge I've taught you, you should go back to Master Kavaruk. But if you still have questions, you can always come and ask me.

    Script: npc/quests/first_class/tu_archer.txt:1367, 1369

  36. Seisner

    36 Talk to Seisner in Archer Village (84, 139)

    WhenAfter step 8; Job level != 1; Script check: not JobLevel > 1 && JobLevel < 11; Job level 11 or higher; Job level 20 or lower
    You get5,000 Job EXP (0 / 100 × 50, the server's quest rate)

    Thanks for listening.

    I know I gave you a lot of information, but I think it's important that everyone

    understands archery.

    If you feel comfortable enough with the knowledge I've taught you, you should go back to Master Kavaruk. But if you still have questions, you can always come and ask me.

    Script: npc/quests/first_class/tu_archer.txt:1371

  37. Seisner

    37 Talk to Seisner in Archer Village (84, 139)

    WhenAfter step 8; Job level != 1; Script check: not JobLevel > 1 && JobLevel < 11; Script check: not JobLevel > 10 && JobLevel < 21
    You get6,000 Job EXP (0 / 120 × 50, the server's quest rate)

    Thanks for listening.

    I know I gave you a lot of information, but I think it's important that everyone

    understands archery.

    If you feel comfortable enough with the knowledge I've taught you, you should go back to Master Kavaruk. But if you still have questions, you can always come and ask me.

    Script: npc/quests/first_class/tu_archer.txt:1373

  38. 38 Go to the spot at Mt.Mjolnir South Area (27, 223)

    WhenAfter step 34; Script check: gettime(DT_HOUR) >= 18; Script check: gettime(DT_HOUR) < 22
    Choose“Sure.”

    Um, is that okay?

    Wow!

    Thank you, thank you!

    I''ll try my very best!

    Script: npc/quests/first_class/tu_archer.txt:1418 · tu_archer01 = 15

  39. 39 Go to the spot at Mt.Mjolnir South Area (27, 223)

    WhenAfter step 34; Script check: gettime(DT_HOUR) >= 18; Script check: gettime(DT_HOUR) < 22
    Choose“Reidin Corse is mine!”

    W-wait!

    Y-you're a man!

    D-d-d-don't tease me

    like that! I'm serious!

    Script: npc/quests/first_class/tu_archer.txt:1454 · tu_archer01 = 15

  40. Arthail

    40 Talk to Arthail in Prontera, Capital of Rune Midgard (126, 335)

    WhenQuest progress: tu_archer02 < 3; Quest progress: tu_archer02 == 2

    Here in the capital of the

    Rune-Midgarts Kingdom, there's supposed to be a fountain in the central plaza. Everyone seems to stop and chat over there.

    However, I have a fear of other people and I can't bring myself to go near the crowds of people there. It's embarassing for me to admit this as a Bard...

    Would you please go and see if there's any news being spread around in that area for me?

    Script: npc/quests/first_class/tu_archer.txt:1657 · tu_archer02 = 3

  41. New Guild Master

    41 Talk to New Guild Master in Prontera, Capital of Rune Midgard (167, 281)

    WhenQuest progress: tu_archer02 == 3

    is in my possession,

    those who call themselves

    my comrades will never

    know the taste of defeat!

    Script: npc/quests/first_class/tu_archer.txt:1800 · tu_archer02 = 4

  42. Arthail

    42 Talk to Arthail in Prontera, Capital of Rune Midgard (126, 335)

    WhenQuest progress: tu_archer02 >= 3; Quest progress: tu_archer02 != 3; Quest progress: tu_archer02 == 4

    and won't budge at all.

    I can't help it then.

    I'd better go check

    this out on my own.

    Script: npc/quests/first_class/tu_archer.txt:1744 · tu_archer02 = 5

  43. 43 Go to the spot at Prontera Castle (76, 165) (Minister)

    WhenQuest progress: tu_archer02 == 5

    something happen?

    ...

    ......

    Ah, there are a few stray cats running around, those Wild Roses, so those noises you heard must have been them. Everything is fine here in the palace.

    Script: npc/quests/first_class/tu_archer.txt:1853 · tu_archer02 = 6

  44. 44 Go to the spot at Prontera Castle (94, 150)

    WhenQuest progress: tu_archer02 == 6

    Contact the

    Prontera Church.

    Hurry, this is urgent!

    Script: npc/quests/first_class/tu_archer.txt:1902 · tu_archer02 = 7

  45. Bishop Maugins

    45 Talk to Bishop Maugins in Inside St. Abbey (19, 43)

    WhenQuest progress: tu_archer02 == 7
    Choose“Has something happened to the Kingdom?”

    ......

    Ho ho~

    Of course not!

    The king and I regularly write to each other, but I haven't heard of anything in particular. Please don't worry yourself.

    Script: npc/quests/first_class/tu_archer.txt:1936 · tu_archer02 = 8

  46. Arthail

    46 Talk to Arthail in Prontera, Capital of Rune Midgard (126, 335)

    WhenQuest progress: tu_archer02 >= 3; Quest progress: tu_archer02 != 3; Quest progress: tu_archer02 != 4; Script check: not tu_archer02 > 4 && tu_archer02 < 7; Quest progress: tu_archer02 == 8

    And one day...

    I guess I'll finally

    have a song that

    I can share with you.

    Script: npc/quests/first_class/tu_archer.txt:1772 · tu_archer02 = 9

  47. Master Kavaruk

    47 Talk to Master Kavaruk in Inside Payon (54, 13)

    WhenBase class is Archer; Quest progress: tu_archer02 != 0; Quest progress: tu_archer02 != 1; Quest progress: tu_archer02 != 2; Quest progress: tu_archer02 == 9
    Choose“Ask about recent news.”

    I bid you welcome.

    Hmmm, I see. Thank you

    for bringing me the news. As Arthail has said, I shall wait until he has more news for me.

    You should also train and prepare for the future as well.

    Script: npc/quests/first_class/tu_archer.txt:302 · tu_archer02 = 10

  48. Master Kavaruk

    48 Talk to Master Kavaruk in Inside Payon (54, 13)

    WhenBase class is Archer; Quest progress: tu_archer02 != 0; Quest progress: tu_archer02 != 1; Quest progress: tu_archer02 != 2; Quest progress: tu_archer02 == 9
    Choose“Ask about recent news.”
    You get100,000 Base EXP and 50,000 Job EXP (2,000 / 1,000 × 50, the server's quest rate)

    I bid you welcome.

    Hmmm, I see. Thank you

    for bringing me the news. As Arthail has said, I shall wait until he has more news for me.

    You should also train and prepare for the future as well.

    Script: npc/quests/first_class/tu_archer.txt:306

  49. 1st Job Quest Reset

    49 Talk to 1st Job Quest Reset in Inside Valhalla (17, 156)

    WhenScript check: not getgmlevel() < 99
    Choose“Archer”

    Which would you like to reset?

    Script: npc/quests/first_class/tu_acolyte.txt:1776 · tu_archer01 = 0, tu_archer02 = 0

Rewards over the whole quest

150,000 Base EXP and 150,000 Job EXP (3,000 / 3,000 × 50, the server's quest rate); 500 × Iron Arrow; 25,000 Base EXP (500 / 0 × 50, the server's quest rate); 300 × Fire Arrow; 500 × Fire Arrow; 25,000 Job EXP (0 / 500 × 50, the server's quest rate); 50,000 Base EXP and 50,000 Job EXP (1,000 / 1,000 × 50, the server's quest rate); 1 × Great Bow [2]; 10 × Fly Wing; 10 × Red Potion; 1 × Butterfly Wing; 5,000 Job EXP (0 / 100 × 50, the server's quest rate); 6,000 Job EXP (0 / 120 × 50, the server's quest rate); 100,000 Base EXP and 50,000 Job EXP (2,000 / 1,000 × 50, the server's quest rate)

How this page is made: every step comes from the NPC scripts the server loads for Episode 13.2 (the file and line are under each step). "When" lists the checks the script makes before that branch runs; "Have with you" are the items it counts; experience from getexp is multiplied by the server's 50x quest rate. NPC lines are the script's own text.

Categories: QuestsStarting out