Constant is a level 55 Formless monster of the Dark element (level 3), small size. It has no permanent spawn: it is summoned (by other monsters, Dead Branches or quests).
Animations




Stats
| STR | AGI | VIT | INT | DEX | LUK |
|---|---|---|---|---|---|
| 50 | 28 | 26 | 47 | 66 | 14 |
To hit it every time you need 103 HIT (its Flee is Lv + AGI = 83). To dodge 95% of its attacks you need 196 FLEE (its Hit is Lv + DEX = 121). These are the game's pre-renewal formulas.
Drops
This monster drops nothing.
Element table
Damage Constant takes from attacks of each element (it is Dark 3).
| Neutral | Water | Earth | Fire | Wind | Poison | Holy | Dark | Ghost | Undead |
|---|---|---|---|---|---|---|---|---|---|
| 100% | 50% | 50% | 50% | 50% | 0% | 175% | -50% | 25% | 0% |
Skills
What Constant casts, and when.
| Skill | Lv | When | Chance | Cast | Delay | Condition | Target |
|---|---|---|---|---|---|---|---|
| Suicide bombing | 1 | Attacking | 100% | 1 s | 0 s | Always | Itself |
| Suicide bombing | 1 | Chasing | 20% | 1 s | 0 s | Always | Itself |
Chance is per check while the monster is in that state; the delay is how long before it can use the same skill again.