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Garden Watcher

Garden Watcher is a level 81 Angel monster of the Neutral element (level 4), medium size, and a mini-boss. It lives on Fallacious Okolnir, Fallacious Okolnir, Fallacious Okolnir and 7 more maps.

Animations

Stats

STRAGIVITINTDEXLUK
307456126145114

To hit it every time you need 175 HIT (its Flee is Lv + AGI = 155). To dodge 95% of its attacks you need 301 FLEE (its Hit is Lv + DEX = 226). These are the game's pre-renewal formulas.

Drops

This monster drops nothing.

Element table

Damage Garden Watcher takes from attacks of each element (it is Neutral 4).

NeutralWaterEarthFireWindPoisonHolyDarkGhostUndead
100%100%100%100%100%100%100%100%0%100%

Where it spawns

MapAmountRespawn
Fallacious Okolnir que_qaru012810 min – 20 min
Fallacious Okolnir que_qaru022810 min – 20 min
Fallacious Okolnir que_qaru032810 min – 20 min
Fallacious Okolnir que_qaru042810 min – 20 min
Fallacious Okolnir que_qaru052810 min – 20 min
Fallacious Okolnir que_qsch012810 min – 20 min
Fallacious Okolnir que_qsch022810 min – 20 min
Fallacious Okolnir que_qsch032810 min – 20 min
Fallacious Okolnir que_qsch042810 min – 20 min
Fallacious Okolnir que_qsch052810 min – 20 min

Skills

What Garden Watcher casts, and when.

SkillLvWhenChanceCastDelayConditionTarget
Safety Wall5Attacking10%1 s5 sAlwaysItself
Heal9Attacking100%0.5 s5 sAn ally below 50% HPAn ally
Heal9Attacking100%0.5 s5 sOwn HP below 50%Itself
Heal9Chasing100%0.5 s5 sAn ally below 50% HPAn ally
Heal9Chasing100%0.5 s5 sOwn HP below 50%Itself
Jupitel Thunder4Attacking10%1 s5 sAlwaysIts target
Jupitel Thunder4Chasing10%1 s5 sAlwaysIts target
Curse Attack3Attacking5%0.8 s5 sAlwaysIts target
Holy Attribute Attack2Attacking5%instant5 sAlwaysIts target
Holy Attribute Attack2Chasing5%instant5 sAlwaysIts target
Dark Breath1Attacking5%0.8 s5 sAlwaysIts target
Dark Breath1Chasing5%0.8 s5 sAlwaysIts target
Shield Reflect3Attacking100%instant6 min 40 sAlwaysItself
Shield Reflect3Chasing100%instant6 min 40 sAlwaysItself
Cross of Darkness5Attacking20%1.5 s10 sAlwaysIts target

Chance is per check while the monster is in that state; the delay is how long before it can use the same skill again.