Beelzebub is a level 98 Demon monster of the Ghost element (level 4), large size, and an MVP. It has no permanent spawn: it is summoned (by other monsters, Dead Branches or quests).
Animations




Stats
| STR | AGI | VIT | INT | DEX | LUK |
|---|---|---|---|---|---|
| 6 | 110 | 200 | 250 | 166 | 66 |
To hit it every time you need 228 HIT (its Flee is Lv + AGI = 208). To dodge 95% of its attacks you need 339 FLEE (its Hit is Lv + DEX = 264). These are the game's pre-renewal formulas.
Drops
| Item | Type | Chance here | Base chance |
|---|---|---|---|
| Misc | 100% | 90% | |
| Misc | 100% | 55% | |
| Misc | 100% | 54.32% | |
| Weapon | 100% | 20% | |
| Weapon | 100% | 20% | |
| Armor | 100% | 20% | |
| Armor | 100% | 20% | |
| Card | 0.1% | 0.01% |
"Chance here" is the base chance at this server's 10x drop rate (base × 10, at most 100%).
MVP reward
Given to the player who did the most damage, straight into the inventory.
| Item | Type | Chance here | Base chance |
|---|---|---|---|
| Usable | 100% | 55% | |
| Usable | 100% | 55% | |
| Healing | 100% | 50% |
Element table
Damage Beelzebub takes from attacks of each element (it is Ghost 4).
| Neutral | Water | Earth | Fire | Wind | Poison | Holy | Dark | Ghost | Undead |
|---|---|---|---|---|---|---|---|---|---|
| 0% | 100% | 100% | 100% | 100% | 25% | 100% | 100% | 200% | 100% |
Skills
What Beelzebub casts, and when.
| Skill | Lv | When | Chance | Cast | Delay | Condition | Target |
|---|---|---|---|---|---|---|---|
| 1 | Chasing | 50% | instant | 5 s | Hit while it cannot reach the attacker | Itself | |
| 1 | Idle | 100% | instant | 0 s | Hit while it cannot reach the attacker | Itself | |
| 9 | Idle | 100% | instant | 2 s | Own HP below 99% | Itself | |
| Follower Summons | 10 | Attacking | 100% | instant | 10 s | 5 or fewer slaves left | Itself |
| Follower Summons | 10 | Chasing | 100% | instant | 10 s | 5 or fewer slaves left | Itself |
| Follower Summons | 10 | Idle | 100% | instant | 10 s | 5 or fewer slaves left | Itself |
| 5 | Attacking | 100% | instant | 30 s | Always | Its target | |
| Break shield | 10 | Attacking | 20% | instant | 30 s | Always | Its target |
| Recall Slaves | 1 | Attacking | 100% | instant | 15 s | Always | Itself |
| Recall Slaves | 1 | Chasing | 100% | instant | 15 s | Always | Itself |
| Recall Slaves | 1 | Idle | 100% | instant | 15 s | Always | Itself |
| Run | 1 | Attacking | 100% | instant | 0 s | Own HP below 1% | Itself |
| Run | 1 | Chasing | 100% | instant | 0 s | Own HP below 1% | Itself |
| 1 | Attacking | 20% | 0.5 s | 5 s | Always | Its target | |
| Acid Breath | 1 | Attacking | 20% | 1 s | 5 s | Always | Its target |
| Acid Breath | 1 | Chasing | 20% | 1 s | 5 s | Always | Its target |
| Pulse Strike | 5 | Attacking | 100% | 0.5 s | 5 s | Always | Itself |
| Hell's Judgement | 2 | Attacking | 20% | 0.5 s | 5 s | Always | Itself |
| Hell's Judgement | 2 | Chasing | 20% | 0.5 s | 5 s | Always | Itself |
| Wide Petrify | 5 | Attacking | 100% | 0.5 s | 15 s | Own HP below 80% | Itself |
| Wide Petrify | 5 | Chasing | 100% | 0.5 s | 15 s | Own HP below 80% | Itself |
| Evil Land | 10 | Attacking | 100% | instant | 15 s | Own HP below 50% | Itself |
| Magic Mirror | 1 | Attacking | 100% | instant | 30 s | Always | Itself |
| Slow Cast | 5 | Attacking | 100% | instant | 30 s | Always | Itself |
| Critical Wounds | 3 | Attacking | 20% | instant | 30 s | Always | Its target |
| Expulsion | 1 | Attacking | 0.5% | 1 s | 30 s | Always | Its target |
| Stone Skin | 4 | Attacking | 100% | 1 s | 30 s | Own HP below 3% | Itself |
| Stone Skin | 4 | Chasing | 100% | 1 s | 30 s | Own HP below 3% | Itself |
| Vampire Gift | 1 | Attacking | 10% | 0.5 s | 5 s | Own HP below 50% | Itself |
| Wide Soul Drain | 7 | Attacking | 10% | 0.5 s | 5 s | Own HP below 50% | Itself |
Chance is per check while the monster is in that state; the delay is how long before it can use the same skill again.