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Beelzebub

Beelzebub is a level 98 Demon monster of the Ghost element (level 4), small size, and a mini-boss. It lives on Cursed Abbey Dungeon F3.

Animations

Stats

STRAGIVITINTDEXLUK
611020025012066

To hit it every time you need 228 HIT (its Flee is Lv + AGI = 208). To dodge 95% of its attacks you need 293 FLEE (its Hit is Lv + DEX = 218). These are the game's pre-renewal formulas.

Drops

This monster drops nothing.

Element table

Damage Beelzebub takes from attacks of each element (it is Ghost 4).

NeutralWaterEarthFireWindPoisonHolyDarkGhostUndead
0%100%100%100%100%25%100%100%200%100%

Where it spawns

MapAmountRespawn
Cursed Abbey Dungeon F3 abbey03112 h

Skills

What Beelzebub casts, and when.

SkillLvWhenChanceCastDelayConditionTarget
Teleport1Chasing50%instant5 sHit while it cannot reach the attackerItself
Teleport1Idle100%instant0 sHit while it cannot reach the attackerItself
Heal9Idle100%instant2 sOwn HP below 99%Itself
Metamorphosis1Attacking100%5 s5 sOwn HP below 50%Itself
Metamorphosis1Chasing100%5 s5 sOwn HP below 50%Itself
Follower Summons10Attacking100%instant10 s5 or fewer slaves leftItself
Follower Summons10Chasing100%instant10 s5 or fewer slaves leftItself
Follower Summons10Idle100%instant10 s5 or fewer slaves leftItself
Break shield10Attacking20%instant5 sAlwaysIts target
Agility Up5Attacking100%instant30 sOwn HP below 60%Itself
Agility Up5Chasing100%instant30 sOwn HP below 60%Itself
Recall Slaves1Attacking100%instant15 sAlwaysItself
Recall Slaves1Chasing100%instant15 sAlwaysItself
Recall Slaves1Idle100%instant15 sAlwaysItself
Spiral Pierce5Attacking20%0.5 s5 sAlwaysIts target
Pulse Strike5Attacking20%0.5 s5 sAlwaysItself
Hell's Judgement5Attacking100%0.7 s15 sAlwaysItself
Hell's Judgement5Chasing100%0.7 s15 sAlwaysItself
Wide Silence5Attacking20%0.5 s5 sAlwaysItself
Wide Sleep5Attacking20%0.5 s5 sAlwaysItself
Critical Wounds3Attacking20%instant30 sAlwaysIts target
Expulsion1Attacking1%1 s30 sAlwaysIts target
Vampire Gift10Attacking100%1 s10 sOwn HP below 70%Itself

Chance is per check while the monster is in that state; the delay is how long before it can use the same skill again.