Fallen Bishop Hibram is a level 80 Demon monster of the Dark element (level 2), medium size, and an MVP. It lives on Cursed Abbey Dungeon F2.
Animations




Stats
| STR | AGI | VIT | INT | DEX | LUK |
|---|---|---|---|---|---|
| 0 | 80 | 15 | 126 | 120 | 20 |
To hit it every time you need 180 HIT (its Flee is Lv + AGI = 160). To dodge 95% of its attacks you need 275 FLEE (its Hit is Lv + DEX = 200). These are the game's pre-renewal formulas.
Drops
| Item | Type | Chance here | Base chance |
|---|---|---|---|
| Healing | 100% | 100% | |
| Misc | 100% | 54.32% | |
| Weapon | 100% | 20% | |
| Weapon | 100% | 10% | |
| Weapon | 100% | 10% | |
| Armor | 50% | 5% | |
| Card | 0.1% | 0.01% |
"Chance here" is the base chance at this server's 10x drop rate (base × 10, at most 100%).
MVP reward
Given to the player who did the most damage, straight into the inventory.
| Item | Type | Chance here | Base chance |
|---|---|---|---|
| Healing | 100% | 55% | |
| Healing | 100% | 35% | |
| Misc | 100% | 20% |
Element table
Damage Fallen Bishop Hibram takes from attacks of each element (it is Dark 2).
| Neutral | Water | Earth | Fire | Wind | Poison | Holy | Dark | Ghost | Undead |
|---|---|---|---|---|---|---|---|---|---|
| 100% | 75% | 75% | 75% | 75% | 25% | 150% | -25% | 50% | 0% |
Where it spawns
| Map | Amount | Respawn |
|---|---|---|
| Cursed Abbey Dungeon F2 abbey02 | 1 | 2 h |
Skills
What Fallen Bishop Hibram casts, and when.
| Skill | Lv | When | Chance | Cast | Delay | Condition | Target |
|---|---|---|---|---|---|---|---|
| 10 | Attacking | 10% | instant | 5 s | Always | Itself | |
| 1 | Attacking | 50% | instant | 10 s | Attacked from range | Itself | |
| 1 | Chasing | 50% | instant | 10 s | Attacked from range | Itself | |
| 1 | Idle | 100% | instant | 0 s | Hit while it cannot reach the attacker | Itself | |
| 1 | Walking | 50% | instant | 5 s | Hit while it cannot reach the attacker | Itself | |
| 1 | Attacking | 5% | instant | 5 s | Always | Its target | |
| 1 | Chasing | 5% | instant | 5 s | Always | Its target | |
| Defense disregard attack | 1 | Attacking | 10% | instant | 5 s | Always | Its target |
| Shadow Attribute Attack | 10 | Attacking | 10% | instant | 5 s | Always | Its target |
| Follower Summons | 4 | Attacking | 100% | 0.7 s | 10 s | 3 or fewer slaves left | Itself |
| Follower Summons | 4 | Idle | 100% | 0.7 s | 10 s | 3 or fewer slaves left | Itself |
| 10 | Attacking | 10% | instant | 5 s | Always | Its target | |
| 10 | Attacking | 5% | 1 s | 5 s | Always | Itself | |
| 10 | Chasing | 5% | 1 s | 5 s | Always | Itself | |
| Cross of Darkness | 10 | Attacking | 10% | instant | 5 s | Always | Its target |
| Grand cross of Darkness | 10 | Attacking | 5% | 1.3 s | 5 s | Always | Itself |
| Grand cross of Darkness | 10 | Chasing | 5% | 1.3 s | 5 s | Always | Itself |
| Soul Strike of Darkness | 10 | Attacking | 20% | instant | 5 s | Always | Its target |
| Soul Strike of Darkness | 10 | Chasing | 20% | instant | 5 s | Always | Its target |
| Recall Slaves | 1 | Attacking | 100% | instant | 10 s | Always | Itself |
| Recall Slaves | 1 | Idle | 100% | instant | 10 s | Always | Itself |
| Darkness Breath | 3 | Attacking | 20% | instant | 5 s | Always | Its target |
| Hell's Judgement | 4 | Attacking | 100% | 0.8 s | 20 s | Always | Itself |
| Hell's Judgement | 4 | Chasing | 100% | 0.8 s | 20 s | Always | Itself |
| Wide Silence | 5 | Attacking | 50% | instant | 30 s | Always | Itself |
| Wide Silence | 5 | Chasing | 50% | instant | 30 s | Always | Itself |
| Evil Land | 10 | Attacking | 100% | 1 s | 10 min | Own HP below 44% | Its target |
| Evil Land | 7 | Attacking | 5% | 0.5 s | 5 s | Own HP below 80% | Its target |
| Magic Mirror | 1 | Attacking | 100% | instant | 1 min | Always | Itself |
| Slow Cast | 5 | Attacking | 20% | 0.8 s | 30 s | Always | Itself |
| Slow Cast | 5 | Chasing | 20% | 0.3 s | 30 s | Always | Itself |
| Critical Wounds | 2 | Attacking | 5% | instant | 5 s | Always | Its target |
| Wide Curse | 5 | Attacking | 20% | 0.8 s | 5 s | Always | Itself |
| Vampire Gift | 2 | Attacking | 5% | instant | 5 s | Always | Itself |
Chance is per check while the monster is in that state; the delay is how long before it can use the same skill again.