Ifrit is a level 99 Formless monster of the Fire element (level 4), large size, and an MVP. It lives on Thor Volcano Dungeon.
Animations




Stats
| STR | AGI | VIT | INT | DEX | LUK |
|---|---|---|---|---|---|
| 120 | 180 | 25 | 190 | 199 | 50 |
To hit it every time you need 299 HIT (its Flee is Lv + AGI = 279). To dodge 95% of its attacks you need 373 FLEE (its Hit is Lv + DEX = 298). These are the game's pre-renewal formulas.
Drops
| Item | Type | Chance here | Base chance |
|---|---|---|---|
| Misc | 100% | 100% | |
| Armor | 100% | 30% | |
| Weapon | 100% | 20% | |
| Weapon | 100% | 20% | |
| Armor | 20% | 2% | |
| Armor | 20% | 2% | |
| Armor | 10% | 1% | |
| Card | 0.1% | 0.01% |
"Chance here" is the base chance at this server's 10x drop rate (base × 10, at most 100%).
MVP reward
Given to the player who did the most damage, straight into the inventory.
| Item | Type | Chance here | Base chance |
|---|---|---|---|
| Usable | 100% | 55% | |
| Usable | 100% | 50% | |
| Usable | 100% | 20% |
Element table
Damage Ifrit takes from attacks of each element (it is Fire 4).
| Neutral | Water | Earth | Fire | Wind | Poison | Holy | Dark | Ghost | Undead |
|---|---|---|---|---|---|---|---|---|---|
| 100% | 200% | 0% | -50% | 100% | 75% | 75% | 75% | 25% | 25% |
Where it spawns
| Map | Amount | Respawn |
|---|---|---|
| Thor Volcano Dungeon thor_v03 | 1 | 11 h |
Skills
What Ifrit casts, and when.
| Skill | Lv | When | Chance | Cast | Delay | Condition | Target |
|---|---|---|---|---|---|---|---|
| 1 | Idle | 100% | instant | 1 s | Attacked from range | Itself | |
| 1 | Idle | 100% | instant | 0 s | Hit while it cannot reach the attacker | Itself | |
| 11 | Idle | 100% | instant | 5 s | Own HP below 50% | Itself | |
| 1 | Idle | 100% | instant | 10 s | Own HP below 99% | Itself | |
| 9 | Attacking | 100% | instant | 1 min 40 s | Own HP below 30% | Itself | |
| 11 | Attacking | 20% | 0.5 s | 5 s | Own HP below 90% | Its target | |
| 9 | Idle | 100% | instant | 5 s | Always | Its target | |
| 1 | Attacking | 20% | instant | 5 s | Always | Its target | |
| Follower Summons | 2 | Attacking | 100% | 1 s | 30 s | 1 or fewer slaves left | Itself |
| Follower Summons | 2 | Chasing | 100% | 1 s | 30 s | 1 or fewer slaves left | Itself |
| Follower Summons | 2 | Idle | 100% | 1 s | 30 s | 1 or fewer slaves left | Itself |
| 3 | Attacking | 50% | instant | 5 s | Always | Its target | |
| Power Up | 5 | Attacking | 100% | instant | 30 s | Own HP below 20% | Itself |
| Recall Slaves | 1 | Attacking | 100% | instant | 30 s | Always | Itself |
| Recall Slaves | 1 | Idle | 100% | instant | 30 s | Always | Itself |
| 5 | Attacking | 20% | instant | 5 s | Always | Its target | |
| Earthquake | 5 | Attacking | 100% | 0.5 s | 20 s | Own HP below 40% | Itself |
| Earthquake | 5 | Chasing | 100% | 0.5 s | 20 s | Own HP below 40% | Itself |
| Fire Breath | 10 | Attacking | 20% | 0.5 s | 5 s | Own HP below 80% | Its target |
| Fire Breath | 10 | Chasing | 20% | 0.5 s | 5 s | Own HP below 80% | Its target |
| Dragon Fear | 5 | Attacking | 100% | instant | 10 s | Always | Itself |
| Dragon Fear | 5 | Chasing | 100% | instant | 10 s | Always | Itself |
| Pulse Strike | 5 | Attacking | 100% | instant | 15 s | Own HP below 60% | Itself |
Chance is per check while the monster is in that state; the delay is how long before it can use the same skill again.