Kiehl is a level 90 Formless monster of the Dark element (level 2), medium size, and a mini-boss. It has no permanent spawn: it is summoned (by other monsters, Dead Branches or quests).
Animations




Stats
| STR | AGI | VIT | INT | DEX | LUK |
|---|---|---|---|---|---|
| 100 | 112 | 76 | 89 | 156 | 102 |
To hit it every time you need 222 HIT (its Flee is Lv + AGI = 202). To dodge 95% of its attacks you need 321 FLEE (its Hit is Lv + DEX = 246). These are the game's pre-renewal formulas.
Drops
This monster drops nothing.
Element table
Damage Kiehl takes from attacks of each element (it is Dark 2).
| Neutral | Water | Earth | Fire | Wind | Poison | Holy | Dark | Ghost | Undead |
|---|---|---|---|---|---|---|---|---|---|
| 100% | 75% | 75% | 75% | 75% | 25% | 150% | -25% | 50% | 0% |
Skills
What Kiehl casts, and when.
| Skill | Lv | When | Chance | Cast | Delay | Condition | Target |
|---|---|---|---|---|---|---|---|
| 10 | Attacking | 10% | instant | 5 s | Always | Its target | |
| 5 | Attacking | 25% | instant | 3 s | Always | Itself | |
| 5 | Chasing | 25% | instant | 3 s | Always | Itself | |
| 10 | Attacking | 20% | instant | 5 s | Always | Itself | |
| 10 | Chasing | 50% | instant | 5 s | Always | Itself | |
| 10 | Attacking | 10% | instant | 5 s | Always | Itself | |
| 10 | Attacking | 40% | instant | 5 s | Own HP below 30% | Itself | |
| 10 | Idle | 10% | instant | 5 s | Always | Itself | |
| 1 | Attacking | 100% | instant | 10 s | Attacked from range | Itself | |
| 1 | Idle | 100% | instant | 0 s | Hit while it cannot reach the attacker | Itself | |
| 1 | Walking | 100% | instant | 5 s | Hit while it cannot reach the attacker | Itself | |
| 6 | Attacking | 20% | instant | 3 s | Always | Its target | |
| 6 | Chasing | 20% | instant | 3 s | Always | Its target | |
| 5 | Attacking | 10% | instant | 30 s | Always | Its target | |
| 5 | Attacking | 10% | instant | 30 s | Targeted by a cast | Its target | |
| 1 | Attacking | 10% | instant | 5 s | Always | Its target |
Chance is per check while the monster is in that state; the delay is how long before it can use the same skill again.