Plasma is a level 47 Formless monster of the Earth element (level 4), small size. It lives on Thanatos Tower Lower Level - Museum entrance, Thanatos Tower Upper Level, Thanatos Tower Upper Level and 3 more maps.
Animations




Stats
| STR | AGI | VIT | INT | DEX | LUK |
|---|---|---|---|---|---|
| 0 | 30 | 5 | 61 | 90 | 30 |
To hit it every time you need 97 HIT (its Flee is Lv + AGI = 77). To dodge 95% of its attacks you need 212 FLEE (its Hit is Lv + DEX = 137). These are the game's pre-renewal formulas.
Drops
| Item | Type | Chance here | Base chance |
|---|---|---|---|
| Misc | 10% | 1% | |
| Misc | 10% | 1% | |
| Misc | 4% | 0.4% | |
| Usable | 1% | 0.1% | |
| Misc | 0.2% | 0.02% | |
| Card | 0.1% | 0.01% |
"Chance here" is the base chance at this server's 10x drop rate (base × 10, at most 100%).
Element table
Damage Plasma takes from attacks of each element (it is Earth 4).
| Neutral | Water | Earth | Fire | Wind | Poison | Holy | Dark | Ghost | Undead |
|---|---|---|---|---|---|---|---|---|---|
| 100% | 100% | -25% | 200% | 0% | 75% | 75% | 75% | 25% | 25% |
Where it spawns
| Map | Amount | Respawn |
|---|---|---|
| Thanatos Tower Lower Level - Museum entrance tha_t01 | 20 | 1 s |
| Thanatos Tower Upper Level tha_t05 | 10 | 1 s |
| Thanatos Tower Upper Level tha_t06 | 10 | 1 s |
| Hugel Field 1 hu_fild01 | 5 | 15 min |
| Thanatos Tower Upper Level - Room of Despair tha_t11 | 5 | 1 s |
| Odin Shrine F1 odin_tem01 | 3 | 15 min |
Skills
What Plasma casts, and when.
| Skill | Lv | When | Chance | Cast | Delay | Condition | Target |
|---|---|---|---|---|---|---|---|
| 8 | Attacking | 20% | 0.5 s | 5 s | Always | Its target | |
| 8 | Chasing | 20% | 0.5 s | 5 s | Always | Its target | |
| 5 | Attacking | 30% | 1 s | 5 s | Always | Its target | |
| 5 | Chasing | 30% | 1 s | 5 s | Always | Its target | |
| 5 | Attacking | 5% | 0.7 s | 5 s | Always | Its target | |
| 5 | Chasing | 5% | 0.7 s | 5 s | Always | Its target | |
| Earth Attribute Attack | 3 | Attacking | 10% | instant | 5 s | Always | Its target |
Chance is per check while the monster is in that state; the delay is how long before it can use the same skill again.