Monemus is a level 88 Formless monster of the Fire element (level 3), large size, and a mini-boss. It has no permanent spawn: it is summoned (by other monsters, Dead Branches or quests).
Animations




Stats
| STR | AGI | VIT | INT | DEX | LUK |
|---|---|---|---|---|---|
| 0 | 0 | 90 | 24 | 144 | 45 |
To hit it every time you need 108 HIT (its Flee is Lv + AGI = 88). To dodge 95% of its attacks you need 307 FLEE (its Hit is Lv + DEX = 232). These are the game's pre-renewal formulas.
Drops
| Item | Type | Chance here | Base chance |
|---|---|---|---|
| Misc | 100% | 20% | |
| Misc | 100% | 10% |
"Chance here" is the base chance at this server's 10x drop rate (base × 10, at most 100%).
Element table
Damage Monemus takes from attacks of each element (it is Fire 3).
| Neutral | Water | Earth | Fire | Wind | Poison | Holy | Dark | Ghost | Undead |
|---|---|---|---|---|---|---|---|---|---|
| 100% | 200% | 0% | -25% | 100% | 100% | 100% | 100% | 50% | 50% |
Skills
What Monemus casts, and when.
| Skill | Lv | When | Chance | Cast | Delay | Condition | Target |
|---|---|---|---|---|---|---|---|
| Fire Attribute Attack | 10 | Attacking | 5% | 1 s | 30 s | Always | Its target |
| Fire Attribute Attack | 3 | Attacking | 10% | instant | 10 s | Always | Its target |
| Fire Attribute Attack | 1 | Attacking | 100% | instant | 0 s | Always | Its target |
Chance is per check while the monster is in that state; the delay is how long before it can use the same skill again.