Kavach Icarus is a level 60 Demi-Human monster of the Wind element (level 2), medium size. It lives on Somatology Laboratory F2, Somatology Laboratory F1.
Animations




Stats
| STR | AGI | VIT | INT | DEX | LUK |
|---|---|---|---|---|---|
| 48 | 100 | 10 | 15 | 118 | 40 |
To hit it every time you need 180 HIT (its Flee is Lv + AGI = 160). To dodge 95% of its attacks you need 253 FLEE (its Hit is Lv + DEX = 178). These are the game's pre-renewal formulas.
Drops
| Item | Type | Chance here | Base chance |
|---|---|---|---|
| Misc | 100% | 20% | |
| Usable | 10% | 1% | |
| Armor | 3% | 0.3% | |
| Weapon | 1% | 0.1% | |
| Armor | 0.5% | 0.05% | |
| Armor | 0.2% | 0.02% | |
| Weapon | 0.1% | 0.01% | |
| Card | 0.1% | 0.01% |
"Chance here" is the base chance at this server's 10x drop rate (base × 10, at most 100%).
Element table
Damage Kavach Icarus takes from attacks of each element (it is Wind 2).
| Neutral | Water | Earth | Fire | Wind | Poison | Holy | Dark | Ghost | Undead |
|---|---|---|---|---|---|---|---|---|---|
| 100% | 25% | 175% | 100% | 0% | 125% | 100% | 100% | 75% | 75% |
Where it spawns
| Map | Amount | Respawn |
|---|---|---|
| Somatology Laboratory F2 lhz_dun02 | 50 | 1 s – 5 min |
| Somatology Laboratory F1 lhz_dun01 | 13 | 1 s – 15 min |
Skills
What Kavach Icarus casts, and when.
| Skill | Lv | When | Chance | Cast | Delay | Condition | Target |
|---|---|---|---|---|---|---|---|
| 1 | Idle | 100% | instant | 0 s | Hit while it cannot reach the attacker | Itself | |
| 1 | Attacking | 10% | 1 s | 5 s | Always | Its target | |
| 1 | Attacking | 100% | 1 s | 1 s | After a skill is used on it | Its target | |
| 1 | Chasing | 20% | 1 s | 5 s | Always | Its target | |
| 5 | Attacking | 20% | 1 s | 5 s | 2+ players attacking it | Its target | |
| Piercing Attack | 5 | Attacking | 5% | instant | 5 s | Always | Its target |
| Wind Attribute Attack | 3 | Attacking | 5% | instant | 5 s | Always | Its target |
| Emotion | 1 | Attacking | 100% | instant | 5 s | After a skill is used on it | Itself |
| Emotion | 1 | Chasing | 100% | instant | 5 s | After a skill is used on it | Itself |
| Emotion | 1 | Idle | 100% | instant | 5 s | After a skill is used on it | Itself |
Chance is per check while the monster is in that state; the delay is how long before it can use the same skill again.