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Sniper Cecil

Sniper Cecil is a level 99 Demi-Human monster of the Wind element (level 4), medium size, and an MVP. It has no permanent spawn: it is summoned (by other monsters, Dead Branches or quests).

Animations

Stats

STRAGIVITINTDEXLUK
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To hit it every time you need 299 HIT (its Flee is Lv + AGI = 279). To dodge 95% of its attacks you need 367 FLEE (its Hit is Lv + DEX = 292). These are the game's pre-renewal formulas.

Drops

ItemTypeChance hereBase chance
Old Purple BoxUsable100%90%
Combat KnifeWeapon100%35%
SucsamadWeapon100%35%
GrimtoothWeapon100%35%
Dragon WingWeapon100%25%
Moonlight DaggerWeapon100%15%
Rudra BowWeapon100%15%
Sniper CardCard0.1%0.01%

"Chance here" is the base chance at this server's 10x drop rate (base × 10, at most 100%).

MVP reward

Given to the player who did the most damage, straight into the inventory.

ItemTypeChance hereBase chance
Old Purple BoxUsable100%55%
Old Blue BoxUsable100%50%
Luna Bow [2]Weapon100%20%

Element table

Damage Sniper Cecil takes from attacks of each element (it is Wind 4).

NeutralWaterEarthFireWindPoisonHolyDarkGhostUndead
100%0%200%100%-50%75%75%75%25%25%

Skills

What Sniper Cecil casts, and when.

SkillLvWhenChanceCastDelayConditionTarget
Teleport1Idle100%instant0 sHit while it cannot reach the attackerItself
Teleport1Walking50%instant5 sHit while it cannot reach the attackerItself
Double Strafe10Attacking20%instant3 sAlwaysIts target
Arrow Shower10Attacking20%instant3 sAlwaysIts target
Shockwave Trap5Attacking5%instant5 sAlwaysIts target
Shockwave Trap5Idle20%instant10 sAlwaysAround it (2)
Sandman5Attacking5%instant5 sAlwaysIts target
Sandman5Idle20%instant10 sAlwaysAround it (2)
Claymore Trap5Attacking5%instant5 sAlwaysIts target
Claymore Trap5Idle20%instant10 sAlwaysAround it (2)
Arrow Repel1Attacking20%instant3 sAlwaysIts target
Water Attribute Change1Attacking100%0.5 s1 h 40 minOwn HP below 70%Itself
Holy Attribute Change1Attacking100%0.5 s1 h 40 minOwn HP below 40%Itself
Ghost Attribute Change1Attacking100%0.5 s1 h 40 minOwn HP below 10%Itself
Defense disregard attack1Attacking10%instant5 sAlwaysIts target
Stun Attack5Attacking10%instant5 sAlwaysIts target
Wind Attribute Attack10Attacking10%instant5 sAlwaysIts target
Follower Summons5Attacking100%0.7 s10 s3 or fewer slaves leftItself
Follower Summons5Idle100%0.7 s10 s3 or fewer slaves leftItself
Monster Summons5Attacking100%0.7 s16 h 40 minOwn HP below 30%Itself
Power Up5Attacking20%instant1 min 40 sAlwaysItself
Power Up5Attacking20%instant25 sOwn HP below 30%Itself
Agility Up5Attacking20%instant1 min 40 sAlwaysItself
Agility Up5Attacking20%instant25 sOwn HP below 30%Itself
Recall Slaves1Attacking100%instant10 sAlwaysItself
Recall Slaves1Idle100%instant10 sAlwaysItself
Focused Arrow Strike5Attacking20%0.5 s1.5 sAlwaysIts target

Chance is per check while the monster is in that state; the delay is how long before it can use the same skill again.