Sniper Cecil is a level 99 Demi-Human monster of the Wind element (level 4), medium size, and an MVP. It has no permanent spawn: it is summoned (by other monsters, Dead Branches or quests).
Animations




Stats
| STR | AGI | VIT | INT | DEX | LUK |
|---|---|---|---|---|---|
| 0 | 180 | 39 | 67 | 193 | 130 |
To hit it every time you need 299 HIT (its Flee is Lv + AGI = 279). To dodge 95% of its attacks you need 367 FLEE (its Hit is Lv + DEX = 292). These are the game's pre-renewal formulas.
Drops
| Item | Type | Chance here | Base chance |
|---|---|---|---|
| Usable | 100% | 90% | |
| Weapon | 100% | 35% | |
| Weapon | 100% | 35% | |
| Weapon | 100% | 35% | |
| Weapon | 100% | 25% | |
| Weapon | 100% | 15% | |
| Weapon | 100% | 15% | |
| Card | 0.1% | 0.01% |
"Chance here" is the base chance at this server's 10x drop rate (base × 10, at most 100%).
MVP reward
Given to the player who did the most damage, straight into the inventory.
| Item | Type | Chance here | Base chance |
|---|---|---|---|
| Usable | 100% | 55% | |
| Usable | 100% | 50% | |
| Weapon | 100% | 20% |
Element table
Damage Sniper Cecil takes from attacks of each element (it is Wind 4).
| Neutral | Water | Earth | Fire | Wind | Poison | Holy | Dark | Ghost | Undead |
|---|---|---|---|---|---|---|---|---|---|
| 100% | 0% | 200% | 100% | -50% | 75% | 75% | 75% | 25% | 25% |
Skills
What Sniper Cecil casts, and when.
| Skill | Lv | When | Chance | Cast | Delay | Condition | Target |
|---|---|---|---|---|---|---|---|
| 1 | Idle | 100% | instant | 0 s | Hit while it cannot reach the attacker | Itself | |
| 1 | Walking | 50% | instant | 5 s | Hit while it cannot reach the attacker | Itself | |
| 10 | Attacking | 20% | instant | 3 s | Always | Its target | |
| 10 | Attacking | 20% | instant | 3 s | Always | Its target | |
| 5 | Attacking | 5% | instant | 5 s | Always | Its target | |
| 5 | Idle | 20% | instant | 10 s | Always | Around it (2) | |
| 5 | Attacking | 5% | instant | 5 s | Always | Its target | |
| 5 | Idle | 20% | instant | 10 s | Always | Around it (2) | |
| 5 | Attacking | 5% | instant | 5 s | Always | Its target | |
| 5 | Idle | 20% | instant | 10 s | Always | Around it (2) | |
| 1 | Attacking | 20% | instant | 3 s | Always | Its target | |
| Water Attribute Change | 1 | Attacking | 100% | 0.5 s | 1 h 40 min | Own HP below 70% | Itself |
| Holy Attribute Change | 1 | Attacking | 100% | 0.5 s | 1 h 40 min | Own HP below 40% | Itself |
| Ghost Attribute Change | 1 | Attacking | 100% | 0.5 s | 1 h 40 min | Own HP below 10% | Itself |
| Defense disregard attack | 1 | Attacking | 10% | instant | 5 s | Always | Its target |
| Stun Attack | 5 | Attacking | 10% | instant | 5 s | Always | Its target |
| Wind Attribute Attack | 10 | Attacking | 10% | instant | 5 s | Always | Its target |
| Follower Summons | 5 | Attacking | 100% | 0.7 s | 10 s | 3 or fewer slaves left | Itself |
| Follower Summons | 5 | Idle | 100% | 0.7 s | 10 s | 3 or fewer slaves left | Itself |
| Monster Summons | 5 | Attacking | 100% | 0.7 s | 16 h 40 min | Own HP below 30% | Itself |
| Power Up | 5 | Attacking | 20% | instant | 1 min 40 s | Always | Itself |
| Power Up | 5 | Attacking | 20% | instant | 25 s | Own HP below 30% | Itself |
| Agility Up | 5 | Attacking | 20% | instant | 1 min 40 s | Always | Itself |
| Agility Up | 5 | Attacking | 20% | instant | 25 s | Own HP below 30% | Itself |
| Recall Slaves | 1 | Attacking | 100% | instant | 10 s | Always | Itself |
| Recall Slaves | 1 | Idle | 100% | instant | 10 s | Always | Itself |
| 5 | Attacking | 20% | 0.5 s | 1.5 s | Always | Its target |
Chance is per check while the monster is in that state; the delay is how long before it can use the same skill again.