Anopheles is a level 23 Insect monster of the Wind element (level 3), small size. It lives on Somatology Laboratory F1, Hugel Abyss Lake, Einbroch Field 5 and 6 more maps.
Animations




Stats
| STR | AGI | VIT | INT | DEX | LUK |
|---|---|---|---|---|---|
| 0 | 200 | 4 | 5 | 120 | 5 |
To hit it every time you need 243 HIT (its Flee is Lv + AGI = 223). To dodge 95% of its attacks you need 218 FLEE (its Hit is Lv + DEX = 143). These are the game's pre-renewal formulas.
Drops
| Item | Type | Chance here | Base chance |
|---|---|---|---|
| Usable (delay) | 100% | 10% | |
| Misc | 50% | 5% | |
| Card | 0.1% | 0.01% |
"Chance here" is the base chance at this server's 10x drop rate (base × 10, at most 100%).
Element table
Damage Anopheles takes from attacks of each element (it is Wind 3).
| Neutral | Water | Earth | Fire | Wind | Poison | Holy | Dark | Ghost | Undead |
|---|---|---|---|---|---|---|---|---|---|
| 100% | 0% | 200% | 100% | -25% | 100% | 100% | 100% | 50% | 50% |
Where it spawns
| Map | Amount | Respawn |
|---|---|---|
| Somatology Laboratory F1 lhz_dun01 | 70 | 1 s |
| Hugel Abyss Lake hu_fild05 | 53 | 1 s – 42 s |
| Einbroch Field 5 ein_fild05 | 30 | 1 s |
| Hugel Field hu_fild02 | 30 | 1 s |
| Hugel Field 4 hu_fild04 | 30 | 1 s |
| Hugel Field 7 hu_fild07 | 30 | 1 s |
| Lighthalzen Field 3 lhz_fild03 | 20 | 1 s |
| Fortu Luna ra_fild06 | 20 | 1 s |
| Lighthalzen Field 2 (Grim Reaper's Valley) lhz_fild02 | 10 | 1 s |
Skills
What Anopheles casts, and when.
| Skill | Lv | When | Chance | Cast | Delay | Condition | Target |
|---|---|---|---|---|---|---|---|
| Multi-stage Attack | 2 | Attacking | 5% | 0.7 s | 5 s | Always | Its target |
| Multi-stage Attack | 2 | Chasing | 5% | 0.7 s | 5 s | Always | Its target |
| Wind Attribute Attack | 2 | Attacking | 5% | 0.5 s | 5 s | Always | Its target |
| Wind Attribute Attack | 2 | Chasing | 5% | 0.5 s | 5 s | Always | Its target |
| Sucking Blood | 1 | Attacking | 5% | instant | 5 s | Always | Its target |
| Sucking Blood | 1 | Chasing | 5% | instant | 5 s | Always | Its target |
Chance is per check while the monster is in that state; the delay is how long before it can use the same skill again.