Gangster is a level 40 Demi-Human monster of the Neutral element (level 1), medium size, and a mini-boss. It has no permanent spawn: it is summoned (by other monsters, Dead Branches or quests).
Animations




Stats
| STR | AGI | VIT | INT | DEX | LUK |
|---|---|---|---|---|---|
| 0 | 50 | 45 | 45 | 73 | 30 |
To hit it every time you need 110 HIT (its Flee is Lv + AGI = 90). To dodge 95% of its attacks you need 188 FLEE (its Hit is Lv + DEX = 113). These are the game's pre-renewal formulas.
Drops
| Item | Type | Chance here | Base chance |
|---|---|---|---|
| Healing | 100% | 100% | |
| Misc | 100% | 100% | |
| Weapon | 100% | 30% | |
| Usable (delay) | 100% | 20% | |
| Misc | 100% | 10% |
"Chance here" is the base chance at this server's 10x drop rate (base × 10, at most 100%).
Element table
Damage Gangster takes from attacks of each element (it is Neutral 1).
| Neutral | Water | Earth | Fire | Wind | Poison | Holy | Dark | Ghost | Undead |
|---|---|---|---|---|---|---|---|---|---|
| 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 25% | 100% |