Loli Ruri is a level 71 Demon monster of the Dark element (level 4), large size. It lives on Valley of Niflheim.
Animations




Stats
| STR | AGI | VIT | INT | DEX | LUK |
|---|---|---|---|---|---|
| 0 | 66 | 54 | 74 | 81 | 43 |
To hit it every time you need 157 HIT (its Flee is Lv + AGI = 137). To dodge 95% of its attacks you need 227 FLEE (its Hit is Lv + DEX = 152). These are the game's pre-renewal formulas.
Drops
| Item | Type | Chance here | Base chance |
|---|---|---|---|
| Misc | 100% | 50.44% | |
| Misc | 100% | 30% | |
| Misc | 80% | 8% | |
| Misc | 10% | 1% | |
| Armor | 0.5% | 0.05% | |
| Card | 0.1% | 0.01% | |
| Misc | 0.1% | 0.01% |
"Chance here" is the base chance at this server's 10x drop rate (base × 10, at most 100%).
Element table
Damage Loli Ruri takes from attacks of each element (it is Dark 4).
| Neutral | Water | Earth | Fire | Wind | Poison | Holy | Dark | Ghost | Undead |
|---|---|---|---|---|---|---|---|---|---|
| 100% | 25% | 25% | 25% | 25% | -25% | 200% | -100% | 0% | 0% |
Where it spawns
| Map | Amount | Respawn |
|---|---|---|
| Valley of Niflheim nif_fild02 | 21 | 2 min – 20 min |
Skills
What Loli Ruri casts, and when.
| Skill | Lv | When | Chance | Cast | Delay | Condition | Target |
|---|---|---|---|---|---|---|---|
| 1 | Idle | 50% | instant | 5 s | Hit while it cannot reach the attacker | Itself | |
| 1 | Walking | 50% | instant | 5 s | Hit while it cannot reach the attacker | Itself | |
| 10 | Attacking | 5% | 1 s | 5 s | Always | Its target | |
| 10 | Chasing | 5% | 1 s | 5 s | Always | Its target | |
| Follower Summons | 1 | Idle | 5% | 2 s | 1 min | 0 or fewer slaves left | Itself |
| Emotion | 1 | Chasing | 20% | instant | 5 s | Always | Itself |
| Grampus Morph | 1 | Attacking | 0.5% | instant | 30 s | Always | Its target |
| Grampus Morph | 1 | Chasing | 0.5% | instant | 30 s | Always | Its target |
| Soul Strike of Darkness | 5 | Attacking | 5% | 0.7 s | 5 s | Own HP below 50% | Its target |
| Soul Strike of Darkness | 5 | Chasing | 5% | 0.7 s | 5 s | Always | Its target |
Chance is per check while the monster is in that state; the delay is how long before it can use the same skill again.