Samurai Specter is a level 71 Demi-Human monster of the Dark element (level 3), large size, and an MVP. It lives on Amatsu Underground Shrine.
Animations




Stats
| STR | AGI | VIT | INT | DEX | LUK |
|---|---|---|---|---|---|
| 91 | 85 | 30 | 85 | 150 | 60 |
To hit it every time you need 176 HIT (its Flee is Lv + AGI = 156). To dodge 95% of its attacks you need 296 FLEE (its Hit is Lv + DEX = 221). These are the game's pre-renewal formulas.
Drops
| Item | Type | Chance here | Base chance |
|---|---|---|---|
| Weapon | 100% | 75% | |
| Misc | 100% | 63.05% | |
| Healing | 100% | 45% | |
| Misc | 100% | 35% | |
| Armor | 50% | 5% | |
| Weapon | 8% | 0.8% | |
| Weapon | 0.2% | 0.02% | |
| Card | 0.1% | 0.01% |
"Chance here" is the base chance at this server's 10x drop rate (base × 10, at most 100%).
MVP reward
Given to the player who did the most damage, straight into the inventory.
| Item | Type | Chance here | Base chance |
|---|---|---|---|
| Healing | 100% | 55% | |
| Misc | 100% | 55% | |
| Healing | 100% | 35% |
Element table
Damage Samurai Specter takes from attacks of each element (it is Dark 3).
| Neutral | Water | Earth | Fire | Wind | Poison | Holy | Dark | Ghost | Undead |
|---|---|---|---|---|---|---|---|---|---|
| 100% | 50% | 50% | 50% | 50% | 0% | 175% | -50% | 25% | 0% |
Where it spawns
| Map | Amount | Respawn |
|---|---|---|
| Amatsu Underground Shrine ama_dun03 | 1 | 1 h 31 min |
Skills
What Samurai Specter casts, and when.
| Skill | Lv | When | Chance | Cast | Delay | Condition | Target |
|---|---|---|---|---|---|---|---|
| 1 | Chasing | 100% | instant | 0 s | After a skill is used on it | Itself | |
| 1 | Idle | 100% | instant | 0 s | Hit while it cannot reach the attacker | Itself | |
| 1 | Idle | 50% | 1 s | 5 s | Own HP below 20% | Itself | |
| 11 | Idle | 100% | instant | 10 s | Own HP below 50% | Itself | |
| 10 | Attacking | 20% | 0.5 s | 5 s | Always | Its target | |
| 30 | Attacking | 100% | instant | 2 min | Own HP below 30% | Itself | |
| Defense disregard attack | 1 | Attacking | 20% | instant | 5 s | Always | Its target |
| Guided Attack | 5 | Attacking | 5% | instant | 20 s | Always | Its target |
| Follower Summons | 5 | Attacking | 100% | 0.7 s | 10 s | 2 or fewer slaves left | Itself |
| Follower Summons | 5 | Idle | 100% | 0.7 s | 10 s | 2 or fewer slaves left | Itself |
| 10 | Attacking | 20% | instant | 1 min | Always | Its target | |
| Break armor | 10 | Attacking | 20% | instant | 5 s | Always | Its target |
| Break helm | 10 | Chasing | 20% | instant | 5 s | Always | Its target |
| Break shield | 10 | Attacking | 20% | instant | 5 s | Always | Its target |
| Power Up | 5 | Attacking | 100% | instant | 30 s | Own HP below 30% | Itself |
| Agility Up | 5 | Attacking | 100% | instant | 2 min | Own HP below 30% | Itself |
| Recall Slaves | 1 | Attacking | 100% | instant | 30 s | Always | Itself |
| Recall Slaves | 1 | Idle | 100% | instant | 30 s | Always | Itself |
| 10 | Attacking | 20% | instant | 5 s | Always | Its target | |
| 10 | Chasing | 50% | 0.5 s | 10 s | Always | Its target | |
| 10 | Idle | 100% | 0.5 s | 5 s | Attacked from range | Its target | |
| Hell's Judgement | 10 | Attacking | 100% | 1 s | 10 s | Always | Itself |
| Hell's Judgement | 10 | Chasing | 100% | 1 s | 10 s | Always | Itself |
Chance is per check while the monster is in that state; the delay is how long before it can use the same skill again.