Water Crystal is a level 1 Formless monster of the Neutral element (level 1), small size, and a mini-boss. It has no permanent spawn: it is summoned (by other monsters, Dead Branches or quests).
Animations




Stats
| STR | AGI | VIT | INT | DEX | LUK |
|---|---|---|---|---|---|
| 0 | 0 | 0 | 0 | 999 | 0 |
To hit it every time you need 21 HIT (its Flee is Lv + AGI = 1). To dodge 95% of its attacks you need 1075 FLEE (its Hit is Lv + DEX = 1000). These are the game's pre-renewal formulas.
Drops
| Item | Type | Chance here | Base chance |
|---|---|---|---|
| Armor | 100% | 70% | |
| Healing | 100% | 65% | |
| Healing | 100% | 50% | |
| Healing | 100% | 50% | |
| Usable | 100% | 49% | |
| Healing | 100% | 45% | |
| Healing | 100% | 38% | |
| Usable | 10% | 1% |
"Chance here" is the base chance at this server's 10x drop rate (base × 10, at most 100%).
Element table
Damage Water Crystal takes from attacks of each element (it is Neutral 1).
| Neutral | Water | Earth | Fire | Wind | Poison | Holy | Dark | Ghost | Undead |
|---|---|---|---|---|---|---|---|---|---|
| 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 25% | 100% |