Dracula is a level 85 Demon monster of the Dark element (level 4), large size, and an MVP. It lives on Geffen Dungeon B2.
Animations




Stats
| STR | AGI | VIT | INT | DEX | LUK |
|---|---|---|---|---|---|
| 0 | 95 | 90 | 87 | 85 | 100 |
To hit it every time you need 200 HIT (its Flee is Lv + AGI = 180). To dodge 95% of its attacks you need 245 FLEE (its Hit is Lv + DEX = 170). These are the game's pre-renewal formulas.
Drops
| Item | Type | Chance here | Base chance |
|---|---|---|---|
| Healing | 100% | 47% | |
| Armor | 1.5% | 0.15% | |
| Weapon | 0.5% | 0.05% | |
| Weapon | 0.5% | 0.05% | |
| Weapon | 0.4% | 0.04% | |
| Armor | 0.4% | 0.04% | |
| Card | 0.1% | 0.01% |
"Chance here" is the base chance at this server's 10x drop rate (base × 10, at most 100%).
MVP reward
Given to the player who did the most damage, straight into the inventory.
| Item | Type | Chance here | Base chance |
|---|---|---|---|
| Healing | 100% | 55% | |
| Healing | 100% | 50% | |
| Misc | 100% | 50% |
Element table
Damage Dracula takes from attacks of each element (it is Dark 4).
| Neutral | Water | Earth | Fire | Wind | Poison | Holy | Dark | Ghost | Undead |
|---|---|---|---|---|---|---|---|---|---|
| 100% | 25% | 25% | 25% | 25% | -25% | 200% | -100% | 0% | 0% |
Where it spawns
| Map | Amount | Respawn |
|---|---|---|
| Geffen Dungeon B2 gef_dun01 | 1 | 1 h |
Skills
What Dracula casts, and when.
| Skill | Lv | When | Chance | Cast | Delay | Condition | Target |
|---|---|---|---|---|---|---|---|
| 1 | Idle | 100% | instant | 0 s | Hit while it cannot reach the attacker | Itself | |
| 1 | Idle | 50% | instant | 5 s | Hit while it cannot reach the attacker | Itself | |
| 1 | Walking | 50% | instant | 5 s | Hit while it cannot reach the attacker | Itself | |
| 48 | Chasing | 20% | instant | 5 s | Always | Its target | |
| 5 | Chasing | 20% | instant | 5 s | Always | Its target | |
| Silence Attack | 5 | Attacking | 20% | instant | 5 s | Always | Its target |
| Silence Attack | 5 | Chasing | 20% | instant | 5 s | Always | Its target |
| Follower Summons | 16 | Attacking | 100% | 0.7 s | 5 s | 5 or fewer slaves left | Itself |
| Follower Summons | 16 | Idle | 100% | 0.7 s | 5 s | 5 or fewer slaves left | Itself |
| Sucking Blood | 1 | Attacking | 30% | instant | 0 s | Always | Its target |
| Energy Drain | 1 | Chasing | 30% | instant | 0 s | Always | Its target |
| Energy Drain | 1 | Chasing | 100% | instant | 0 s | After a skill is used on it | Its target |
| 1 | Chasing | 20% | 0.2 s | 5 s | Always | Its target | |
| Undead Attribute Change | 1 | Attacking | 20% | instant | 5 s | Always | Its target |
| Agility Up | 5 | Attacking | 100% | instant | 30 s | Own HP below 30% | Itself |
| Recall Slaves | 1 | Attacking | 100% | instant | 30 s | Always | Itself |
| Recall Slaves | 1 | Idle | 100% | instant | 30 s | Always | Itself |
| Invisible | 1 | Attacking | 20% | 0.2 s | 5 s | Always | Itself |
| Invisible | 1 | Chasing | 20% | 0.2 s | 5 s | Always | Itself |
| Invisible | 1 | Idle | 20% | 0.2 s | 5 s | Always | Itself |
| Hell's Judgement | 10 | Attacking | 100% | 0.5 s | 20 s | Own HP below 80% | Itself |
| Hell's Judgement | 10 | Chasing | 100% | 0.5 s | 20 s | Own HP below 80% | Itself |
Chance is per check while the monster is in that state; the delay is how long before it can use the same skill again.