Sleeper is a level 67 Formless monster of the Earth element (level 2), medium size. It lives on El Mes Plateau, Veins Field 5, Yuno Field and 2 more maps.
Animations




Stats
| STR | AGI | VIT | INT | DEX | LUK |
|---|---|---|---|---|---|
| 0 | 48 | 100 | 57 | 75 | 28 |
To hit it every time you need 135 HIT (its Flee is Lv + AGI = 115). To dodge 95% of its attacks you need 217 FLEE (its Hit is Lv + DEX = 142). These are the game's pre-renewal formulas.
Drops
| Item | Type | Chance here | Base chance |
|---|---|---|---|
| Misc | 100% | 53.35% | |
| Misc | 100% | 49.47% | |
| Misc | 100% | 25% | |
| Misc | 100% | 12% | |
| Misc | 30% | 3% | |
| Weapon | 0.5% | 0.05% | |
| Weapon | 0.5% | 0.05% | |
| Card | 0.1% | 0.01% |
"Chance here" is the base chance at this server's 10x drop rate (base × 10, at most 100%).
Element table
Damage Sleeper takes from attacks of each element (it is Earth 2).
| Neutral | Water | Earth | Fire | Wind | Poison | Holy | Dark | Ghost | Undead |
|---|---|---|---|---|---|---|---|---|---|
| 100% | 100% | 50% | 175% | 25% | 125% | 100% | 100% | 75% | 75% |
Where it spawns
| Map | Amount | Respawn |
|---|---|---|
| El Mes Plateau yuno_fild06 | 70 | 1 s |
| Veins Field 5 ve_fild05 | 55 | 1 s – 2 min |
| Yuno Field yuno_fild11 | 43 | 1 s |
| Hugel Field 4 hu_fild04 | 7 | 10 min |
| Veins Field 3 ve_fild03 | 5 | 1 s |
Skills
What Sleeper casts, and when.
| Skill | Lv | When | Chance | Cast | Delay | Condition | Target |
|---|---|---|---|---|---|---|---|
| 1 | Angry (provoked) | 20% | 0.2 s | 5 s | Always | Itself | |
| 1 | Attacking | 20% | 0.2 s | 5 s | Always | Itself | |
| 1 | Chasing | 20% | 0.2 s | 5 s | Always | Itself | |
| 1 | Following | 20% | 0.2 s | 5 s | Always | Itself | |
| 1 | Idle | 1% | 0.2 s | 5 s | Always | Itself | |
| 1 | Angry (provoked) | 5% | instant | 5 s | Always | Its target | |
| 1 | Attacking | 5% | instant | 5 s | Always | Its target | |
| Sleep attack | 5 | Angry (provoked) | 5% | instant | 5 s | Always | Its target |
| Sleep attack | 5 | Attacking | 5% | instant | 5 s | Always | Its target |
| Defender | 1 | Angry (provoked) | 5% | instant | 5 s | Always | Itself |
| Defender | 1 | Attacking | 5% | instant | 5 s | Attacked from range | Itself |
| Defender | 1 | Chasing | 5% | instant | 5 s | Attacked from range | Itself |
| Defender | 1 | Following | 5% | instant | 5 s | Always | Itself |
Chance is per check while the monster is in that state; the delay is how long before it can use the same skill again.