Lord of the Dead is a level 94 Demon monster of the Dark element (level 3), large size, and an MVP. It has no permanent spawn: it is summoned (by other monsters, Dead Branches or quests).
Animations




Stats
| STR | AGI | VIT | INT | DEX | LUK |
|---|---|---|---|---|---|
| 0 | 99 | 30 | 109 | 100 | 106 |
To hit it every time you need 213 HIT (its Flee is Lv + AGI = 193). To dodge 95% of its attacks you need 269 FLEE (its Hit is Lv + DEX = 194). These are the game's pre-renewal formulas.
Drops
| Item | Type | Chance here | Base chance |
|---|---|---|---|
| Misc | 100% | 53.35% | |
| Weapon | 1% | 0.1% | |
| Misc | 1% | 0.1% | |
| Weapon | 0.5% | 0.05% | |
| Weapon | 0.2% | 0.02% | |
| Armor | 0.2% | 0.02% | |
| Weapon | 0.1% | 0.01% | |
| Card | 0.1% | 0.01% |
"Chance here" is the base chance at this server's 10x drop rate (base × 10, at most 100%).
MVP reward
Given to the player who did the most damage, straight into the inventory.
| Item | Type | Chance here | Base chance |
|---|---|---|---|
| Healing | 100% | 55% | |
| Usable | 100% | 50% | |
| Misc | 100% | 50% |
Element table
Damage Lord of the Dead takes from attacks of each element (it is Dark 3).
| Neutral | Water | Earth | Fire | Wind | Poison | Holy | Dark | Ghost | Undead |
|---|---|---|---|---|---|---|---|---|---|
| 100% | 50% | 50% | 50% | 50% | 0% | 175% | -50% | 25% | 0% |
Skills
What Lord of the Dead casts, and when.
| Skill | Lv | When | Chance | Cast | Delay | Condition | Target |
|---|---|---|---|---|---|---|---|
| 1 | Idle | 100% | instant | 0 s | Hit while it cannot reach the attacker | Itself | |
| 48 | Chasing | 20% | instant | 1 min | Always | Its target | |
| 10 | Attacking | 20% | 0.5 s | 5 s | Always | Its target | |
| Stun Attack | 5 | Attacking | 20% | instant | 0 s | Always | Its target |
| Follower Summons | 5 | Attacking | 100% | 0.7 s | 10 s | 3 or fewer slaves left | Itself |
| Follower Summons | 5 | Idle | 100% | 0.7 s | 10 s | 3 or fewer slaves left | Itself |
| Grand cross of Darkness | 10 | Attacking | 10% | 0.7 s | 5 s | Own HP below 30% | Itself |
| Soul Strike of Darkness | 10 | Chasing | 20% | instant | 5 s | Always | Its target |
| Soul Strike of Darkness | 10 | Chasing | 100% | instant | 5 s | After a skill is used on it | Its target |
| Undead Attribute Change | 1 | Attacking | 20% | instant | 5 s | Always | Its target |
| Power Up | 5 | Attacking | 100% | instant | 30 s | Own HP below 30% | Itself |
| Agility Up | 5 | Attacking | 100% | instant | 2 min | Own HP below 30% | Itself |
| Recall Slaves | 1 | Attacking | 100% | instant | 30 s | Always | Itself |
| Recall Slaves | 1 | Idle | 100% | instant | 30 s | Always | Itself |
| Hell's Judgement | 10 | Attacking | 100% | 1 s | 10 s | Always | Itself |
| Hell's Judgement | 10 | Chasing | 100% | 1 s | 10 s | Always | Itself |
Chance is per check while the monster is in that state; the delay is how long before it can use the same skill again.