Archer Guardian is a level 74 Demi-Human monster of the Neutral element (level 4), large size. It has no permanent spawn: it is summoned (by other monsters, Dead Branches or quests).
Stats
| STR | AGI | VIT | INT | DEX | LUK |
|---|---|---|---|---|---|
| 95 | 80 | 80 | 90 | 165 | 55 |
To hit it every time you need 174 HIT (its Flee is Lv + AGI = 154). To dodge 95% of its attacks you need 314 FLEE (its Hit is Lv + DEX = 239). These are the game's pre-renewal formulas.
Drops
This monster drops nothing.
Element table
Damage Archer Guardian takes from attacks of each element (it is Neutral 4).
| Neutral | Water | Earth | Fire | Wind | Poison | Holy | Dark | Ghost | Undead |
|---|---|---|---|---|---|---|---|---|---|
| 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 0% | 100% |
Skills
What Archer Guardian casts, and when.
| Skill | Lv | When | Chance | Cast | Delay | Condition | Target |
|---|---|---|---|---|---|---|---|
| 1 | Attacking | 20% | 1 s | 5 s | Always | Its target | |
| 1 | Attacking | 20% | instant | 5 s | Always | Its target |
Chance is per check while the monster is in that state; the delay is how long before it can use the same skill again.