Choco is a level 43 Brute monster of the Fire element (level 1), small size. It lives on Hoomga Forest, Labyrinth Forest F1, Hoomga Jungle and 2 more maps.
Animations




Stats
| STR | AGI | VIT | INT | DEX | LUK |
|---|---|---|---|---|---|
| 65 | 68 | 55 | 45 | 65 | 25 |
To hit it every time you need 131 HIT (its Flee is Lv + AGI = 111). To dodge 95% of its attacks you need 183 FLEE (its Hit is Lv + DEX = 108). These are the game's pre-renewal formulas.
Drops
| Item | Type | Chance here | Base chance |
|---|---|---|---|
| Misc | 100% | 70% | |
| Misc | 100% | 53.35% | |
| Healing | 100% | 50% | |
| Healing | 100% | 10% | |
| Misc | 5.3% | 0.53% | |
| Healing | 2.5% | 0.25% | |
| Usable | 2% | 0.2% | |
| Card | 0.1% | 0.01% |
"Chance here" is the base chance at this server's 10x drop rate (base × 10, at most 100%).
Element table
Damage Choco takes from attacks of each element (it is Fire 1).
| Neutral | Water | Earth | Fire | Wind | Poison | Holy | Dark | Ghost | Undead |
|---|---|---|---|---|---|---|---|---|---|
| 100% | 150% | 50% | 25% | 100% | 125% | 100% | 100% | 100% | 100% |
Where it spawns
| Map | Amount | Respawn |
|---|---|---|
| Hoomga Forest um_fild02 | 5 | 1 s |
| Labyrinth Forest F1 prt_maze01 | 2 | 2 min |
| Hoomga Jungle um_fild04 | 2 | 1 s |
| Geffen Field 2 gef_fild02 | 1 | 1 s |
| Prontera Field prt_fild03 | 1 | 1 s |
Skills
What Choco casts, and when.
| Skill | Lv | When | Chance | Cast | Delay | Condition | Target |
|---|---|---|---|---|---|---|---|
| 10 | Chasing | 5% | 0.6 s | 5 s | Always | Its target | |
| 1 | Idle | 100% | instant | 0 s | Hit while it cannot reach the attacker | Itself | |
| 5 | Idle | 5% | instant | 5 s | Always | Around it (2) | |
| 1 | Chasing | 20% | instant | 5 s | Always | Its target | |
| Fire Attribute Attack | 1 | Attacking | 20% | instant | 5 s | Always | Its target |
| Follower Summons | 3 | Attacking | 100% | 2 s | 1 min | 0 or fewer slaves left | Itself |
| Follower Summons | 3 | Idle | 100% | 2 s | 1 min | 0 or fewer slaves left | Itself |
| Emotion | 1 | Chasing | 2% | instant | 5 s | Always | Itself |
| Emotion | 1 | Idle | 20% | instant | 5 s | Always | Itself |
| 1 | Idle | 5% | 1.5 s | 5 s | Always | Itself |
Chance is per check while the monster is in that state; the delay is how long before it can use the same skill again.