Sting is a level 61 Formless monster of the Earth element (level 3), medium size. It lives on Glastheim Underground Waterway B3, The Lowest Cave in Glastheim B1.
Animations




Stats
| STR | AGI | VIT | INT | DEX | LUK |
|---|---|---|---|---|---|
| 57 | 45 | 55 | 5 | 120 | 85 |
To hit it every time you need 126 HIT (its Flee is Lv + AGI = 106). To dodge 95% of its attacks you need 256 FLEE (its Hit is Lv + DEX = 181). These are the game's pre-renewal formulas.
Drops
| Item | Type | Chance here | Base chance |
|---|---|---|---|
| Misc | 100% | 48.5% | |
| Ammunition | 100% | 15% | |
| Misc | 13% | 1.3% | |
| Misc | 2.5% | 0.25% | |
| Pet Armor | 1% | 0.1% | |
| Misc | 0.3% | 0.03% | |
| Armor | 0.1% | 0.01% | |
| Card | 0.1% | 0.01% |
"Chance here" is the base chance at this server's 10x drop rate (base × 10, at most 100%).
Element table
Damage Sting takes from attacks of each element (it is Earth 3).
| Neutral | Water | Earth | Fire | Wind | Poison | Holy | Dark | Ghost | Undead |
|---|---|---|---|---|---|---|---|---|---|
| 100% | 100% | 0% | 200% | 0% | 100% | 100% | 100% | 50% | 50% |
Where it spawns
| Map | Amount | Respawn |
|---|---|---|
| Glastheim Underground Waterway B3 gl_sew03 | 70 | 1 s |
| The Lowest Cave in Glastheim B1 gl_dun01 | 40 | 1 s |
Skills
What Sting casts, and when.
| Skill | Lv | When | Chance | Cast | Delay | Condition | Target |
|---|---|---|---|---|---|---|---|
| 1 | Attacking | 20% | 0.5 s | 5 s | Own HP below 30% | Itself | |
| 10 | Attacking | 5% | 0.8 s | 5 s | Always | Its target | |
| 5 | Attacking | 5% | 0.7 s | 5 s | Always | Its target | |
| 5 | Chasing | 5% | 0.7 s | 5 s | Always | Its target | |
| Earth Attribute Attack | 3 | Attacking | 5% | 0.5 s | 5 s | Always | Its target |
| Emotion | 1 | Chasing | 2% | instant | 5 s | Always | Itself |
| Emotion | 1 | Idle | 20% | instant | 5 s | Always | Itself |
| Emotion | 1 | Walking | 20% | instant | 5 s | Always | Itself |
| 4 | Idle | 100% | instant | 5 s | It has status hiding | Itself |
Chance is per check while the monster is in that state; the delay is how long before it can use the same skill again.