Sandman is a level 34 Formless monster of the Earth element (level 3), medium size. It lives on Sograt Desert F16, Veins Field 3, Veins Field 5 and 1 more map.
Animations




Stats
| STR | AGI | VIT | INT | DEX | LUK |
|---|---|---|---|---|---|
| 24 | 34 | 58 | 38 | 60 | 5 |
To hit it every time you need 88 HIT (its Flee is Lv + AGI = 68). To dodge 95% of its attacks you need 169 FLEE (its Hit is Lv + DEX = 94). These are the game's pre-renewal formulas.
Drops
| Item | Type | Chance here | Base chance |
|---|---|---|---|
| Misc | 100% | 53.35% | |
| Misc | 35% | 3.5% | |
| Misc | 20% | 2% | |
| Misc | 11.8% | 1.18% | |
| Misc | 3.5% | 0.35% | |
| Weapon | 0.5% | 0.05% | |
| Weapon | 0.1% | 0.01% | |
| Card | 0.1% | 0.01% |
"Chance here" is the base chance at this server's 10x drop rate (base × 10, at most 100%).
Element table
Damage Sandman takes from attacks of each element (it is Earth 3).
| Neutral | Water | Earth | Fire | Wind | Poison | Holy | Dark | Ghost | Undead |
|---|---|---|---|---|---|---|---|---|---|
| 100% | 100% | 0% | 200% | 0% | 100% | 100% | 100% | 50% | 50% |
Where it spawns
| Map | Amount | Respawn |
|---|---|---|
| Sograt Desert F16 moc_fild16 | 70 | 1 s |
| Veins Field 3 ve_fild03 | 45 | 1 s |
| Veins Field 5 ve_fild05 | 30 | 1 s – 1 min 30 s |
| Fortress Saint Darmain (East) cmd_fild08 | 15 | 1 s |
Skills
What Sandman casts, and when.
| Skill | Lv | When | Chance | Cast | Delay | Condition | Target |
|---|---|---|---|---|---|---|---|
| 1 | Angry (provoked) | 20% | 0.2 s | 5 s | Always | Itself | |
| 1 | Attacking | 20% | 0.2 s | 5 s | Always | Itself | |
| 1 | Chasing | 20% | 0.2 s | 5 s | Always | Itself | |
| 1 | Idle | 20% | 0.2 s | 5 s | Always | Itself | |
| 1 | Angry (provoked) | 5% | instant | 5 s | Always | Its target | |
| 1 | Attacking | 5% | instant | 5 s | Always | Its target | |
| Earth Attribute Attack | 1 | Angry (provoked) | 20% | instant | 5 s | Always | Its target |
| Earth Attribute Attack | 1 | Attacking | 20% | instant | 5 s | Always | Its target |
Chance is per check while the monster is in that state; the delay is how long before it can use the same skill again.