Eddga is a level 65 Brute monster of the Fire element (level 1), large size, and an MVP. It lives on Baldur Guild Dungeon, Payon Forest F11.
Animations




Stats
| STR | AGI | VIT | INT | DEX | LUK |
|---|---|---|---|---|---|
| 78 | 70 | 85 | 66 | 90 | 85 |
To hit it every time you need 155 HIT (its Flee is Lv + AGI = 135). To dodge 95% of its attacks you need 230 FLEE (its Hit is Lv + DEX = 155). These are the game's pre-renewal formulas.
Drops
| Item | Type | Chance here | Base chance |
|---|---|---|---|
| Healing | 100% | 100% | |
| Misc | 100% | 23% | |
| Weapon | 50% | 5% | |
| Misc | 25% | 2.5% | |
| Armor | 25% | 2.5% | |
| Weapon | 15% | 1.5% | |
| Weapon | 10% | 1% | |
| Card | 0.1% | 0.01% |
"Chance here" is the base chance at this server's 10x drop rate (base × 10, at most 100%).
MVP reward
Given to the player who did the most damage, straight into the inventory.
| Item | Type | Chance here | Base chance |
|---|---|---|---|
| Misc | 100% | 50% | |
| Misc | 100% | 30% | |
| Misc | 100% | 10% |
Element table
Damage Eddga takes from attacks of each element (it is Fire 1).
| Neutral | Water | Earth | Fire | Wind | Poison | Holy | Dark | Ghost | Undead |
|---|---|---|---|---|---|---|---|---|---|
| 100% | 150% | 50% | 25% | 100% | 125% | 100% | 100% | 100% | 100% |
Where it spawns
| Map | Amount | Respawn |
|---|---|---|
| Baldur Guild Dungeon gld_dun01 | 1 | 8 h |
| Payon Forest F11 pay_fild11 | 1 | 2 h |
Skills
What Eddga casts, and when.
| Skill | Lv | When | Chance | Cast | Delay | Condition | Target |
|---|---|---|---|---|---|---|---|
| 25 | Attacking | 30% | instant | 2 s | Always | Itself | |
| 1 | Chasing | 50% | instant | 10 s | Attacked from range | Itself | |
| 93 | Chasing | 40% | instant | 0 s | Always | Its target | |
| 93 | Chasing | 100% | instant | 0 s | After a skill is used on it | Its target | |
| 1 | Idle | 100% | instant | 0 s | Hit while it cannot reach the attacker | Itself | |
| 1 | Idle | 50% | instant | 5 s | Hit while it cannot reach the attacker | Itself | |
| 1 | Walking | 50% | instant | 5 s | Hit while it cannot reach the attacker | Itself | |
| 11 | Idle | 100% | instant | 10 s | Own HP below 50% | Itself | |
| Follower Summons | 8 | Attacking | 100% | 0.7 s | 10 s | 3 or fewer slaves left | Itself |
| Follower Summons | 8 | Idle | 100% | 0.7 s | 10 s | 3 or fewer slaves left | Itself |
| Follower Summons | 5 | Idle | 100% | instant | 0 s | When it appears | Itself |
| 5 | Attacking | 20% | instant | 2 s | Always | Its target | |
| 5 | Chasing | 20% | instant | 2 s | Always | Its target | |
| Power Up | 5 | Attacking | 100% | instant | 30 s | Own HP below 30% | Itself |
| Recall Slaves | 1 | Attacking | 100% | instant | 30 s | Always | Itself |
| Recall Slaves | 1 | Idle | 100% | instant | 30 s | Always | Itself |
| Bleeding | 5 | Attacking | 20% | instant | 3 s | Always | Its target |
Chance is per check while the monster is in that state; the delay is how long before it can use the same skill again.