Familiar is a level 8 Brute monster of the Dark element (level 1), small size. It lives on Inside Pyramid F1, Mjolnir Dead Pit F1, Ant Hell F1 and 6 more maps.
Animations




Stats
| STR | AGI | VIT | INT | DEX | LUK |
|---|---|---|---|---|---|
| 0 | 12 | 8 | 5 | 28 | 0 |
To hit it every time you need 40 HIT (its Flee is Lv + AGI = 20). To dodge 95% of its attacks you need 111 FLEE (its Hit is Lv + DEX = 36). These are the game's pre-renewal formulas.
Drops
| Item | Type | Chance here | Base chance |
|---|---|---|---|
| Misc | 100% | 55% | |
| Healing | 70% | 7% | |
| Healing | 10% | 1% | |
| Usable (delay) | 5% | 0.5% | |
| Usable | 5% | 0.5% | |
| Weapon | 2% | 0.2% | |
| Armor | 1.5% | 0.15% | |
| Card | 0.1% | 0.01% |
"Chance here" is the base chance at this server's 10x drop rate (base × 10, at most 100%).
Element table
Damage Familiar takes from attacks of each element (it is Dark 1).
| Neutral | Water | Earth | Fire | Wind | Poison | Holy | Dark | Ghost | Undead |
|---|---|---|---|---|---|---|---|---|---|
| 100% | 100% | 100% | 100% | 100% | 50% | 125% | 0% | 75% | 0% |
Where it spawns
| Map | Amount | Respawn |
|---|---|---|
| Inside Pyramid F1 moc_pryd01 | 50 | 1 s |
| Mjolnir Dead Pit F1 mjo_dun01 | 30 | 1 s |
| Ant Hell F1 anthell01 | 20 | 1 s |
| Ant Hell F2 anthell02 | 20 | 1 s |
| Prontera Culvert F3 prt_sewb3 | 20 | 1 s |
| Orc Dungeon F1 orcsdun01 | 15 | 1 s |
| Payon Cave F1 pay_dun00 | 15 | 1 s |
| Prontera Culvert F1 prt_sewb1 | 10 | 1 s |
| Prontera Culvert F2 prt_sewb2 | 10 | 1 s |
Skills
What Familiar casts, and when.
| Skill | Lv | When | Chance | Cast | Delay | Condition | Target |
|---|---|---|---|---|---|---|---|
| Blind Attack | 1 | Angry (provoked) | 5% | instant | 5 s | Always | Its target |
| Blind Attack | 1 | Attacking | 5% | instant | 5 s | Always | Its target |
| Shadow Attribute Attack | 1 | Angry (provoked) | 20% | instant | 5 s | Always | Its target |
| Shadow Attribute Attack | 1 | Attacking | 20% | instant | 5 s | Always | Its target |
Chance is per check while the monster is in that state; the delay is how long before it can use the same skill again.